diff options
Diffstat (limited to 'npc/009-4/torches.txt')
-rw-r--r-- | npc/009-4/torches.txt | 718 |
1 files changed, 359 insertions, 359 deletions
diff --git a/npc/009-4/torches.txt b/npc/009-4/torches.txt index bff94f0d..f4d2cede 100644 --- a/npc/009-4/torches.txt +++ b/npc/009-4/torches.txt @@ -1,365 +1,365 @@ -//# see detailed description at orum.txt
-function script GetTorchColor {
- if (@Torch < 0 || @Torch > 2) goto L_Error;
-
- set @Mask, 15;
- set @Shift, 4 * @Torch;
- set @TorchColor, (OrumQuestTorch >> @Shift) & @Mask;
- return;
-
-L_Error:
- mes "Torch number is out of range.";
- close;
-}
-
-function script SetTorchColor {
- if (@Torch < 0 || @Torch > 2) goto L_Error;
- if (@Color < 1 || @Color > 12) goto L_Error2;
-
- set @Mask, (15 << (4 * @Torch));
- set OrumQuestTorch, (OrumQuestTorch & (~(@Mask))) | @Color << (4 * @Torch);
- return;
-
-L_Error:
- mes "Torch number is out of range.";
- close;
-
-L_Error2:
- mes "Torch color is out of range.";
- close;
-}
-
-function script GetTorchIntensity {
- if (@Torch < 0 || @Torch > 2) goto L_Error;
-
- set @Mask, 15;
- set @Shift, 4 * (@Torch + 3);
- set @TorchIntensity, (OrumQuestTorch >> @Shift) & @Mask;
- return;
-
-L_Error:
- mes "Torch number is out of range.";
- close;
-}
-
-function script SetTorchIntensity {
- if (@Torch < 0 || @Torch > 2) goto L_Error;
- if (@Intensity < 0 || @Intensity > 2) goto L_Error2;
-
- set @Mask, (15 << (4 * (@Torch + 3)));
- set OrumQuestTorch, (OrumQuestTorch & (~(@Mask))) | @Intensity << (4 * (@Torch + 3));
- return;
-
-L_Error:
- mes "Torch number is out of range.";
- close;
-
-L_Error2:
- mes "Torch intensity is out of range.";
- close;
-}
-
-function script DoneWithTorches {
- if (OrumQuest < 11 && OrumQuest >= 8)
- return;
-
- if (OrumQuest < 7) goto L_Different;
-
- if (OrumQuest >= 11)
- mes "The flame on the torch looks ordinary.. Lowering the final barrier seems to have drained them of their magic.";
-
- if (OrumQuest < 8)
- mes "Without that powder the note mentions there isn't much you can do with this torch..";
-
- close;
-
-L_Different:
- mes "The flame on this torch looks different than the rest.. You better tell Orum about it before doing anything.";
- set OrumQuest, 6;
- close;
-}
-
-// To make sure in range of torches
-function script InRangeTorch1 {
- if (isin("009-4.gat",67,20,69,25))
- return;
-
- mes "You're too far away to do anything with that torch.";
- close;
-}
-function script InRangeTorch2 {
- if (isin("009-4.gat",65,41,69,46))
- return;
-
- mes "You're too far away to do anything with that torch.";
- close;
-}
-function script InRangeTorch3 {
- if (isin("009-4.gat",33,84,37,88))
- return;
-
- mes "You're too far away to do anything with that torch.";
- close;
-}
-
-// First Torch
-009-4.gat,68,21,0 script Torch 127,{
- callfunc "InRangeTorch1";
- callfunc "DoneWithTorches";
-
- set @Torch, 0;
- callfunc("GetTorchColor");
- callfunc("GetTorchIntensity");
-
- set @lastColor, @TorchColor;
- setarray @colors$,"transparent","red","dark orange","orange","light orange","yellow","light green","green","dark green","blue","dark purple","purple","light purple";
- setarray @intensities$,"calm","bright","blinding";
- mes "Looking closely you notice that this torch is not like the others.. This one has a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + " tint to it.";
- goto L_Color_Loop;
-
-L_Color_Loop:
- callfunc("GetTorchColor");
- menu
- "Add Red Powder", L_Use_Red,
- "Add Yellow Powder", L_Use_Yellow,
- "Add Blue Powder", L_Use_Blue,
- "Leave it alone.", -;
-
- mes "The flame flickers as if it's laughing at you..";
- close;
-
-L_Use_Red:
- if (countitem("RedPowder") < 1) goto L_No_Powder;
- if (@TorchColor > 6 && @TorchColor < 12) set @Color, @TorchColor + 1;
- if (@TorchColor < 6 && @TorchColor > 1) set @Color, @TorchColor - 1;
- if (@TorchColor == 12) set @Color, 1;
+//# see detailed description at orum.txt +function script GetTorchColor { + if (@Torch < 0 || @Torch > 2) goto L_Error; + + set @Mask, 15; + set @Shift, 4 * @Torch; + set @TorchColor, (OrumQuestTorch >> @Shift) & @Mask; + return; + +L_Error: + mes "Torch number is out of range."; + close; +} + +function script SetTorchColor { + if (@Torch < 0 || @Torch > 2) goto L_Error; + if (@Color < 1 || @Color > 12) goto L_Error2; + + set @Mask, (15 << (4 * @Torch)); + set OrumQuestTorch, (OrumQuestTorch & (~(@Mask))) | @Color << (4 * @Torch); + return; + +L_Error: + mes "Torch number is out of range."; + close; + +L_Error2: + mes "Torch color is out of range."; + close; +} + +function script GetTorchIntensity { + if (@Torch < 0 || @Torch > 2) goto L_Error; + + set @Mask, 15; + set @Shift, 4 * (@Torch + 3); + set @TorchIntensity, (OrumQuestTorch >> @Shift) & @Mask; + return; + +L_Error: + mes "Torch number is out of range."; + close; +} + +function script SetTorchIntensity { + if (@Torch < 0 || @Torch > 2) goto L_Error; + if (@Intensity < 0 || @Intensity > 2) goto L_Error2; + + set @Mask, (15 << (4 * (@Torch + 3))); + set OrumQuestTorch, (OrumQuestTorch & (~(@Mask))) | @Intensity << (4 * (@Torch + 3)); + return; + +L_Error: + mes "Torch number is out of range."; + close; + +L_Error2: + mes "Torch intensity is out of range."; + close; +} + +function script DoneWithTorches { + if (OrumQuest < 11 && OrumQuest >= 8) + return; + + if (OrumQuest < 7) goto L_Different; + + if (OrumQuest >= 11) + mes "The flame on the torch looks ordinary.. Lowering the final barrier seems to have drained them of their magic."; + + if (OrumQuest < 8) + mes "Without that powder the note mentions there isn't much you can do with this torch.."; + + close; + +L_Different: + mes "The flame on this torch looks different than the rest.. You better tell Orum about it before doing anything."; + set OrumQuest, 6; + close; +} + +// To make sure in range of torches +function script InRangeTorch1 { + if (isin("009-4.gat",67,20,69,25)) + return; + + mes "You're too far away to do anything with that torch."; + close; +} +function script InRangeTorch2 { + if (isin("009-4.gat",65,41,69,46)) + return; + + mes "You're too far away to do anything with that torch."; + close; +} +function script InRangeTorch3 { + if (isin("009-4.gat",33,84,37,88)) + return; + + mes "You're too far away to do anything with that torch."; + close; +} + +// First Torch +009-4.gat,68,21,0 script Torch 127,{ + callfunc "InRangeTorch1"; + callfunc "DoneWithTorches"; + + set @Torch, 0; + callfunc("GetTorchColor"); + callfunc("GetTorchIntensity"); + + set @lastColor, @TorchColor; + setarray @colors$,"transparent","red","dark orange","orange","light orange","yellow","light green","green","dark green","blue","dark purple","purple","light purple"; + setarray @intensities$,"calm","bright","blinding"; + mes "Looking closely you notice that this torch is not like the others.. This one has a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + " tint to it."; + goto L_Color_Loop; + +L_Color_Loop: + callfunc("GetTorchColor"); + menu + "Add Red Powder", L_Use_Red, + "Add Yellow Powder", L_Use_Yellow, + "Add Blue Powder", L_Use_Blue, + "Leave it alone.", -; + + mes "The flame flickers as if it's laughing at you.."; + close; + +L_Use_Red: + if (countitem("RedPowder") < 1) goto L_No_Powder; + if (@TorchColor > 6 && @TorchColor < 12) set @Color, @TorchColor + 1; + if (@TorchColor < 6 && @TorchColor > 1) set @Color, @TorchColor - 1; + if (@TorchColor == 12) set @Color, 1; if (@TorchColor == 0) set @Color, 1; - callfunc("SetTorchColor");
- delitem "RedPowder", 1;
- goto L_Show_Color;
-
-L_Use_Yellow:
- if (countitem("YellowPowder") < 1) goto L_No_Powder;
- if (@TorchColor < 10 && @TorchColor > 5) set @Color, @TorchColor - 1;
- if (@TorchColor >= 1 && @TorchColor < 5) set @Color, @TorchColor + 1;
+ callfunc("SetTorchColor"); + delitem "RedPowder", 1; + goto L_Show_Color; + +L_Use_Yellow: + if (countitem("YellowPowder") < 1) goto L_No_Powder; + if (@TorchColor < 10 && @TorchColor > 5) set @Color, @TorchColor - 1; + if (@TorchColor >= 1 && @TorchColor < 5) set @Color, @TorchColor + 1; if (@TorchColor == 0) set @Color, 5; - callfunc("SetTorchColor");
- delitem "YellowPowder", 1;
- goto L_Show_Color;
-
-L_Use_Blue:
- if (countitem("BluePowder") < 1) goto L_No_Powder;
- if (@TorchColor > 4 && @TorchColor < 9) set @Color, @TorchColor + 1;
- if (@TorchColor <= 12 && @TorchColor > 9) set @Color, @TorchColor - 1;
- if (@TorchColor == 1) set @Color, 12;
+ callfunc("SetTorchColor"); + delitem "YellowPowder", 1; + goto L_Show_Color; + +L_Use_Blue: + if (countitem("BluePowder") < 1) goto L_No_Powder; + if (@TorchColor > 4 && @TorchColor < 9) set @Color, @TorchColor + 1; + if (@TorchColor <= 12 && @TorchColor > 9) set @Color, @TorchColor - 1; + if (@TorchColor == 1) set @Color, 12; if (@TorchColor == 0) set @Color, 9; - callfunc("SetTorchColor");
- delitem "BluePowder", 1;
- goto L_Show_Color;
-
-L_No_Powder:
- mes "You notice you're all out of that color of powder.. Perhaps Orum can make you some more.";
- close;
-
-L_Show_Color:
- callfunc("GetTorchColor");
- callfunc("GetTorchIntensity");
- if (@TorchColor == @lastColor) goto L_Wrong_Color;
- misceffect 5;
- set @lastColor, @TorchColor;
- mes "As your pour the powder into the flame you can see its tint transform to a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + "..";
- goto L_Color_Loop;
-
-L_Wrong_Color:
- set @Intensity, @TorchIntensity + 1;
- if (@Intensity > 2) goto L_Failed;
- callfunc("SetTorchIntensity");
- callfunc("GetTorchIntensity");
- misceffect 5;
- mes "As you pour the powder into the flame it flares violently for a moment and then turns into a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + "..";
- goto L_Color_Loop;
-
-L_Failed:
- mes "As you pour the powder into the flame it flares violently before bursting into your face!";
- misceffect 5;
- misceffect 16;
- set @Intensity, 0;
- callfunc("SetTorchIntensity");
- heal -Hp, 0;
- close;
-}
-
-// Second Torch
-009-4.gat,67,42,0 script Torch 127,{
- callfunc "InRangeTorch2";
- callfunc "DoneWithTorches";
-
- set @Torch, 1;
- callfunc("GetTorchColor");
- callfunc("GetTorchIntensity");
-
- set @lastColor, @TorchColor;
- setarray @colors$,"transparent","red","dark orange","orange","light orange","yellow","light green","green","dark green","blue","dark purple","purple","light purple";
- mes "Looking closely you notice that this torch is not like the others.. This one has a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + " tint to it.";
- goto L_Color_Loop;
-
-L_Color_Loop:
- callfunc("GetTorchColor");
- menu
- "Add Red Powder", L_Use_Red,
- "Add Yellow Powder", L_Use_Yellow,
- "Add Blue Powder", L_Use_Blue,
- "Leave it alone.", -;
-
- mes "The flame flickers as if it's laughing at you..";
- close;
-
-L_Use_Red:
- if (countitem("RedPowder") < 1) goto L_No_Powder;
- if (@TorchColor > 6 && @TorchColor < 12) set @Color, @TorchColor + 1;
- if (@TorchColor < 6 && @TorchColor > 1) set @Color, @TorchColor - 1;
- if (@TorchColor == 12) set @Color, 1;
+ callfunc("SetTorchColor"); + delitem "BluePowder", 1; + goto L_Show_Color; + +L_No_Powder: + mes "You notice you're all out of that color of powder.. Perhaps Orum can make you some more."; + close; + +L_Show_Color: + callfunc("GetTorchColor"); + callfunc("GetTorchIntensity"); + if (@TorchColor == @lastColor) goto L_Wrong_Color; + misceffect 5; + set @lastColor, @TorchColor; + mes "As your pour the powder into the flame you can see its tint transform to a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + ".."; + goto L_Color_Loop; + +L_Wrong_Color: + set @Intensity, @TorchIntensity + 1; + if (@Intensity > 2) goto L_Failed; + callfunc("SetTorchIntensity"); + callfunc("GetTorchIntensity"); + misceffect 5; + mes "As you pour the powder into the flame it flares violently for a moment and then turns into a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + ".."; + goto L_Color_Loop; + +L_Failed: + mes "As you pour the powder into the flame it flares violently before bursting into your face!"; + misceffect 5; + misceffect 16; + set @Intensity, 0; + callfunc("SetTorchIntensity"); + heal -Hp, 0; + close; +} + +// Second Torch +009-4.gat,67,42,0 script Torch 127,{ + callfunc "InRangeTorch2"; + callfunc "DoneWithTorches"; + + set @Torch, 1; + callfunc("GetTorchColor"); + callfunc("GetTorchIntensity"); + + set @lastColor, @TorchColor; + setarray @colors$,"transparent","red","dark orange","orange","light orange","yellow","light green","green","dark green","blue","dark purple","purple","light purple"; + mes "Looking closely you notice that this torch is not like the others.. This one has a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + " tint to it."; + goto L_Color_Loop; + +L_Color_Loop: + callfunc("GetTorchColor"); + menu + "Add Red Powder", L_Use_Red, + "Add Yellow Powder", L_Use_Yellow, + "Add Blue Powder", L_Use_Blue, + "Leave it alone.", -; + + mes "The flame flickers as if it's laughing at you.."; + close; + +L_Use_Red: + if (countitem("RedPowder") < 1) goto L_No_Powder; + if (@TorchColor > 6 && @TorchColor < 12) set @Color, @TorchColor + 1; + if (@TorchColor < 6 && @TorchColor > 1) set @Color, @TorchColor - 1; + if (@TorchColor == 12) set @Color, 1; if (@TorchColor == 0) set @Color, 1; - callfunc("SetTorchColor");
- delitem "RedPowder", 1;
- goto L_Show_Color;
-
-L_Use_Yellow:
- if (countitem("YellowPowder") < 1) goto L_No_Powder;
- if (@TorchColor < 10 && @TorchColor > 5) set @Color, @TorchColor - 1;
- if (@TorchColor >= 1 && @TorchColor < 5) set @Color, @TorchColor + 1;
+ callfunc("SetTorchColor"); + delitem "RedPowder", 1; + goto L_Show_Color; + +L_Use_Yellow: + if (countitem("YellowPowder") < 1) goto L_No_Powder; + if (@TorchColor < 10 && @TorchColor > 5) set @Color, @TorchColor - 1; + if (@TorchColor >= 1 && @TorchColor < 5) set @Color, @TorchColor + 1; if (@TorchColor == 0) set @Color, 5; - callfunc("SetTorchColor");
- delitem "YellowPowder", 1;
- goto L_Show_Color;
-
-L_Use_Blue:
- if (countitem("BluePowder") < 1) goto L_No_Powder;
- if (@TorchColor > 4 && @TorchColor < 9) set @Color, @TorchColor + 1;
- if (@TorchColor <= 12 && @TorchColor > 9) set @Color, @TorchColor - 1;
- if (@TorchColor == 1) set @Color, 12;
+ callfunc("SetTorchColor"); + delitem "YellowPowder", 1; + goto L_Show_Color; + +L_Use_Blue: + if (countitem("BluePowder") < 1) goto L_No_Powder; + if (@TorchColor > 4 && @TorchColor < 9) set @Color, @TorchColor + 1; + if (@TorchColor <= 12 && @TorchColor > 9) set @Color, @TorchColor - 1; + if (@TorchColor == 1) set @Color, 12; if (@TorchColor == 0) set @Color, 9; - callfunc("SetTorchColor");
- delitem "BluePowder", 1;
- goto L_Show_Color;
-
-L_No_Powder:
- mes "You notice you're all out of that color powder.. Perhaps Orum can make you some more.";
- close;
-
-L_Show_Color:
- callfunc("GetTorchColor");
- callfunc("GetTorchIntensity");
- if (@TorchColor == @lastColor) goto L_Wrong_Color;
- misceffect 5;
- set @lastColor, @TorchColor;
- mes "As your pour the powder into the flame you can see its tint transform to a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + "..";
- goto L_Color_Loop;
-
-L_Wrong_Color:
- set @Intensity, @TorchIntensity + 1;
