diff options
Diffstat (limited to 'npc/011-1_Woodland/auldsbel.txt')
-rw-r--r-- | npc/011-1_Woodland/auldsbel.txt | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/npc/011-1_Woodland/auldsbel.txt b/npc/011-1_Woodland/auldsbel.txt index 1c6487c0..8982f699 100644 --- a/npc/011-1_Woodland/auldsbel.txt +++ b/npc/011-1_Woodland/auldsbel.txt @@ -329,10 +329,10 @@ L_about_astral: L_about_war: mes "[Auldsbel the Wizard]"; - mes "\"War magic deals with the inevitable necessity of struggle against other creatures, and sometimes even against other humans. War magic exclusively focusses on dealing damage and destruction.\""; + mes "\"War magic deals with the inevitable necessity of struggle against other creatures, and sometimes even against other humans. War magic exclusively focuses on dealing damage and destruction.\""; next; mes "[Auldsbel the Wizard]"; - mes "\"If you use War magic, You better have a Transmuter around for the aftermath, to clear up your collateral damage.\""; + mes "\"If you use War magic, you better have a Transmuter around for the aftermath, to clear up your collateral damage.\""; next; goto L_about_schools_minimenu; @@ -419,7 +419,7 @@ L_about_astral_power: mes "\"A person's astral power is determined by several factors: overall experience, intelligence, and any and all equipment the person may be wearing at a given time.\""; next; mes "[Auldsbel the Wizard]"; - mes "\"Greater astral power mans more powerful spells. Since equipment can greatly decrease astral power, most magic users tend to be careful about what they wear-- it takes a while to recover astral power even after armour is unequipped.\""; + mes "\"Greater astral power means more powerful spells. Since equipment can greatly decrease astral power, most magic users tend to be careful about what they wear-- it takes a while to recover astral power even after armour is unequipped.\""; next; mes "[Auldsbel the Wizard]"; mes "\"The worst offenders are metal items, particularly shields and body armour. Helmets and gloves get in the way, too. Still, a few special or enchanted items may even increase magical power.\""; @@ -434,7 +434,7 @@ L_about_catalysts: L_about_components: mes "[Auldsbel the Wizard]"; - mes "\"A material component is an item that is consumed as part of the spell's magic. For example, when transmuting wood into arrows, you must consume a raw log to shape the arrows out of it.\""; + mes "\"A material component is an item that is consumed as part of the spells magic. For example, when transmuting wood into arrows, you must consume a raw log to shape the arrows out of it.\""; next; goto L_about_spells_minimenu; @@ -462,13 +462,13 @@ L_about_auldsbel: mes "It ensures that Transmuter conduct is according to its statutes and acts as representative and point of contact towards other entities.\""; next; mes "[Auldsbel the Wizard]"; - mes "\"Of all the schools of magic, the School of Transmutation the most organised by far, and held in high esteem by rulers all across the world. Of course this is not only due to the outstanding and rigid structure of the school, but also because of the exceptional services that its members provide.\""; + mes "\"Of all the schools of magic, the School of Transmutation is the most organised by far, and held in high esteem by rulers all across the world. Of course this is not only due to the outstanding and rigid structure of the school, but also because of the exceptional services that its members provide.\""; next; mes "[Auldsbel the Wizard]"; mes "\"The Council, presently overseen by Lord Transmogrifier Pontorias the Plaid (May His Shape Reflect His Soul Forever), consists of fourty-nine members and is situated in the citadel of Dorngard, in the northern mountains near the Crimson Cascade.\""; next; mes "[Auldsbel the Wizard]"; - mes "\"The Council is souvereign over three hundred acres of land and nearby farming communities and has been ever since Yorick the Younger shaped Dorngard out of a mountain by sheer power of will, to build a home for the school his father had founded.\""; + mes "\"The Council is sovereign over three hundred acres of land and nearby farming communities and has been ever since Yorick the Younger shaped Dorngard out of a mountain by sheer power of will, to build a home for the school his father had founded.\""; next; mes "[Auldsbel the Wizard]"; mes "\"The Council has held peaceful relations with nearby realms for almost two centruries now and is widely regarded as a reliable partner in shaping civilization to allow it to evolve towards its next stage.