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-rw-r--r--npc/009-4/torches.txt21
1 files changed, 11 insertions, 10 deletions
diff --git a/npc/009-4/torches.txt b/npc/009-4/torches.txt
index d1ea73be..a00ab95c 100644
--- a/npc/009-4/torches.txt
+++ b/npc/009-4/torches.txt
@@ -84,21 +84,21 @@ function script InRangeTorch1 {
if (isin("009-4.gat",67,20,69,25))
return;
- mes "Your too far away to do anything with that torch.";
+ mes "You're too far away to do anything with that torch.";
close;
}
function script InRangeTorch2 {
if (isin("009-4.gat",65,41,69,46))
return;
- mes "Your too far away to do anything with that torch.";
+ mes "You're too far away to do anything with that torch.";
close;
}
function script InRangeTorch3 {
if (isin("009-4.gat",33,84,37,88))
return;
- mes "Your too far away to do anything with that torch.";
+ mes "You're too far away to do anything with that torch.";
close;
}
@@ -155,7 +155,7 @@ L_Use_Blue:
goto L_Show_Color;
L_No_Powder:
- mes "You notice your all out of that color of powder.. Perhaps Orum can make you some more.";
+ mes "You notice you're all out of that color of powder.. Perhaps Orum can make you some more.";
close;
L_Show_Color:
@@ -164,7 +164,7 @@ L_Show_Color:
if (@TorchColor == @lastColor) goto L_Wrong_Color;
misceffect 5;
set @lastColor, @TorchColor;
- mes "As your pour the powder into the flame you can see it's tint transform to a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + "..";
+ mes "As your pour the powder into the flame you can see its tint transform to a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + "..";
goto L_Color_Loop;
L_Wrong_Color:
@@ -238,7 +238,7 @@ L_Use_Blue:
goto L_Show_Color;
L_No_Powder:
- mes "You notice your all out of that color powder.. Perhaps Orum can make you some more.";
+ mes "You notice you're all out of that color powder.. Perhaps Orum can make you some more.";
close;
L_Show_Color:
@@ -247,7 +247,7 @@ L_Show_Color:
if (@TorchColor == @lastColor) goto L_Wrong_Color;
misceffect 5;
set @lastColor, @TorchColor;
- mes "As your pour the powder into the flame you can see it's tint transform to a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + "..";
+ mes "As your pour the powder into the flame you can see its tint transform to a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + "..";
goto L_Color_Loop;
L_Wrong_Color:
@@ -269,6 +269,7 @@ L_Failed:
close;
}
+
// Third Torch
009-4.gat,33,86,0 script Torch 127,{
callfunc "InRangeTorch3";
@@ -285,7 +286,7 @@ L_Failed:
goto L_Color_Loop;
L_Too_Far:
- mes "Your too far away to do anything with that torch.";
+ mes "You're too far away to do anything with that torch.";
close;
L_Color_Loop:
@@ -326,7 +327,7 @@ L_Use_Blue:
goto L_Show_Color;
L_No_Powder:
- mes "You notice your all out of that color powder.. Perhaps Orum can make you some more.";
+ mes "You notice you're all out of that color powder.. Perhaps Orum can make you some more.";
close;
L_Show_Color:
@@ -335,7 +336,7 @@ L_Show_Color:
if (@TorchColor == @lastColor) goto L_Wrong_Color;
misceffect 5;
set @lastColor, @TorchColor;
- mes "As your pour the powder into the flame you can see it's tint transform to a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + "..";
+ mes "As your pour the powder into the flame you can see its tint transform to a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + "..";
goto L_Color_Loop;
L_Wrong_Color: