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+//
+
+001-1.gat,57,33,0 script Trader 115,{
+ set @TRADE_SKILL, 2;
+ if (getskilllv(@TRADE_SKILL) > 0) goto L_Has;
+
+ mes "[Trader]";
+ mes "\"Hello. I came here to trade wares with the people of Tulimshar. Unfortunately for you, I've traded everything I had.\"";
+ next;
+ menu
+ "Oh. I'll go then.", -,
+ "You don't have anything?", L_More;
+ close;
+
+L_More:
+ mes "[Trader]";
+ mes "\"No. I have nothing for you. Except...\"";
+ next;
+ menu
+ "Yes?", L_Except,
+ "Ok then.", -;
+ close;
+
+L_Except:
+ mes "[Trader]";
+ mes "\"I could teach you how to trade. It'll cost you 5GP.\"";
+ next;
+ menu
+ "Sure", L_Teach,
+ "No thank you", -;
+ close;
+
+L_Teach:
+ if (zeny < 5) L_NotEnoughMoney;
+ set zeny, zeny - 5;
+ setskill @TRADE_SKILL, 1;
+ mes "[Trader]";
+ mes "\"You can initiate trade with someone by right-clicking on them and choosing trade.";
+ mes "You'll both add the items and set the GP you're putting up then press propose trade.";
+ mes "After both parties have proposed their side, you can both review the trade, and then accept or reject by closing the window.\"";
+ next;
+ mes "[Trader]";
+ mes "\"Items added to the trade cannot be removed, and so mistakes have to be dealt with by canceling the trade.";
+ mes "You need to press the change button to let the other person know about GP changes.\"";
+ close;
+
+L_Has:
+ mes "[Trader]";
+ mes "\"I still don't have anything to trade. I wonder where that shipment is....\"";
+ close;
+
+L_NotEnoughMoney:
+ mes "[Trader]";
+ mes "\"You don't have enough GP\"";
+ close;
+}