diff options
Diffstat (limited to 'npc/009-1_Hurnscald')
-rw-r--r-- | npc/009-1_Hurnscald/jack.txt | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/npc/009-1_Hurnscald/jack.txt b/npc/009-1_Hurnscald/jack.txt index b61dca2f..84dc15d9 100644 --- a/npc/009-1_Hurnscald/jack.txt +++ b/npc/009-1_Hurnscald/jack.txt @@ -110,7 +110,7 @@ L_Bow_state_2: if (@Q_Forestbow > 3) goto L_Bow_state_4; mes "\"Good luck hunting those tree monsters - you will need it.\""; - if (Inspector == 1) goto L_NohMask_Ask; + if (Inspector == 1) callsub S_NohMask_Ask; close; L_Bow_state_4: @@ -183,6 +183,8 @@ L_Shield_state_2: if (countitem(@RAWLOG) < @RAWLOGS_AMOUNT) goto L_Not_enough_logs; if (zeny < @SHIELD_COST) goto L_Not_enough_money; + getinventorylist; + if (@inventorylist_count == 100) goto L_TooMany; delitem @RAWLOG, @RAWLOGS_AMOUNT; set zeny, zeny - @SHIELD_COST; @@ -223,6 +225,11 @@ L_Not_enough_money: mes "\"You don't have enough gold, I'm afraid. I need " + @SHIELD_COST + " GP to finish your shield.\""; close; +L_TooMany: + mes "[Jack Lumber]"; + mes "\"You don't have enough room for the shield. Come back when you do.\""; + close; + L_Shield_state_3: mes "[Jack Lumber]"; mes "\"I hope that my shield will serve you well!\""; @@ -234,7 +241,7 @@ L_Shield_state_3: "Have you seen anything that might be connected to the recent robberies in town?", L_NohMask_Answer; close; -L_NohMask_Ask: +S_NohMask_Ask: next; menu "I'll keep that in mind.", -, |