summaryrefslogtreecommitdiff
path: root/db
diff options
context:
space:
mode:
Diffstat (limited to 'db')
-rw-r--r--db/skill_db.txt59
1 files changed, 32 insertions, 27 deletions
diff --git a/db/skill_db.txt b/db/skill_db.txt
index d1563303..293088d2 100644
--- a/db/skill_db.txt
+++ b/db/skill_db.txt
@@ -1,27 +1,32 @@
-//id, range, hit, inf, pl, nk, max, list_num, castcancel, cast_defence_rate, inf2, maxcount, skill_type, blow_count
-1, 0, 0, 0, 0, 0, 1, 0, no, 0, 0, 0, none, 0 //NV_EMOTE
-2, 0, 0, 0, 0, 0, 1, 0, no, 0, 0, 0, none, 0 //NV_TRADE
-3, 0, 0, 0, 0, 0, 2, 0, no, 0, 0, 0, none, 0 //NV_PARTY
-4, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, weapon, 0 //SM_SWORD
-6, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0 //SM_RECOVERY
-11, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0 //MG_SRECOVERY
-38, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0 //MC_INCCARRY
-39, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0 //MC_DISCOUNT
-40, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0 //MC_OVERCHARGE
-50, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, weapon, 0 //TF_DOUBLE
-51, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, weapon, 0 //TF_MISS
-54, 1, 6, 4, 0, 0, 100, 1, no, 0, 1, 0, none, 0 //TF_POISON
-144, 0, 6, 4, 0, 1, 1, 1, no, 0, 1, 0, none, 0 //NV_FIRSTAID
-146, 0, 0, 0, 0, 0, 1, 0, no, 0, 1, 0, none, 0 //SM_MOVINGRECOVERY
-148, 0, 0, 0, 0, 0, 1, 0, no, 0, 1, 0, weapon, 0 //SM_AUTOBERSERK
-152, 0, 6, 4, 0, 1, 1, 1, no, 0, 1, 0, weapon, 5 //TF_BACKSLIDING
-178, 1, 6, 4, 0, 0, 100, 1, no, 0, 1, 0, none, 0 //NPC_POISON
-190, 1, 6, 4, 0, 0, 100, 1, no, 0, 1, 0, none, 0 //NPC_POISONATTACK
-198, 0, 0, 4, 0, 1, 10, 1, no, 0, 2, 0, magic, 0 //NPC_SUMMONSLAVE
-199, 0, 0, 4, 0, 1, 10, 1, no, 0, 2, 0, none, 0 //NPC_EMOTION
-340, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0 //TMW_MAGIC
-341, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0 //TMW_MAGIC_LIFE
-342, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0 //TMW_MAGIC_WAR
-343, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0 //TMW_MAGIC_TRANSMUTE
-344, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0 //TMW_MAGIC_NATURE
-345, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0 //TMW_MAGIC_ASTRAL
+//id, range, hit, inf, pl, nk, maxrse, max, list_num, castcancel, cast_defence_rate, inf2, maxcount, skill_type, blow_count, pool, stat, name
+1, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 0, 0, none, 0, no, none, Emote //NV_EMOTE
+2, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 0, 0, none, 0, no, none, Trade //NV_TRADE
+3, 0, 0, 0, 0, 0, 0, 2, 0, no, 0, 0, 0, none, 0, no, none, Party //NV_PARTY
+4, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, weapon, 0, no, none, X0 //SM_SWORD
+6, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X1 //SM_RECOVERY
+11, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X2 //MG_SRECOVERY
+38, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X3 //MC_INCCARRY
+39, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X4 //MC_DISCOUNT
+40, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X5 //MC_OVERCHARGE
+50, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, weapon, 0, no, none, X6 //TF_DOUBLE
+51, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, weapon, 0, no, none, X7 //TF_MISS
+54, 1, 6, 4, 0, 0, 0, 100, 1, no, 0, 1, 0, none, 0, no, none, X8 //TF_POISON
+144, 0, 6, 4, 0, 1, 0, 1, 1, no, 0, 1, 0, none, 0, no, none, X9 //NV_FIRSTAID
+146, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 1, 0, none, 0, no, none, X10 //SM_MOVINGRECOVERY
+148, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 1, 0, weapon, 0, no, none, X11 //SM_AUTOBERSERK
+152, 0, 6, 4, 0, 1, 0, 1, 1, no, 0, 1, 0, weapon, 5, no, none, X12 //TF_BACKSLIDING
+178, 1, 6, 4, 0, 0, 0, 100, 1, no, 0, 1, 0, none, 0, no, none, X13 //NPC_POISON
+190, 1, 6, 4, 0, 0, 0, 100, 1, no, 0, 1, 0, none, 0, no, none, X14 //NPC_POISONATTACK
+198, 0, 0, 4, 0, 1, 0, 10, 1, no, 0, 2, 0, magic, 0, no, none, X15 //NPC_SUMMONSLAVE
+199, 0, 0, 4, 0, 1, 0, 10, 1, no, 0, 2, 0, none, 0, no, none, X16 //NPC_EMOTION
+339 0, 0, 0, 0, 0, 0, 3, 0, no, 0, 0, 0, none, 0, no, none Skill_Pool //TMW_SKILLPOOL
+340, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none Magic //TMW_MAGIC
+341, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none Life_Magic //TMW_MAGIC_LIFE
+342, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none War_Magic //TMW_MAGIC_WAR
+343, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none Transmutation_Magic //TMW_MAGIC_TRANSMUTE
+344, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none Nature_Magic //TMW_MAGIC_NATURE
+345, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none Astral_Magic //TMW_MAGIC_ASTRAL
+// maxrse describes the max. level that the skill can be raised to through the `raise skill' option. Further raising has to happen via quests.
+// maxrse < max.
+// `pool' can be `no', `active', or `passive'.
+// `stat' can be `none', `str', `dex', `agi', `vit', `int', `luk'.