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-rw-r--r--npc/015-1_Woodland/_import.txt8
-rw-r--r--npc/015-1_Woodland/_mobs.txt20
-rw-r--r--npc/015-1_Woodland/_warps.txt6
-rw-r--r--npc/015-1_Woodland/alice.txt82
-rw-r--r--npc/015-1_Woodland/barrier.txt7
-rw-r--r--npc/015-1_Woodland/monsters.txt59
-rw-r--r--npc/015-1_Woodland/sword.txt351
7 files changed, 0 insertions, 533 deletions
diff --git a/npc/015-1_Woodland/_import.txt b/npc/015-1_Woodland/_import.txt
deleted file mode 100644
index 42cd6522..00000000
--- a/npc/015-1_Woodland/_import.txt
+++ /dev/null
@@ -1,8 +0,0 @@
-// This file is generated automatically. All manually changes will be removed when running the Converter.
-map: 015-1.gat
-npc: npc/015-1_Woodland/_mobs.txt
-npc: npc/015-1_Woodland/_warps.txt
-npc: npc/015-1_Woodland/alice.txt
-npc: npc/015-1_Woodland/barrier.txt
-npc: npc/015-1_Woodland/monsters.txt
-npc: npc/015-1_Woodland/sword.txt
diff --git a/npc/015-1_Woodland/_mobs.txt b/npc/015-1_Woodland/_mobs.txt
deleted file mode 100644
index 22225157..00000000
--- a/npc/015-1_Woodland/_mobs.txt
+++ /dev/null
@@ -1,20 +0,0 @@
-// This file is generated automatically. All manually changes will be removed when running the Converter.
-// 015-1 Woodland mobs
-
-015-1.gat,0,0,0,0 monster Clover 1037,2,100000,1000,Mob015-1::On1037
-015-1.gat,0,0,0,0 monster Butterfly 1055,10,30,20,Mob015-1::On1055
-
-
-015-1.gat,0,0,0 script Mob015-1 -1,{
-On1037:
- set @mobID, 1037;
- callfunc "MobPoints";
- break;
-
-On1055:
- set @mobID, 1055;
- callfunc "MobPoints";
- break;
-
- end;
-}
diff --git a/npc/015-1_Woodland/_warps.txt b/npc/015-1_Woodland/_warps.txt
deleted file mode 100644
index 22598f14..00000000
--- a/npc/015-1_Woodland/_warps.txt
+++ /dev/null
@@ -1,6 +0,0 @@
-// This file is generated automatically. All manually changes will be removed when running the Converter.
-// 015-1 Woodland warps
-
-015-1.gat,93,55 warp ToWoodland -1,0,010-1.gat,15,55
-015-1.gat,59,31 warp to 015_3 -1,-1,015-3.gat,31,42
-015-1.gat,59,101 warp toSwamp 2,-1,025-1.gat,89,20
diff --git a/npc/015-1_Woodland/alice.txt b/npc/015-1_Woodland/alice.txt
deleted file mode 100644
index 125cc104..00000000
--- a/npc/015-1_Woodland/alice.txt
+++ /dev/null
@@ -1,82 +0,0 @@
-// A herb collector giving the players some hints about finding and brewing
-// herbs.
