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Diffstat (limited to 'conf/magic.conf')
-rw-r--r-- | conf/magic.conf | 645 |
1 files changed, 0 insertions, 645 deletions
diff --git a/conf/magic.conf b/conf/magic.conf deleted file mode 100644 index 390df589..00000000 --- a/conf/magic.conf +++ /dev/null @@ -1,645 +0,0 @@ -# Special-purpose globals -obscure_chance = 95 -min_casttime = 200 - -# Schools of magic -CONST MAGIC = 340 -CONST LIFE = 341 -CONST WAR = 342 -CONST TRANSMUTE = 343 -CONST NATURE = 344 -CONST ASTRAL = 345 - -# Elements -CONST ELT_NEUTRAL = 0 -CONST ELT_WATER = 1 -CONST ELT_EARTH = 2 -CONST ELT_FIRE = 3 -CONST ELT_WIND = 4 -CONST ELT_POISON = 5 -CONST ELT_SHADOW = 6 -CONST ELT_HOLY = 7 -CONST ELT_GHOST = 8 -CONST ELT_UNDEAD = 9 - -# Schools of magic -CONST SC_HALT_REGENERATE = 195 -CONST SC_FLYING_BACKPACK = 196 -CONST SC_MBARRIER = 197 -CONST SC_HASTE = 198 -CONST SC_PHYS_SHIELD = 199 - -# Special effects -CONST SFX_DEFAULT = 10 -CONST SFX_SUMMON_START = 21 -CONST SFX_SUMMON_FIRE = 22 -CONST SFX_TELEPORT = 24 -CONST SFX_BARRIER = 10 -CONST SFX_UNBARRIER = 10 -CONST SFX_HEAL = 3 - -CONST MAX_RAIN_SPELL_RADIUS = 20 - -# Default sfx on caster -PROCEDURE default_effect() = - sfx(caster, school - MAGIC + 2, 0); - -PROCEDURE sfx_generic(target) = - sfx(target, SFX_DEFAULT, 0); - -# Increase spellpower by school and general magic skill -PROCEDURE adjust_spellpower(school) = - spellpower = spellpower + (skill(caster, MAGIC) + skill(caster, school)) * 10; - IF ((school = LIFE) && (target = partner(caster))) - THEN spellpower = spellpower + 200; # Do something for wedding rings, too? - -PROCEDURE heal(target, max_heal) = - CALL default_effect(); - IF caster <> target - THEN sfx(target, SFX_HEAL, 0); - power = spellpower + vit(caster); - power = min(max_heal, (max_heal * power) / 250); - itemheal(target, power, 0); - -# Goes through instaheal instead of itemheal -PROCEDURE quickheal(target, power) = - CALL default_effect(); - IF caster <> target - THEN sfx(target, SFX_HEAL, 0); - instaheal(target, power, 0); - -# Can attack the target? Imports attack_range from dynamic environment -PROCEDURE attack_check(target) = - IF (not (line_of_sight(location(caster), location(target)))) - THEN ABORT; - IF (not (rdistance(location(caster), location(target)) <= attack_range)) - THEN ABORT; - -# Cause elemental damage. bonus_elt grants an attack bonus, malus_elt reduces the attack. `effect' is the sfx ID. -PROCEDURE elt_damage(target, damage, dmgplus, bonus_elt, malus_elt, effect) = - d = damage + random(dmgplus); - IF (element(target) = malus_elt) - THEN d = d / 3; - IF (element(target) = bonus_elt) - THEN d = (d * (4 + element_level(target))) / 4; - #message(caster, "bonus=" + (element(target) = bonus_elt) + " malus=" + (element(target) = malus_elt) + " damage=" + damage + " + r(" + dmgplus + ") -> " + d); - sfx(target, effect, 0); - injure(caster, target, d, 0); - -PROCEDURE melee_damage(target, damage, dmgplus) = - CALL attack_check(target); - d = damage + random(dmgplus); - injure(caster, target, d, 0); - - -PROCEDURE install_attack_spell(charges, base_delay, range, attack_animation) = - CALL default_effect(); - attack_range = range; - override_attack(caster, charges, ((200 - agi(caster)) * base_delay) / 200, - range, 0, attack_animation); - -PROCEDURE install_melee_spell(charges, base_delay, attack_animation) = - CALL install_attack_spell(charges, base_delay, 1, attack_animation); - -PROCEDURE summon_spell(mob_id, count, delay, lifetime, control_level) = - CALL default_effect(); - sfx(location, SFX_SUMMON_START, 0); - WAIT delay; - sfx(location, SFX_SUMMON_FIRE, 