- if (@Intensity > 2) goto L_Failed;
- callfunc("SetTorchIntensity");
- callfunc("GetTorchIntensity");
- misceffect 5;
- mes "As you pour the powder into the flame it flares violently for a moment and then turns into a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + "..";
- goto L_Color_Loop;
-
-L_Failed:
- mes "As you pour the powder into the flame it flares violently before bursting into your face!";
- misceffect 5;
- misceffect 16;
- set @Intensity, 0;
- callfunc("SetTorchIntensity");
- heal -Hp, 0;
- close;
-}
-
-
-// Third Torch
-009-4.gat,33,86,0 script Torch 127,{
- callfunc "InRangeTorch3";
- callfunc "DoneWithTorches";
-
- set @Torch, 2;
- callfunc("GetTorchColor");
- callfunc("GetTorchIntensity");
-
- set @lastColor, @TorchColor;
- setarray @colors$,"transparent","red","dark orange","orange","light orange","yellow","light green","green","dark green","blue","dark purple","purple","light purple";
- setarray @intensities$,"calm","bright","blinding";
- mes "Looking closely you notice that this torch is not like the others.. This one has a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + " tint to it.";
- goto L_Color_Loop;
-
-L_Too_Far:
- mes "You're too far away to do anything with that torch.";
- close;
-
-L_Color_Loop:
- callfunc("GetTorchColor");
- menu
- "Add Red Powder", L_Use_Red,
- "Add Yellow Powder", L_Use_Yellow,
- "Add Blue Powder", L_Use_Blue,
- "Leave it alone.", -;
-
- mes "The flame flickers as if it's laughing at you..";
- close;
-
-L_Use_Red:
- if (countitem("RedPowder") < 1) goto L_No_Powder;
- if (@TorchColor > 6 && @TorchColor < 12) set @Color, @TorchColor + 1;
- if (@TorchColor < 6 && @TorchColor > 1) set @Color, @TorchColor - 1;
- if (@TorchColor == 12) set @Color, 1;
- callfunc("SetTorchColor");
- delitem "RedPowder", 1;
- goto L_Show_Color;
-
-L_Use_Yellow:
- if (countitem("YellowPowder") < 1) goto L_No_Powder;
- if (@TorchColor < 10 && @TorchColor > 5) set @Color, @TorchColor - 1;
- if (@TorchColor >= 1 && @TorchColor < 5) set @Color, @TorchColor + 1;
- callfunc("SetTorchColor");
- delitem "YellowPowder", 1;
- goto L_Show_Color;
-
-L_Use_Blue:
- if (countitem("BluePowder") < 1) goto L_No_Powder;
- if (@TorchColor > 4 && @TorchColor < 9) set @Color, @TorchColor + 1;
- if (@TorchColor <= 12 && @TorchColor > 9) set @Color, @TorchColor - 1;
- if (@TorchColor == 1) set @Color, 12;
- callfunc("SetTorchColor");
- delitem "BluePowder", 1;
- goto L_Show_Color;
-
-L_No_Powder:
- mes "You notice you're all out of that color powder.. Perhaps Orum can make you some more.";
- close;
-
-L_Show_Color:
- callfunc("GetTorchColor");
- callfunc("GetTorchIntensity");
- if (@TorchColor == @lastColor) goto L_Wrong_Color;
- misceffect 5;
- set @lastColor, @TorchColor;
- mes "As your pour the powder into the flame you can see its tint transform to a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + "..";
- goto L_Color_Loop;
-
-L_Wrong_Color:
- set @Intensity, @TorchIntensity + 1;
- if (@Intensity > 2) goto L_Failed;
- callfunc("SetTorchIntensity");
- callfunc("GetTorchIntensity");
- misceffect 5;
- mes "As you pour the powder into the flame it flares violently for a moment and then turns into a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + "..";
- goto L_Color_Loop;
-
-L_Failed:
- mes "As you pour the powder into the flame it flares violently before bursting into your face!";
- misceffect 5;
- misceffect 16;
- set @Intensity, 0;
- callfunc("SetTorchIntensity");
- heal -Hp, 0;
- close;
-}
