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Diffstat (limited to 'npc/020-1_Nivalis/well.txt')
-rwxr-xr-x | npc/020-1_Nivalis/well.txt | 119 |
1 files changed, 0 insertions, 119 deletions
diff --git a/npc/020-1_Nivalis/well.txt b/npc/020-1_Nivalis/well.txt deleted file mode 100755 index ed025a0f..00000000 --- a/npc/020-1_Nivalis/well.txt +++ /dev/null @@ -1,119 +0,0 @@ -//############################################ -//# NPC Well & Miler -//# Authors: Lien, PjotrOrial -//# Review: -//# -//# There is someone in the well. This can be found out by throwing some stuff -//# in there. -//# -//# When the npc in the well is detected they can be rescued by asking Miler -//# for help. -//# -//# The experience reward given by Miler is 111 * Baselevel -//# -//# used variables: QUEST_Nivalis_state Nibble4 -//############################################ - -020-1.gat,99,83,0 script #Well 127, { - - set @Q_MASK, NIBBLE_4_MASK; - set @Q_SHIFT, NIBBLE_4_SHIFT; - set @Q_status, ((QUEST_Nivalis_state) & @Q_MASK) >> @Q_SHIFT; - -if(@Q_status == 2) goto L_Finished; - set @item_ID, 0; - setarray @quote_item$, "Yuck! Who has thrown that on me?","Ouch! Who hurts me?","White powder!? What's going on up there?","Ahw! It's raining ","","",""; - - mes "..."; - menu "Throw something in the well.", L_trew, - "Leave it alone.", -; - close; - -L_trew: - mes "What do you want to throw?"; - menu "Maggot slime", -, - "A raw log", -, - "Pile of ash", -, - "Bottle of water", -, - "Leave it alone", L_Close; - - set @menu, @menu - 1; - - // little IF to do @quote$ & @Item_ID - set @quote$, @quote_item$[@menu]; - if(@menu == 0) set @item_ID, 505; - if(@menu == 1) set @item_ID, 569; - if(@menu == 2) set @item_ID, 701; - if(@menu == 3) set @item_ID, 541; - - if(countitem(@item_ID) < 1) goto L_NO_ITEM; - if(@menu == 3) getitem 540, 1; - delitem @item_ID, 1; - - mes "[Mysterious voice inside the well]"; - mes "\" "+ @quote$ +"\""; - next; - menu - "Who are you?", -, - "How did you get there?", -, - "Do you need help?", -; - - set @menu, @menu - 1; - if(@menu == 0) set @quote$, "I'll talk about who I am after leaving the well."; - if(@menu == 1) set @quote$, "Well, someone has pushed me in the well, I don't know who did that."; - if(@menu == 2) set @quote$, ""; - mes "[Mysterious voice inside the well]"; - mes "\" "+ @quote$ +". So if you can call help for me... please do so!\""; - set @Q_status, 1; - callsub S_Update_Var; - close; - -L_NO_ITEM: - mes "You don't have such an item... Come back when you have it."; - close; - -L_Finished: - mes "This is a well."; - close; - -L_Close: - close; - -S_Update_Var: - set QUEST_Nivalis_state, - (QUEST_Nivalis_state & ~(@Q_MASK) - | (@Q_status << @Q_SHIFT)); - return; -} - -020-2.gat,100,28,0 script Miler 100, { - set @Q_MASK, NIBBLE_4_MASK; - set @Q_SHIFT, NIBBLE_4_SHIFT; - set @Q_status, ((QUEST_Nivalis_state) & @Q_MASK) >> @Q_SHIFT; - - mes "[Miler]"; - mes "\"Hello!\""; - if(@Q_status == 2) close; - if(@Q_status == 1) - menu - "Hello.", -, - "Hello, Can you help me?", L_HELP; - close; -L_HELP: - mes "[Miler]"; - mes "\"What's the problem?\""; - menu "Someone has fallen in the well.", -; - mes "[Miler]"; - mes "\"Ho! I'll help him!\""; - getexp (BaseLevel * 111), 0; - set @Q_status, 2; - callsub S_Update_Var; - close; - -S_Update_Var: - set QUEST_Nivalis_state, - (QUEST_Nivalis_state & ~(@Q_MASK) - | (@Q_status << @Q_SHIFT)); - return; -} - |