0); - spawn(rbox(location, 2), caster, mob_id, - if_then_else(skill(caster, ASTRAL) >= control_level, 2, 1), # pets when level is high enough - count, lifetime); - - -#-------------------------------------------------------------------------------- -# Level 0 spells -#-------------------------------------------------------------------------------- - -#SPELL reset : "#reset" = -# EFFECT { skill 340, 0; -# skill 341, 0; -# skill 342, 0; -# skill 343, 0; -# skill 344, 0; -# skill 345, 0; -# } - -SPELL lesser-heal (target : STRING) : "#imx" = - LET level = 0 - school = LIFE - IN (MANA 5, CASTTIME 400, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE if_then_else(failed(pc(target)), 1, - rdistance(location(caster), location(pc(target))) < 2 + (spellpower / 50)), - (COMPONENTS ["MaggotSlime"] OR COMPONENTS ["BugLeg"])) - => EFFECT CALL adjust_spellpower(school); - IF failed(pc(target)) - THEN target = caster; # quest handling goes here - ELSE target = pc(target); - CALL heal(target, 200); - - -SPELL flare-dart : "#fla" = - LET level = 0 - school = WAR - IN (MANA 15, CASTTIME 500, - REQUIRE skill(caster, MAGIC) > level, - (REQUIRE skill(caster, school) > 2 OR COMPONENTS ["SulphurPowder"])) - => EFFECT CALL adjust_spellpower(school); - CALL default_effect(); - damage = min(40 + skill(caster, school) * 20, - 10 + spellpower); - damage_bonus = 5 + level(caster) / 3; - CALL install_attack_spell(3 + spellpower / 30, - 1200, - 4, 31); - - ATTRIGGER CALL attack_check(target); - CALL elt_damage (target, damage, damage_bonus, ELT_WATER, ELT_FIRE, 15); - -SPELL magic-blade : "#mbl" = - LET level = 0 - school = WAR - IN (MANA 12, CASTTIME 500, - REQUIRE skill(caster, MAGIC) > level) - => ( COMPONENTS ["SharpKnife"] => - EFFECT CALL adjust_spellpower(WAR); - CALL default_effect(); - CALL install_melee_spell(10 + spellpower / 10, 900, 30); - ATTRIGGER CALL melee_damage(target, 60 + spellpower / 20, 5 + str(caster)); - | COMPONENTS ["Knife"] => - EFFECT CALL adjust_spellpower(WAR); - CALL default_effect(); - CALL install_melee_spell(10 + spellpower / 10, 900, 30); - ATTRIGGER CALL melee_damage(target, 40 + spellpower / 20, 5 + str(caster)); - ) - -SPELL aggravate : "#qaw" = - LET level = 0 - school = NATURE - IN (MANA 5, CASTTIME 300, - REQUIRE skill(caster, MAGIC) > level) - => EFFECT CALL adjust_spellpower(school); - CALL default_effect(); - FOREACH MOB target IN rbox(location(caster), 1 + spellpower / 20) DO - (CALL sfx_generic(target); - aggravate(target, 0, caster);) - - -LOCAL SPELL summon-maggots : "#kbm" = - LET level = 0 - school = ASTRAL - IN (MANA 20, CASTTIME 3000, - REQUIRE skill(caster, MAGIC) > level, - COMPONENTS ["MaggotSlime"]) - => EFFECT CALL adjust_spellpower(school); - CALL summon_spell(1002, 3 + spellpower / 15, 5000 - (spellpower * 10), spellpower * 500, 1); - - -#-------------------------------------------------------------------------------- -# Level 1 spells -#-------------------------------------------------------------------------------- - -SPELL make-arrows : "#mkarrows" = - LET level = 1 - school = TRANSMUTE - IN (MANA 20, CASTTIME 2000, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level, - COMPONENTS ["RawLog"]) - => EFFECT CALL adjust_spellpower(school); - CALL default_effect(); - create_item(caster, "Arrow", 1 + spellpower / 15); - -SPELL make-shirt : "#mkshirt" = - LET level = 1 - school = TRANSMUTE - IN (MANA 20, CASTTIME 2000, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level, - COMPONENTS [5 * "CottonCloth"]) - => EFFECT CALL adjust_spellpower(school); - CALL default_effect(); - create_item(caster, "CottonShirt", 