diff options
Diffstat (limited to 'npc/006-1')
-rw-r--r-- | npc/006-1/_import.txt | 7 | ||||
-rw-r--r-- | npc/006-1/_mobs.txt | 38 | ||||
-rw-r--r-- | npc/006-1/_warps.txt | 36 | ||||
-rw-r--r-- | npc/006-1/mika.txt | 8 | ||||
-rw-r--r-- | npc/006-1/pachua.txt | 311 |
5 files changed, 400 insertions, 0 deletions
diff --git a/npc/006-1/_import.txt b/npc/006-1/_import.txt new file mode 100644 index 00000000..ec566450 --- /dev/null +++ b/npc/006-1/_import.txt @@ -0,0 +1,7 @@ +// Map 006-1: Desert mountains +// This file is generated automatically. All manually changes will be removed when running the Converter. +map: 006-1.gat +npc: npc/006-1/_mobs.txt +npc: npc/006-1/_warps.txt +npc: npc/006-1/mika.txt +npc: npc/006-1/pachua.txt diff --git a/npc/006-1/_mobs.txt b/npc/006-1/_mobs.txt new file mode 100644 index 00000000..d3dffdd8 --- /dev/null +++ b/npc/006-1/_mobs.txt @@ -0,0 +1,38 @@ +// This file is generated automatically. All manually changes will be removed when running the Converter. +// Desert mountains mobs + +006-1.gat,25,34,12,31 monster Snake 1010,3,100000,30000,Mob006-1::On1010 +006-1.gat,36,29,9,16 monster Snake 1010,1,100000,30000,Mob006-1::On1010 +006-1.gat,34,41,4,6 monster Mountain Snake 1026,1,30000,75000,Mob006-1::On1026 +006-1.gat,55,37,27,23 monster Mountain Snake 1026,3,150000,10000,Mob006-1::On1026 +006-1.gat,89,26,33,13 monster Mountain Snake 1026,5,15000,75000,Mob006-1::On1026 +006-1.gat,118,43,22,40 monster Mountain Snake 1026,8,15000,75000,Mob006-1::On1026 +006-1.gat,115,49,6,3 monster Mountain Snake 1026,3,15000,75000,Mob006-1::On1026 +006-1.gat,88,47,36,11 monster Mountain Snake 1026,3,15000,75000,Mob006-1::On1026 +006-1.gat,105,72,25,16 monster Mountain Snake 1026,3,15000,75000,Mob006-1::On1026 +006-1.gat,75,106,16,22 monster Mountain Snake 1026,4,15000,75000,Mob006-1::On1026 +006-1.gat,102,97,36,29 monster Mountain Snake 1026,8,15000,75000,Mob006-1::On1026 +006-1.gat,65,65,49,30 monster Mountain Snake 1026,8,15000,75000,Mob006-1::On1026 +006-1.gat,95,120,38,13 monster Mountain Snake 1026,5,15000,75000,Mob006-1::On1026 +006-1.gat,54,120,29,7 monster Mountain Snake 1026,4,15000,75000,Mob006-1::On1026 +006-1.gat,36,98,33,35 monster Scorpion 1003,10,100000,30000,Mob006-1::On1003 + + +006-1.gat,0,0,0 script Mob006-1 -1,{ +On1003: + set @mobID, 1003; + callfunc "MobPoints"; + break; + +On1010: + set @mobID, 1010; + callfunc "MobPoints"; + break; + +On1026: + set @mobID, 1026; + callfunc "MobPoints"; + break; + + end; +} diff --git a/npc/006-1/_warps.txt b/npc/006-1/_warps.txt new file mode 100644 index 00000000..eab79c2b --- /dev/null +++ b/npc/006-1/_warps.txt @@ -0,0 +1,36 @@ +// This file is generated automatically. All manually changes will be removed when running the Converter. +// Desert mountains warps + +006-1.gat,28,21 warp ToDesert -1,-1,005-1.gat,175,96 +006-1.gat,27,22 warp ToDesert -1,-1,005-1.gat,174,97 +006-1.gat,30,19 warp ToDesert -1,-1,005-1.gat,177,94 +006-1.gat,29,20 warp ToDesert -1,-1,005-1.gat,176,95 +006-1.gat,26,23 warp ToDesert -1,-1,005-1.gat,173,98 +006-1.gat,25,24 warp ToDesert -1,-1,005-1.gat,172,99 +006-1.gat,23,26 warp ToDesert -1,-1,005-1.gat,170,101 +006-1.gat,24,25 warp ToDesert -1,-1,005-1.gat,171,100 +006-1.gat,22,27 warp ToDesert -1,-1,005-1.gat,169,102 +006-1.gat,21,28 warp ToDesert -1,-1,005-1.gat,168,103 +006-1.gat,20,29 warp ToDesert -1,-1,005-1.gat,167,104 +006-1.gat,19,30 warp ToDesert -1,-1,005-1.gat,166,105 +006-1.gat,18,31 warp ToDesert -1,-1,005-1.gat,165,106 +006-1.gat,40,26 warp ToCave -1,-1,006-3.gat,40,27 +006-1.gat,60,58 warp ToCave -1,-1,006-3.gat,60,69 +006-1.gat,62,30 warp ToCave -1,-1,006-3.gat,62,31 +006-1.gat,55,27 warp ToCave -1,-1,006-3.gat,55,28 +006-1.gat,77,44 warp ToCave -1,-1,006-3.gat,77,45 +006-1.gat,86,24 warp ToCave -1,-1,006-3.gat,86,25 +006-1.gat,91,24 warp ToCave -1,-1,006-3.gat,91,25 +006-1.gat,104,44 warp ToCave -1,-1,006-3.gat,104,45 +006-1.gat,122,24 warp ToCave -1,-1,006-3.gat,122,25 +006-1.gat,114,49 warp ToCave -1,-1,006-3.gat,114,50 +006-1.gat,110,56 warp ToCave -1,-1,006-3.gat,110,57 +006-1.gat,125,59 warp ToCave -1,-1,006-3.gat,125,60 +006-1.gat,92,63 warp ToCave -1,-1,006-3.gat,92,64 +006-1.gat,112,74 warp ToCave -1,-1,006-3.gat,112,75 +006-1.gat,121,110 warp ToCave -1,-1,006-3.gat,121,111 +006-1.gat,79,120 warp ToCave -1,-1,006-3.gat,79,121 +006-1.gat,38,121 warp ToCave -1,-1,006-3.gat,38,122 +006-1.gat,74,90 warp ToCave -1,-1,006-3.gat,74,91 +006-1.gat,51,90 warp ToCave -1,-1,006-3.gat,51,91 +006-1.gat,30,123 warp ToCave -1,-1,032-3.gat,128,31 diff --git a/npc/006-1/mika.txt b/npc/006-1/mika.txt new file mode 100644 index 00000000..fc2e6f44 --- /dev/null +++ b/npc/006-1/mika.txt @@ -0,0 +1,8 @@ +006-1.gat,39,27,0 script Mika 114,{ + mes "[Mika]"; + mes "\"My father told me about a man living in this desert who makes clothes out of snake skin.\""; + next; + mes "[Mika]"; + mes "\"Maybe you can find him, but be careful you don't get lost in the tunnels!\""; + close; +} diff --git a/npc/006-1/pachua.txt b/npc/006-1/pachua.txt new file mode 100644 index 00000000..a827205f --- /dev/null +++ b/npc/006-1/pachua.txt @@ -0,0 +1,311 @@ +006-1.gat,23,100,0 script Pachua 143,{ + + set @LEATHER_PATCH_PRICE, 300; + set @wants_leather_patch, QUEST_Forestbow_state & NIBBLE_4_MASK; + +// lines belong to easter 2011: +// set @month, 4; +// set @start_day, 15; +// set @end_day, 30; + + if (QUEST_MIRIAM_cheat != 0) goto L_warp_cheat; + if (QUEST_MIRIAM_start != 0) goto L_smoke; + +// lines belong to easter 2011: +// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 1) goto L_Basket; +// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 2) goto L_MakeBasket; +// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 3) goto L_SeeBunny; + +L_Begin: + mes "[Chief Pachua]"; + mes ""; + mes "\"How!\""; + next; + + if (getequipid(equip_head) == 643 || getequipid(equip_head) == 644) goto L_WearingCowboy; + if (getequipid(equip_legs) == 642) goto L_WearingChaps; + + mes "[Chief Pachua]"; + mes ""; + mes "\"For generations my tribe has been crafting special clothes out of different items.\""; + next; + +L_Check_Shops: + if((countitem("JeansShorts") > 0 && countitem("SnakeSkin") > 9) && (countitem("FancyHat") > 0 && countitem("SnakeSkin") > 1)) goto L_Super_store; + if(countitem("JeansShorts") > 0 && countitem("SnakeSkin") > 9) goto L_Chaps_store; + if(countitem("FancyHat") > 0 && countitem("SnakeSkin") > 1) goto L_Cowboy_store; + + mes "[Chief Pachua]"; + mes ""; + mes "\"Maybe if you bring me the right materials I can make something for you.\""; + next; + + if (@wants_leather_patch) + menu "Wait, can you make a leather patch for me?", L_leather_patch, + "OK, bye.", -; + + close; + +L_CheckStuff: + mes "[Chief Pachua]"; + mes ""; + mes "\"Let me see what you have there.\""; + next; + return; + +L_Super_store: + callsub L_CheckStuff; + mes "[Chief Pachua]"; + mes ""; + mes "\"Ahh you have lots of good items to work with.