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+//# see detailed description at orum.txt
+function script GetBarrierColor {
+ if (@Barrier < 0 || @Barrier > 2) goto L_Error;
+
+ set @Mask, 15;
+ set @Shift, 4 * @Barrier;
+ set @BarrierColor, (OrumQuestBarrier >> @Shift) & @Mask;
+ return;
+
+L_Error:
+ mes "Barrier number is out of range.";
+ close;
+}
+
+function script SetBarrierColor {
+ if (@Barrier < 0 || @Barrier > 2) goto L_Error;
+ if (@Color < 0 || @Color > 12) goto L_Error2;
+
+ set @Mask, (15 << (4 * @Barrier));
+ set OrumQuestBarrier, (OrumQuestBarrier & (~(@Mask))) | @Color << (4 * @Barrier);
+ return;
+
+L_Error:
+ mes "Barrier number is out of range.";
+ close;
+
+L_Error2:
+ mes "Barrier color is out of range.";
+ close;
+}
+
+
+// Starting Barrier / Quest Entrance
+009-4.gat,37,120,0 script #OrumCaveStartBarrier 0,1,0,{
+
+ if (OrumQuest >= 3) close;
+ if (OrumQuest == 2) goto L_Started;
+
+ warp "009-4.gat", 37, 118;
+ mes "As you try to pass, two torches begin to flare and push you back. They seem to form some kind of barrier..";
+ close;
+
+L_Started:
+ message strcharinfo(0), "The torches dim as you approach, granting you passage.";
+ set OrumQuest, 3;
+ close;
+}
+
+// First Barrier
+009-4.gat,57,29,0 script #OrumCaveFirstBarrier 0,1,0,{
+
+ if (OrumQuest >= 5) close;
+
+ message strcharinfo(0), "Nothing seems to happen as you enter this room.. The barrier must need both of its torches to function properly..";
+ set OrumQuest, 5;
+ close;
+}
+
+// Second Barrier
+009-4.gat,61,54,0 script #OrumCaveSecondBarrier 0,1,0,{
+
+ if (OrumQuest == 3) set OrumQuest, 4;
+
+ set @Barrier, 0;
+ callfunc("GetBarrierColor");
+ set @Torch, 0;
+ callfunc("GetTorchColor");
+ if (OrumQuest > 7 && @TorchColor == @BarrierColor) goto L_Allow_Second_Passage;
+
+ warp "009-4.gat", 61, 56;
+ mes "As you try to pass, the torches begin to flare and push you back. Perhaps there's a way to get past it..";
+ mes "";
+ setarray @colors$,"transparent","red","dark orange","orange","light orange","yellow","light green","green","dark green","blue","dark purple","purple","light purple";
+ mes "Looking closely between the two torches you can see the barrier has a " + @colors$[@BarrierColor] + " tint to it..";
+ close;
+
+L_Allow_Second_Passage:
+ if (OrumQuest < 9) goto L_Advance_Quest;
+ close;
+
+L_Advance_Quest:
+ message strcharinfo(0), "The torches dim as you enter like the first. You must be on the right trail..";
+ set OrumQuest, 9;
+ close;
+}
+
+// Third Barrier
+009-4.gat,24,66,0 script #OrumCaveThirdBarrier 0,1,0,{
+
+ if (OrumQuest == 3) set OrumQuest, 4;
+
+ set @Barrier, 1;
+ callfunc("GetBarrierColor");
+
+ set @Torch, 0;
+ callfunc("GetTorchColor");
+ set @Torch1Color, @TorchColor;
+
+ set @Torch, 1;
+ callfunc("GetTorchColor");
+ set @Torch2Color, @TorchColor;
+
+ set @firstColor, @BarrierColor - 2;
+ set @secondColor, @BarrierColor + 2;
+ if (@firstColor < 1) set @firstColor, 12;
+ if (@secondColor > 12) set @secondColor, 1;
+
+ if (OrumQuest > 8 && @Torch1Color == @firstColor && @Torch2Color == @secondColor)
+ goto L_Allow_Third_Passage;
+ if (OrumQuest > 8 && @Torch2Color == @firstColor && @Torch1Color == @secondColor)
+ goto L_Allow_Third_Passage;
+
+ warp "009-4.gat", 24, 64;
+ mes "As you try to pass, the torches begin to flare and push you back. Perhaps there is a way to get past it..";
+ mes "";
+ setarray @colors$,"transparent","red","dark orange","orange","light orange","yellow","light green","green","dark green","blue","dark purple","purple","light purple";
+ mes "Looking closely between the two torches you can see the barrier has a " + @colors$[@BarrierColor] + " tint to it..";
+ close;
+
+L_Allow_Third_Passage:
+if (OrumQuest < 10) goto L_Advance_Quest;
+ close;
+
+L_Advance_Quest:
+ set OrumQuest, 10;
+ close;
+}
+
+// Ending Barrier
+009-4.gat,48,38,0 script #OrumCaveEndBarrier 0,1,0,{
+
+ if (OrumQuest >= 11) close;
+ if (OrumQuest == 3) set OrumQuest, 4;
+
+ set @Barrier, 2;
+ callfunc("GetBarrierColor");
+
+ if (OrumQuest < 10) goto L_Deny_Final_Passage;
+
+ set @Torch, 0;
+ callfunc("GetTorchColor");
+ set @Torch1Color, @TorchColor;
+
+ set @Torch, 1;
+ callfunc("GetTorchColor");
+ set @Torch2Color, @TorchColor;
+
+ set @Torch, 2;
+ callfunc("GetTorchColor");
+ set @Torch3Color, @TorchColor;
+
+ // Extract the secondary color
+ set @secondary, @BarrierColor - 1;
+ if (@secondary != 3 && @secondary != 7 && @secondary != 11)
+ set @secondary, @BarrierColor + 1;
+
+ // Make sure it's in bounds
+ if (@secondary > 12) set @secondary, @secondary - 12;
+ if (@secondary < 1) set @secondary, @secondary + 12;
+
+ // Extract first 2 required colors
+ set @firstColor, @secondary - 2;
+ set @secondColor, @secondary + 2;
+ if (@firstColor > 12) set @firstColor, @firstColor - 12;
+ if (@firstColor < 1) set @firstColor, @firstColor + 12;
+ if (@secondColor > 12) set @secondColor, @secondColor - 12;
+ if (@secondColor < 1) set @secondColor, @secondColor + 12;
+
+ set @thirdColor, 12;
+ set @offsetOne, @BarrierColor + 1;
+ set @offsetTwo, @BarrierColor - 1;
+
+ // Make sure they in bounds
+ if (@offsetOne > 12) set @offsetOne, @offsetOne - 12;
+ if (@offsetOne < 1) set @offsetOne, @offsetOne + 12;
+ if (@offsetTwo > 12) set @offsetTwo, @offsetTwo - 12;
+ if (@offsetTwo < 1) set @offsetTwo, @offsetTwo + 12;
+
+ // Extract third needed color
+ if (@secondary == @offsetOne)
+ set @thirdColor, @firstColor;
+ if (@secondary == @offsetTwo)
+ set @thirdColor, @secondColor;
+
+ set @firstDone, 0;
+ set @secondDone, 0;
+ set @thirdDone, 0;
+
+ if (@firstDone == 0 && @secondDone != 1 && @thirdDone != 1 && @Torch1Color == @firstColor)
+ set @firstDone, 1;
+ if (@firstDone != 1 && @secondDone == 0 && @thirdDone != 1 && @Torch1Color == @secondColor)
+ set @secondDone, 1;
+ if (@firstDone != 1 && @secondDone != 1 && @thirdDone == 0 && @Torch1Color == @thirdColor)
+ set @thirdDone, 1;
+
+ if (@firstDone == 0 && @secondDone != 2 && @thirdDone != 2 && @Torch2Color == @firstColor)
+ set @firstDone, 2;
+ if (@firstDone != 2 && @secondDone == 0 && @thirdDone != 2 && @Torch2Color == @secondColor)
+ set @secondDone, 2;
+ if (@firstDone != 2 && @secondDone != 2 && @thirdDone == 0 && @Torch2Color == @thirdColor)
+ set @thirdDone, 2;
+
+ if (@firstDone == 0 && @secondDone != 3 && @thirdDone != 3 && @Torch3Color == @firstColor)
+ set @firstDone, 3;
+ if (@firstDone != 3 && @secondDone == 0 && @thirdDone != 3 && @Torch3Color == @secondColor)
+ set @secondDone, 3;
+ if (@firstDone != 3 && @secondDone != 3 && @thirdDone == 0 && @Torch3Color == @thirdColor)
+ set @thirdDone, 3;
+
+ if (@firstDone != 0 && @secondDone != 0 && @thirdDone != 0) goto L_Allow_Final_Passage;
+ goto L_Deny_Final_Passage;
+
+L_Deny_Final_Passage:
+ warp "009-4.gat", 48, 36;
+ mes "As you try to pass, the torches begin to flare and push you back. Perhaps there is a way to get past it..";
+ mes "";
+ setarray @colors$,"transparent","red","dark orange","orange","light orange","yellow","light green","green","dark green","blue","dark purple","purple","light purple";
+ mes "Looking closely between the two torches you can see the barrier has a " + @colors$[@BarrierColor] + " tint to it..";
+ close;
+
+L_Allow_Final_Passage:
+ if (OrumQuest < 11) goto L_Advance_Quest;
+ close;
+
+L_Advance_Quest:
+ message strcharinfo(0), "The torches dim as you enter. At last you finally have access!";
+ set OrumQuest, 11;
+ close;
+}