diff options
Diffstat (limited to 'npc/015-3/pot.txt')
-rw-r--r-- | npc/015-3/pot.txt | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/npc/015-3/pot.txt b/npc/015-3/pot.txt new file mode 100644 index 00000000..a965223d --- /dev/null +++ b/npc/015-3/pot.txt @@ -0,0 +1,106 @@ +// The pot where the player can deposit stuff for the cat. + +015-3.gat,37,29,0 script Pot 127, { + + if (Katze > 0) + mes "It's that old pot again."; + if (Katze == 0) + mes "It's a pot."; + next; + + if (Katze == 1 && KatzeBeenOutside == 1) goto L_NeedsFood; + if (Katze == 1) goto L_HasMilk; + + if (Katze == 2 && KatzeBeenOutside == 1) goto L_NeedsFur; + if (Katze == 2) goto L_HasFood; + + if (Katze == 3) goto L_NeedsWood; + + if (Katze == 4 && KatzeBeenOutside == 0) goto L_HasWood; + if (Katze >= 4) goto L_Finished; + +L_NeedsMilk: + if (countitem("Milk") > 0) + menu + "Pour in some milk", L_GiveMilk, + "Leave it alone", -; + close; + +L_GiveMilk: + delitem "Milk", 1; + set Katze, 1; + set KatzeBeenOutside, 0; + close; + +L_HasMilk: + mes "There is milk in it."; + close; + +L_NeedsFood: + mes "The milk is gone!"; + next; + + if (countitem("ChickenLeg") > 0 && countitem("Steak") > 0) + menu + "Put in a chicken leg", L_GiveChicken, + "Put in a steak", L_GiveSteak, + "Leave it alone", -; + if (countitem("ChickenLeg") > 0 && countitem("Steak") == 0) + menu + "Put in a chicken leg", L_GiveChicken, + "Leave it alone", -; + if (countitem("ChickenLeg") == 0 && countitem("Steak") > 0) + menu + "Put in a steak", L_GiveSteak, + "Leave it alone", -; + close; + +L_GiveChicken: + delitem "ChickenLeg", 1; + set Katze, 2; + set KatzeBeenOutside, 0; + close; + +L_GiveSteak: + delitem "Steak", 1; + set Katze, 2; + set KatzeBeenOutside, 0; + close; + +L_HasFood: + mes "There is some food in it."; + close; + +L_NeedsFur: + mes "And it's empty!"; + next; + + if (countitem("WhiteFur") > 0) + menu "Put a white fur next to the pot", L_GiveFur, + "Leave it alone", -; + close; + +L_GiveFur: + mes "You put down the fur, but the cat doesn't seem to take any notice. Maybe there's something else you could do. You pick the fur up again."; + close; + +L_NeedsWood: + if (countitem("RawLog") > 0) + menu "Put a wooden log next to the pot", L_GiveWood, + "Leave it alone", -; + close; + +L_GiveWood: + delitem "RawLog", 1; + set Katze, 4; + set KatzeBeenOutside, 0; + mes "You put the wooden log next to the pot. The cat eyes it suspiciously, but remains on her spot."; + close; + +L_HasWood: + mes "A wooden log is patiently lying next to it."; + close; + +L_Finished: + close; +} |