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-rw-r--r--conf/atcommand_athena.conf629
-rw-r--r--conf/battle_athena.conf711
-rw-r--r--conf/gm_account.txt1
-rw-r--r--conf/grf-files.txt0
-rw-r--r--conf/help.txt225
-rw-r--r--conf/inter_athena.conf31
-rw-r--r--conf/ladmin_athena.conf34
-rw-r--r--conf/lan_support.conf41
-rw-r--r--conf/login_athena.conf135
-rw-r--r--conf/msg_athena.conf511
-rw-r--r--conf/script_athena.conf2
-rw-r--r--conf/water.txt54
-rw-r--r--conf/water_height.txt68
13 files changed, 2442 insertions, 0 deletions
diff --git a/conf/atcommand_athena.conf b/conf/atcommand_athena.conf
new file mode 100644
index 00000000..b0711beb
--- /dev/null
+++ b/conf/atcommand_athena.conf
@@ -0,0 +1,629 @@
+// Athena atcommand Configuration file.
+// Translated by Peter Kieser <pfak@telus.net>
+
+// Set here the symbol that you want to use for your commands
+// Only 1 character is get (default is '@'). You can set any character,
+// except control-character (0x00-0x1f), '%' (party chat speaking) and '/' (standard ragnarok GM commands)
+// With default character, all commands begin by a '@': <example> @revive
+command_symbol: @
+
+
+// Sets the level of the users that can use the GM commands.
+// <command name>: level
+// When battle_athena.conf has atcommand_gm_only set to no,
+// normal players (gm level 0) can use GM commands if you set 0 to the command level.
+// Max GM level is 99. If you want forbid a command to all people, set it with level 100.
+
+// Default values are set to define different GM levels like follow:
+// 0: normal player
+// -> no special advantage (only @time to know time and if at_command_gm_only is disabled)
+// 1: Super player
+// -> some (very) little advantages: storage, petrename, etc...
+// 10: Super player+
+// -> same of Super player with !go (very super player)
+// 20: Mediator
+// -> it's a GM that only need to know people, and move to their to speak with them (they can access to any command about wisps)
+// 40: Sub-GM
+// -> This GM can help a GM, and can not create item or zeny or modify a character (can have some information commands)
+// 50: Sub-GM+
+// -> This GM can change some non-important things on a character
+// 60: GM
+// -> can do almost anything (excep administration, and mass commands)
+// GM is the first level where we can modify a character with important value, create items or create zenys
+// 80: GM Chief
+// -> can do anything, except administration commands
+// 99: Administrator
+// -> can do anything!
+
+
+//--------------------------
+// 0: normal player commands
+
+// Give server time. (6 same commands)
+time: 0
+date: 0
+server_date: 0
+serverdate: 0
+server_time: 0
+servertime: 0
+
+// Display your ignore list (people from which you ignore wisps)
+ignorelist: 0
+
+// To change your (own) email (characters protection)
+// note: this command doesn't check email itself, but check structure of the email (xxx@xxx)
+// if you want be sure of each e-mail disable this option (value: 100)
+email: 0
+
+// To become GM (need password; password is set in login_athena.conf).
+// special!: only a non-GM (player with gm level 0) need to have this command.
+// if you change the value, be sure of what you do!
+// To be able to create a gm with @gm, you must:
+// - give a level to level_new_gm (parameter of login_athena.conf) (not 0)
+// - enable to level 0 the @gm command (atcommand_athena.conf) (default 100) - Only level 0 can give access to this command
+// - enable gm commands to normal player (battle_athena.conf, atcommand_gm_only parameter)
+// - and normal player must give correct password when he use the @gm command (gm_pass paramter in login_athena.conf)
+gm: 100
+
+
+//-------------------------
+// 1: Super player commands
+
+// Suicide your character.
+die: 1
+
+// Enables you to rename your pet.
+petrename: 1
+
+party: 1
+
+// Brings up your personal storage wherever you are.
+storage: 1
+
+// Locate someone on a map, returns your coordinates if the person isn't on.
+where: 1
+
+
+//---------------------------
+// 10: Super player+ commands
+
+// Spawns you to set points in major cities.
+go: 10
+
+
+//----------------------
+// 20: Mediator commands
+
+// Displays helpfile in Athena base directory (2 same commands).
+help: 20
+h: 20
+
+// Warp yourself to a person (3 same commands + /shift).
+jumpto: 20
+goto: 20
+warpto: 20
+
+// follow a player (including warping to them)
+follow: 20
+
+// Disconnects a user from the server (1 command + right click menu for GM "(name) force to quit").
+kick: 20
+
+// Changes your apperance.
+model: 20
+
+// To get a peco to (un)ride
+mountpeco: 20
+
+// Returns list of logged in characters with their position (2 same commands).
+who: 20
+whois: 20
+
+// Returns list of logged in characters with their job.
+who2: 20
+
+// Returns list of logged in characters with their party/guild.
+who3: 20
+
+// Returns list of logged in characters with their position in a specifical map.
+whomap: 20
+
+// Returns list of logged in characters with their job in a specifical map.
+whomap2: 20
+
+// Returns list of logged in characters with their party/guild in a specifical map.
+whomap3: 20
+
+// Like @who+@who2+who3, but only for GM.
+whogm: 20
+
+// Change your appearence to other players to a mob.
+disguise: 20
+
+//Restore your normal appearance.
+undisguise: 20
+
+// Display ignore list of a player (people from which the player ignore wisps)
+charignorelist: 20
+
+// Enable all wispers for a player
+inall: 20
+
+// Disable all wispers for a player
+exall: 20
+
+
+//--------------------
+// 40: Sub-GM commands
+
+// Broadcast to the whole server. Using (1 command + /nb, /b).
+broadcast: 40
+
+// Broadcast to the map you are on (1 command + /lb, /nlb).
+local_broadcast: 40
+
+// Broadcast (with or without name).
+kami: 40
+kamib: 40
+
+// Enables you to go to a certain map, at (x,y) coordinates. (@mapmove + /mm or /mapmove)
+mapmove: 40
+
+// Enables you to view other characters stats.
+charstats: 40
+
+// Shows Stats Of All Characters Online
+charstatsall: 40
+
+// Enables GVG on a map (2 same commands).
+gvgon: 40
+gpvpon: 40
+
+// Turns GVG (Guild v. Guild) off on a map (2 same commands).
+gvgoff: 40
+gpvpoff: 40
+
+// Heals a person to full HP/SP.
+heal: 40
+
+// GM Hide (enables you to be invisible to characters, and most monsters) (1 command + /hide).
+hide: 40
+
+// Changes your job to one you specify (2 same commands).
+job: 40
+jobchange: 40
+
+// Enables you to to jump randomly on a map (that you are already on).
+jump: 40
+
+// Warps you to your last save point (2 same commands).
+return: 40
+load: 40
+
+// Enables lost skills.
+lostskill: 40
+
+// Saves a warp point.
+memo: 40
+
+// Set your character display options. (Visual effects of your character)
+option: 40
+
+//Makes an egg
+makeegg: 40
+
+//Hatches an egg
+hatch: 40
+
+// Sets the level of intemecy of your pet.
+petfriendly: 40
+
+// Sets hunger level of your pet.
+pethungry: 40
+
+// Turns PVP (Person v. Person) off on a map.
+pvpoff: 40
+
+// Enables PVP on a map.
+pvpon: 40
+
+// Enables platinum skills.
+questskill: 40
+
+// Sets the speed you can walk/attack at. Default is 150.
+speed: 40
+
+// Enables spirit sphere balls.
+spiritball: 40
+
+// Warp yourself to a certain map, at (x,y) coordinates (2 same commands).
+rura: 40
+warp: 40
+
+// Changes GM clothes color (2 same commands)
+dye: 40
+ccolor: 40
+
+// Changes GM hair style (2 same commands)
+hairstyle: 40
+hstyle: 40
+
+// Changes GM hair color (2 same commands)
+haircolor: 40
+hcolor: 40
+
+// Deletes all your items.
+itemreset: 40
+
+// Kill all monsters in map (without drops)
+killmonster2: 40
+
+// Sets your spawn point (aka save point).
+save: 40
+
+// Do some visual effect on your character
+effect: 40
+
+// Display all items of a player
+charitemlist: 40
+
+// Display all items of a player's storage
+charstoragelist: 40
+
+// Display all items of a player's cart
+charcartlist: 40
+
+// drop all your items
+dropall: 40
+
+// store all your items
+storeall: 40
+
+// allow other players to hit you out of pvp
+killable: 40
+
+// look up a skill by name
+skillid: 40
+
+// use a skill by id
+useskill: 40
+
+// make another player killable
+charkillable: 40
+
+//---------------------
+// 50: Sub-GM+ commands
+
+// Changes character's model
+charmodel: 50
+
+guild: 50
+
+// Brings up your guild storage wherever you are.
+gstorage: 50
+
+// Spawns a monster, and a certain amount (3 same commands + /monster).
+spawn: 50
+monster: 50
+summon: 50
+
+// Spawns a monster with parameters not in same order of @spawn.
+monster2: 50
+
+// To get a peco to (un)ride for another player.
+charmountpeco: 50
+
+// Enables to give possibility to a player to rename his/her pet.
+charpetrename: 50
+
+
+//----------------
+// 60: GM commands
+
+// Starts Guild Wars
+agitstart: 60
+
+// Ends Guild Wars
+agitend: 60
+
+// Resurects yourself.
+alive: 60
+
+// Levels your character to specified level (adds to your level) (3 same commands).
+lvup: 60
+baselvlup: 60
+blevel: 60
+
+// Raises your job level (3 same commands).
+joblvup: 60
+joblvlup: 60
+jlevel: 60
+
+// Sets another persons base level.
+charbaselvl: 60
+
+// Changes the sex of an online player (all characters on the account)
+charchangesex: 60
+
+// Remove items from a character
+chardelitem: 60
+
+// Sets another persons job level.
+charjlvl: 60
+
+// Sets the job of another character (2 same commands).
+charjob: 60
+charjobchange: 60
+
+// Set options on another character.
+charoption: 60
+
+// Gives another character status points
+charstpoint: 60
+
+// Gives another character skill points
+charskpoint: 60
+
+// Resets another character's stats
+charreset: 60
+
+// Resets another character's status, skills
+charstreset: 60
+charskreset: 60
+
+// Saves the respawn point of another character.
+charsave: 60
+
+// Changes another character's zenny
+charzeny: 60
+
+// Levels your guild to specified level (2 same commands).
+guildlvup: 60
+guildlvlup: 60
+
+idsearch: 60
+
+// Creates an item of your choosing, either Item ID or Name (1 command + /item).
+item: 60
+
+// Creates a complet item (card, etc...) of your choosing, either Item ID or Name.
+item2: 60
+
+// ??
+itemcheck: 60
+
+// Kill another character without hitting them.
+kill: 60
+
+// Kill all monsters in map (with drops)
+killmonster: 60
+
+// Creates yourself a pet egg, have to use Pet ID.
+makeegg: 60
+
+// Instantly kills player whose name is entered and deals insane damage to everything around.
+// Disabled for now
+//nuke: 60
+
+// Enable hitting a player even when not in pvp
+killer: 60
+
+// Creates weapon of desired element.
+produce: 60
+
+// Warps a character to you (1 command + /recall).
+recall: 60
+
+// Refines all weapons in your items list.
+refine: 60
+
+// Will repair all broken items in inventory.
+repairall: 60
+
+// Revives a character, and heals them.
+revive: 60
+
+// Warp another person to a certain map, at (x,y) coordinates (2 same commands).
+rura+: 60
+charwarp: 60
+
+// Change Status of your character
+str: 60
+agi: 60
+vit: 60
+int: 60
+dex: 60
+luk: 60
+
+// Gets all skills (4 same commands)
+allskill: 60
+allskills: 60
+skillall: 60
+skillsall: 60
+
+// sets GM stats to maximum (4 same commands)
+statall: 60
+statsall: 60
+allstats: 60
+allstat: 60
+
+// Gives you job points.
