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-rw-r--r--npc/002-4/_import.txt7
-rw-r--r--npc/002-4/_mobs.txt50
-rw-r--r--npc/002-4/_warps.txt4
-rw-r--r--npc/002-4/chest.txt36
-rw-r--r--npc/002-4/miners.txt60
5 files changed, 157 insertions, 0 deletions
diff --git a/npc/002-4/_import.txt b/npc/002-4/_import.txt
new file mode 100644
index 00000000..46fac3a9
--- /dev/null
+++ b/npc/002-4/_import.txt
@@ -0,0 +1,7 @@
+// Map 002-4: Desert mines
+// This file is generated automatically. All manually changes will be removed when running the Converter.
+map: 002-4.gat
+npc: npc/002-4/_mobs.txt
+npc: npc/002-4/_warps.txt
+npc: npc/002-4/chest.txt
+npc: npc/002-4/miners.txt
diff --git a/npc/002-4/_mobs.txt b/npc/002-4/_mobs.txt
new file mode 100644
index 00000000..aa8d42a5
--- /dev/null
+++ b/npc/002-4/_mobs.txt
@@ -0,0 +1,50 @@
+// This file is generated automatically. All manually changes will be removed when running the Converter.
+// Desert mines mobs
+
+002-4.gat,36,89,11,6 monster Ice Goblin 1058,3,100000,30000,Mob002-4::On1058
+002-4.gat,33,76,2,11 monster Cave Maggot 1056,3,100000,30000,Mob002-4::On1056
+002-4.gat,39,67,5,3 monster Angry Scorpion 1057,3,100000,30000,Mob002-4::On1057
+002-4.gat,39,37,17,4 monster Archant 1060,3,100000,30000,Mob002-4::On1060
+002-4.gat,61,70,1,7 monster Ice Goblin 1058,3,100000,30000,Mob002-4::On1058
+002-4.gat,55,96,1,3 monster Archant 1060,1,100000,30000,Mob002-4::On1060
+002-4.gat,67,99,11,1 monster Yellow Slime 1007,4,100000,30000,Mob002-4::On1007
+002-4.gat,91,80,1,4 monster Archant 1060,1,100000,30000,Mob002-4::On1060
+002-4.gat,88,93,1,4 monster Archant 1060,1,100000,30000,Mob002-4::On1060
+002-4.gat,73,77,1,4 monster Archant 1060,2,100000,30000,Mob002-4::On1060
+002-4.gat,93,69,1,4 monster Archant 1060,1,100000,30000,Mob002-4::On1060
+002-4.gat,90,62,7,1 monster Yellow Slime 1007,1,100000,30000,Mob002-4::On1007
+002-4.gat,73,35,1,4 monster Archant 1060,1,100000,30000,Mob002-4::On1060
+002-4.gat,84,33,1,4 monster Archant 1060,1,100000,30000,Mob002-4::On1060
+002-4.gat,84,45,1,4 monster Archant 1060,1,100000,30000,Mob002-4::On1060
+002-4.gat,98,37,1,4 monster Archant 1060,1,100000,30000,Mob002-4::On1060
+002-4.gat,92,38,7,1 monster Yellow Slime 1007,2,100000,30000,Mob002-4::On1007
+
+
+002-4.gat,0,0,0 script Mob002-4 -1,{
+On1007:
+ set @mobID, 1007;
+ callfunc "MobPoints";
+ break;
+
+On1056:
+ set @mobID, 1056;
+ callfunc "MobPoints";
+ break;
+
+On1057:
+ set @mobID, 1057;
+ callfunc "MobPoints";
+ break;
+
+On1058:
+ set @mobID, 1058;
+ callfunc "MobPoints";
+ break;
+
+On1060:
+ set @mobID, 1060;
+ callfunc "MobPoints";
+ break;
+
+ end;
+}
diff --git a/npc/002-4/_warps.txt b/npc/002-4/_warps.txt
new file mode 100644
index 00000000..ed406935
--- /dev/null
+++ b/npc/002-4/_warps.txt
@@ -0,0 +1,4 @@
+// This file is generated automatically. All manually changes will be removed when running the Converter.