\""; + mes ""; + mes "\"With them I can make you either"; + mes "a Cowboy hat or Snake Skin Chaps\""; + next; + if (@wants_leather_patch) + menu + "Cowboy hat, please.", L_BuyCowboy, + "Snake Skin Chaps sound good.", L_BuyChaps, + "Can you make a leather patch?", L_leather_patch, + "Not now, maybe later.", L_NoDeal; + if (!@wants_leather_patch) + menu + "Cowboy hat, please.", L_BuyCowboy, + "Snake Skin Chaps sound good.", L_BuyChaps, + "Not now, maybe later.", L_NoDeal; + +L_Cowboy_store: + callsub L_CheckStuff; + mes "[Chief Pachua]"; + mes ""; + mes "\"To make you a Cowboy hat I will need:"; + mes "1 Fancy hat"; + mes "2 Snake skins"; + mes "5.000 GP\""; + mes ""; + mes "\"Do we have a deal?\""; + next; + if (@wants_leather_patch) + menu + "Yes, that's fine.", L_BuyCowboy, + "Can you make a leather patch?", L_leather_patch, + "On second thought, maybe later.", L_NoDeal; + if (!@wants_leather_patch) + menu + "Yes, that's fine.", L_BuyCowboy, + "On second thought, maybe later.", L_NoDeal; + +L_Chaps_store: + callsub L_CheckStuff; + mes "[Chief Pachua]"; + mes ""; + mes "\"To make you a pair of Snake Skin Chaps I will need:"; + mes "1 Jeans Shorts"; + mes "10 Snake skins"; + mes "10.000 GP\""; + mes ""; + mes "\"Do we have a deal?\""; + next; + if (!@wants_leather_patch) + menu + "Yes, that's fine.", L_BuyChaps, + "On second thought, maybe later.", L_NoDeal; + if (@wants_leather_patch) + menu + "Yes, that's fine.", L_BuyChaps, + "Can you make a leather patch?", L_leather_patch, + "On second thought, maybe later.", L_NoDeal; + +L_BuyChaps: + if (zeny < 10000) goto L_NoMoney; + if (countitem("JeansShorts") < 1) goto L_NoJeans; + if (countitem("SnakeSkin") < 10) goto L_NoSkin; + set zeny, zeny - 10000; + delitem "SnakeSkin", 10; + delitem "JeansShorts", 1; + getitem "JeansChaps", 1; + goto L_DealDone; + +L_BuyCowboy: + if (zeny < 5000) goto L_NoMoney; + if (countitem("FancyHat") < 1) goto L_NoFancy; + if (countitem("SnakeSkin") < 2) goto L_NoSkin; + set zeny, zeny - 5000; + delitem "SnakeSkin", 2; + delitem "FancyHat", 1; + set @temp,rand(2); + if(@temp == 0) goto L_Cowboy_white; + goto L_Cowboy_black; + +L_Cowboy_white: + getitem "WhiteCowboyHat", 1; + goto L_DealDone; + +L_Cowboy_black: + getitem "BlackCowboyHat", 1; + goto L_DealDone; + +L_leather_patch: + mes "[Chief Pachua]"; + mes ""; + mes "\"If you just want a piece of leather, then yes, I can make that. Bring me a snake skin and " + @LEATHER_PATCH_PRICE + " GP.\""; + next; + + menu "Here you are.", -, + "OK, I'll be back later.", L_End, + "That's too expensive!.", L_NoDeal; + + if (countitem("SnakeSkin") < 1) goto L_NoSkins; + if (zeny < @LEATHER_PATCH_PRICE) goto L_NoMoney; + getinventorylist; + if (@inventorylist_count == 100 && countitem("SnakeSkin") > 1) goto L_TooMany; + + set zeny, zeny - @LEATHER_PATCH_PRICE; + delitem "SnakeSkin", 1; + getitem "LeatherPatch", 1; + goto L_DealDone; + +L_DealDone: + mes "[Chief Pachua]"; + mes ""; + mes "\"Here you are!\""; + mes ""; + mes "\"Come back any time.\""; + close; + +L_NoDeal: + mes "[Chief Pachua]"; + mes ""; + mes "\"Alright, but you won't get a better deal anywhere else!\""; + close; + +L_NoMoney: + mes "[Chief Pachua]"; + mes ""; + mes "\"Oh dear, it seems you don't have enough money.\""; + close; + +L_NoJeans: + mes "[Chief Pachua]"; + mes ""; + mes "\"Oh dear, it seems you don't have enough jeans shorts.\""; + close; + +L_NoFancy: + mes "[Chief Pachua]"; + mes ""; + mes "\"Oh dear, it seems you don't have enough fancy hats.