1); - -SPELL make-tanktop : "#mktanktop" = - LET level = 1 - school = TRANSMUTE - IN (MANA 20, CASTTIME 2000, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level, - COMPONENTS [4 * "CottonCloth"]) - => EFFECT CALL adjust_spellpower(school); - CALL default_effect(); - create_item(caster, "TanktopWhite", 1); - -SPELL make-short-tanktop : "#mkshorttanktop" = - LET level = 1 - school = TRANSMUTE - IN (MANA 20, CASTTIME 2000, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level, - COMPONENTS [3 * "CottonCloth"]) - => EFFECT CALL adjust_spellpower(school); - CALL default_effect(); - create_item(caster, "ShortTanktopWhite", 1); - -SPELL lightning-strike : "#kig" = - LET level = 1 - school = WAR - IN (MANA 25, CASTTIME 1000, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level, - (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["IronPowder"])) - => EFFECT CALL adjust_spellpower(school); - damage = min(100 + skill(caster, school) * 50, - 50 + spellpower * 2); - damage_bonus = level(caster) + spellpower; - CALL install_attack_spell(1 + spellpower / 60, - 3000, - 8, 31); - ATTRIGGER CALL attack_check(target); - in_rain = 0; - area = location(caster); - FOREACH SPELL s IN rbox(location(caster), MAX_RAIN_SPELL_RADIUS + 1) DO - IF name_of(s) = "rain" THEN ( -# message(caster, "found-rain at " + s.area + " vs. " + location(caster) + " inside: " + is_in(location(caster), s.area)); - IF is_in (location(caster), s.area) - THEN (in_rain = in_rain | 1; - area = area + s.area;); - IF is_in (location(target), s.area) - THEN in_rain = in_rain | 2; - ); -# message(caster, "in-rain : " + in_rain); - IF in_rain & 1 - THEN (# caster standing in the rain? This is going to be fun. - used = 0; - FOREACH TARGET t IN area DO - IF (random(200) + luk(caster) > 175) - THEN (used = used + 1; - CALL elt_damage (t, damage / 6, 1 + (damage_bonus / 3), ELT_EARTH, ELT_WIND, 17 + random(3));); - IF (not(used) || (random(200) + luk(caster) < 150)) - THEN (sfx(caster, 17 + random(3), 0); - itemheal(caster, 0 - damage - (random(damage_bonus)), 0);); - ) ELSE - CALL elt_damage (target, damage, damage_bonus, ELT_EARTH, ELT_WIND, 17 + random(3)); - -SPELL fire-ball : "#pof" = - LET level = 1 - school = WAR - IN (MANA 30, CASTTIME 1000, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level, - (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["PileOfAsh"])) - => EFFECT CALL adjust_spellpower(school); - damage = min(50 + skill(caster, school) * 40, - 30 + ((spellpower * 3) / 2)); - damage_bonus = level(caster) + spellpower * 2; - radius = 2 + spellpower / 50; - CALL install_attack_spell(1 + spellpower / 60, - 5000, - 10, 31); - ATTRIGGER CALL attack_check(target); - loc = location(target); - #WAIT 500; - sfx(loc, 16, 0); - FOREACH TARGET target IN rbox(loc, radius) - DO IF line_of_sight(loc, location(target)) - THEN (divisor = (3 + rdistance(loc, location(target))); - CALL elt_damage (target, (damage * 3) / divisor, (damage_bonus * 3) / divisor, ELT_WATER, ELT_FIRE, 15); - ) - -SPELL magic-knuckles (target : PC) : "#iom" = - LET level = 1 - school = WAR - IN (MANA 20, CASTTIME 500, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level, - (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["Beer"])) - => - EFFECT CALL adjust_spellpower(WAR); - str = str(target); - CALL install_melee_spell(10 + spellpower / 12, 1000, 0); - ATTRIGGER CALL melee_damage(target, 40 + (str / 2) + spellpower / 20, 5 + str); - -SPELL flying-backpack (target : PC) : "#uuy" = - LET level = 1 - school = NATURE - IN (MANA 12, CASTTIME 