+stpoint: 60
+
+// Gives you skill points of desired amount.
+skpoint: 60
+
+// Warps all online character of a guild to you. (at least one member of that guild must be on.)
+guildrecall: 60
+
+// Warps all online character of a party to you. (at least one party member must be online.)
+partyrecall: 60
+
+// Allows you to spy on any Guilds Guild chat. (at least one member of that guild must be on.)
+guildspy: 60
+
+//Allows you to spy on any party's party chat. (at least one party member must be online.)
+partyspy: 60
+
+// Gives you money (zeny) of desired amount.
+zeny: 60
+
+// To block definitively a player (only administrator can unblock the account) (2 same commands)
+block: 60
+charblock: 60
+
+// To unblock a player (2 same commands)
+unblock: 60
+charunblock: 60
+
+// To ban a player for a limited time (only administrator can unban the account) (4 same commands)
+ban: 60
+banish: 60
+charban: 60
+charbanish: 60
+
+// To unban a player (4 same commands)
+unban: 60
+unbanish: 60
+charunban: 60
+charunbanish: 60
+
+// To send specified character in jails
+jail: 60
+
+// To discharge a prisoner (2 same commands)
+unjail: 60
+discharge: 60
+
+// To change disguise of another player/GM
+chardisguise: 60
+charundisguise: 60
+
+// Enables platinum skills of another player.
+charquestskill: 60
+
+// Enables lost skills of another player.
+charlostskill: 60
+
+// turn on and off skills on a map
+skillon: 60
+skilloff: 60
+
+// Create a static warp portal that lasts until the next reboot
+addwarp: 60
+
+// drop a players possessions on the gruond
+chardropall: 60
+
+// put a players possessions in storage
+charstoreall: 60
+
+//----------------------
+// 80: GM Chief commands
+
+// Set the map you are on to day.
+day: 80
+
+// Kills everyone on the server.
+doom: 80
+
+// Kills everyone on the map you are on.
+doommap: 80
+
+// Set the map you are currently on to night.
+night: 80
+
+// Recalls Everyone To Your Coordinates
+recallall: 80
+
+// Revives all players on the map.
+raisemap: 80
+
+// Revives all players on the server.
+raise: 80
+
+// Enables a NPC.
+enablenpc: 80
+
+// Disables a NPC.
+disablenpc: 80
+
+// Move a NPC
+npcmove: 80
+
+// turn skills on for a map
+skillon: 80
+
+// turn skills off for a map
+skilloff: 80
+
+// Unmute a player
+unmute: 60
+
+//---------------------------
+// 99: Administrator commands
+
+// Disconnect all users from the server
+kickall: 99
+
+// Closes Map-Server
+mapexit: 99
+
+// Give information about terrain/area (debug function)
+gat: 99
+
+// Enables debugging
+packet: 99
+
+// Shows information about the map
+mapinfo: 99
+
+// Re-load item database (admin command)
+reloaditemdb: 99
+
+// Re-load monsters database (admin command)
+reloadmobdb: 99
+
+// Re-load skills database (admin command)
+reloadskilldb: 99
+
+// Re-load scripts (admin command)
+reloadscript: 99
+
+// Re-load GM level (admin command)
+reloadgmdb: 99
+
+// Refresh only status of players - SQL Only
+refreshonline: 99
+
+
+//---------------------------------------------------------------
+// 0: Mail System - SQL Only commands - Must be enabled
+
+// Check # of messages.
+checkmail: 1
+
+// List all messages.
+listmail: 1
+
+// List only new mail.
+listnewmail: 1
+
+// Read a message.
+readmail: 1
+
+// Send mail.
+sendmail: 1
+
+// Send priority mail (tagged with Priority and cannot be deleted until read)
+sendprioritymail: 80
+
+// Delete a message.
+deletemail: 0
+
+
+
+//---------------------
+// OTHER: not a command
+
+//import: conf/import/atcommand_conf.txt
diff --git a/conf/battle_athena.conf b/conf/battle_athena.conf
new file mode 100644
index 00000000..a272a603
--- /dev/null
+++ b/conf/battle_athena.conf
@@ -0,0 +1,711 @@
+
+//--------------------------------------------------------------
+//eAthena Battle Configuration File
+// Made in to plainer english by Ancyker
+//--------------------------------------------------------------
+//Note 1: Directives can be set using on/off, yes/no or 1/0.
+//Note 2: All rates are in percents, 100 would mean 100%, 200
+// would mean 200%, etc
+// Other Information:
+// 1000 miliseconds is 1 second.
+//--------------------------------------------------------------
+
+// Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1)
+warp_point_debug: no
+
+// When calculating critical, should we take in to account the enimies luck? (Note 1)
+enemy_critical: yes
+
+// Enemy's Critical Rate (Note 2)
+enemy_critical_rate: 100
+
+// Are enemy attacks effected by their strength? (Note 1)
+enemy_str: yes
+
+// Can enemies have perfect flee? (Note 1)
+enemy_perfect_flee: no
+
+// The rate of time it takes to cast a spell (Note 2, 0 = No casting time)
+casting_rate: 100
+
+// Delay time after casting (Note 2)
+delay_rate: 100
+
+// Is the delay time is dependent on the caster's DEX? (Note 1)
+delay_dependon_dex: yes
+
+// At what dex does the cast time become zero (instacast)
+castrate_dex_scale: 150
+
+// Is 'Skills add a delay before you can attack' enabled? (Note 1)
+skill_delay_attack_enable: no
+
+// Whether or not cards and attributes in the left hand are enabled (Note 1)
+left_cardfix_to_right: yes
+
+// Increase player's attack range (in cells)
+player_skill_add_range: 0
+
+// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1)
+skill_out_range_consume: no
+
+// Increase Monsters attack range
+monster_skill_add_range: 0
+
+// If a player is attacked, will they have a delay in being able to move? (Note 1)
+// (Setting to no will be like always endure)
+player_damage_delay: yes
+
+// Damaged delay rate (Note 2)
+player_damage_delay_rate: 100
+
+// Is a player's defense NOT dependant on an enemies attack? (Note 1)
+defunit_not_enemy: yes
+
+// Are summoned monsters level greater then your base level? (I think this is for dead branches) (Note 1)
+random_monster_checklv: yes
+
+// The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity)
+atcommand_spawn_quantity_limit: 100
+
+// Does HP recover if hit by an attribute that's same as your own? (Note 1)
+attribute_recover: yes
+
+// If an item is droped, does it go stright into the users inventory? (Note 1)
+item_auto_get: no
+
+// How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds)
+flooritem_lifetime: 60000
+
+// How long before the first person who did the most damage to a monster can get the item? (in milliseconds)
+item_first_get_time: 3000
+
+// How long before the second person who did the second most damage to a monster can get the item? (in milliseconds)
+// (It Adds Time From The First Persons Time)
+// So, It Is Like First Person's Time + Second Person's Time = Time Before Second Person Can Get The Items
+item_second_get_time: 1000
+
+// How long before the third person who did the third most/least damage to a monster can get the item? (in milliseconds)
+// (It Adds Time From The First Persons Time And Second Persons Time)
+// So, It Is Like First Person's Time + Second Person's Time + Third Person's Time = Time Before Third Person Can Get The Items
+item_third_get_time: 1000
+
+// How long before the first person who did the most damage to a MVP can get the item? (in milliseconds)
+mvp_item_first_get_time: 10000
+
+// How long before the second person who did the second most damage to a MVP can get the item? (in milliseconds)
+// (It Adds Time From The First Persons Time)
+// So, It Is Like First Person's Time + Second Person's Time = Time Before Second Person Can Get The Items
+mvp_item_second_get_time: 10000
+
+// How long before the third person who did the third most/least damage to a MVP can get the item
+//(Note the Amount is in Milliseconds and It Adds Time From The First Persons Time And Second Persons Time)
+//So It Is Like First Person's Time + Second Person's Time + Third Person's Time = Time Before Third Person Can Get The Items
+mvp_item_third_get_time: 2000
+
+// Item drop rates (Note 2)
+
+// The rate the common items are droped (Items that are in the ETC tab, besides card)
+item_rate_common: 100
+item_drop_common_min: 1
+item_drop_common_max: 10000
+
+// The rate healing items are droped (items that restore HP or SP)
+item_rate_heal: 100
+item_drop_heal_min: 1
+item_drop_heal_max: 10000
+
+// The rate at which usable items (in the item tab) other then healing items are droped.
+item_rate_use: 100
+item_drop_use_min: 1
+item_drop_use_max: 10000
+
+// The rate at which equipment is droped.
+item_rate_equip: 100
+item_drop_equip_min: 1
+item_drop_equip_max: 10000
+
+// The rate at which cards are droped
+item_rate_card: 100
+item_drop_card_min: 1
+item_drop_card_max: 10000
+
+item_drop_mvp_min: 1
+item_drop_mvp_max: 10000
+
+// Can the monster's drop rate become 0? (Note 1)
+drop_rate0item: no
+
+// Rate at which exp. is given. (Note 2)
+base_exp_rate: 100
+
+// Rate at which job exp. is given. (Note 2)
+job_exp_rate: 100
+
+// PVP exp. Do players get exp during pvp
+pvp_exp: yes
+
+// When a player dies, how should we penalize them?
+// 0 = No penalty.
+// 1 = Lose % of current level when killed.
+// 2 = Lose % of total experience when killed.
+death_penalty_type: 1
+
+// Base exp. penalty rate (Each 100 is 1% of their exp)
+death_penalty_base: 100
+
+// Job exp. penalty rate (Each 100 is 1% of their exp)
+death_penalty_job: 100
+
+// When a player dies, how much zeny should we penalize them with?
+zeny_penalty: 0
+
+// The amount of HP a player will respawn with, 0 is default.
+// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)
+restart_hp_rate: 0
+
+// The amount of SP a player will respawn with, 0 is default.
+// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)
+restart_sp_rate: 0
+
+// [MVP] Summoned monsters HP rate, that is, monsters summoned by an MVP will have this much HP. (Note 2)
+mvp_hp_rate: 100
+
+// [MVP] Item drop rate, that is, the overall drop rate for items droped by an MVP. (Note 2)
+mvp_item_rate: 100
+
+// [MVP] Exp. rate. (Note 2)
+mvp_exp_rate: 100
+
+// The HP rate of normal monsters (that is monsters that are not MVP's) (Note 2)
+monster_hp_rate: 100
+
+// The maximum attack speed of a monster
+monster_max_aspd: 199
+
+// (@) GM Commands available only to GM's? (Note 1)
+// set to 'No', Normal players (gm level 0) can use GM commands _IF_ you set the command level to 0.
+// set to 'Yes', Normal players (gm level 0) can never use a GM command even if you set the command level to 0.
+atcommand_gm_only: no
+
+// [GM] Can use all skills? (No or mimimum GM level)
+gm_all_skill: no
+
+// [GM] Can use all abracadabra skills? (No minimum GM level)
+gm_all_skill_add_abra: no
+
+// [GM] Can equip anything? (No or minimum GM level, can cause client errors.)
+gm_all_equipment: no
+
+// [GM] Raise skills unconditionally, that is, put points in to a skill not in thier jobs skill tree? (no or minimum gm level)
+gm_skill_unconditional: no
+
+// Can a normal player by-pass the skill tree? (Note 1)
+player_skillfree: no
+
+// When doing a skill reset, whether the skill's restriction is to be ignored or not. (Note 1)
+player_skillup_limit: yes
+
+// Forging success rate. (Note 2)
+weapon_produce_rate: 100
+
+// Prepare Potion succsss rate. (Note 2)
+potion_produce_rate: 100
+
+// Allow monsters to be aggresive and attack first? (Note 1)
+monster_active_enable: yes
+
+// Monster damage delay rate (Note 1)
+monster_damage_delay_rate: 100
+
+// Looting monster actions.
