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-//############################################
-//# NPC Well & Miler
-//# Authors: Lien, PjotrOrial
-//# Review:
-//#
-//# There is someone in the well. This can be found out by throwing some stuff
-//# in there.
-//#
-//# When the npc in the well is detected they can be rescued by asking Miler
-//# for help.
-//#
-//# The experience reward given by Miler is 111 * Baselevel
-//#
-//# used variables: QUEST_Nivalis_state Nibble4
-//############################################
-
-020-1.gat,99,83,0 script #Well 127, {
-
- set @Q_MASK, NIBBLE_4_MASK;
- set @Q_SHIFT, NIBBLE_4_SHIFT;
- set @Q_status, ((QUEST_Nivalis_state) & @Q_MASK) >> @Q_SHIFT;
-
-if(@Q_status == 2) goto L_Finished;
- set @item_ID, 0;
- setarray @quote_item$, "Yuck! Who has thrown that on me?","Ouch! Who hurts me?","White powder!? What's going on up there?","Ahw! It's raining ","","","";
-
- mes "...";
- menu "Throw something in the well.", L_trew,
- "Leave it alone.", -;
- close;
-
-L_trew:
- mes "What do you want to throw?";
- menu "Maggot slime", -,
- "A raw log", -,
- "Pile of ash", -,
- "Bottle of water", -,
- "Leave it alone", L_Close;
-
- set @menu, @menu - 1;
-
- // little IF to do @quote$ & @Item_ID
- set @quote$, @quote_item$[@menu];
- if(@menu == 0) set @item_ID, 505;
- if(@menu == 1) set @item_ID, 569;
- if(@menu == 2) set @item_ID, 701;
- if(@menu == 3) set @item_ID, 541;
-
- if(countitem(@item_ID) < 1) goto L_NO_ITEM;
- if(@menu == 3) getitem 540, 1;
- delitem @item_ID, 1;
-
- mes "[Mysterious voice inside the well]";
- mes "\" "+ @quote$ +"\"";
- next;
- menu
- "Who are you?", -,
- "How did you get there?", -,
- "Do you need help?", -;
-
- set @menu, @menu - 1;
- if(@menu == 0) set @quote$, "I'll talk about who I am after leaving the well.";
- if(@menu == 1) set @quote$, "Well, someone has pushed me in the well, I don't know who did that.";
- if(@menu == 2) set @quote$, "";
- mes "[Mysterious voice inside the well]";
- mes "\" "+ @quote$ +". So if you can call help for me... please do so!\"";
- set @Q_status, 1;
- callsub S_Update_Var;
- close;
-
-L_NO_ITEM:
- mes "You don't have such an item... Come back when you have it.";
- close;
-
-L_Finished:
- mes "This is a well.";
- close;
-
-L_Close:
- close;
-
-S_Update_Var:
- set QUEST_Nivalis_state,
- (QUEST_Nivalis_state & ~(@Q_MASK)
- | (@Q_status << @Q_SHIFT));
- return;
-}
-
-020-2.gat,100,28,0 script Miler 100, {
- set @Q_MASK, NIBBLE_4_MASK;
- set @Q_SHIFT, NIBBLE_4_SHIFT;
- set @Q_status, ((QUEST_Nivalis_state) & @Q_MASK) >> @Q_SHIFT;
-
- mes "[Miler]";
- mes "\"Hello!\"";
- if(@Q_status == 2) close;
- if(@Q_status == 1)
- menu
- "Hello.", -,
- "Hello, Can you help me?", L_HELP;
- close;
-L_HELP:
- mes "[Miler]";
- mes "\"What's the problem?\"";
- menu "Someone has fallen in the well.", -;
- mes "[Miler]";
- mes "\"Ho! I'll help him!\"";
- getexp (BaseLevel * 111), 0;
- set @Q_status, 2;
- callsub S_Update_Var;
- close;
-
-S_Update_Var:
- set QUEST_Nivalis_state,
- (QUEST_Nivalis_state & ~(@Q_MASK)
- | (@Q_status << @Q_SHIFT));
- return;
-}
-