+// Desert mines warps
+
+002-4.gat,34,99 warp toLevel1 -1,-1,002-3.gat,68,99
diff --git a/npc/002-4/chest.txt b/npc/002-4/chest.txt
new file mode 100644
index 00000000..542ce345
--- /dev/null
+++ b/npc/002-4/chest.txt
@@ -0,0 +1,36 @@
+//
+
+002-4.gat,93,37,0 script Treasure 111,{
+
+ if (TMW_Quest >= 38) goto L_Finished;
+
+ mes "There is a chest here.";
+ mes "Do you want to try to open it?";
+ next;
+ menu
+ "Yes.", L_Yes,
+ "No.", -;
+ close;
+
+L_Yes:
+ if(countitem("TreasureKey") < 3) goto L_Not_Enough;
+ getinventorylist;
+ if (@inventorylist_count == 100 && countitem("TreasureKey") > 3) goto L_TooMany;
+ mes "You opened the chest and found a short bow!";
+ delitem "TreasureKey", 3;
+ getitem "ShortBow", 1;
+ set TMW_Quest, 38;
+ close;
+
+L_Not_Enough:
+ mes "It seems that you do not have the right key for this chest yet...";
+ close;
+
+L_Finished:
+ mes "You have already opened this chest.";
+ close;
+
+L_TooMany:
+ mes "You do not have enough room to loot this chest. Maybe you should try again later.";
+ close;
+}
diff --git a/npc/002-4/miners.txt b/npc/002-4/miners.txt
new file mode 100644
index 00000000..91350e21
--- /dev/null
+++ b/npc/002-4/miners.txt
@@ -0,0 +1,60 @@
+//
+
+002-4.gat,32,94,6 script Sema 109,{
+
+ if (TMW_Quest >= 40) goto L_Sema_Done;
+ if (TMW_Quest == 39) goto L_Sema_Happy;
+ if (TMW_Quest == 38) goto L_Sema_GCM;
+
+ mes "[Sema the Miner]";
+ mes "\"This place is odd. There is a chest somewhere in this palace, but I don't know where. I think the archants have eaten all the spare keys for the chest, too.\"";
+ close;
+
+L_Sema_GCM:
+ mes "[Sema the Miner]";
+ mes "\"I saw a giant cave maggot eat one of the other miners and it might eat me! Can you kill it?\"";
+ menu
+ "Yes.", L_Sema_Yes,
+ "No.", L_Sema_No;
+ close;
+
+L_Sema_No:
+ mes "[Sema the Miner]";
+ mes "\"Ahh! I am very scared now!\"";
+ close;
+
+L_Sema_Yes:
+ set TMW_Quest, 39;
+ monster "002-4.gat", 70, 90, "", 1059, 1;
+ mes "[Sema the Miner]";
+ mes "\"Good luck. To prove you killed it, please bring the [Iten] it swallowed when it ate the miner. Be careful, there could be more than one.\"";
+ close;
+
+L_Sema_Happy:
+ if (countitem ("Iten") < 1) goto L_Sema_Not_Happy;
+ getinventorylist;
+ if (@inventorylist_count - (countitem ("Iten") == 1) > 99) goto L_Sema_TooMany;
+ delitem "Iten", 1;
+ getitem "DesertShirt", 1;
+ set TMW_Quest, 40;
+ mes "[Sema the Miner]";
+ mes "\"You killed it! What a relief! Please accept this [Desert Shirt] as reward.\"";
+ close;
+
+L_Sema_TooMany:
+ mes "[Sema the Miner]";
+ mes "\"You have too many items for me to give you a reward. Please drop or sell something so I can give it to you.\"";
+ close;
+
+L_Sema_Not_Happy:
+ set TMW_Quest, 38;
+ itemheal -Hp, 0;
+ mes "A stone falls on your head.";
+ close;
+
+L_Sema_Done:
+ mes "[Sema the Miner]";
+ mes "\"Thank you for all your help.\"";
+ close;
+
+}