+// 0 = Monster will consume the item.
+// 1 = Monster will not consume the item.
+monster_loot_type: 0
+
+// Enable monster skills? (Note 1)
+mob_skill_use: yes
+
+// Rate of monsters on a map, 200 would be twice as many as normal. (Note 2)
+mob_count_rate: 100
+
+// Quest skills can be learned? (Note 1)
+// Setting this to yes can open an exploit on your server!
+quest_skill_learn: no
+
+// When skills are reset, quest skills are reset as well? (Note 1)
+// Setting this to yes can open an exploit on your server!
+quest_skill_reset: no
+
+// You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1)
+basic_skill_check: yes
+
+// When making a guild, an Emperium is consumed? (Note 1)
+guild_emperium_check: yes
+
+// Maximum tax limit on a guild member.
+guild_exp_limit: 50
+
+// Maximum castles one guild can own (0 - unlimited)
+guild_max_castles: 0
+
+// When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds)
+// That is, when you go to a map and don't move, how long before the monsters will notice you.
+// If you attack a monster, it will attack you back regaurdless of this setting. (I think)
+player_invincible_time: 5000
+
+// [PET] Rate for catching pets (Note 2)
+pet_catch_rate: 100
+
+// [PET] Can you name a pet more then once? (Note 1)
+pet_rename: no
+
+// [PET] The rate a pet will get friendly by feeding it. (Note 2)
+pet_friendly_rate: 100
+
+// [PET] The rate at which a pet will become hungry. (Note 2)
+pet_hungry_delay_rate: 100
+
+// [PET] If your pet is hungry by how much will the friendlyness decrease by. (Default is 5)
+// Note: The friendlyness is 0-1000 total, at 0 the pet runs away.
+pet_hungry_friendly_decrease: 5
+
+// [PET] Does Pet's Attack Damage Based On Str (Note 1)
+pet_str: yes
+
+// [PET] Whether or not the pet's will use skills. (Note 1)
+pet_status_support: yes
+
+// [PET] Does the pet need its equipment before it does its skill? (Note 1)
+pet_equip_required: yes
+
+// [PET] Will all pets attack? (Note 1)
+// Do NOT use this with pet skills!
+pet_attack_support: no
+
+// [PET] When the master receives damage from the monster, whether or not the pet attacks back.
+pet_damage_support: no
+
+// [PET] Rate at which a pet will support it's owner in battle. (Note 2)
+pet_support_rate: 100
+
+// [PET] Does the pets owner receive exp from the pets damage?
+pet_attack_exp_to_master: no
+
+// [PET] The rate exp. is gained from the pet attacking monsters
+pet_attack_exp_rate: 100
+
+// Will there be a minimum skill dmg even if there is a miss?
+skill_min_damage: no
+
+// Which finger offensive style can be used?
+// 0 = Aegis style
+// 1 = Athena style
+finger_offensive_type: 0
+
+// The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double.
+// The balance of the exp. rate is best used with 5 to 10)
+heal_exp: 0
+
+// The rate of exp. that is gained by the process of resurrection, a unit is 0.01%.
+// Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got.
+resurrection_exp: 0
+
+// The rate of job exp. when using discount and overcharge on an NPC (100 is normal, 200 is double.)
+// The way it is calculated is (money recieved * skill lv) * shop_exp / 100.
+shop_exp: 0
+
+// The delay rate of monk's combo (Note 2)
+combo_delay_rate: 100
+
+// Item check? (Note 1)
+// When logged in or moving in map if the item the player is holding isn't correct there will be a check.
+item_check: no
+
+// Will tuxedo and wedding dresses be shown when worn? (Note 1)
+wedding_modifydisplay: yes
+
+// The time interval for HP to restore naturally. (in milliseconds)
+natural_healhp_interval: 6000
+
+// The time interval for SP to restore naturally. (in milliseconds)
+natural_healsp_interval: 8000
+
+// Automatic healing skill's time interval. (in milliseconds)
+natural_heal_skill_interval: 10000
+
+// The maximum weight for a character to carry when the character stops healing naturally. (in %)
+natural_heal_weight_rate: 50
+
+// Override item names from GRF file? (Note 1)
+item_name_override_grffile: yes
+
+// Are arrows are consumed when used on a bow? (Note 1)
+arrow_decrement: yes
+
+// Maximum atk speed. (Default is 190)
+max_aspd: 190
+
+// Maximum HP. (Default is 32500)
+max_hp: 32500
+
+// Maximum SP. (Default is 32500)
+max_sp: 32500
+
+// Maximum user LV to send to client
+// (Default is 99.. Never go above 127)
+//
+// this is only useful if you have adjusted your client
+// to expect levels higher then 99
+max_lv: 99
+
+// Max limit of char stats. (agi, str, etc.)
+max_parameter: 99
+
+// Max weight carts can hold.
+max_cart_weight: 8000
+
+// Display player skill errors in console? (for debug only) (default: off) (Note 1)
+player_skill_log: off
+
+// Display monster skill errors in console? (for debug only) (default: off) (Note 1)
+monster_skill_log: off
+
+// Display battle log? (for debug only) (default: off) (Note 1)
+battle_log: off
+
+// Display save log? (for debug only) (default: off) (Note 1)
+save_log: off
+
+// Display errors? (for debug only) (default: off) (Note 1)
+error_log: off
+
+// Display other stuff? (for debug only) (default: off) (Note 1)
+etc_log: off
+
+// Save Clothes color. (This will degrade performance [in txt?]) (Note 1)
+save_clothcolor: yes
+
+// Undead type differeniate.
+// 0 = element undead
+// 1 = race undead
+// 2 = both
+undead_detect_type: 2
+
+// Operational mode of automatic counter.
+// 0 = disregard DEF and HIT+20 . CRI*2, 1 = 100% critical
+// Players
+player_auto_counter_type: 0
+// Monsters
+monster_auto_counter_type: 0
+
+// Type of penalty that is applied to FLEE when more than agi_penaly_count monsters are targetting player
+// 0 = no penalty is applied
+// 1 = agi_penaly_num is reduced from FLEE as a %
+// 2 = agi_penaly_num is reduced from FLEE as an exact amount
+agi_penaly_type: 1
+
+// Amount of enemies required to be targetting player before FLEE begins to be penalized
+agi_penaly_count: 3
+
+// Amount of FLEE penalized per each attacking monster more than agi_penaly_count
+agi_penaly_num: 10
+
+// Type of penalty that is applied to VIT defense when more than vit_penaly_count monsters are targetting player
+// 0 = no penalty is applied
+// 1 = vit_penaly_num is reduced from FLEE as a %
+// 2 = vit_penaly_num is reduced from FLEE as an exact amount
+vit_penaly_type: 1
+
+// Amount of enemies required to be targetting player before VIT defense begins to be penalized
+vit_penaly_count: 3
+
+// Amount of VIT defense penalized per each attacking monster more than vit_penaly_count
+vit_penaly_num: 5
+
+// When the player attacks an object, the calculation method of DEF.
+// With 0 this will be ignored specification, at 1 or more def = subtraction of (DEF* value).
+player_defense_type: 0
+
+// When the monster attacks an object, the calculation method of DEF.
+// With 0 this will be ignored, at 1 or more def = subtraction of (DEF* value).
+monster_defense_type: 0
+
+// When the pet attacks an object, the calculation method of DEF.
+// With 0 this will be ignored specification, at 1 or more def = subtraction of (DEF* value).
+pet_defense_type: 0
+
+//MDEFTame as above....(MDEF*value)
+magic_defense_type: 0
+
+// Whether or not, ground skills of the players' will stack. (Note 1)
+player_skill_reiteration: no
+
+//Whether or not, ground skills of the monsters' will pile up. (Note 1)
+monster_skill_reiteration: no
+
+//Whether or not ground based skills of a certain type such as traps can be cast straight onto other players. (Note 1)
+player_skill_nofootset: yes
+
+//Whether or not ground based skills of a certain type such as traps can be cast straight onto monsters. (Note 1)
+monster_skill_nofootset: yes
+
+// When a player is cloaking, Whether the wall is checked or not. (Note 1)
+// Note: Gravity announced that they were changing cloaking so it would
+// not need a wall, but this was never implemented. I set to no, for fun.
+player_cloak_check_type: no
+
+// When a monster is cloaking, Whether the wall is checked or not. (Note 1)
+monster_cloak_check_type: no
+
+// Melee damage adjustments for WoE battles (Guild Vs Guild) (Note 2)
+gvg_short_attack_damage_rate: 100
+
+// Ranged damage adjustments for WoE battles (Guild Vs Guild) (Note 2)
+gvg_long_attack_damage_rate: 100
+
+// Magic damage adjustments for WoE battles (Guild Vs Guild) (Note 2)
+gvg_magic_attack_damage_rate: 100
+
+// Misc damage adjustments for WoE battles (Guild Vs Guild) (Note 2)
+gvg_misc_attack_damage_rate: 100
+
+// When the empelium is broken with WoE mode on, How Long Before The Declaration Of Castle Owner
+// and Removal of Monsters/Players from Castle. (in milliseconds)
+gvg_eliminate_time: 7000
+
+// Whether or not skill is used vis-a-vis the user at the time of MOB skill motion of condition skillused. (Note 1)
+// Not sure what this means, something about monsters changing target?
+mob_changetarget_byskill: no
+
+// Player's Direction Changed When Attacking? (Note 1)
+player_attack_direction_change: yes
+
+// Monsters's Direction Changed When Attacking? (Note 1)
+monster_attack_direction_change: yes
+
+// If the player has Undead Elemental Equipment, should they be frozen or not. (Note 1)
+player_undead_nofreeze: no
+
+// Will Player Skills Stay Within Land Limit or not? (Note 1)
+player_land_skill_limit: yes
+
+// Will Monster Skills Stay Within Land Limit or not? (Note 1)
+monster_land_skill_limit: yes
+
+// If a party uses a skill with penalties do they apply? (Note 1)
+party_skill_penaly: yes
+
+// If monster's class is changed will it fully recover HP and SP and Ailments? (Note 1)
+monster_class_change_full_recover: no
+
+// Do produced items have the maker's name on them? (Note 1)
+produce_item_name_input: yes
+
+// Do produced potions have the maker's name on them? (Note 1)
+produce_potion_name_input: yes
+
+// Do crafted arrows have the maker's name on them? (Note 1)
+making_arrow_name_input: yes
+
+// Does created holy water have the maker's name on it? (Note 1)
+holywater_name_input: yes
+
+// Stop logout for 10 seconds after a hit? (Note 1)
+prevent_logout: yes
+
+// If skill fails by delay, should it display or not. (Note 1)
+display_delay_skill_fail: yes
+
+// Can a player in chat room (in-game), be warped by a warp portal? (Note 1)
+chat_warpportal: no
+
+// Can a monster be warped by a warp portal? (Note 1)
+mob_warpportal: no
+
+// Is a monster summoned via dead branch aggresive? (Note 1)
+dead_branch_active: yes
+
+// The highest value at which an item can be sold via the merchant vend skill. (in zeny)
+vending_max_value: 10000000
+
+// If someone loots, show name in party? (Note 1)
+show_steal_in_same_party: no
+
+// Allow upper class (Advanced 2nd Class)? (Note 1)
+// Just leave this at yes
+enable_upper_class: yes
+
+// Is a usual attack of a pet delivered withOUT an attribute? (Note 1)
+pet_attack_attr_none: no
+
+// Is a usual attack of a player delivered withOUT an attribute? (Note 1)
+pc_attack_attr_none: no
+
+// Is a usual attack of a monster delivered withOUT an attribute? (Note 1)
+mob_attack_attr_none: no
+
+// mob attacks againsts players wearing ghostring armor do full damage
+mob_ghostring_fix: no
+
+// Does the Golden Thief Bug card only work during pvp?