1000, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level, - REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30) - => EFFECT CALL adjust_spellpower(school); - CALL default_effect(); - IF (caster <> target) - THEN sfx(caster, 2, 0); - status_change(target, SC_FLYING_BACKPACK, 0, 0, 0, 0, 5000 + (spellpower * 500)); - message (target, "Your backpack is lifted by a mystical force; you no longer feel it pressing on your back."); - ATEND message (target, "Your backpack is no longer levitating."); - sfx(target, 2, 0); - - -SPELL protect (target : PC) : "#ism" = - LET level = 1 - school = NATURE - IN (MANA 18, CASTTIME 1000, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level, - (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["HardSpike"]), - REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30) - => EFFECT CALL adjust_spellpower(school); - sfx(target, 11, 0); - IF (caster <> target) - THEN CALL default_effect(); - status_change(target, SC_PHYS_SHIELD, 5 + max(15, spellpower / 12), 0, 0, 0, 5000 + (spellpower * 500)); - message (target, "You feel more protected."); - ATEND message (target, "You feel less protected."); - sfx(target, 111, 0); - - -LOCAL SPELL rain : "#flosh" = - LET level = 1 - school = NATURE - IN (MANA 20, CASTTIME 3000, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level, - (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["BottleOfWater"])) - => EFFECT CALL adjust_spellpower(school); - CALL default_effect(); - range = min(MAX_RAIN_SPELL_RADIUS, 3 + spellpower / 30); - area = rbox(location(caster), range); - FOR i = 0 TO spellpower DO ( - FOR j = 0 TO spellpower / 100 DO ( - location = random_location(area); - sfx(location, 25, 0); - FOREACH TARGET target IN rbox(location, 1) DO - IF element(target) = ELT_FIRE - THEN injure(caster, target, 5 + random(5 + spellpower / 10), 0); - ) - WAIT 300 - min(spellpower, 200) + random(100); - ); - -SPELL happy-curse (target : PC) : "#happy" = - LET level = 1 - school = NATURE - IN (MANA 10, CASTTIME 1000, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level, - (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["WhiteFur"]), - REQUIRE rdistance(location(target), location(caster)) < 1 + spellpower / 100) - => EFFECT CALL adjust_spellpower(school); - CALL default_effect(); - FOR i = 0 TO (spellpower / 10) DO (emote(target, 3); WAIT 500;); - -SPELL barrier (target : PC) : "#iso" = - LET level = 1 - school = NATURE - IN (MANA 18, CASTTIME 1000, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level, - (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["HardSpike"]), - REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30) - => EFFECT CALL adjust_spellpower(school); - sfx(target, SFX_BARRIER, 0); - IF (caster <> target) - THEN CALL default_effect(); - status_change(target, SC_MBARRIER, 30 + max(30, spellpower / 8), 0, 0, 0, 2000 + (spellpower * 200)); - message (target, "You are surrounded by a magical barrier."); - ATEND message (target, "Your magical barrier disspiates."); - sfx(target, SFX_UNBARRIER, 0); - - -LOCAL SPELL summon-scorps : "#kbms" = - LET level = 1 - school = ASTRAL - IN (MANA 25, CASTTIME 3000, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level, - COMPONENTS ["ScorpionStinger"]) - => EFFECT CALL adjust_spellpower(school); - CALL default_effect(); - CALL summon_spell(1003, 1 + spellpower / 30, 5000 - (spellpower * 9), spellpower * 400, 2); - -LOCAL SPELL summon-red-scorps : "#kbmq" = - LET level = 1 - school = ASTRAL - IN (MANA 30, CASTTIME 3000, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level, - COMPONENTS ["RedScorpionStinger"]) - => EFFECT