\""; + close; + +L_NoSkins: + mes "[Chief Pachua]"; + mes ""; + mes "\"Oh dear, it seems you don't have enough snake skins.\""; + close; + +L_WearingCowboy: + mes "[Chief Pachua]"; + mes ""; + mes "\"Ah, I see that you are wearing a hat made with the ancient methods of my tribe.\""; + next; + goto L_Check_Shops; + +L_WearingChaps: + mes "[Chief Pachua]"; + mes ""; + mes "\"Ah, I see that you are wearing pants made by my tribe.\""; + next; + goto L_Check_Shops; + +L_End: + close; + +L_TooMany: + mes "[Chief Pachua]"; + mes ""; + mes "\"You don't have room for a leather patch. Come back later.\""; + close; + +L_smoke: + message strcharinfo(0), "Pachua quickly inhales from his pipe and releases a ring of smoke towards the sky!"; + set QUEST_MIRIAM_run, gettimetick(1) - QUEST_MIRIAM_start; + set QUEST_MIRIAM_start, 0; + end; + +L_warp_cheat: + if (@warp_cheat == 1) goto L_Begin; + message strcharinfo(0), "Pachua releases a ring of smoke towards the sky! But, by the look on his face, you can tell he is suspicious about your methods..."; + set @warp_cheat, 1; + end; + +L_Basket: + mes "[Chief Pachua]"; + mes ""; + mes "\"For generations my tribe has been crafting special clothes out of different items.\""; + mes "\"Maybe if you bring me the right materials I can make something for you.\""; + next; + menu + "Do you work only with clothes? Because I was looking for a basket.", -; + mes "\"A basket? In our tribe, we craft baskets of all kinds using only reeds. This basket, you need it to carry your items?\""; + menu + "No. It is for the Easter Bunny. I offered to get him one.", -; + mes "\"I appreciate your attitude. Maybe I can help you with that.\""; + menu + "I would be really grateful if you could do that!", -, + "Nah, I decided not to do that stupid quest.", L_End, + "I would prefer to talk to you about other stuff.", L_Begin; //should go to pachuas's regular chat + set QUEST_Easter11, 2; + +L_MakeBasket: + mes "[Chief Pachua]"; + mes ""; + mes "\"I will need you to gather reeds for me.\""; + mes "\"5 bundles should do it.\""; + mes "\"You should be able to get those from mouboos as they graze.\""; + menu + "I have the Reeds!", -, + "Ok, I will be back soon", L_End, + "I changed my mind, forget about it", L_End, + "Can I talk to you about another stuff?", L_Begin; //should go to pachuas's regular chat + + if(countitem("ReedBundle") < 5) goto L_EasterNotEnough; + if(countitem("ReedBundle") >= 5) goto L_EasterEnough; + close; + +L_EasterNotEnough: + mes "[Chief Pachua]"; + mes ""; + mes "\"You do not have enough [Reed Bundle]s for me to work with.\""; + mes "\"Go gather more.\""; + close; + +L_EasterEnough: + getinventorylist; + if (@inventorylist_count == 100 && countitem("ReedBundle") > 5) goto L_EasterTooMany; + if(countitem("ReedBundle") < 5) goto L_EasterNotEnough; + delitem "ReedBundle", 5; + getitem "EasterBasket", 1; + set QUEST_Easter11, 3; + mes "[Chief Pachua]"; + mes ""; + mes "\"You have gathered enough reeds for me to make the basket.\""; + mes "He skillfully soaks the reeds you brought him,"; + mes "then swiftly weaves them into a basket shape."; + mes "Next, he places the damp basket in the sun to dry for a minute before handing it over to you."; + mes "\"Here is your [Easter Basket].\""; + close; + +L_EasterTooMany: + mes "[Chief Pachua]"; + mes ""; + mes "\"You don't have room for the [Easter Basket]. Come back later.\""; + close; + +L_SeeBunny: + mes "[Chief Pachua]"; + mes ""; + mes "\"You need to return to the Easter Bunny now.\""; + next; + goto L_Begin; + +} |