+// no or 0 - gtb works all the time
+// 1 - 100 - percentage of magic damage reduced only during pvp (or gvg)
+gtb_pvp_only: no
+
+// How to count the number of the enemies who do an agi penalty...
+// 1 or less: It is a count altogether.
+// 2: Full evasion exclusion
+// 3: Full evasion and evasion exclusion
+// 4 or more: Except all.
+agi_penaly_count_lv: 2
+
+// How to count the number of the enemies who do a vit penalty
+// 1 or less: It is a count altogether.
+// 2: Full evasion exclusion
+// 3: Full evasion and evasion exclusion
+// Four or more: Except all.
+vit_penaly_count_lv: 3
+
+// Grandcross Settings (Dont mess with these)
+// Even if MOB (PC) has overlapped, it HIT(s) compulsion 3. (Default no)
+gx_allhit: no
+// The effect of the arms card of a damage %UP system is set also to GX at -L effect. (default no)
+gx_cardfix: no
+// The attribute affinity of GX is calculated doubly. (Default yes)
+gx_dupele: yes
+// Grandcross display type (Default 1)
+// 0: Yellow character
+// 1: White character
+gx_disptype: 1
+
+// If no than you can use the ensemble skills alone. (Note 1)
+player_skill_partner_check: yes
+
+// Is the character of a GM account set as the object of a display by @ command etc. or not?
+hide_GM_session: no
+
+// ユニット移動処-摯-@。0で-{鯖仕-l(回線負荷→重、鯖処-掾ィ軽)、1でAthena仕-l(回線負荷→軽、鯖処-掾ィ重)
+// translation (babelfish):
+// Unit portable place - ? @.
+// With 0 - {mackerel SI -l (circuit load -> heavily, the mackerel place - the ? ? lightly),
+// With 1 - Athena SI -l (circuit load -> lightly, the mackerel place - the ? ? it is heavy)
+unit_movement_type: 0
+
+// Are other requests accepted during [various things[party,guild]] a request or not?
+// It does not accept by no accepted by yes.
+invite_request_check: yes
+
+// リムーブトラップの仕-l 0:-{鯖仕-l、罠1個 1:Athena仕-l、使ったアイテムを使った個数
+// translation (babelfish):
+// SI of ???????? -l
+// 0: - {Mackerel SI -l, trap 1
+// 1:Athena SI -l, the quantity which used the item which was used
+skill_removetrap_type: 0
+
+// Will display experience gained from killing a monster. (Note 1)
+disp_experience: no
+
+// Whether or not Marine Spheres and Floras summoned by Alchemist will drop items and give experience? (Note 1)
+alchemist_summon_reward: no
+
+// Maximum level (default 255). Requires that you have an experience table that supports more than 99 levels to go
+// any higher. It is left at 255 for default as to not cause problems for people who already have players at higher levels.
+// @lvup command will not go higher than this value, and therefor will not loop back around 0.
+maximum_level: 255
+
+// Leave at 0 to use normal drop system. Anything higher than 0 will allow luk to affect drop rates, based on a percentage.
+// Example 1: Setting of 10 with 50 luk would add 5 to the drop rate. So say a card has a drop rate of 2, it would become 7.
+// Example 2 : Setting 100 with 99 luk would add 99 to the drop rate.
+drops_by_luk: 0
+
+// Do all monsters ignore GMs unless attacked? (Note 1)
+monsters_ignore_gm: no
+
+// Turn equipment breaking on. (Note 1)
+// Turning this one will allow equipment to break in battles,
+// as well as some skills that have chance to break equipmen.
+equipment_breaking: no
+
+// Overall rate of which equipment can break. (Note 2) [100 = .01% chance to break equipment before penalties.]
+// Critical attacks will double chance to break equipment, and other skills (such as Power Thrust) will increase weapon breaking chance as well.
+// This does not effect Sage weapon enchantment failure chance.
+equipment_break_rate: 100
+
+// PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player.
+// When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items.
+// There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack.
+// Normal pvp counter and rank display are disabled as well.
+pk_mode: no
+
+// Turn this on to allow a player to level up more than once from a kill. (Note 1)
+multi_level_up: no
+
+// Does using bow to do a backstab give a 50% damage penalty? (Note 1)
+backstab_bow_penalty: yes
+
+// Choose if server begin with night (yes) or day (no)
+night_at_start: no
+
+// Define duration in msec of the day (default: 7,200,000 = 2 hours)
+// Set to 0 to disable day cycle (but not @day GM command).
+// Except 0, minimum is 60000 (1 minute).
+day_duration: 7200000
+
+// Define duration in msec of the night (default: 1,800,000 = 30 min)
+// Set to 0 to disable night cycle (but not @night GM command).
+// Except 0, minimum is 60000 (1 minute).
+night_duration: 1800000
+
+// Will display a mob's hp/maxhp when the mouse cursor is over them. (Note 1)
+// Will not display guardian or emperium hp.
+//
+// Still under testing (works but doesn't update)
+show_mob_hp: no
+
+// Ban people that try to use an other name of its name (spoof name).
+// Duration of the ban, in minutes (default: 5). Value from 0 to 32767
+// to disable the ban, set 0
+ban_spoof_namer: 5
+
+// Set here minimum level of a (online) GM that can receive all informations about any player that try to hack, spoof a name, etc.
+// Values are from 0 to 100.
+// 100: disable information
+// 0: send to any people, including normal players
+// default: 60, according to GM definition in atcommand_athena.conf
+hack_info_GM_level: 60
+
+// Set here the minimum GM level to disable the nowarp (from) and nowarpto (to) flags.
+// This option is mainly used in AT_commands (@memo, @warp, @charwarp, @go, etc...). All GM commands used to move or set a new map check nowarp and nowarpto flags.
+// default: 20 (first level after normal player or super'normal' player)
+any_warp_GM_min_level: 20
+
+// Set here which client version do you accept. Add all values of clients:
+// 1: Clients before 2004-07-06 (old clients)
+// 2: 2004-07-06 kRO client
+// 4: 2004-07-13 kRO client
+// 8: 2004-07-26 kRO client
+// 16: 2004-08-09 kRO / 2004-08-16aSakray / 2004-08-17aSakray client
+// 32: 2004-09-06aSakray client
+// default value: 63 (all clients)
+packet_ver_flag: 63
+
+// Allow GMs to mute players or not?
+muting_players: no
+
+// Mail system - Only function in sql version
+mail_system: no
+
+// valid range of dye's and styles on the client
+min_hair_style: 0
+max_hair_style: 20
+min_hair_color: 0
+max_hair_color: 9
+min_cloth_color: 0
+max_cloth_color: 4
+
+// Visible area size (how many squares away from a player can they see)
+area_size: 14
+
+import: conf/import/battle_conf.txt
+
diff --git a/conf/gm_account.txt b/conf/gm_account.txt
new file mode 100644
index 00000000..912e1a09
--- /dev/null
+++ b/conf/gm_account.txt
@@ -0,0 +1 @@
+// <account ID> <level>
diff --git a/conf/grf-files.txt b/conf/grf-files.txt
new file mode 100644
index 00000000..e69de29b
--- /dev/null
+++ b/conf/grf-files.txt
diff --git a/conf/help.txt b/conf/help.txt
new file mode 100644
index 00000000..fa8de1f6
--- /dev/null
+++ b/conf/help.txt
@@ -0,0 +1,225 @@
+// put at first, the minimum level to display the line
+ 0:To use one command, type it inside the message window where you usually type to chat.
+ 20:@h/@help - display this help.
+ 40:
+ 40:--- MESSAGE CMD ---
+ 40:/b/@broadcast <message> - Broadcasts a GM message with name of the GM (in yellow)
+ 40:/nb <message>/@kami <message> - Broadcasts a GM message without name of the GM (in yellow)
+ 40:@kamib <message> - Broadcasts a GM message without name of the GM (in blue)
+ 40:/lb/@localbroadcast <message> - Broadcasts a GM message with name of the GM (in yellow) ONLY on your map
+ 40:/nlb <message> - Broadcasts a GM message without name of the GM (in yellow) ONLY on your map
+ 0:
+ 0:--- INFORMATION CMD ---
+ 20:@who/@whois [match_text] - Display a listing of who is online and where
+ 20:@who2 [match_text] - Display a listing of who is online and their job
+ 20:@who3 [match_text] - Display a listing of who is online and their party/guild
+ 20:@whomap/@whomap2/@whomap3 [map] - like @who/@who2/@who3 but only for specifical map
+ 20:@whogm [match_text] - Like @who+@who2+who3, but only for GM.
+ 1:@where [char name] - Tells you the location of a character
+ 40:@charstatsall - Displays stats of all characters.
+ 40:@charitemlist <char name> - Displays all items of a player.
+ 40:@charstoragelist <char name> - Displays all items of a player's storage.
+ 40:@charcartlist <char name> - Displays all items of a player's cart.
+ 0:@ignorelist - Displays your ignore list
+ 99:@mapinfo [<0-3> [map]] - Give information about a map (general info +: 0: no more, 1: players, 2: NPC, 3: shops/chat).
+ 0:@time/@date/@server_date/@serverdate/@server_time/@servertime - Display the date/time of the server
+ 60:
+ 60:@guildspy <guild_name/id> - You will receive all messages of the guild channel
+ 60:@partyspy <party_name/id> - You will receive all messages of the party channel
+ 1:
+ 1:--- CHANGE GM STATE CMD ---
+ 40:/hide/@hide - Makes you character invisible (GM invisibility). Type @hide again become visible.
+ 40:@save - Sets respawn point to current spot
+ 40:@load/@return - Warps you to your save point
+ 40:/mm//mapmove/@warp/@rura/@mapmove <mapname> <x> <y> - Warps you to the selected position
+ 40:@jump [x [y]]- Randomly warps you like a flywing.
+ 20:/shift/@jumpto/@warpto/@goto <char name> - Warps you to selected character
+ 20:@follow <char_name> - follow a player
+ 10:@go <number/city_name> - Warps you to a city.
+ 10: -3: (Memo point 2) 1: morocc 5: izlude 9: yuno 13: niflheim
+ 10: -2: (Memo point 1) 2: geffen 6: aldebaran 10: amatsu 14: louyang
+ 10: -1: (Memo point 0) 3: payon 7: xmas (lutie) 11: gonryun 15: start point
+ 10: 0: prontera 4: alberta 8: comodo 12: umbala 16: prison/jail
+ 10:
+ 1:@die ---- suicide
+ 60:@alive - Revives yourself from death
+ 40:@heal [<HP> <SP>] - Heals the desired amount of HP and SP. No value specified will do a full heal.
+ 20:
+ 40:@job/@jobchange <job ID> - Changes your job
+ 40: 0 Novice 7 Knight 14 Crusader 22 Formal
+ 40: 1 Swordman 8 Priest 15 Monk 23 Super Novice
+ 40: 2 Mage 9 Wizard 16 Sage
+ 40: 3 Archer 10 Blacksmith 17 Rogue
+ 40: 4 Acolyte 11 Hunter 18 Alchem
+ 40: 5 Merchant 12 Assassin 19 Bard
+ 40: 6 Thief 13 Peco-Knight 20 Dancer 21 Peco-Crusader
+ 40: 24 Novice High 31 Lord Knight 38 Paladin
+ 40: 25 Swordman High 32 High Priest 39 Monk
+ 40: 26 Mage High 33 High Wizard 40 Professor
+ 40: 27 Archer High 34 Whitesmith 41 Stalker
+ 40: 28 Acolyte High 35 Sniper 42 Creator
+ 40: 29 Merchant High 36 Assassin Cross 43 Clown
+ 40: 30 Thief High 37 Peco Knight 44 Gypsy 45 Peco-Paladin
+ 60:@lvup/@blevel/@baselvlup <number of levels> - Raises your base level the desired number of levels. The max is 255 (User Defined).