CALL adjust_spellpower(school); - CALL default_effect(); - CALL summon_spell(1004, 1 + spellpower / 40, 5000 - (spellpower * 8), spellpower * 350, 3); - - -SPELL detect-players : "#ewm" = - LET level = 1 - school = MAGIC - IN (MANA 10, CASTTIME 300, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level) - => EFFECT CALL adjust_spellpower(school); - CALL default_effect(); - message = ""; - FOREACH PC target IN rbox(location(caster), spellpower / 2) - DO IF target <> caster - THEN (IF message <> "" - THEN message = message + ", "; - message = message + name_of (target); - IF spellpower > 99 - THEN message = message + "(" + level(target) + ")"; - ) - IF message = "" - THEN message(caster, "You sense no-one else nearby."); - ELSE message(caster, "You sense the following: " + message); - - - -SPELL lay-on-hands (target : STRING) : "#loh" = - LET level = 1 - school = LIFE - IN (MANA 8, CASTTIME 400, - REQUIRE hp(caster) > max_hp(caster) / 20, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE if_then_else(failed(pc(target)), 1, - (rdistance(location(caster), - location(pc(target))) < 2 + (spellpower / 50)) - && not (running_status_update(pc(target), SC_HALT_REGENERATE)) - )) - => EFFECT CALL adjust_spellpower(school); - IF failed(pc(target)) - THEN target = caster; # quest handling goes here - ELSE target = pc(target); - needed = max_hp(target) - hp(target); - pay_fraction = max(80, 200 - (vit(caster) + (spellpower / 10))); # Pay at least 40% - payment = (needed * pay_fraction) / 200; - available = hp(caster) - (max_hp(caster) / 20); - - IF payment < available - THEN power = needed; - ELSE (payment = available; - power = (available * 200) / pay_fraction; - ) - - instaheal(caster, 0 - payment, 0); - CALL quickheal(target, power); - status_change(caster, SC_HALT_REGENERATE, 0, 0, 0, 0, 10000); - -#-------------------------------------------------------------------------------- -# Level 2 spells -#-------------------------------------------------------------------------------- - -SPELL summon-partner : "#aid" = - LET level = 2 - school = ASTRAL - IN (MANA 30, CASTTIME 2000, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level, - REQUIRE is_married(caster)) - => EFFECT CALL adjust_spellpower(school); - CALL default_effect(); - IF (failed (partner (caster))) - THEN message (caster, "You call out for your partner, but there is no response."); - ELSE (message (caster, "You call out for " + (name_of (partner (caster))) + "."); - message (partner(caster), name_of(caster) + " is calling for your aid!"); - sfx(partner(caster), 2, 0); - WAIT (max (5000, 30000 - (spellpower * 60))); - IF (failed (partner (caster))) - THEN message (caster, "Your partner has abandoned you."); - ELSE (sfx(location(partner(caster)), SFX_TELEPORT, 0); - dest = awayfrom(location(caster), random_dir(1), 1); - warp(partner(caster), dest); - sfx(dest, SFX_TELEPORT, 0); - ) - ) - - - -#-------------------------------------------------------------------------------- -# Level 4 spells -#-------------------------------------------------------------------------------- - -SPELL shroud : "#aw" = - LET level = 4 - school = ASTRAL - IN (MANA 40, CASTTIME 400, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level) - => EFFECT CALL default_effect(); - shroud(caster, 0x04); - -#-------------------------------------------------------------------------------- -# Special-purpose quasispells -#-------------------------------------------------------------------------------- - -CONST MIN_MARRY_LEVEL = 32; - -NONMAGIC SILENT SPELL marriage (target : PC) : "marry" = - (REQUIRE