diff options
Diffstat (limited to 'npc/013-3_Cave/mask_chest.txt')
-rw-r--r-- | npc/013-3_Cave/mask_chest.txt | 148 |
1 files changed, 147 insertions, 1 deletions
diff --git a/npc/013-3_Cave/mask_chest.txt b/npc/013-3_Cave/mask_chest.txt index 5d474107..0dbbf415 100644 --- a/npc/013-3_Cave/mask_chest.txt +++ b/npc/013-3_Cave/mask_chest.txt @@ -1,5 +1,151 @@ // 013-3.gat,28,27,0 script Chest#DemonMask 111,{ - mes "WIP"; + if (QUEST_demon_mines < 2) goto L_This_shouldn_t_happen; + if (QUEST_demon_mines == 3) goto L_Finished; + + if (countitem(505) == 0) goto L_No_maggot_slime; + if (countitem(566) == 0) goto L_No_mushroom; + if (countitem(565) == 0) goto L_No_petal; + + if (countitem(700) == 0) goto L_No_pearl; + if (countitem(613) == 0) goto L_No_hard_spike; + if (countitem(569) == 0) goto L_No_raw_log; + + if (countitem(614) == 0) goto L_No_pink_antenna; + if (countitem(710) == 0 || countitem(711) == 0 || countitem(712) == 0 || countitem(713) == 0) goto L_No_tongues; + if (countitem(537) == 0) goto L_No_treasure_key; + + if (countitem(701) == 0) goto L_No_ash; + if (countitem(680) == 0 || countitem(681) == 0 || countitem(682) == 0 || countitem(683) == 0) goto L_No_herbs; + if (countitem(518) == 0) goto L_No_bug_leg; + + if (countitem(612) == 0) goto L_No_lamp; + if (countitem(640) == 0) goto L_No_iron_ore; + if (countitem(507) == 0 || countitem(517) == 0 || countitem(709) == 0) goto L_No_stingers; + + if (countitem(718) == 0) goto L_No_silk; + if (countitem(611) == 0) goto L_No_fur; + if (countitem(631) == 0) goto L_No_dark_crystal; + + if (countitem(541) == 0) goto L_No_water; + + delitem 505, 1; + delitem 518, 1; + delitem 718, 1; + delitem 566, 1; + delitem 565, 1; + delitem 700, 1; + delitem 613, 1; + delitem 569, 1; + delitem 614, 1; + delitem 631, 1; + delitem 630, 1; + delitem 507, 1; + delitem 517, 1; + delitem 709, 1; + delitem 710, 1; + delitem 711, 1; + delitem 712, 1; + delitem 713, 1; + delitem 680, 1; + delitem 681, 1; + delitem 682, 1; + delitem 683, 1; + delitem 537, 1; + delitem 612, 1; + delitem 701, 1; + delitem 541, 1; + + mes "You managed to preform the ritual and open the chest."; + getitem 679, 1; + mes "You found a demon mask inside."; + set QUEST_demon_mines, 3; + close; + +L_No_maggot_slime: + mes "You do not have any maggot slime."; + close; + +L_No_mushroom: + mes "You do not have a mushroom, neither big, nor small."; + close; + +L_No_petal: + mes "You can't seem to find that petal you had."; + close; + +L_No_pearl: + mes "You do not have a pearl, let alone one from the sea."; + close; + +L_No_hard_spike: + mes "You weren't able to find a hard spike in the stuff you brought."; + close; + +L_No_raw_log: + mes "You don't have any wood."; + close; + +L_No_pink_antenna: + mes "You aren't carrying any antenna."; + close; + +L_No_tongues: + mes "You don't four different snake tongues."; + close; + +L_No_treasure_key: + mes "No treasure chest key, no opening ritual."; + close; + +L_No_ash: + mes "You still need a pile of ash."; + close; + +L_No_herbs: + mes "Four different herbs are needed to get this thing open."; + close; + +L_No_bug_leg: + mes "You do not have part of a bug on you. That is rather odd considering what you went through to get here."; + close; + +L_No_lamp: + mes "You do not have a lamp. Yet, somehow, you were able to get this far into this dark cave."; + close; + +L_No_iron_ore: + mes "\"Rock and metal, as one.\" You don't seem to have anything that fits the bill."; + close; + +L_No_stingers: + mes "Three scorpion deaths are still missing."; + close; + +L_No_silk: + mes "You could not find the womb for a butterfly among your stuff."; + close; + +L_No_fur: + mes "You wonder how you can carry the \"gentle caress of a creature without blemish.\" But you need it to get this thing open."; + close; + +L_No_dark_crystal: + mes "A piece of darkness is missing."; + close; + +L_No_water: + mes "Just one bottle of water and you can start the ritual."; + close; + +L_This_shouldn_t_happen: + warp "013-3.gat", 71, 25; + // You need to go through the barrier to get to the chest, so this shouldn't happen. So just warp them like the barrier does. + close; + +L_Finished: + mes "[Chest]"; + mes "You already opened this chest."; + close; } |