+ 60:@joblvup/@jlevel/@joblvlup <number of levels> -Raises your job level the desired number of levels. The max is 50 For Basic Classes. For Super Novice and Advanced Classes it is 70.
+ 60:@allskill/@allskills/@skillall/@skillsall - Give you all skills.
+ 40:@option <param1> <param2> <param3> - Adds different visual effects on or around your character
+ 40: <param1> <param2> <p3>(stackable) <param3> <param3>
+ 40: 1 Petrified (stackable) 01 Sight 32 Peco Peco riding 2048 Orc Head
+ 40: 2 Frozen 01 Poison 02 Hide 64 GM Perfect Hide 4096 Wedding Sprites
+ 40: 3 Stunned 02 Cursed 04 Cloak 128 Level 2 Cart 8192 Ruwach
+ 40: 4 Sleeping 04 Silenced 08 Level 1 Cart 256 Level 3 Cart
+ 40: 6 darkness 08 ??? 16 Falcon 512 Level 4 Cart
+ 40: 16 darkness 1024 Level 5 Cart
+ 20:@mountpeco - Give/remove you a peco (Class is required, but not skill)
+ 20:@disguise <monster_name_or_monster_ID> - Change your appearence to other players to a mob.
+ 20:@undisguise - Restore your normal appearance.
+ 20:@model <hair ID: 0-17> <hair color: 0-8> <clothes color: 0-4> - Changes your characters appearence.
+ 40:@dye/@ccolor <clothes color: 0-4> - Changes your characters appearence (only clothes color).
+ 40:@hairstyle/@hstyle <hair ID: 0-17> - Changes your characters appearence (only hair style).
+ 40:@haircolor/@hcolor <hair color: 0-8> - Changes your characters appearence (only hair color).
+ 40:@speed <1-1000> - Changes you walking speed. 1 being the fastest and 1000 the slowest. Default 150.
+ 40:@effect <effect_id> [flag] - Give an efect to your character.
+ 40:@dropall - throws all your possession on the ground
+ 40:@storeall - puts all your possessions in storage
+ 40:@killable - make your character killable
+ 60:@stpoint <number of points> - Gives you the desired number of stat points.
+ 60:@skpoint <number of points> - Gives you the desired number of skill points.
+ 60:@zeny <amount> - Gives you desired amount of Zeny.
+ 60:@str,@agi,@vit,@int,@dex,@luk <amount> - Adds desired amount to any stat. For example "@str 10" raises your str by 10
+ 60:@statall/@statsall/@allstats/@allstat [value] - Adds value in all stats (maximum if no value).
+ 40:@memo [memo_position] - set/change a memo location (no position: display memo points).
+ 40:@spiritball <number: 1-1000> - Gives you "spirit spheres" like from the skill "Call Spirits"
+ 40: (If the number you use is > 1000, your server may become instable or crash)
+ 40:@questskill <#> - Gives you the specified quest skill
+ 40:@lostskill <#> - Takes away the specified quest skill from you
+ 40:@skillid <name> - look up a skill by name
+ 40:@useskill <skillid> <skillv> <target> - use a skill on target
+ 40: Novice Swordsman Thief Merchant
+ 40: 142 = Emergency Care 144 = Moving HP Recovery 149 = Throw Sand 153 = Cart Revolution
+ 40: 143 = Act dead 145 = Attack Weak Point 150 = Back Sliding 154 = Change Cart
+ 40: Archer 146 = Auto Berserk 151 = Take Stone 155 = Crazy Uproar/Loud Voice
+ 40: 147 = Arrow Creation Acolyte 152 = Stone Throw Magician
+ 40: 148 = Charge Arrows 156 = Holy Light 157 = Energy Coat
+ 60: @addwarp <map name> <x coord> <y coord>
+ 40:
+ 40:--- MONSTERS CMD ---
+ 50:/monster <monster_name> - Spawns 1 of the desired monster.
+ 50:@spawn/@monster/@summon <monster_name_or_monster_ID> [<number to spawn> [<desired_monster_name> [<x coord> [<y coord>]]]]
+ 50:@monster2 <desired_monster_name> <monster_name_or_monster_ID> [<number to spawn> [<x coord> [<y coord>]]]
+ 50:@spawn/@monster/@summon/@monster2 "desired monster name" <monster_name_or_monster_ID> [<number to spawn> [<x coord> [<y coord>]]]
+ 50:@spawn/@monster/@summon/@monster2 <monster_name_or_monster_ID> "desired monster name" [<number to spawn> [<x coord> [<y coord>]]]
+ 50: Spawns the desired monster with any desired name.
+ 60:@killmonster [map] - kill all monsters of the map (they drop)
+ 40:@killmonster2 - kill all monsters of your map (without drops)
+ 1:
+ 1:--- ITEMS CMD ---
+ 1:@storage - Opens storage
+ 50:@gstorage - Opens guild storage
+ 60:/item <item_name> - Gives you 1 of the desired item.
+ 60:@item <item name or ID> <quantity> - Gives you the desired item.
+ 60:@item2 <item name or ID> <quantity> <Identify_flag> <refine> <attribut> <Card1> <Card2> <Card3> <Card4> = Gives you the desired item.
+ 40:@itemreset - Remove all your items.
+ 60:@itemcheck - Check your items with authorised items.
+ 60:@idsearch <part_of_item_name> - Search all items that name have part_of_item_name
+ 60:@refine <equip position> <+/- amount>
+ 60:@produce <equip name or equip ID> <element> <# of very's>
+ 60: Element: 0=None 1=Ice 2=Earth 3=Fire 4=Wind
+ 60: It has separately with fragment 3 of the attribute + stars, you can apply.
+ 60:@repairall - Repair all items of your inventory
+ 40:
+ 40:--- PVP CMD ---
+ 40:@pvpon - Turns pvp on on the current map
+ 40:@pvpoff - Turns pvp off on the current map
+ 40:@gvgon/@gpvpon - Turns gvg on on the current map
+ 40:@gvgoff/@gpvpoff - Turns gvg off on the current map
+ 60:@agitstart - Starts War of Emperium
+ 60:@agitend - End War of Emperium
+ 1:
+ 1:--- GROUPS CMD ---
+ 1:@party <party_name> - Create a party.
+ 50:@guild <guild_name> - Create a guild.
+ 60:@guildlvup/@guildlvlup <# of levels> - Raise Guild by desired number of levels
+ 60:@guildrecall <guild_name/id> - Warps all online characters of a guild to you.
+ 60:@partyrecall <party_name/id> - Warps all online characters of a party to you.
+ 1:
+ 1:--- PETS CMD ---
+ 60:@hatch - Create a pet from your inventory eggs list.
+ 60:@makeegg <pet_id> - Gives pet egg for monster number in pet DB
+ 40:@petfriendly <#> - Set pet friendly amount (0-1000) 1000 = Max
+ 40:@pethungry <#> - Set pet hungry amount (0-100) 100 = Max
+ 1:@petrename - Re-enable pet rename
+ 20:
+ 20:--- REMOTE CHAR CMD ---
+ 60:@kill <char name> - Kills specified character.
+ 40:@charkillable <char name> - make another character killable
+ 60:@nuke <char name> - Kills specified character (nuclear effect).
+ 60:@chardropall <char name> - throws all a chars possession on the ground
+ 60:@charstoreall <char name> - puts all of anothers charactes possessions in storage
+ 60:/recall/@recall <char name> - Warps target character to you.
+ 80:@recallall - Warps every character online to you.
+ 60:@charwarp/@rura+ <mapname> <x> <y> <char name> - Warps character to location of choice
+ 60:@revive <char name> - Revives target character.
+ 40:@charstats <char name> - Displays a characters stats.
+ 20:@charignorelist <char name> - Displays ignore list of the player
+ 20:@inall <char name> - Allows all wispers for the player
+ 20:@exall <char name> - Blocks all wispers for the player
+ 60:@charoption <param1> <param2> <param3> <charname> - Like @option command but only to target character.
+ 50:@charmountpeco <charname> - Give/remove to a player a peco (Class is required, but not skill).
+ 50:@charpetrename <charname> - Re-enable pet rename to a player.
+ 60:@charsave <map> <x> <y> <charname> - Changes the target players respawn point.
+ 60:@charbaselvl <#> <nickname> - Change a characters base level.
+ 60:@charjlvl <#> <nickname> - Change a characters job level.
+ 60:@charjob/@charjobchange <job ID> <char name> - Changes target characters job.
+ 60:@charzeny <amount> <name> - Give/take a players Zeny
+ 60:@charstpoint <amount> <name> - Give/take a players stat points
+ 60:@charskpoint <amount> <name> - give/take a players skill points
+ 60:@charskreset <charname> - Reset skills of a character.
+ 60:@charstreset <charname> - Reset stats of a character.
+ 60:@charreset <charname> - Reset stats AND skills of a character.
+ 60:@charquestskill <#> <charname> - Gives to a player the specified quest skill.
+ 60:@charlostskill <#> <charname> - Takes away the specified quest skill from the player.
+ 60:@chardelitem <item_name_or_ID> <quantity> <player> - Remove items from a character
+ 50:@charmodel <hair type> <hair color> <clothes color> <name> - Changes a player's model
+ 60:@chardisguise <monster_name_or_monster_ID> <char name> - Changes disguise of a player
+ 60:@charundisguise <char name> - Cancels disguise of a player
+ 60:@charchangesex <name> - Changes sex of a player (all characters of the account)
+ 60:@charblock/@block <name> - Blocks definitively a account
+ 60:@charunblock/@unblock <name> - Unblocks a account
+ 60:@charban/@ban/@banish/@charbanish <time> <name> - Ban temporarily a account
+ 60: time usage: adjustement (+/- value) and element (y/a, m, d/j, h, mn, s)
+ 60: Example: @ban +1m-2mn1s-6y testplayer
+ 60:@charunban/@unban/@unbanish/@charunbanish <name> - Unban a account
+ 60:@jail <char_name> - Sends specified character in jails
+ 60:@trade <char_name> - Open a trade window with a another player
+ 20:@kick <charname> - Kicks specified character off the server
+ 99:@kickall - Kick all characters off the server
+ 99:@mapexit - Kick all players and shut down map-server.
+ 80:@doom - Kills all NON GM chars on the server.
+ 80:@doommap - Kills all non GM characters on the map.
+ 80:@raise - Resurrects all characters on the server.
+ 80:@raisemap - Resurrects all characters on the map.
+ 60:@unjail/@discharge <char_name> - Discharges specified character/prisoner
+ 80:
+ 80:--- ENVIRONMENT CMD ---
+ 80:@night - Uses @option 00 16 00 on all characters. All characters are in darkness.
+ 80:@day - Uses @option 00 00 00 on all characters.
+ 80:@skillon - turn skills on for a map
+ 80:@skilloff - turn skills on for a map
+ 0:
+ 0:--- ADMIN CMD ---
+ 99:@reloaditemdb - Reload item database (admin command)
+ 99:@reloadmobdb - Reload monster database (admin command)
+ 99:@reloadskilldb - Reload skills definition database (admin command)
+ 99:@reloadscript - Reload all scripts (admin command)
+ 99:@reloadgmdb - Reload GM levels (admin command)
+ 99:@adjgmlvl - Do a temporary adjustment of the GM level of a player (admin command)
+ 99:@adjcmdlvl - Do a temporary adjustment of the GM level of a command (admin command)
+ 80:@enablenpc <NPC_name> - Enable a NPC (admin command)
+ 80:@disablenpc <NPC_name> - Disable a NPC (admin command)
+ 80:
+ 99:@gat - For debugging (you inspect around gat)
+ 99:@packet - For debugging (packet variety)
+ 99:
+100:@GM <password> - it becomes GM!