-
-015-1.gat,52,53,0 script Alice 106, {
- mes "[Alice]";
- mes "\"Greeting, fellow wanderer.";
- mes "Are you collecting herbs, too?\"";
- next;
- if (LastHiss == 2 && Katze < 4)
- menu
- "Yes, sure.", L_findmany,
- "Herbs?", L_herbs,
- "Nope, just enjoying the scenery.", L_close,
- "I saw the cat, but it doesn't like me.", L_cat;
- if (LastHiss == 1)
- menu
- "Yes, sure.", L_findmany,
- "Herbs?", L_herbs,
- "Nope, just enjoying the scenery.", L_close,
- "There is a monster in that cave!", L_cave;
- menu
- "Yes, sure.", L_findmany,
- "Herbs?", L_herbs,
- "Nope, just enjoying the scenery.", L_close;
-
-L_close:
- close;
-
-L_findmany:
- mes "[Alice]";
- mes "\"And? Did you already find a lot?\"";
- next;
- menu
- "Yes, I already got plenty of them.", L_plenty,
- "No, I am out of luck.", -;
- mes "[Alice]";
- mes "\"Oooh, how sad. Let me give you a little tip:";
- mes "Herbs are often growing in places where they can't be spotted that easily. Don't forget to look behind the trees, too.\"";
- close;
-
-L_plenty:
- mes "[Alice]";
- mes "\"That's great.";
- mes "When you are not that good at brewing you should consider letting someone else brew them for you.";
- mes "Good brewers get much better healing potions from them.";
- mes "The most important characteristic of a good brewer is intelligence.\"";
- close;
-
-L_herbs:
- mes "[Alice]";
- mes "\"Yes, some powerful magic herbs started to grow around here and a mile to the southeast.";
- mes "Caul in Hurnscald found a way to brew magical healing potions from them, and I have heard a rumor that they may also be good for making colors.";
- mes "Now everyone is running around in the woods to harvest the herbs.\"";
- close;
-
-L_cave:
- mes "[Alice]";
- mes "\"Haha, that is no monster! It's just a sweet little cat.\"";
- next;
- menu
- "But it wanted to kill me!", -,
- "A cat!? I'll go and kill it!", -;
- mes "[Alice]";
- mes "\"No no, I'm sure it was only frightened. It gets upset when you've got clothes or weapons on you.\"";
- next;
- menu
- "Ok, let's try it without clothes then", -,
- "What a stupid cat!", -;
- mes "[Alice]";
- mes "\"Please don't do her any harm. See you later!\"";
- close;
-
-L_cat:
- mes "[Alice]";
- mes "\"You would have to tame her first. Maybe she's thirsty or hungry. Cats also tend to get bored without something to play with. Good luck!\"";
- next;
- menu "Thank you so much!", L_close,
- "Are you crazy? Taming a cat?", -;
- mes "[Alice]";
- mes "\"Well, it's up to you.\"";
- close;
-}
diff --git a/npc/015-1_Woodland/barrier.txt b/npc/015-1_Woodland/barrier.txt
deleted file mode 100644
index 0ba82ec9..00000000
--- a/npc/015-1_Woodland/barrier.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-// This barrier is for checking whether the player went outside after
-// progressing with the cat quest.
-
-015-1.gat,59,32,0 script #CatOutsideBarrier 0,1,1,{
- set KatzeBeenOutside, 1;
- // No close here, as this doesn't open any client windows
-}
diff --git a/npc/015-1_Woodland/monsters.txt b/npc/015-1_Woodland/monsters.txt
deleted file mode 100644
index b6ff0fd9..00000000
--- a/npc/015-1_Woodland/monsters.txt
+++ /dev/null
@@ -1,59 +0,0 @@
-// Map: 015-1
-// This is South-West Woodland.
-//
-
-015-1.gat,0,0,0,0 monster LogHead 1025,40,0,0,Mob31::OnLogHead
-015-1.gat,0,0,0,0 monster SpikyMushroom 1019,20,0,0,Mob31::OnSpikyMushroom
-015-1.gat,0,0,0,0 monster PinkFlower 1014,20,0,0,Mob31::OnPinkFlower
-
-015-1.gat,0,0,0,0 monster Gamboge 1031,5,0,0,Mob31::OnGamboge
-015-1.gat,0,0,0,0 monster Alizarin 1032,5,0,0,Mob31::OnAlizarin
-015-1.gat,0,0,0,0 monster Mauve 1029,4,270000,180000,Mob31::OnMauve
-
-015-1.gat,0,0,0,0 monster SilkWorm 1035,7,15000,7000,Mob31::onSilkWorm
-
-015-1.gat,0,0,0,0 monster Squirrel 1038,30,20,10,Mob31::OnSquirrel
-
-015-1.gat,0,0,0 script Mob31 -1,{
-OnLogHead:
- set @mobID, 1025;
- callfunc "MobPoints";
