diff options
Diffstat (limited to 'npc/001-1_Tulimshar/vincent.txt')
-rw-r--r-- | npc/001-1_Tulimshar/vincent.txt | 37 |
1 files changed, 19 insertions, 18 deletions
diff --git a/npc/001-1_Tulimshar/vincent.txt b/npc/001-1_Tulimshar/vincent.txt index ef17ba18..b0412517 100644 --- a/npc/001-1_Tulimshar/vincent.txt +++ b/npc/001-1_Tulimshar/vincent.txt @@ -1,32 +1,33 @@ // 001-1.gat,135,42,0 script Vincent 113,{ - if(Bugleg == 1) goto L_Reas; if(Bugleg == 2) goto L_Done; + if(Bugleg == 1) goto L_Progress; + set @TEMP, rand(4); - if(@TEMP == 0) goto L_1; - if(@TEMP == 1) goto L_2; - if(@TEMP == 2) goto L_3; - if(@TEMP == 3) goto L_4; + if(@TEMP == 0) goto L_Opening1; + if(@TEMP == 1) goto L_Opening2; + if(@TEMP == 2) goto L_Opening3; + if(@TEMP == 3) goto L_Opening4; -L_1: +L_Opening1: mes "[Vincent]"; mes "\"I just need 30 more [Bug Legs] to finish my action figure!\""; next; goto L_Ask; -L_2: +L_Opening2: mes "[Vincent]"; mes "\"This maggot action figure is awesome! I just need to attach [30 Part A{Bug Leg}]\""; next; goto L_Ask; -L_3: +L_Opening3: mes "[Vincent]"; mes "\"This is a great action figure! A must have! All I need is a few parts...\""; goto L_Ask; -L_4: +L_Opening4: mes "[Vincent]"; mes "\"Can you get me 30 [Bug Legs]? I need them to replace the action figure parts.\""; next; @@ -44,30 +45,30 @@ L_Ask: L_Sure: set Bugleg, 1; set @TEMP,rand(4); - if(@TEMP == 0) goto J_1; - if(@TEMP == 1) goto J_2; - if(@TEMP == 2) goto J_3; - if(@TEMP == 3) goto J_4; + if(@TEMP == 0) goto L_Req1; + if(@TEMP == 1) goto L_Req2; + if(@TEMP == 2) goto L_Req3; + if(@TEMP == 3) goto L_Req4; -J_1: +L_Req1: mes "[Vincent]"; mes "\"Thank you!\""; next; goto L_Wait; -J_2: +L_Req2: mes "[Vincent]"; mes "\"I don't know how to thank you enough!\""; next; goto L_Wait; -J_3: +L_Req3: mes "[Vincent]"; mes "\"I will thank you when I get them!\""; next; goto L_Wait; -J_4: +L_Req4: mes "[Vincent]"; mes "\"I'm sure I will give a small reward. :D\""; next; @@ -78,7 +79,7 @@ L_Wait: mes "\"Now please go get me 30 [Bug Legs]\""; close; -L_Reas: +L_Progress: if(countitem(518) >= 30) goto L_Have; mes "[Vincent]"; mes "\"Please help me collect 30 [Bug Legs]!\""; |