\""; @@ -481,7 +481,7 @@ L_about_auldsbel: L_about_auldsbel_2: mes "[Auldsbel the Wizard]"; - mes "\"Oh, myself? I am just vacationing in the area. Very relaxed and peaceful place, the Hurnscald area. And plenty of splendid specimen for experimentation.\""; + mes "\"Oh, myself? I am just vacationing in the area. Very relaxed and peaceful place, the Hurnscald area. And plenty of splendid specimens for experimentation.\""; next; goto L_main_menu; @@ -535,7 +535,7 @@ L_Q_astralsoul_L: next; mes "\"But I will need some very expensive magical substances to focus your brain onto magic.\""; next; - mes "\"It is about... erm 11300 GP. Do you have so much money?\""; + mes "\"It is about... erm, 11300 GP. Do you have so much money?\""; menu "Here you are", L_Q_astralsoul_L1, "I will get it.", -; goto L_main_menu; @@ -560,16 +560,16 @@ L_Q_astralsoul_L1: callfunc "SkillUp"; next; mes "[Auldsbel the Wizard]"; - mes "\"Now go and try to find someone, who can actually activate that focus.\""; + mes "\"Now go and try to find someone who can actually activate that focus.\""; next; - mes "\"You have the powers to focus on magic, but you need to get magic focussed now.\""; + mes "\"You have the powers to focus on magic, but you need to get magic focused now.\""; goto L_main_menu; L_Q_astralsoul_nz: mes "[Auldsbel the Wizard]"; - mes "\"When learning powerful stuff, you should try to make not so many jokes.\""; + mes "\"When learning powerful stuff, you should try not to make so many jokes.\""; next; - mes "\"Come back, when you have the money.\""; + mes "\"Come back when you have the money.\""; goto L_main_menu; L_Q_old_wizard: @@ -624,7 +624,7 @@ L_Q_manaseed: goto L_Q_manaseed_prepared; if (MAGIC_FLAGS & MFLAG_TOUCHED_MANASEED) goto L_Q_manaseed_touched; - mes "\"You have found an acual Mana Seed? That's impossible! Well, very unlikely... Then again, some others have told me similar rumours. I find it hard to believe that...\""; + mes "\"You have found an actual Mana Seed? That's impossible! Well, very unlikely... Then again, some others have told me similar rumours. I find it hard to believe that...\""; next; mes "[Auldsbel the Wizard]"; mes "\"Well, if it's true, then try touching it. That should do you no harm, but if you are very, very lucky, it just might grant you some minuscule amount of magical power.\""; @@ -694,7 +694,7 @@ L_make_mana_potion: getitem "ManaPotion", 1; mes "[Auldsbel the Wizard]"; - mes "Auldsbel pockets your GP and the pearl, then stuffs the leaves into the bottle. Holding the bottle between his hands, he focusses briefly. The water and leaves flash bright red, then the leaves dissolve."; + mes "Auldsbel pockets your GP and the pearl, then stuffs the leaves into the bottle. Holding the bottle between his hands, he focuses briefly. The water and leaves flash bright red, then the leaves dissolve."; next; mes "[Auldsbel the Wizard]"; @@ -715,7 +715,7 @@ L_make_mana_potion: L_mana_potion_toomuch: mes "[Auldsbel the Wizard]"; - mes "\"Burndened as you are, I doubt you could carry it. Get rid of some of your old things first, will you?\""; + mes "\"Burdened as you are, I doubt you could carry it. Get rid of some of your old things first, will you?\""; next; goto L_main_menu; @@ -726,7 +726,7 @@ L_make_mana_potion_missing: goto L_main_menu; L_Q_manaseed_prepared: - mes "\"So you found a Mana Seed and preprared yourself by drinking a mana potion? I recommend that you visit the seed again and see if that actually works...\""; + mes "\"So you found a Mana Seed and prepared yourself by drinking a mana potion? I recommend that you visit the seed again and see if that actually works...\""; next; goto L_main_menu; @@ -888,7 +888,7 @@ L_component_quest_3: L_component_quest_4: mes "[Auldsbel the Wizard]"; - mes "\"Hmmyes... See, the thing is that transmuting living beings is not normally something that transmutation magic can do. It seems that the beings' life force must be overcome to transmute them, but that in turn kills them.\""; + mes "\"Hmm, yes... See, the thing is that transmuting living beings is not normally something that transmutation magic can do. It seems that the beings' life force must be overcome to transmute them, but that in turn kills them.\""; next; mes "[Auldsbel the Wizard]"; mes "\"But I was wondering whether creatures that already can auto-transmute-- or metamorphose, as some people call it-- might not allow themselves to be subjected to magical transmutation more easily... Still, all of my demetamorphosis attempts so far have failed.\""; @@ -1271,7 +1271,7 @@ LL_student_3_repeat: LL_student_4: mes "[Auldsbel the Wizard]"; - mes "\"Did you manage to transmute into a concentration potion?\""; + mes "\"Did you manage to transmute a concentration potion?\""; next; menu |