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Diffstat (limited to 'npc/009-2/doctor.txt')
-rw-r--r-- | npc/009-2/doctor.txt | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/npc/009-2/doctor.txt b/npc/009-2/doctor.txt new file mode 100644 index 00000000..2fbfcbd1 --- /dev/null +++ b/npc/009-2/doctor.txt @@ -0,0 +1,81 @@ +// Doctor + +009-2.gat,148,25,0 script Doctor 107,{ + if (getequipid(equip_head) == 616) goto L_Axe; + if (getequipid(equip_head) == 621) goto L_Eyepatch; + + mes "[Doctor]"; + mes "\"Hello, can I help you?\""; + next; + + if (Inspector == 1) + menu + "I think I am sick!", L_Cure, + "No, I feel fine.", -, + "Have you seen anything strange in town? Anything that might have to do with the robberies?", L_NohMask; + if (Inspector != 1) + menu + "I think I am sick!", L_Cure, + "No, I feel fine.", -; + + mes "[Doctor]"; + mes "\"Then please stop wasting my precious time.\""; + close; + +L_Cure: + mes "[Doctor]"; + if (sc_check(sc_poison)) + goto L_CurePoison; + mes "The doctor examines you briefly."; + mes "\"Nonsense! You look fine and dandy to me. All you need is a bit more exercise and fresh fruit in your diet!\""; + close; + +L_CurePoison: + mes "\"Well, well, well! Look at all those green bubbles coming out of your head; that looks like poisoning to me! Did you eat something rotten?\""; + next; + mes "[Doctor]"; + mes "The doctor pulls out a syringe and fills it with a white liquid from a jar on his desk."; + mes "\"Now hold still, this won't hurt a bit...\""; + next; + mes "[Doctor]"; + sc_end(sc_poison); + sc_end(sc_slowpoison); + mes "*Ouch!*"; + mes "\"Next time, be more careful! Make sure to cook any meats before you eat them, and don't eat fish once it starts to smell.\""; + close; + +L_Axe: + mes "[Doctor]"; + mes "\"Oh my, what happened to you?\""; + next; + mes "[Doctor]"; + mes "\"Wait. Thats just a fake. Shame on you!\""; + close; + +L_Eyepatch: + mes "[Doctor]"; + mes "\"Would you like a glass eye to replace that eye patch you have? We just got a whole load of them in today. I'll even let you keep the patch as a souvenir.\""; + next; + menu + "Yes, please.", L_Eyepatch_GlassEye, + "No thank you", -; + + mes "[Doctor]"; + mes "\"If you change your mind, please come back and see me.\""; + close; + +L_Eyepatch_GlassEye: + mes "[Doctor]"; + mes "\"Now, where did I put that box of eyes...\""; + mes "He goes off to look for them and comes back empty handed."; + next; + + mes "[Doctor]"; + mes "\"I can't seem to find where I put that box. You should come back later, I may have found them by then.\""; + close; + +L_NohMask: + mes "[Doctor]"; + mes "\"No, I haven't seen anything.\""; + close; +} |