is_in(location(caster), @("014-1.gat", 28,39) @+ (8, 6)))=> - EFFECT IF target == caster # no valid target or tried to marry self? - THEN ABORT; - - IF (level(caster) < MIN_MARRY_LEVEL) - THEN (message(caster, "You must be level " + MIN_MARRY_LEVEL + " or higher to marry!"); ABORT;) - - IF (level(target) < MIN_MARRY_LEVEL) - THEN (message(caster, "Your partner must be level " + MIN_MARRY_LEVEL + " or higher to marry!"); ABORT;) - - IF partner(caster) = target - THEN (message(caster, "You and " + name_of(target) + " are already married."); ABORT;) - - IF is_married(caster) - THEN (message(caster, "You are already married!"); ABORT;) - - IF is_married(target) - THEN (message(caster, name_of(target) + " is already married."); ABORT;); - - IF distance(location(caster), location(target)) <> 1 - THEN (message(caster, "You have to stand next to each other."); ABORT;); - - IF (count_item(caster, "WeddingRing") == 0 || count_item(target, "WeddingRing") == 0) - THEN (message(caster, "You must both be wearing your wedding rings!"); ABORT;) - - script_target = target; - { - announce @caster_name$ + " is asking " + strcharinfo(0) + " for marriage.", 2; - mes @caster_name$ + " wishes to marry you."; - mes "Do you accept?"; - next; - menu "Yes, I do!", L_yes, - "No.", -; - close; - - L_yes: - if marriage(@caster_name$) - announce @caster_name$ + " and " + strcharinfo(0) + " are now married!", 0; - } - - IF not (is_married(caster)) - THEN message(caster, name_of(target) + " turned down your marriage offer."); - -# SPELL change-hair-colour (colour : STRING) : "trapa" = -# (MANA 20) => EFFECT IF colour = "nworbl" -# THEN x = 0; # light brown -# ELSE IF colour = "der" -# THEN x = 1; # red -# ELSE IF colour = "neerg" -# THEN x = 2; # green -# ELSE IF colour = "elprup" -# THEN x = 3; # purple -# ELSE IF colour = "yerg" -# THEN x = 4; # grey -# ELSE IF colour = "wolley" -# THEN x = 5; # yellow -# ELSE IF colour = "eulb" -# THEN x = 6; # blue -# ELSE IF colour = "nwrob" -# THEN x = 7; # brown -# ELSE IF colour = "elpropl" -# THEN x = 8; # light purple -# ELSE IF colour = "elpropd" -# THEN x = 9; # dark purple -# ELSE x = random(10); -# sfx(caster, 2, 0); -# set_hair_colour(caster, x); - - -# SPELL trick-or-treat : "trick-or-treat" = -# (CASTTIME 30000, MANA 20, -# COMPONENTS [ "BugLeg" ]) => EFFECT IF (random(2)) -# THEN (sfx(caster, 2, 0); -# FOR i = 0 TO random(10) DO -# drop_item_for (random_location(rbox(location(caster), 5)), -# "Candy", 1, 10000 + random(10000), caster, 3000); -# FOR i = 0 TO random(10) DO -# drop_item_for (random_location(rbox(location(caster), 5)), -# "ChocolateBar", 1, 10000 + random(10000), caster, 3000); -# ) -# ELSE (sfx(caster, 5, 0); -# message(caster, "No treat for you!"); -# spawn(rbox(location(caster), 3), caster, 1010, 0, 1 + random(3), 10000 + random(20000)); -# FOREACH MOB target IN rbox(location(caster), 5) DO -# (sfx(target, 5, 0); -# aggravate(target, 0, caster);)) - - -LOCAL SPELL mouboo-groan : "#g" = - (MANA 1, - REQUIRE name_of(caster) = "MOUBOOTAUR") => - EFFECT FOREACH PC p IN rbox(location(caster), 200) DO - distance = rdistance(location(caster), location(p)); - IF (distance < 15) - THEN message(p, "The moubootaur's groaning rings in your ears!"); - ELSE IF (distance < 70) - THEN message(p, "You hear a loud groaning noise, not far away..."); - ELSE message(p, "You hear an odd groaning noise in the distance..."); - - -LOCAL SPELL mouboo-smell : "#s" = - (MANA 1, - REQUIRE name_of(caster) = "MOUBOOTAUR") => - EFFECT WAIT 30000; - FOREACH PC p IN rbox(location(caster), 30) DO - message(p, "You notice a strange smell all around you."); - - |