- break;
-
-OnSpikyMushroom:
- set @mobID, 1019;
- callfunc "MobPoints";
- break;
-
-OnPinkFlower:
- set @mobID, 1014;
- callfunc "MobPoints";
- break;
-
-OnMauve:
- set @mobID, 1029;
- callfunc "MobPoints";
- break;
-
-OnGamboge:
- set @mobID, 1031;
- callfunc "MobPoints";
- break;
-
-OnAlizarin:
- set @mobID, 1032;
- callfunc "MobPoints";
- break;
-
-OnSilkWorm:
- set @mobID, 1035;
- callfunc "MobPoints";
- break;
-
-OnSquirrel:
- set @mobID, 1038;
- callfunc "MobPoints";
- break;
-
- end;
-}
diff --git a/npc/015-1_Woodland/sword.txt b/npc/015-1_Woodland/sword.txt
deleted file mode 100644
index f5f0cd17..00000000
--- a/npc/015-1_Woodland/sword.txt
+++ /dev/null
@@ -1,351 +0,0 @@
-015-1.gat,97,97,0 script #MagicSword#_M 127,{
- if (getskilllv(SKILL_MAGIC))
- goto L_message;
- mes "It appears to be an ordinary sword.";
- close;
-
-L_message:
- set @Q_MASK, (NIBBLE_6_MASK | NIBBLE_7_MASK);
- set @Q_SHIFT, NIBBLE_6_SHIFT;
- set @Q_status, (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT;
-
- // Set up SkillUp function
- set @SUP_id, SKILL_MAGIC_WAR;
- set @SUP_name$, "War Magic";
-
- set @STATUS_INITIAL, 0;
- set @STATUS_LEARNED_FLAREDART, 1;
- set @STATUS_LEARNED_MAGICBLADE, 2;
- set @STATUS_LEVEL2, 3;
- set @STATUS_W11, 4;
- set @STATUS_W12, 5;
- set @STATUS_W11_12, 6;
- set @STATUS_L2_ALLSPELLS, 7;
-
- if (@Q_status == @STATUS_INITIAL) goto L_Initial;
- if (@Q_status == @STATUS_LEARNED_FLAREDART) goto L_FlareStage;
- if (@Q_status == @STATUS_LEARNED_MAGICBLADE) goto L_MagicBladeStage;
- if (@Q_status == @STATUS_LEVEL2) goto L_L2_W12;
- if (@Q_status == @STATUS_W11) goto L_L2_W12;
- if (@Q_status == @STATUS_W12) goto L_L2_almost_done;
- if (@Q_status == @STATUS_W11_12) goto L_L2_W10;
-
- mes "[Mystic Sword]";
- mes "\"I have taught thee all I can teach for now.\"";
- close;
-
-L_Initial:
- mes "[Mystic Sword]";
- mes "At this point, the river deepens, slowing down to a leisurely pace. In its center you notice an unusual stone, waves breaking around it.";
- mes "Sticking out of the rock is a sword hilt.";
- next;
-
- mes "[Mystic Sword]";
- mes "Suddenly, you hear a strange, metallic voice in your head, the voice of a woman.";
- mes "\"A blissful day to thee, mortal!\"";
- next;
-
- mes "[Mystic Sword]";
- mes "\"What is it is that brings thee to this place?\"";
- next;
-
- menu
- "Who are you?", L_noq,
- "Nothing in particular.", L_Initial_nothing,
- "I was just exploring...", L_Initial_nothing,
- "I am trying to learn magic!", L_Initial_learn;
- close;
-
-L_noq:
- mes "[Mystic Sword]";
- mes "The voice sounds slightly amused.";
- mes "\"How sad to hear how manners have degenerated in recent centuries. Farewell for now, dear mortal.\"";
- close;
-
-L_Initial_nothing:
- mes "[Mystic Sword]";
- mes "\"Then I wish thee well in thy travels, wanderer!\"";
- close;
-
-L_Initial_learn:
- mes "[Mystic Sword]";
- mes "\"Magic? Unless I am very mistaken thou already possessest some magic. Yet perhaps I can grant thee some slight aid by providing a magical invocation?\"";
- next;
-
- mes "[Mystic Sword]";
- mes "\"Alas, my nature is not quite conductive for spells of healing or protection, though I can bestow upon thee the powers for a rather more martial kind of power.\"";
- next;
-
- menu
- "I am not interested in that.", L_Farewell,
- "It might be good for me to learn that.", -,
- "I am quite interested.", -;
-
- mes "[Mystic Sword]";
- mes "\"Why is it that thou seekest this power?\"";
- next;
-
- menu
- "Never mind.", L_Farewell,
- "To become stronger!", L_Initial_selfish,
- "To kill!", L_Initial_selfish,
- "I don't know yet...", L_Initial_dontknow,
- "To protect the ones I love!", L_Initial_protect;
- close;
-
-L_Initial_selfish:
- mes "[Mystic Sword]";
- mes "\"Please return when thou art taking thy quest for magic a little more seriously.\"";
- close;
-
-L_Initial_dontknow:
