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-rw-r--r--db/skill_tree.txt18
1 files changed, 8 insertions, 10 deletions
diff --git a/db/skill_tree.txt b/db/skill_tree.txt
index ce6bd6c3..d3a81134 100644
--- a/db/skill_tree.txt
+++ b/db/skill_tree.txt
@@ -6,17 +6,15 @@
// Soulless
1,1,9,0,0,0,0,0,0,0,0,0,0//NV_BASIC # basic skill
1,142,1,0,0,0,0,0,0,0,0,0,0//NV_FIRSTAID # first aid skill
-1,2,10,0,0,0,0,0,0,0,0,0,0//SM_SWORD # sword damage add skill
1,4,10,142,1,0,0,0,0,0,0,0,0//SM_RECOVERY # hp regen (requires first aid)
+1,146,1,4,1,0,0,0,0,0,0,0,0//SM_AUTOBERSERK # autoberserk when hp < 25%, requires hp regen lvl 1
+1,144,1,4,5,0,0,0,0,0,0,0,0//SM_MOVINGRECOVERY # hp regen while walking, requires hp regen lvl 5
1,9,10,142,1,0,0,0,0,0,0,0,0//MG_SRECOVERY # sp regen (requies first aid)
+1,157,1,9,5,0,0,0,0,0,0,0,0//MG_ENERGYCOAT # a shield of energy, mana driven, requires mp regen lvl 5
+1,2,10,0,0,0,0,0,0,0,0,0,0//SM_SWORD # sword damage add skill
+1,48,10,2,5,0,0,0,0,0,0,0,0//TF_DOUBLE # a chance for double hits, requires sword damage add lvl 5
+1,150,1,0,0,0,0,0,0,0,0,0,0//TF_BACKSLIDING # escape from a bad situation
+1,49,10,150,1,0,0,0,0,0,0,0,0//TF_MISS # increased chance of dodging, requires backsliding
1,36,10,0,0,0,0,0,0,0,0,0,0//MC_INCCARRY # increase max carry weight
1,37,10,0,0,0,0,0,0,0,0,0,0//MC_DISCOUNT # get cheaper prices from npc
-1,38,10,0,0,0,0,0,0,0,0,0,0//MC_OVERCHARGE # sell stuff for better price to npc
-1,40,1,0,0,0,0,0,0,0,0,0,0//MC_IDENTIFY # a skill to identify items (no more crude hacks?)
-1,48,10,0,0,0,0,0,0,0,0,0,0//TF_DOUBLE # a chance for double hits
-1,49,10,0,0,0,0,0,0,0,0,0,0//TF_MISS # increased chance of dodging
-1,146,1,0,0,0,0,0,0,0,0,0,0//SM_AUTOBERSERK # autoberserk when hp < 25%
-1,144,1,4,10,0,0,0,0,0,0,0,0//SM_MOVINGRECOVERY # hp regen while walking, requires hp regen lvl 10
-1,150,1,0,0,0,0,0,0,0,0,0,0//TF_BACKSLIDING # escape from a bad situation
-1,157,1,9,1,0,0,0,0,0,0,0,0//MG_ENERGYCOAT # a shield of energy, mana driven, requires mp regen
-1,147,1,0,0,0,0,0,0,0,0,0,0//AC_MAKINGARROW # a skill to make arrows, dunno how it works on our system, could require serverside itemchanges or database changes
+1,38,10,0,0,0,0,0,0,0,0,0,0//MC_OVERCHARGE # sell stuff for better price to npc \ No newline at end of file