+ callfunc("SetTorchColor"); + delitem "BluePowder", 1; + goto L_Show_Color; + +L_No_Powder: + mes "You notice you're all out of that color powder.. Perhaps Orum can make you some more."; + close; + +L_Show_Color: + callfunc("GetTorchColor"); + callfunc("GetTorchIntensity"); + if (@TorchColor == @lastColor) goto L_Wrong_Color; + misceffect 5; + set @lastColor, @TorchColor; + mes "As your pour the powder into the flame you can see its tint transform to a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + ".."; + goto L_Color_Loop; + +L_Wrong_Color: + set @Intensity, @TorchIntensity + 1; + if (@Intensity > 2) goto L_Failed; + callfunc("SetTorchIntensity"); + callfunc("GetTorchIntensity"); + misceffect 5; + mes "As you pour the powder into the flame it flares violently for a moment and then turns into a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + ".."; + goto L_Color_Loop; + +L_Failed: + mes "As you pour the powder into the flame it flares violently before bursting into your face!"; + misceffect 5; + misceffect 16; + set @Intensity, 0; + callfunc("SetTorchIntensity"); + heal -Hp, 0; + close; +} + + +// Third Torch +009-4.gat,33,86,0 script Torch 127,{ + callfunc "InRangeTorch3"; + callfunc "DoneWithTorches"; + + set @Torch, 2; + callfunc("GetTorchColor"); + callfunc("GetTorchIntensity"); + + set @lastColor, @TorchColor; + setarray @colors$,"transparent","red","dark orange","orange","light orange","yellow","light green","green","dark green","blue","dark purple","purple","light purple"; + setarray @intensities$,"calm","bright","blinding"; + mes "Looking closely you notice that this torch is not like the others.. This one has a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + " tint to it."; + goto L_Color_Loop; + +L_Too_Far: + mes "You're too far away to do anything with that torch."; + close; + +L_Color_Loop: + callfunc("GetTorchColor"); + menu + "Add Red Powder", L_Use_Red, + "Add Yellow Powder", L_Use_Yellow, + "Add Blue Powder", L_Use_Blue, + "Leave it alone.", -; + + mes "The flame flickers as if it's laughing at you.."; + close; + +L_Use_Red: + if (countitem("RedPowder") < 1) goto L_No_Powder; + if (@TorchColor > 6 && @TorchColor < 12) set @Color, @TorchColor + 1; + if (@TorchColor < 6 && @TorchColor > 1) set @Color, @TorchColor - 1; + if (@TorchColor == 12) set @Color, 1; + callfunc("SetTorchColor"); + delitem "RedPowder", 1; + goto L_Show_Color; + +L_Use_Yellow: + if (countitem("YellowPowder") < 1) goto L_No_Powder; + if (@TorchColor < 10 && @TorchColor > 5) set @Color, @TorchColor - 1; + if (@TorchColor >= 1 && @TorchColor < 5) set @Color, @TorchColor + 1; + callfunc("SetTorchColor"); + delitem "YellowPowder", 1; + goto L_Show_Color; + +L_Use_Blue: + if (countitem("BluePowder") < 1) goto L_No_Powder; + if (@TorchColor > 4 && @TorchColor < 9) set @Color, @TorchColor + 1; + if (@TorchColor <= 12 && @TorchColor > 9) set @Color, @TorchColor - 1; + if (@TorchColor == 1) set @Color, 12; + callfunc("SetTorchColor"); + delitem "BluePowder", 1; + goto L_Show_Color; + +L_No_Powder: + mes "You notice you're all out of that color powder.. Perhaps Orum can make you some more."; + close; + +L_Show_Color: + callfunc("GetTorchColor"); + callfunc("GetTorchIntensity"); + if (@TorchColor == @lastColor) goto L_Wrong_Color; + misceffect 5; + set @lastColor, @TorchColor; + mes "As your pour the powder into the flame you can see its tint transform to a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + ".."; + goto L_Color_Loop; + +L_Wrong_Color: + set @Intensity, @TorchIntensity + 1; + if (@Intensity > 2) goto L_Failed; + callfunc("SetTorchIntensity"); + callfunc("GetTorchIntensity"); + misceffect 5; + mes "As you pour the powder into the flame it flares violently for a moment and then turns into a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + ".."; + goto L_Color_Loop; + +L_Failed: + mes "As you pour the powder into the flame it flares violently before bursting into your face!"; + misceffect 5; + misceffect 16; + set @Intensity, 0; + callfunc("SetTorchIntensity"); + heal -Hp, 0; + close; +} |