- mes "[Mystic Sword]";
- mes "\"A fair and honest thought at so early a point in thine quest.\"";
- goto L_Initial_ok;
-
-L_Initial_protect:
- mes "[Mystic Sword]";
- mes "\"Quite a high and laundable goal thou hast chosen for thyself! I do hope that thou canst live up to it.\"";
-
-L_Initial_ok:
- mes "\"Hark, then, mortal! For I shall bestow upon thee the secret of the flare dart spell!\"";
- next;
-
- mes "[Mystic Sword]";
- mes "\"Oh, my apologies-- that was a little overly dramatic. But I do not get to talk to thy kin anymore all that often.\"";
- next;
-
- mes "[Mystic Sword]";
- mes "\"For the flare dart spell throw a handful of sulphur powder up into the air, and say, '" + getspellinvocation("flare-dart") + "'.\"";
- set @Q_status, @STATUS_LEARNED_FLAREDART;
- callsub S_update_var;
- next;
-
- mes "[Mystic Sword]";
- mes "\"From then on, thou canst shoot fiery missiles from thy fingers, for a limited time.\"";
- next;
-
- mes "[Mystic Sword]";
- mes "\"Use it wisely, mortal!.\"";
- next;
-
- goto L_Farewell;
-
-L_FlareStage:
- menu
- "Uhm... Hello, Sword?", L_FlareStage_hello,
- "Can you teach me more magic?", L_FlareStage_impolite,
- "Where can I get sulphur powder?", L_FlareStage_impolite;
- close;
-
-L_FlareStage_impolite:
- mes "[Mystic Sword]";
- mes "You hear a metallic chime in your head. After a second, you come to the conclusion that it was probably the sword sighing.";
- mes "\"Greetings to thee, too, mortal, and farewell until thou hast learned some proper manners.\"";
- close;
-
-L_FlareStage_hello:
- mes "[Mystic Sword]";
- mes "\"Well met once more, mortal! What brings thee here?\"";
- next;
-
- menu
- "Can you teach me more magic?", L_FlareStage_moremagic,
- "Where can I find sulphur powder?", L_FlareStage_sulphur,
- "Farewell!", L_Farewell;
- close;
-
-L_FlareStage_moremagic:
- mes "[Mystic Sword]";
- mes "\"I can indeed! But first I must see if thou art worthy. Find my brother, and talk to him! If thou canst find him, he shall teach thee another spell.\"";
- next;
- goto L_Farewell;
-
-L_FlareStage_sulphur:
- mes "[Mystic Sword]";
- mes "\"I do not know, though I suggest to seek out a local alchemist, if there is any.\"";
- next;
- goto L_Farewell;
-
-L_MagicBladeStage:
- mes "[Mystic Sword]";
- mes "\"Welcome back! Thou hast now learned two basic spells of War magic.\"";
- next;
-
- mes "[Mystic Sword]";
- mes "\"Dost thou wish to continue thy pursuits of this school of magic?\"";
- next;
-
- menu
- "No.", -,
- "Yes.", L_Levelup2_yes;
-
- goto L_Farewell;
-
-L_Levelup2_yes:
- mes "[Mystic Sword]";
- mes "\"Beware of what thou wishest for, mortal...\"";
- next;
-
- if (!MPQUEST) goto L_Levelup2_must_reg;
- if (MPQUEST && (Mobpt < 1000)) goto L_Levelup2_must_practice;
-
- mes "[Mystic Sword]";
- mes "\"Thou hast collected " + Mobpt + " Monster Points. For one thousand of them, I shall admit thee to the school of war magic.\"";
- next;
-
- menu
- "OK!", -,
- "No... never mind.", L_Farewell;
-
- set Mobpt, Mobpt - 1000;
-
- mes "[Mystic Sword]";
- mes "The sword begins to chant in your head!";
- mes "\"Lords of Thunder, Fire, Rage!\"";
- mes "\"Grant thy powers to this mage,\"";
- mes "\"Rising with thy dreadful roar,\"";
- if (Sex)
- mes "\"Answer to his call to War!\"";
- if (!Sex)
- mes "\"Answer to her call to War!\"";
- next;
-
- mes "[Mystic Sword]";
- mes "Your heart starts pounding, and suddenly you can hear the sound of drums in your head.";
- mes "You smell something metallic...";
- next;
-
- mes "[Mystic Sword]";
- mes "The sensation and the noises vanish as quickly as they came.";
-
- set @Q_status, @STATUS_LEVEL2;
- callsub S_update_var;
-
- set @SUP_xp, 5000;
- set @SUP_lvl, 2;
- callfunc "SkillUp";
- next;
-
- mes "[Mystic Sword]";
- mes "\"Thou hast now taken thy first true step down the path of war magic.\"";
- if (getskilllv(SKILL_MAGIC) < 2)
