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Diffstat (limited to 'npc/008-1_Hurnscald_outskirts/hinnak.txt')
-rw-r--r--npc/008-1_Hurnscald_outskirts/hinnak.txt140
1 files changed, 132 insertions, 8 deletions
diff --git a/npc/008-1_Hurnscald_outskirts/hinnak.txt b/npc/008-1_Hurnscald_outskirts/hinnak.txt
index ce0af655..0aa10570 100644
--- a/npc/008-1_Hurnscald_outskirts/hinnak.txt
+++ b/npc/008-1_Hurnscald_outskirts/hinnak.txt
@@ -56,19 +56,17 @@ L_Exchange:
mes "\"Have you got the 10 antennae?\"";
next;
- if (countitem(614) < 10) goto L_Exchange_Notenough;
-
menu
"Not yet, but I am working on it.", -,
"Sure, here they are!", L_Exchange_Exchange;
close;
L_Exchange_Exchange:
- if (countitem(614) < 10) goto L_Exchange_Notenough;
+ if (countitem("PinkAntenna") < 10) goto L_Exchange_Notenough;
getinventorylist;
- if (@inventorylist_count == 100) goto L_Exchange_TooMany;
- delitem 614, 10;
- getitem 623, 1;
+ if (@inventorylist_count == 100 && countitem("PinkAntenna") > 10) goto L_Exchange_TooMany;
+ delitem "PinkAntenna", 10;
+ getitem "Scythe", 1;
set QUEST_Scythe_state, 2;
mes "[Farmer Hinnak]";
mes "\"Thank you very much. I've got something for you. My old scythe. Maybe you can use it as a weapon. It is a bit cumbersome but its strikes are deadly.\"";
@@ -86,8 +84,134 @@ L_Exchange_TooMany:
L_ThanksAgain:
mes "[Farmer Hinnak]";
- mes "\"Thanks again for helping me with the pinkies.\"";
- close;
+ mes "\"Good to see you again, and thanks again for helping me with the pinkies!\"";
+
+ next;
+
+ menu
+ "Sure, any time!", -,
+ "Anything else you want me to do?", -,
+ "You're welcome. Bye!", L_Bye;
+
+ mes "[Farmer Hinnak]";
+ mes "\"Actually, it's been a long day. If it's no trouble, could you get me a beer?\"";
+ next;
+
+ menu
+ "Here you are.", L_GiveBeer,
+ "Sure, I'll go get one. Bye!", L_Bye,
+ "You shouldn't drink while working!", -;
+
+ mes "[Farmer Hinnak]";
+ mes "\"Well, I'm done for the day, and I'm quite old enough to decide when I can have a beer, thank you!\"";
+ next;
+
+ menu
+ "Sorry... here you are.", L_GiveBeer,
+ "I don't have any.", L_NoBeer;
+
+L_GiveBeer:
+ if (countitem("Beer") < 1) goto L_NoBeer;
+ delitem "Beer", 1;
+ mes "[Farmer Hinnak]";
+ mes "Hinnak takes a sip.";
+ mes "\"Aaah! Nothing like a well-deserved beer after a long day of tending the crops!\"";
+ mes "\"Thanks, that was very kind of you!\"";
+ next;
+
+ mes "[Farmer Hinnak]";
+ mes "He takes another sip.";
+ mes "\"Thanks! You know, I had the strangest thing happen to me. I had this patch of ground that was really clumpy; lots of clay, you see.\"";
+ next;
+
+ mes "[Farmer Hinnak]";
+ mes "\"Right over there.\"";
+ mes "He points to a stretch of soft, raked ground.";
+ mes "\"Looks much better now, doesn't it? But how I got there is kind-a scary...\"";
+ next;
+
+ mes "[Farmer Hinnak]";
+ mes "\"I'd been trying to break it up for a while, but that kind of work is a pain. So my wife said that I should go and see the witch, just in case she knows something.\"";
+ next;
+
+ mes "[Farmer Hinnak]";
+ mes "\"And sure enough I ask the witch, and she has a look at it. 'Nothing I can do', she says, 'but I can ask a friend'.\"";
+ next;
+
+ mes "[Farmer Hinnak]";
+ mes "\"So the next day another witch shows up. Gorgeous woman, but when she looked at me, the scares went scuttling down my spine....\"";
+ mes "\"First thing she asked was if I'm a farmer. Said her friend had told her that I needed help.\"";
+ next;
+
+ mes "[Farmer Hinnak]";
+ mes "\"I show her what the problem is, and she tells me to go inside and wait.\"";
+ next;
+
+ mes "[Farmer Hinnak]";
+ mes "\"Hinnak drains his beer in one long sip, then hesitates.";
+ next;
+
+ mes "[Farmer Hinnak]";
+ mes "\"So I go inside. I'm barely in when it starts raining outside, pouring cats and mouboos!\"";
+ next;
+
+ mes "[Farmer Hinnak]";
+ mes "\"Not so weird, perhaps, except that it was been bright and sunny just a second before! So I rush out, my wife telling me to leave the witch alone, and I see her standing there in the middle of the rain...\"";
+ next;
+
+ mes "[Farmer Hinnak]";
+ mes "\"None of the raindrops touched her, as if they was afraid!\"";
+ next;
+
+ mes "[Farmer Hinnak]";
+ mes "\"Then she yells out some gobbledygook word, and out of the ground there comes a swarm of maggots, crawling and digging and climbing over each other's backs...\"";
+ next;
+
+ mes "[Farmer Hinnak]";
+ mes "\"And then she turns to me! Seeing her stare, for a moment there I think that she'll turn me into a pinkie, for sure...\"";
+ next;
+
+ mes "[Farmer Hinnak]";
+ mes "\"But all she says is, 'if you'd stayed inside, you wouldn't be wet now'.\"";
+ next;
+
+ menu
+ "Hahaha!", L_Sagatha_hahaha,
+ "Whoah, scary...", L_Sagatha_scary,
+ "What was that gobbledygook word?", L_Sagatha_word,
+ "I better go now.", -;
+ goto L_Bye;
+
+L_Sagatha_hahaha:
+ mes "[Farmer Hinnak]";
+ mes "\"Yeah, funny now... But you should've seen that stare! Ah, well, never mind.\"";
+ next;
+ close;
+
+L_Sagatha_scary:
+ mes "[Farmer Hinnak]";
+ mes "\"Yeah, you could say that...\"";
+ mes "He stares into his empty beer jug, as if wishing it weren't empty yet.";
+ next;
+ close;
+
+L_Sagatha_word:
+ mes "[Farmer Hinnak]";
+ mes "\"Oh, I can be sure... but something like '" + getspellinvocation("summon-maggots") + "', I think.\"";
+ next;
+ close;
+
+L_NoBeer:
+ mes "[Farmer Hinnak]";
+ mes "\"Ah... no beer? Oh well.\"";
+ next;
+ close;
+
+L_Bye:
+ mes "[Farmer Hinnak]";
+ mes "\"Bye!\"";
+ next;
+ close;
L_NohMask:
menu