diff options
Diffstat (limited to 'npc/020-1')
-rw-r--r-- | npc/020-1/KrickKrackKrock.txt | 121 | ||||
-rw-r--r-- | npc/020-1/_import.txt | 10 | ||||
-rw-r--r-- | npc/020-1/_mobs.txt | 8 | ||||
-rw-r--r-- | npc/020-1/_warps.txt | 12 | ||||
-rw-r--r-- | npc/020-1/mapflags.txt | 2 | ||||
-rw-r--r-- | npc/020-1/rockscissor.txt | 96 | ||||
-rw-r--r-- | npc/020-1/soul-menhir.txt | 12 | ||||
-rw-r--r-- | npc/020-1/well.txt | 119 |
8 files changed, 0 insertions, 380 deletions
diff --git a/npc/020-1/KrickKrackKrock.txt b/npc/020-1/KrickKrackKrock.txt deleted file mode 100644 index b37dd0e1..00000000 --- a/npc/020-1/KrickKrackKrock.txt +++ /dev/null @@ -1,121 +0,0 @@ -// author: Lien -// reviewed by Pjotr Orial and Jenalya -//020-1.gat,82,82,0 script Criker 192, { - -L_Main: -//Var - - set @NPC_NAME$, "[Criker]"; - set @BET, 50; -//lots of array ;( - setarray @KRICK$, "Krick", "Krack", "Krock"; - setarray @ITEM_RAND, 613, 537, 631, 775, 703, 640, 641, 4006, 700; - setarray @ITEM_HEALTH, 684, 685, 686, 687; - -//ends of var - - mes @NPC_NAME$; - mes "\"Hello " + strcharinfo(0) + ", do you want to play Krick-Krack-Krock?\""; -L_Menu: - menu - "Let's start!", L_Start, - "What's this?", L_info, - "Well, not for the moment.", -; - close; -L_Start: - mes @NPC_NAME$; - mes "\"Well, how many do you want to bet?\""; - input @BET; - if(@BET < 50 ) goto L_poor; - if(@BET > 2000) goto L_Too_rich; - if(zeny < @BET) goto L_No_Money; - set zeny, zeny - @BET; - - - - set @NPC_KRICK, rand(2); - mes "\"Choose Krick, Krack or Krock.\""; - menu - @KRICK$[0], -, - @KRICK$[1], -, - @KRICK$[2], -; - - //menu = min 1 & not 0 so I change it - set @menu, @menu - 1; - - mes @NPC_NAME$; - mes "\" "+ @KRICK$[@NPC_KRICK] +"!\""; - if( @menu == @NPC_KRICK ) goto L_Work; - mes @NPC_NAME$; - mes "\"Too bad! You were not lucky!\""; - close; -L_Work: - mes @NPC_NAME$; - mes "\"Wow amazing... What kind of present do you want?\""; - menu - "Money!", L_Money, - "An item!", L_Item, - "Some healing potions would be cool!", L_Health_item; - close; - -L_Money: - mes @NPC_NAME$; - mes "\"Here is your money.\""; - set zeny, zeny + (@BET*2); - close; -L_Item: -//item -getinventorylist; - if (@inventorylist_count == 100) goto L_Full_Inv; - - if( @BET > 50) getitem @ITEM_RAND[rand(1)], 1; - if( @BET > 200) getitem @ITEM_RAND[1 + rand(1)], 1; - if( @BET > 500) getitem @ITEM_RAND[2 + rand(1)], 1; - if( @BET > 1000) getitem @ITEM_RAND[3 + rand(1)], 1; - if( @BET > 1200) getitem @ITEM_RAND[4 + rand(1)], 1; - if( @BET > 1500) getitem @ITEM_RAND[5 + rand(1)], 1; - if( @BET == 2000) getitem @ITEM_RAND[6 + rand(1)], 1; - mes @NPC_NAME$; - mes "\"Here it is !\""; - close; - -L_Health_item: -// health item -getinventorylist; - if (@inventorylist_count == 100) goto L_Full_Inv; - -if( @BET > 50) getitem @ITEM_HEALTH[rand(1)], 1; -if( @BET > 200) getitem @ITEM_HEALTH[ 1 +rand(1)], 1 + rand(1); -if( @BET > 500) getitem @ITEM_HEALTH[2 + rand(1)], 1 + rand(3); -if( @BET > 1000) getitem @ITEM_HEALTH[3], 2 + rand(1); -if( @BET > 1500) getitem @ITEM_HEALTH[3], 3 + rand(2); -if( @BET == 2000) getitem @ITEM_HEALTH[3], 5 + rand(10); - mes @NPC_NAME$; - mes "\"Here it is !