+ 0:@email <actual@email> <new@email> - to change your e-mail (characters protection)
diff --git a/conf/inter_athena.conf b/conf/inter_athena.conf
new file mode 100644
index 00000000..72a88bd9
--- /dev/null
+++ b/conf/inter_athena.conf
@@ -0,0 +1,31 @@
+// Athena InterServer configuration.
+
+// Storage flatfile database, used for Karfa storage.
+storage_txt: save/storage.txt
+
+// Party flatfile database, for party names, members and other party info.
+party_txt: save/party.txt
+
+// Guild flatfile database, for guild names, members, and other guild info.
+guild_txt: save/guild.txt
+
+// Pet flatfile database, for pet names, and other pet info.
+pet_txt: save/pet.txt
+
+// Castle flatfile database, for emperium war castles, etc.
+castle_txt: save/castle.txt
+
+// Inter Log Filename
+inter_log_filename: log/inter.log
+
+// Level range for sharing within a party
+party_share_level: 10
+
+// The lowest GM level on your server
+lowest_gm_level: 1
+
+// How often the GM accounts will be reloaded by the map-server in minutes
+read_gm_interval: 10
+
+
+
diff --git a/conf/ladmin_athena.conf b/conf/ladmin_athena.conf
new file mode 100644
index 00000000..4f9ce8b6
--- /dev/null
+++ b/conf/ladmin_athena.conf
@@ -0,0 +1,34 @@
+// Athena Ladmin configuration file.
+
+// Login Server IP
+login_ip:217.172.177.27
+// Login Server Port
+login_port: 6900
+
+// Administrative password, used to connect remotely to server.
+// NOTICE: If you enable remote administration, you should change its value for security
+admin_pass: admin
+
+// Encoding type of the password
+// 0: not encoded
+// 1: key+password
+// 2: password+key
+passenc: 2
+
+// Language of ladmin
+// F: Fran軋is
+// E: English (default)
+defaultlanguage: E
+
+// Log Filename. All operations done by the software are logged in this file.
+ladmin_log_filename: log/ladmin.log
+
+// Indicate how to display date in logs, to players, etc.
+// 0: 31-12-2004 23:59:59
+// 1: 12-31-2004 23:59:59
+// 2: 2004-31-12 23:59:59
+// 3: 2004-12-31 23:59:59 (default)
+date_format: 3
+
+// If you want use an additional configuration file, uncomment and use this parameter
+//import: path/additional_configuration_file
diff --git a/conf/lan_support.conf b/conf/lan_support.conf
new file mode 100644
index 00000000..bfaec696
--- /dev/null
+++ b/conf/lan_support.conf
@@ -0,0 +1,41 @@
+// Athena TXT version LAN configure file.
+// Support Client Connect to Local Area Network (LAN) IP Address Server.
+// put this fle into conf/ directory
+//
+// HOWTO:
+// To use this file, the login-server, char-server and map-server must be on the same subnetwork
+// (not necessary on the same computer). You can not use eAthena if you want to install the servers on 2 or more different LAN.
+//
+// First of all: you must configure your router to forward your WAN IP (one or more) and port (default: 6900, 6121 and 5121)
+// to the right concerned computer(s) (if default port, forward 6900 port to the (LAN IP) login-server, 6121 port to the (LAN IP) char-server, etc.).
+// After, set in char_athena.conf and map_athena.conf files the WAN IP and the right ports that you use.
+// Give to WAN people (client that are not on your LAN) your WAN IP to have an access to your server.
+// At this point, all players outside your LAN can access to your server(s).
+//
+// Now, you must parameter your LAN for the servers.
+// Set the LAN IP of the char-server and the map-server in this file (lan_char_ip and lan_map_ip).
+// Set the definition of your LAN in this file (subnet and subnetmask).
+// When you load/start login-server and char-server, read what the server displays, and specially the section ---LAN CONFIGURATION---.
+// If you see a warning or something not good, correct it.
+// Now LAN client can access to your server.
+//
+// NB: if you want that nobody of your LAN can access to your server, put 127.0.0.1 in IP and 255.255.255.255 for the mask.
+// So only the localhost computer would access to your server.
+// NB2: you can use LAN name if you have some instead of IP and/or mask.
+// NB3: if you want set your server only for LAN people, set your LAN IP instead of the WAN IP, and set 127.0.0.1/255.255.255.255 for the LAN IP.
+//
+// HOW THAT WORKS:
+// When someone tries to connect to your server(s), the login-server/char-server checks its IP with the LAN subnet (subnet and subnetmask parameters).
+// If it matches, the login-server sends the LAN IP of the char-server (lan_char_ip); and char-server do same for map-server (lan_map_ip).
+// If not, the login-server sends the WAN IP of the char-server that it have received (char_ip in char_athena.conf)
+// and the char-server sends the WAN IP of the map-server that it have received (map_ip in map_athena.conf)
+
+// put here the LAN IP of your char-server
+lan_char_ip: 127.0.0.1
+
+// put here the LAN IP of your map-server
+lan_map_ip: 127.0.0.1
+
+// put here the Subnet mask of your LAN
+subnet: 127.0.0.1
+subnetmask: 255.255.255.255
diff --git a/conf/login_athena.conf b/conf/login_athena.conf
new file mode 100644
index 00000000..275a736b
--- /dev/null
+++ b/conf/login_athena.conf
@@ -0,0 +1,135 @@
+// Athena Login Server configuration file.
+// Translated by Peter Kieser <pfak@telus.net>
+
+// Port to bind Login Server to (always binds to all IP addresses)
+login_port: 6901
+
+// Whether remote administration is enabled or disabled (1 for enabled, 0 for disabled)
+admin_state: 1
+
+// Administrative password, used by ladmin (perl software) to connect remotely to server.
+// NOTICE: If you enable remote administration, you should change its value for security
+admin_pass: p1
+
+// Indicate the IP that the server accepts for remote administration.
+// put: 'all', or 'xxx.xxx.' (begin of an ip finished by '.' or a complete ip),
+// or a network and its mask (example: '123.456.789.012/24' or '123.456.789.012/255.255.255.0')
+// or 'clear' to suppress previous parameter (use it in import file mainly)
+// Add as many IP's as you wish.
+ladminallowip: all
+
+// Gamemaster password, used with the @gm command to obtain GM commands (level of gm set with level_new_gm parameter).
+// NOTICE: You should also change this one.
+gm_pass: Anikedam.18
+
+// Level of new GM created with @gm command. (default: 60)
+// If you set to 0, you disable creation of new GM with @gm.
+// To be able to create a gm with @gm, you must:
+// - give a level to this value (not 0)
+// - enable to level 0 the @gm command (atcommand_athena.conf) (default 100)
+// - enable gm commands to normal player (battle_athena.conf, atcommand_gm_only parameter)
+// - and normal player must give correct password when he use the @gm command
+level_new_gm: 60
+
+// Can you make new accounts on the server? (1 for Yes, 0 for no)
+new_account: 1
+
+// Account flatfile database, stores account information.
+account_filename: save/account.txt
+
+// What account AIDs have GM privs, and what level?
+gm_account_filename: conf/gm_account.txt
+
+// Timer to check if GM_account file has been changed and reload GM account automaticaly
+// (in seconds; default: 15; value: 0 (disabled), or 2 or more)
+gm_account_filename_check_timer: 15
+
+// Log Filename. All operations received by the server are logged in this file.
+login_log_filename: log/login.log
+
+// Name of the file of that logs the unknown packets (for debug or hack check)
+login_log_unknown_packets_filename: log/login_unknown_packets.log
+
+// Indicate if the unknown packets are saved or not
+//(the unknown packets coming from the char-server or ladministration does not relate to, which is always saved)
+// Be careful: if you receive an attack, your hard disk can cause lag...
+// So, active this option with a speed hard disk or for debug only.
+save_unknown_packets: 0
+
+// Indicate if you want display the parse of the packets received in a normal connection
+// It's useful for debug. Possible values: 0: no (default), 1: yes
+display_parse_login: 0
+
+// Indicate if you want display the parse of the packets received in administration connection
+// It's useful for debug. Possible values: 0: no (default), 1: yes
+display_parse_admin: 0
+
+// Indicate if you want display the parse of the packets received from a char-server
+// It's useful for debug. Possible values: 0: no (default), 1: yes (without packet 0x2714), 2: all packets
+display_parse_fromchar: 0
+
+// Indicate how to display date in logs, to players, etc.
+// 0: 31-12-2004 23:59:59
+// 1: 12-31-2004 23:59:59
+// 2: 2004-31-12 23:59:59
+// 3: 2004-12-31 23:59:59 (default)
+date_format: 3
+
+// Indicate the minimum GM level of player that the server accepts to connection.
+// 0: all players (normal player are 0. it's default), 1-99: GM level at least with level x
+min_level_to_connect: 0
+
+// Give possibility to adjust (ladmin command: timeadd) the time of an unlimited account.
+// If set to on/1/yes..., the adjustment is be done from actual time to set the final time of the account.
+// If set to no/0/no..., the adjustment can not be done on an unlimited account. You must set (ladmin command: timeset) a final time before to adjust (ladmin command: timeadd)
+add_to_unlimited_account: off
+
+// Starting additional sec from now for the limited time at creation of account
+// -1: new account are created with UNlimited time (default value)
+// 0 or more: new accounts was created by addition of the value (in sec) to the actual time (to set first limited time)
+start_limited_time: -1
+
+// It's to check IP of a player between login-server and char-server (part of anti-hacking system)
+// If player doesn't have same IP, connection is refused.
+// Set to 0/off/no to not check IP of player.
+// Set to 1/on/yes if you want to check (default)
+// Note: if you enable this option, be sure that your (local/lan/wan) players use correct ip (in xml file) to contact servers,
+// and that your LAN is correctly configured (!), and that LAN configuration of eathena is right.
+// if not correct, you can read list of char-servers, but not look slots of characters (rejected by server).
+check_ip_flag: no
+
+// Specify order of IP control if necessary (option: 'deny,allow', 'allow,deny', or 'mutual-failture')
+// (how to use 'allow' and 'deny' information)
+//order: allow,deny
+
+// Indicate the IP that the server accept.
+// put: 'all', or 'xxx.xxx.' (begin of an ip finished by '.' or a complete ip),
+// or a network and its mask (example: '123.456.789.012/24' or '123.456.789.012/255.255.255.0')
+// or 'clear' to suppress previous parameter (use it in import file mainly)
+// Add as many IP's as you wish.
+//allow: all
+
+// Indicate the IP that the server refuse.
+// Add as many IP's as you wish, as long as you put deny: before it.
+//deny: 123.123.123.123
+//deny: 234.234.234.234
+
+// If you want use an additional configuration file, uncomment and use this parameter
+//import: path/additional_configuration_file
+
+//Passwords in Login DB are MD5 - <passwordencrypt> cannot b used on client with this on
+use_MD5_passwords: no
+
+//Ban features: read readme for more info if you dont know this.
+ipban: 1
+dynamic_pass_failure_ban: 1
+dynamic_pass_failure_ban_time: 5
+dynamic_pass_failure_ban_how_many: 3
+dynamic_pass_failure_ban_how_long: 60
+dynamic_account_ban: 1
+dynamic_account_ban_class: 0
+
+// Anti-freeze system enable
+anti_freeze_enable: 0
+// Anti-freeze system interval (in seconds)
+anti_freeze_interval: 15
diff --git a/conf/msg_athena.conf b/conf/msg_athena.conf
new file mode 100644
index 00000000..1aacf66b
--- /dev/null
+++ b/conf/msg_athena.conf
@@ -0,0 +1,511 @@
+// eAthena msg_athena.conf
+// Message Configuration
+// For translation, just change msg here (second line), no need to modify source code.