- mes "\"When thou returnest, I shall teach thee another spell, but beware: thou must increase thy overall grasp of magic before thou canst wield it!\"";
- next;
- goto L_Farewell;
-
-
-L_Levelup2_must_reg:
- mes "[Mystic Sword]";
- mes "\"To learn further magic, thou must advance in the school of war magic. I shall grant thee this advance if thou provest thy worthiness as a warrior.\"";
- next;
- mes "[Mystic Sword]";
- mes "\"Travel to the city of Tulimshar, and talk to Aidan. Then, collect one thousand Monster Points and return to me.\"";
- next;
- goto L_Farewell;
-
-L_Levelup2_must_practice:
- mes "[Mystic Sword]";
- mes "\"To advance thy magical powers, I must admit thee to the school of war magic. Prove to me that thou art a worthy warrior by collecting one thousand Monster Points, and return.\"";
- next;
- goto L_Farewell;
-
-L_Farewell:
- mes "[Mystic Sword]";
- mes "\"Farewell for now!\"";
- close;
-
-L_L2_W12:
- mes "[Mystic Sword]";
- mes "\"Welcome back, traveler! Hast thou returned to advance in thy quest for magic?\"";
- next;
- menu
- "No.", L_farewell,
- "Yes.", -;
-
- mes "[Mystic Sword]";
- mes "\"Very well. I shall teach thee another spell, if thou provest thy progress by sacrificing another five thousand monster points.\"";
- next;
- menu
- "No, I don't want that.", L_farewell,
- "So be it.", -;
-
- if (Mobpt < 5000) goto L_lacking_mobpoints;
-
- mes "[Mystic Sword]";
- mes "\"Indeed thou art worthy. The next spell I shall teach thee will enchant thy knuckles to turn them into powerful weapons; the component is a mere beer.\"";
- mes "[1000 experience points]";
- set Mobpt, Mobpt - 5000;
- getexp 1000, 0;
- set @Q_status, @Q_status + 2;
- callsub S_update_var;
- next;
-
- mes "[Mystic Sword]";
- mes "\"Speak '" + getspellinvocation("magic-knuckles") + "' and take a glass of beer and drink it, without ever taking it off thy lips. This will harden and enchant thy fists, turning them into powerful weapons.\"";
- close;
-
-L_L2_almost_done:
- mes "[Mystic Sword]";
- mes "\"Greetings once more, traveler! I have another spell I wish to teach thee, but first thou must learn my brother's arrow spell.\"";
- close;
-
-L_L2_W10:
- mes "[Mystic Sword]";
- mes "\"Welcome back!\"";
- next;
-
- mes "[Mystic Sword]";
- mes "\"I shall now teach thee the final spell of this level of war magic. For further spells thou wilt have to increase thy magical powers more.\"";
- next;
-
- mes "[Mystic Sword]";
- mes "\"For this spell, I ask that thou bringest a lump of iron ore. Thou must also sacrifice ten thousand monster points.\"";
- next;
-
- menu
- "OK.", -,
- "No way.", L_farewell;
-
- if (countitem("IronOre") < 1)
- goto L_no_ore;
- if (MPQUEST && (Mobpt < 10000)) goto L_lacking_mobpoints;
-
- mes "[Mystic Sword]";
- mes "\"Raise up the ore, mortal!\"";
- mes "As you do so, the ore begins to crumble, leaving only iron powder behind.";
- mes "[1000 experience points]";
- set Mobpt, Mobpt - 10000;
- getexp 1000, 0;
- delitem "IronOre", 1;
- getitem "IronPowder", 5;
- set @Q_status, @STATUS_L2_ALLSPELLS;
- callsub S_update_var;
- next;
-
- mes "[Mystic Sword]";
- mes "\"This powder thou shalst need to cast the lightning spell. Throw it up into the air and shout '" + getspellinvocation("lightning-strike") + "', and smite thine enemies with lightning.\"";
- next;
- goto L_farewell;
-
-L_no_ore:
- mes "[Mystic Sword]";
- mes "\"Thou dost appear to lack ore. We cannot continue; please fare well and return swiftly!\"";
- close;
-
-L_farewell:
- mes "[Mystic Sword]";
- mes "\"Then I bid thee farewell for now!\"";
- close;
-
-L_lacking_mobpoints:
- mes "[Mystic Sword]";
- mes "\"Thou dost not have enough monster points to prove thy worthiness. Return when thou hast slain more monsters!\"";
- close;
-
-S_update_var:
- set QUEST_MAGIC,
- (QUEST_MAGIC & ~(@Q_MASK)
- | (@Q_status << @Q_SHIFT));
- return;
-}