\""; - close; - -L_Full_Inv: - mes @NPC_NAME$; - mes "\"What are you doing? You have so much stuff with you, you can't carry what you won. Ha, well, then I will keep it!\""; - close; - -L_poor: - mes @NPC_NAME$; - mes "\"Erm... if you want to play you HAVE to bet, and you can't bet "+ @BET +" gold pieces. You need at least 50gp.\""; - close; -L_Too_rich: - mes @NPC_NAME$; - mes "\"Mh... I have to bet too. How will I get a present which is "+ @BET +"? No, that's too much.\""; - close; -L_No_Money: - mes @NPC_NAME$; - mes "\"Oh? You don't have "+ @BET +" gold pieces.\""; - close; -L_info: - mes @NPC_NAME$; - mes "\"Well, if you want to play Krick Krack Krock with me, you need to bet some money. We will both say a word (Krack, Krick or Krock). If we say the same, you can win double your money or an item worth what you bet. \""; - next; - mes "\"So, do you want to play? \""; - goto L_Menu; -} - diff --git a/npc/020-1/_import.txt b/npc/020-1/_import.txt deleted file mode 100644 index 704d916d..00000000 --- a/npc/020-1/_import.txt +++ /dev/null @@ -1,10 +0,0 @@ -// Map 020-1: Nivalis -// This file is generated automatically. All manually changes will be removed when running the Converter. -map: 020-1.gat -npc: npc/020-1/KrickKrackKrock.txt -npc: npc/020-1/_mobs.txt -npc: npc/020-1/_warps.txt -npc: npc/020-1/mapflags.txt -npc: npc/020-1/rockscissor.txt -npc: npc/020-1/soul-menhir.txt -npc: npc/020-1/well.txt diff --git a/npc/020-1/_mobs.txt b/npc/020-1/_mobs.txt deleted file mode 100644 index d236884e..00000000 --- a/npc/020-1/_mobs.txt +++ /dev/null @@ -1,8 +0,0 @@ -// This file is generated automatically. All manually changes will be removed when running the Converter. -// Nivalis mobs - - - -020-1.gat,0,0,0 script Mob020-1 -1,{ - end; -} diff --git a/npc/020-1/_warps.txt b/npc/020-1/_warps.txt deleted file mode 100644 index 5bac9e69..00000000 --- a/npc/020-1/_warps.txt +++ /dev/null @@ -1,12 +0,0 @@ -// This file is generated automatically. All manually changes will be removed when running the Converter. -// Nivalis warps - -020-1.gat,76,38 warp ToIceCave 1,-1,020-3.gat,31,28 -020-1.gat,47,48 warp ToClothesShop -1,-1,020-2.gat,25,33 -020-1.gat,66,52 warp ToHouse -1,-1,020-2.gat,72,68 -020-1.gat,70,127 warp toSnowField 2,-1,019-1.gat,70,22 -020-1.gat,64,82 warp toInn -1,-1,020-2.gat,111,31 -020-1.gat,86,46 warp toWeaponShop -1,-1,020-2.gat,32,72 -020-1.gat,56,90 warp ToPotionsShop -1,-1,020-2.gat,66,25 -020-1.gat,70,127 warp toSnowField 2,-1,019-1.gat,70,22 -020-1.gat,107,55 warp toPort -1,-1,031-1.gat,38,55 diff --git a/npc/020-1/mapflags.txt b/npc/020-1/mapflags.txt deleted file mode 100644 index 203cf649..00000000 --- a/npc/020-1/mapflags.txt +++ /dev/null @@ -1,2 +0,0 @@ -020-1.gat mapflag no_player_drops -020-1.gat mapflag town diff --git a/npc/020-1/rockscissor.txt b/npc/020-1/rockscissor.txt deleted