+// Format:
+// // English message
+// msg_number: translated message
+
+// 0-499: reserved for GM commands
+// 500-999 reserved for others
+
+// Messages of GM commands
+// -----------------------
+
+//0: Warped.
+0: Warped.
+//1: Map not found.
+1: Map not found.
+//2: Coordinates out of range.
+2: Coordinates out of range.
+//3: Character not found.
+3: Character not found.
+//4: Jump to %s
+4: Jump to %s
+//5: Jump to %d %d
+5: Jump to %d %d
+//6: Character data respawn point saved.
+6: Character data respawn point saved.
+//7: Warping to respawn point.
+7: Warping to respawn point.
+//8: Speed changed.
+8: Speed changed.
+//9: Options changed.
+9: Options changed.
+//10: Invisible: Off
+10: Invisible: Off
+//11: Invisible: On
+11: Invisible: On
+//12: Your job has been changed.
+12: Your job has been changed.
+//13: A pity! You've died.
+13: A pity! You've died.
+//14: Character killed.
+14: Character killed.
+//15: Player warped (message sends to player too).
+15: Player warped (message sends to player too).
+//16: You've been revived! It's a miracle!
+16: You've been revived! It's a miracle!
+//17: HP, SP recovered.
+17: HP, SP recovered.
+//18: Item created.
+18: Item created.
+//19: Invalid item ID or name.
+19: Invalid item ID or name.
+//20: All of your items have been removed.
+20: All of your items have been removed.
+//21: Base level raised.
+21: Base level raised.
+//22: Base level lowered.
+22: Base level lowered.
+//23: Job level can't go any higher.
+23: Job level can't go any higher.
+//24: Job level raised.
+24: Job level raised.
+//25: Job level lowered.
+25: Job level lowered.
+//26: Help commands:
+26: Help commands:
+//27: File help.txt not found.
+27: File help.txt not found.
+//28: No player found.
+28: No player found.
+//29: 1 player found.
+29: 1 player found.
+//30: %d players found.
+30: %d players found.
+//31: PvP: Off.
+31: PvP: Off.
+//32: PvP: On.
+32: PvP: On.
+//33: GvG: Off.
+33: GvG: Off.
+//34: GvG: On.
+34: GvG: On.
+//35: You can't use this command with this class.
+35: You can't use this command with this class.
+//36: Appearence changed.
+36: Appearence changed.
+//37: An invalid number was specified.
+37: An invalid number was specified.
+//38: Invalid location number or name.
+38: Invalid location number or name.
+//39: All monster summoned!
+39: All monster summoned!
+//40: Invalid monster ID or name.
+40: Invalid monster ID or name.
+//41: Impossible to decrease the number/value.
+41: Impossible to decrease the number/value.
+//42: Stat changed.
+42: Stat changed.
+//43: You're not in a guild.
+43: You're not in a guild.
+//44: You're not the master of your guild.
+44: You're not the master of your guild.
+//45: Guild level change failed.
+45: Guild level change failed.
+//46: %s recalled!
+46: %s recalled!
+//47: Base level can't go any higher.
+47: Base level can't go any higher.
+//48: Character's job changed.
+48: Character's job changed.
+//49: Invalid job ID.
+49: Invalid job ID.
+//50: You already have some GM powers.
+50: You already have some GM powers.
+//51: Character revived.
+51: Character revived.
+//52: This option cannot be used in PK Mode.
+52: This option cannot be used in PK Mode.
+//53: '%s' stats:
+53: '%s' stats:
+//54: No player found in map '%s'.
+54: No player found in map '%s'.
+//55: 1 player found in map '%s'.
+55: 1 player found in map '%s'.
+//56: %d players found in map '%s'.
+56: %d players found in map '%s'.
+//57: Character's respawn point changed.
+57: Character's respawn point changed.
+//58: Character's options changed.
+58: Character's options changed.
+//59: Night has fallen.
+59: Night has fallen.
+//60: Day has arrived.
+60: Day has arrived.
+//61: The holy messenger has given judgement.
+61: The holy messenger has given judgement.
+//62: Judgement was made.
+62: Judgement was made.
+//63: Mercy has been shown.
+63: Mercy has been shown.
+//64: Mercy has been granted.
+64: Mercy has been granted.
+//65: Character's base level raised.
+65: Character's base level raised.
+//66: Character's base level lowered.
+66: Character's base level lowered.
+//67: Character's job level can't go any higher.
+67: Character's job level can't go any higher.
+//68: character's job level raised.
+68: character's job level raised.
+//69: Character's job level lowered.
+69: Character's job level lowered.
+//70: You have learned the skill.
+70: You have learned the skill.
+//71: You have forgotten the skill.
+71: You have forgotten the skill.
+//72: Guild siege warfare start!
+72: Guild siege warfare start!
+//73: Already it has started siege warfare.
+73: Already it has started siege warfare.
+//74: Guild siege warfare end!
+74: Guild siege warfare end!
+//75: Siege warfare hasn't started yet.
+75: Siege warfare hasn't started yet.
+//76: You have received all skills.
+76: You have received all skills.
+//77: The reference result of '%s' (name: id):
+77: The reference result of '%s' (name: id):
+//78: %s: %d
+78: %s: %d
+//79: It is %d affair above.
+79: It is %d affair above.
+//80: Give a display name and monster name/id please.
+80: Give a display name and monster name/id please.
+//81: Your GM level don't authorise you to do this action on this player.
+81: Your GM level don't authorise you to do this action on this player.
+//82: Please, use one of this number/name:
+82: Please, use one of this number/name:
+//83: Cannot spawn emperium.
+83: Cannot spawn emperium.
+//84: All stats changed!
+84: All stats changed!
+//85: Invalid time for ban command.
+85: Invalid time for ban command.
+//86: Sorry, but a player name have at least 4 characters.
+86: Sorry, but a player name have at least 4 characters.
+//87: Sorry, but a player name have 23 characters maximum.
+87: Sorry, but a player name have 23 characters maximum.
+//88: Character name sends to char-server to ask it.
+88: Character name sends to char-server to ask it.
+//89: Sorry, it's already the night. Impossible to execute the command.
+89: Sorry, it's already the night. Impossible to execute the command.
+//90: Sorry, it's already the day. Impossible to execute the command.
+90: Sorry, it's already the day. Impossible to execute the command.
+//91: Character's base level can't go any higher.
+91: Character's base level can't go any higher.
+//92: All characters recalled!
+92: All characters recalled!
+//93: All online characters of the %s guild are near you.
+93: All online characters of the %s guild are near you.
+//94: Incorrect name/ID, or no one from the guild is online.
+94: Incorrect name/ID, or no one from the guild is online.
+//95: All online characters of the %s party are near you.
+95: All online characters of the %s party are near you.
+//96: Incorrect name or ID, or no one from the party is online.
+96: Incorrect name or ID, or no one from the party is online.
+//97: Item database reloaded.
+97: Item database reloaded.
+//98: Monster database reloaded.
+98: Monster database reloaded.
+//99: Skill database reloaded.
+99: Skill database reloaded.
+//100: Scripts reloaded.
+100: Scripts reloaded.
+//101: Login-server asked to reload GM accounts and their level.
+101: Login-server asked to reload GM accounts and their level.
+//102: Mounted Peco.
+102: Mounted Peco.
+//103: No longer spying on the %s guild.
+103: No longer spying on the %s guild.
+//104: Spying on the %s guild.
+104: Spying on the %s guild.
+//105: No longer spying on the %s party.
+105: No longer spying on the %s party.
+//106: Spying on the %s party.
+106: Spying on the %s party.
+//107: All items have been repaired.
+107: All items have been repaired.
+//108: No item need to be repaired.
+108: No item need to be repaired.
+//109: Player has been nuked!
+109: Player has been nuked!
+//110: Npc Enabled.
+110: Npc Enabled.
+//111: This NPC doesn't exist.
+111: This NPC doesn't exist.
+//112: Npc Disabled.
+112: Npc Disabled.
+//113: %d item(s) removed by a GM.
+113: %d item(s) removed by a GM.
+//114: %d item(s) removed from the player.
+114: %d item(s) removed from the player.
+//115: %d item(s) removed. Player had only %d on %d items.
+115: %d item(s) removed. Player had only %d on %d items.
+//116: Character does not have the item.
+116: Character does not have the item.
+//117: GM has send you in jails.
+117: GM has send you in jails.
+//118: Player warped in jails.
+118: Player warped in jails.
+//119: This player is not in jails.
+119: This player is not in jails.
+//120: GM has discharge you.
+120: GM has discharge you.
+//121: Player warped to Prontera.
+121: Player warped to Prontera.
+//122: Disguise applied.
+122: Disguise applied.
+//123: Monster/NPC name/id hasn't been found.
+123: Monster/NPC name/id hasn't been found.
+//124: Undisguise applied.
+124: Undisguise applied.
+//125: You're not disguised.
+125: You're not disguised.
+//126: You accept any wisp (no wisper is refused).
+126: You accept any wisp (no wisper is refused).
+//127: You accept any wisp, except thoses from %d player(s):
+127: You accept any wisp, except thoses from %d player(s):
+//128: You refuse all wisps (no specifical wisper is refused).
+128: You refuse all wisps (no specifical wisper is refused).
+//129: You refuse all wisps, AND refuse wisps from %d player(s):
+129: You refuse all wisps, AND refuse wisps from %d player(s):
+//130: '%s' accept any wisp (no wisper is refused).
+130: '%s' accept any wisp (no wisper is refused).
+//131: '%s' accept any wisp, except thoses from %d player(s):
+131: '%s' accept any wisp, except thoses from %d player(s):
+//132: '%s' refuse all wisps (no specifical wisper is refused).
+132: '%s' refuse all wisps (no specifical wisper is refused).
+//133: '%s' refuse all wisps, AND refuse wisps from %d player(s):
+133: '%s' refuse all wisps, AND refuse wisps from %d player(s):
+//134: '%s' already accepts all wispers.
+134: '%s' already accepts all wispers.
+//135: '%s' now accepts all wispers.
+135: '%s' now accepts all wispers.
+//136: A GM has authorised all wispers for you.
+136: A GM has authorised all wispers for you.
+//137: '%s' already blocks all wispers.
+137: '%s' already blocks all wispers.
+//138: '%s' blocks now all wispers.
+138: '%s' blocks now all wispers.
+//139: A GM has blocked all wispers for you.
+139: A GM has blocked all wispers for you.
+//140: Character's disguise applied.
+140: Character's disguise applied.
+//141: Character's undisguise applied.
+141: Character's undisguise applied.
+//142: Character is not disguised.
+142: Character is not disguised.
+//143: Give a monster name/id please.
+143: Give a monster name/id please.
+//144: Invalid actual email. If you have default e-mail, type a@a.com.
+144: Invalid actual email. If you have default e-mail, type a@a.com.
+//145: Invalid new email. Please enter a real e-mail.
+145: Invalid new email. Please enter a real e-mail.
+//146: New email must be a real e-mail.
+146: New email must be a real e-mail.
+//147: New email must be different of the actual e-mail.
+147: New email must be different of the actual e-mail.
+//148: Information sended to login-server via char-server.
+148: Information sended to login-server via char-server.
+//149: Impossible to increase the number/value.
+149: Impossible to increase the number/value.
+//150: No GM found.
+150: No GM found.
+//151: 1 GM found.
+151: 1 GM found.
+//152: %d GMs found.
+152: %d GMs found.
+//153: %s is Unknown Command.
+153: %s is Unknown Command.
+//154: %s failed.
+154: %s failed.
+//155: Impossible to change your job.
+155: Impossible to change your job.
+//156: HP or/and SP modified.
+156: HP or/and SP modified.
+//157: HP and SP are already with the good value.
+157: HP and SP are already with the good value.
+//158: Base level can't go any lower.
+158: Base level can't go any lower.
+//159: Job level can't go any lower.
+159: Job level can't go any lower.
