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-rw-r--r--npc/011-1_Woodland/auldsbel.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/011-1_Woodland/auldsbel.txt b/npc/011-1_Woodland/auldsbel.txt
index c7589543..fb467dbd 100644
--- a/npc/011-1_Woodland/auldsbel.txt
+++ b/npc/011-1_Woodland/auldsbel.txt
@@ -932,7 +932,7 @@ L_learn_spell:
mes "\"This spell is a simple transmutation invocation. All it takes is a clean wooden log. Hold it in your hand, focus your powers, and say the magic invocation.\"";
next;
mes "[Auldsbel the Wizard]";
- mes "\"You can turn the log into a wooden figurine by saying " + getspellinvocation("transmute-wood-to-mouboo") + " followed by the last syllable of the name of the creature you want to shape it as. And mind you, that syllable has to be from the Old-Tritan name...\"";
+ mes "\"You can turn the log into a wooden figurine by saying " + getspellinvocation("transmute-wood-to-mouboo") + " followed by the last syllable of the name of the creature you want to shape it as. And mind you, that syllable has to be from the Old-Tritan name.... Until you learn them, it should make a Mouboo figurine for you.\"";
next;
mes "[Auldsbel the Wizard]";
mes "\"Oh, actually, make sure to write that down. You should keep track of all spells and spell fragments, really. I always keep a notebook handy, in fact.\"";
@@ -943,7 +943,7 @@ L_learn_spell:
LL_repeat_spell:
mes "[Auldsbel the Wizard]";
- mes "\"The invocation is 'kular', followed by the last syllable of the name of the creature you want to shape the log into. But this only works if you know the old Tritan name of the creature.\"";
+ mes "\"The invocation is ' + getspellinvocation("transmute-wood-to-mouboo") + ', followed by the last syllable of the name of the creature you want to shape the log into. But this only works if you know the old Tritan name of the creature. For now, it should just make a Mouboo figurine, which should be enough.\"";
next;
mes "[Auldsbel the Wizard]";