file mode 100644 index d4a9d6f6..00000000 --- a/npc/020-1/rockscissor.txt +++ /dev/null @@ -1,96 +0,0 @@ -// author: Lien -// reviewed by Pjotr Orial and Jenalya -//##################################### -//== NPC [Player] # -// anyone want to do a funny bet # -// ------------------------ # -// Rock-Paper-Scissors can be playing # -// I hope that'll make fun # -// ------------------------ # -//##################################### - -//020-1.gat,74,78,0 script Gobmel 189, { - //var - set @NPC_name$, "[Gobmel]"; - set @NPC_point, 0; - set @PC_point, 0; - set @gamblerun, 0; - setarray @CHOOSE_PC$, "Scissors", "Paper", "Rock"; - setarray @CHOSE_ID, 0, 1, 2; - //0 : scissors; 1: Paper; 2: Rock; - // 0 cut 1 and 1 cover 3 and break 0 ... - //var ends - - mes @NPC_name$; - mes "\"Hello " + strcharinfo(0) + "! Do you want to do a little party of Rock-Paper-Scissors and bet some gold?\""; - menu - "Yes, I want.", L_RPS, - "Well, maybe later.", -; - close; - -L_RPS: - - mes @NPC_name$; - mes "\"How much money do you want to bet?\""; - input @MONEY_BET; - if(zeny < @MONEY_BET) goto L_poor; - set zeny, zeny - @MONEY_BET; - -L_Start: - if(@gamblerun == 3) goto L_finish; - //what chose the NPC ? - - set @CHOOSE_NPCID, rand(2); - - mes @NPC_name$; - mes "[ " + @gamblerun + "/3 ]"; - mes "\"1... 2... 3...\""; - mes ""; - mes"[chose what sign you do]"; - mes ""; - menu - @CHOOSE_PC$[0], -, - @CHOOSE_PC$[1], -, - @CHOOSE_PC$[2], -; - - set @CHOSEN, @menu -1; - mes "Gobmal: " + @CHOOSE_PC$[@CHOOSE_NPCID]; - mes strcharinfo(0)+" " + strcharinfo(0)+ ": " +@CHOOSE_PC$[@CHOSEN]; - mes ""; - if(@CHOSEN == @CHOOSE_NPCID) goto L_Start; - if(@CHOSEN == 0 && @CHOOSE_NPCID == 2) goto L_Lost; - if(@CHOSEN == 1 && @CHOOSE_NPCID == 0) goto L_Lost; - if(@CHOSEN == 2 && @CHOOSE_NPCID == 1) goto L_Lost; -L_Win: - set @PC_point, @PC_point + 1; - set @gamblerun, @gamblerun + 1; - mes "Oh no! I have lost."; - mes ""; - next; - goto L_Start; - -L_poor: - mes @NPC_name$; - mes "\"Go away from me...\""; - close; - -L_Lost: - set @NPC_point, @NPC_point + 1; - set @gamblerun, @gamblerun + 1; - mes "I have won!"; - mes ""; - next; - goto L_Start; - -L_finish: - if(@PC_point > @NPC_point ) goto L_Won; - mes @NPC_name$; - mes "\"Nice! I have won, give me your gp!\""; - close; -L_Won: - mes @NPC_name$; - mes "\"Here is my money.\""; - set zeny, zeny + @MONEY_BET*2; - close; -} - diff --git a/npc/020-1/soul-menhir.txt b/npc/020-1/soul-menhir.txt deleted file mode 100644 index f6e52869..00000000 --- a/npc/020-1/soul-menhir.txt +++ /dev/null @@ -1,12 +0,0 @@ -// - -020-1.gat,63,89,0 script Soul Menhir 144, { - callfunc "ClearVariables"; - set @map$, "020-1.gat"; - setarray @Xs, 62, 63, 64, 62, 64, 62, 63, 64; - setarray @Ys, 88, 88, 88, 89, 89, 90, 90, 90; - set @x, 0; - set @y, 0; - callfunc "SoulMenhir"; - close; -} diff --git a/npc/020-1/well.txt b/npc/020-1/well.txt deleted file mode 100644 index ed025a0f..00000000 --- a/npc/020-1/well.txt +++ /dev/null @@ -1,119 +0,0 @@ -//############################################ -//# NPC Well & Miler -//# Authors: Lien, PjotrOrial -//# Review: -//# -//# There is someone in the well. This can be found out by throwing some stuff -//# in there. -//# -//# When the npc in the well is detected they can be rescued by asking Miler -//# for help. -//# -//# The experience reward given by Miler is 111 * Baselevel -//# -//# used variables: QUEST_Nivalis_state Nibble4 -//############################################ - -020-1.gat,99,83,0 script #Well 127, { - - set @Q_MASK, NIBBLE_4_MASK; - set @Q_SHIFT, NIBBLE_4_SHIFT; - set @Q_status, ((QUEST_Nivalis_state) & @Q_MASK) >> @Q_SHIFT; - -if(@Q_status == 2) goto L_Finished; - set @item_ID, 0; - setarray @quote_item$, "Yuck! Who has thrown that on me?","Ouch! Who hurts me?","White powder!? What's going on up there?","Ahw! It's raining ","","",""; - - mes "..."; - menu "Throw something in the well.", L_trew, - "Leave it alone.", -; - close; - -L_trew: - mes "What do you want to throw?"; - menu "Maggot slime", -, - "A raw log", -, - "Pile of ash", -, - "Bottle of water", -, - "Leave it alone", L_Close; - - set @menu, @menu - 1; - - // little IF to do @quote$ & @Item_ID - set @quote$, @quote_item$[@menu]; - if(@menu == 0) set @item_ID, 505; - if(@menu == 1) set @item_ID, 569; - if(@menu == 2) set @item_ID, 701; - if(@menu == 3) set @item_ID, 541; - - if(countitem(@item_ID) < 1) goto L_NO_ITEM; - if(@menu == 3) getitem 540, 1; - delitem @item_ID, 1; - - mes "[Mysterious voice inside the well]"; - mes "\" "+ @quote$ +"\""; - next; - menu - "Who are you?", -, - "How did you get there?", -, - "Do you need help?", -; - - set @menu, @menu - 1; - if(@menu == 0) set @quote$, "I'll talk about who I am after leaving the well."; - if(@menu == 1) set @quote$, "Well, someone has pushed me in the well, I don't know who did that."; - if(@menu == 2) set @quote$, ""; - mes "[Mysterious voice inside the well]"; - mes "\" "+ @quote$ +". So if you can call help for me... please do so!\""; - set @Q_status, 1; - callsub S_Update_Var; - close; - -L_NO_ITEM: - mes "You don't have such an item... Come back when you have it."; - close; - -L_Finished: - mes "This is a well."; - close; - -L_Close: - close; - -S_Update_Var: - set QUEST_Nivalis_state, - (QUEST_Nivalis_state & ~(@Q_MASK) - | (@Q_status << @Q_SHIFT)); - return; -} - -020-2.gat,100,28,0 script Miler 100, { - set @Q_MASK, NIBBLE_4_MASK; - set @Q_SHIFT, NIBBLE_4_SHIFT; - set @Q_status, ((QUEST_Nivalis_state) & @Q_MASK) >> @Q_SHIFT; - - mes "[Miler]"; - mes "\"Hello!\""; - if(@Q_status == 2) close; - if(@Q_status == 1) - menu - "Hello.", -, - "Hello, Can you help me?", L_HELP; - close; -L_HELP: - mes "[Miler]"; - mes "\"What's the problem?\""; - menu "Someone has fallen in the well.", -; - mes "[Miler]"; - mes "\"Ho! I'll help him!\""; - getexp (BaseLevel * 111), 0; - set @Q_status, 2; - callsub S_Update_Var; - close; - -S_Update_Var: - set QUEST_Nivalis_state, - (QUEST_Nivalis_state & ~(@Q_MASK) - | (@Q_status << @Q_SHIFT)); - return; -} - |