+//160: PvP is already Off.
+160: PvP is already Off.
+//161: PvP is already On.
+161: PvP is already On.
+//162: GvG is already Off.
+162: GvG is already Off.
+//163: GvG is already On.
+163: GvG is already On.
+//164: Your memo point #%d doesn't exist.
+164: Your memo point #%d doesn't exist.
+//165: All monsters killed!
+165: All monsters killed!
+//166: No item has been refined!
+166: No item has been refined!
+//167: 1 item has been refined!
+167: 1 item has been refined!
+//168: %d items have been refined!
+168: %d items have been refined!
+//169: This item (%d: '%s') is not an equipment.
+169: This item (%d: '%s') is not an equipment.
+//170: This item is not an equipment.
+170: This item is not an equipment.
+//171: %d - void
+171: %d - void
+//172: You replace previous memo position %d - %s (%d,%d).
+172: You replace previous memo position %d - %s (%d,%d).
+//173: Note: you don't have the 'Warp' skill level to use it.
+173: Note: you don't have the 'Warp' skill level to use it.
+//174: Number of status points changed!
+174: Number of status points changed!
+//175: Number of skill points changed!
+175: Number of skill points changed!
+//176: Number of zenys changed!
+176: Number of zenys changed!
+//177: Impossible to decrease a stat.
+177: Impossible to decrease a stat.
+//178: Impossible to increase a stat.
+178: Impossible to increase a stat.
+//179: Guild level changed.
+179: Guild level changed.
+//180: The monter/egg name/id doesn't exist.
+180: The monter/egg name/id doesn't exist.
+//181: You already have a pet.
+181: You already have a pet.
+//182: Pet friendly value changed!
+182: Pet friendly value changed!
+//183: Pet friendly is already the good value.
+183: Pet friendly is already the good value.
+//184: Sorry, but you have no pet.
+184: Sorry, but you have no pet.
+//185: Pet hungry value changed!
+185: Pet hungry value changed!
+//186: Pet hungry is already the good value.
+186: Pet hungry is already the good value.
+//187: You can now rename your pet.
+187: You can now rename your pet.
+//188: You can already rename your pet.
+188: You can already rename your pet.
+//189: This player can now rename his/her pet.
+189: This player can now rename his/her pet.
+//190: This player can already rename his/her pet.
+190: This player can already rename his/her pet.
+//191: Sorry, but this player has no pet.
+191: Sorry, but this player has no pet.
+//192: Impossible to change the character's job.
+192: Impossible to change the character's job.
+//193: Character's base level can't go any lower.
+193: Character's base level can't go any lower.
+//194: Character's job level can't go any lower.
+194: Character's job level can't go any lower.
+//195: All players have been kicked!
+195: All players have been kicked!
+//196: You already have this quest skill.
+196: You already have this quest skill.
+//197: This skill number doesn't exist or isn't a quest skill.
+197: This skill number doesn't exist or isn't a quest skill.
+//198: This skill number doesn't exist.
+198: This skill number doesn't exist.
+//199: This player has learned the skill.
+199: This player has learned the skill.
+//200: This player already has this quest skill.
+200: This player already has this quest skill.
+//201: You don't have this quest skill.
+201: You don't have this quest skill.
+//202: This player has forgotten the skill.
+202: This player has forgotten the skill.
+//203: This player doesn't have this quest skill.
+203: This player doesn't have this quest skill.
+//204: WARNING: more than 1000 spiritballs can CRASH your server and/or client!
+204: WARNING: more than 1000 spiritballs can CRASH your server and/or client!
+//205: You already have this number of spiritballs.
+205: You already have this number of spiritballs.
+//206: '%s' skill points reseted!
+206: '%s' skill points reseted!
+//207: '%s' stats points reseted!
+207: '%s' stats points reseted!
+//208: '%s' skill and stats points reseted!
+208: '%s' skill and stats points reseted!
+//209: Character's number of skill points changed!
+209: Character's number of skill points changed!
+//210: Character's number of status points changed!
+210: Character's number of status points changed!
+//211: Character's number of zenys changed!
+211: Character's number of zenys changed!
+//212: Cannot mount a Peco while in disguise.
+212: Cannot mount a Peco while in disguise.
+//213: You can not mount a peco with your job.
+213: You can not mount a peco with your job.
+//214: Unmounted Peco.
+214: Unmounted Peco.
+//215: This player cannot mount a Peco while in disguise.
+215: This player cannot mount a Peco while in disguise.
+//216: Now, this player mounts a peco.
+216: Now, this player mounts a peco.
+//217: This player can not mount a peco with his/her job.
+217: This player can not mount a peco with his/her job.
+//218: Now, this player has not more peco.
+218: Now, this player has not more peco.
+//219: %d day
+219: %d day
+//220: %d days
+220: %d days
+//221: %s %d hour
+221: %s %d hour
+//222: %s %d hours
+222: %s %d hours
+//223: %s %d minute
+223: %s %d minute
+//224: %s %d minutes
+224: %s %d minutes
+//225: %s and %d second
+225: %s and %d second
+//226: %s and %d seconds
+226: %s and %d seconds
+//227: Cannot wear disguise while riding a Peco.
+227: Cannot wear disguise while riding a Peco.
+//228: Character cannot wear disguise while riding a Peco.
+228: Character cannot wear disguise while riding a Peco.
+//229: Your Effect Has Changed.
+229: Your Effect Has Changed.
+//230: Server time (normal time): %A, %B %d %Y %X.
+230: Server time (normal time): %A, %B %d %Y %X.
+//231: Game time: The game is in permanent daylight.
+231: Game time: The game is in permanent daylight.
+//232: Game time: The game is in permanent night.
+232: Game time: The game is in permanent night.
+//233: Game time: The game is actualy in night for %s.
+233: Game time: The game is actualy in night for %s.
+//234: Game time: After, the game will be in permanent daylight.
+234: Game time: After, the game will be in permanent daylight.
+//235: Game time: The game is actualy in daylight for %s.
+235: Game time: The game is actualy in daylight for %s.
+//236: Game time: After, the game will be in permanent night.
+236: Game time: After, the game will be in permanent night.
+//237: Game time: After, the game will be in night for %s.
+237: Game time: After, the game will be in night for %s.
+//238: Game time: A day cycle has a normal duration of %s.
+238: Game time: A day cycle has a normal duration of %s.
+//239: Game time: After, the game will be in daylight for %s.
+239: Game time: After, the game will be in daylight for %s.
+//240: %d monster(s) summoned!
+240: %d monster(s) summoned!
+241: you be a killa..
+242: you gonna be own3d..
+243: Map skills are off
+244: Map skills are on
+
+// Messages of others (not for GM commands)
+// ----------------------------------------
+
+//500: Actually, it's the night...
+500: Actually, it's the night...
+//501: Your account time limit is: %d-%m-%Y %H:%M:%S.
+501: Your account time limit is: %d-%m-%Y %H:%M:%S.
+//502: The day has arrived!
+502: The day has arrived!
+//503: The night has fallen...
+503: The night has fallen...
diff --git a/conf/script_athena.conf b/conf/script_athena.conf
new file mode 100644
index 00000000..21d4a6f4
--- /dev/null
+++ b/conf/script_athena.conf
@@ -0,0 +1,2 @@
+// When choosing those which it refines setting the letter which is indicated. (Those for word use other than Japanese?)
+refine_posword: Head,Body,Left hand,Right hand,Robe,Shoes,Accessory 1,Accessory 2,Head 2,Head 3,Not Equipped
diff --git a/conf/water.txt b/conf/water.txt
new file mode 100644
index 00000000..71f98470
--- /dev/null
+++ b/conf/water.txt
@@ -0,0 +1,54 @@
+// 水の設定。
+// waterは水ありでall_waterは全て水だと判断するマップ。
+
+mjolnir_12.gat mapflag water
+mjolnir_02.gat mapflag water
+glast_01.gat mapflag water
+gef_fild04.gat mapflag water
+prt_fild02.gat mapflag water
+prt_fild01.gat mapflag water
+prt_fild00.gat mapflag water
+gef_fild00.gat mapflag water
+gef_fild07.gat mapflag water
+gef_fild13.gat mapflag water
+gef_fild09.gat mapflag water
+gef_fild01.gat mapflag water
+prt_fild05.gat mapflag water
+gef_fild03.gat mapflag water
+gef_fild10.gat mapflag water
+prt_fild10.gat mapflag water
+pay_arche.gat mapflag water
+moc_ruins.gat mapflag water
+comodo.gat mapflag water
+cmd_fild01.gat mapflag water
+cmd_fild02.gat mapflag water
+cmd_fild03.gat mapflag water
+cmd_fild04.gat mapflag water
+cmd_fild05.gat mapflag water
+moc_fild11.gat mapflag water
+ama_fild01.gat mapflag water
+
+iz_dun00.gat mapflag water
+iz_dun01.gat mapflag water
+iz_dun02.gat mapflag water
+//iz_dun03.gat mapflag all_water
+//iz_dun04.gat mapflag all_water
+treasure01.gat mapflag water
+treasure02.gat mapflag water
+mjo_dun01.gat mapflag water
+orcsdun02.gat mapflag water
+pay_dun01.gat mapflag water
+pay_dun02.gat mapflag water
+pay_dun03.gat mapflag water
+prt_sewb2.gat mapflag water
+prt_sewb3.gat mapflag water
+gl_prison1.gat mapflag water
+alde_dun03.gat mapflag water
+alde_dun04.gat mapflag water
+beach_dun.gat mapflag water
+beach_dun2.gat mapflag water
+beach_dun3.gat mapflag water
+tur_dun01.gat mapflag water
+gld_dun02.gat mapflag water
+gld_dun03.gat mapflag water
+gld_dun04.gat mapflag water
diff --git a/conf/water_height.txt b/conf/water_height.txt
new file mode 100644
index 00000000..9a89e29c
--- /dev/null
+++ b/conf/water_height.txt
@@ -0,0 +1,68 @@
+// 水場の高さを設定
+//water_height.txt@AthenaDB計画 2004/03/31 18:52:09 +0900 (JST)
+
+xmas.gat 3
+mjolnir_01.gat 0
+mjolnir_02.gat -19
+mjolnir_12.gat 15
+prt_fild00.gat 11
+prt_fild01.gat 25
+prt_fild02.gat 42
+prt_fild04.gat 14
+prt_fild05.gat 14
+prt_fild10.gat 40
+gef_fild00.gat 10
+gef_fild01.gat 14
+gef_fild03.gat 82
+gef_fild04.gat 14
+gef_fild07.gat 19
+gef_fild09.gat 11
+gef_fild10.gat 24
+moc_fild01.gat 26
+moc_fild11.gat 9
+iz_dun00.gat 5
+iz_dun01.gat 5
+iz_dun02.gat -58
+mjo_dun01.gat 7
+orcsdun02.gat 3
+pay_dun01.gat 8
+pay_dun02.gat 5
+pay_dun03.gat 10
+prt_sewb2.gat 5
+prt_sewb3.gat 5
+treasure01.gat -4
+treasure02.gat -1
+moc_ruins.gat 6
+pay_arche.gat 8
+glast_01.gat 8
+alde_dun03.gat 2
+alde_dun04.gat 0
+gl_prison1.gat 35
+gl_sew01.gat 56
+gl_sew02.gat 12
+gl_sew03.gat 15
+gl_sew04.gat 70
+comodo.gat 14
+cmd_fild01.gat 46
+cmd_fild02.gat 4
+cmd_fild03.gat 0
+cmd_fild04.gat 4
+cmd_fild05.gat 46
+beach_dun2.gat 6
+beach_dun3.gat 0
+beach_dun.gat 9
+gef_fild13.gat 19
+gld_dun02.gat 5
+gld_dun03.gat 14
+gld_dun04.gat 3
+aldeg_cas01.gat 40
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