diff options
Diffstat (limited to 'conf/magic.conf.template')
-rw-r--r-- | conf/magic.conf.template | 119 |
1 files changed, 103 insertions, 16 deletions
diff --git a/conf/magic.conf.template b/conf/magic.conf.template index 931fb678..c8fd29df 100644 --- a/conf/magic.conf.template +++ b/conf/magic.conf.template @@ -583,7 +583,7 @@ SPELL lay-on-hands (target : STRING) : "#L10" = ) ELSE (target = pc(target); needed = max_hp(target) - hp(target);) - + pay_fraction = max(80, 200 - (vit(caster) + (spellpower / 10))); # Pay at least 40% payment = (needed * pay_fraction) / 200; available = hp(caster) - (max_hp(caster) / 20); @@ -685,7 +685,7 @@ SPELL magic-knuckles : "#W12" = REQUIRE skill(caster, MAGIC) > level, REQUIRE skill(caster, school) > level, (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["Beer"])) - => + => EFFECT CALL adjust_spellpower(WAR); str = str(caster); CALL install_melee_spell(10 + spellpower / 10, 1300, 34); @@ -786,13 +786,13 @@ PROCEDURE shear-drop2(target, target2, item, prob, item2, prob2) = THEN (IF (score < prob) THEN drop_item_for(place, item, 1, 60000, caster, 5000); ELSE CALL shear-drop(target, target2, item2, prob2 + prob);) - + PROCEDURE shear-drop3(target, target2, item, prob, item2, prob2, item3, prob3) = IF (target = name || target2 = name) THEN (IF (score < prob) THEN drop_item_for(place, item, 1, 60000, caster, 5000); ELSE CALL shear-drop2(target, target2, item2, prob2 + prob, item3, prob3 + prob);) - + SPELL shear : "#N14" = LET level = 1 @@ -823,7 +823,7 @@ SPELL shear : "#N14" = THEN { set @value, 1; callfunc "QuestSagathaHappy"; }; ) - + SPELL barrier (target : PC) : "#A10" = LET level = 1 @@ -904,7 +904,7 @@ SPELL reveal : "#G11" = DO IF has_shroud(target) && level(caster) * 2 > level(target) THEN (unshroud(target); sfx(target, SFX_DEFAULT, 500);) - + SPELL enchant-lifestone : "#G12" = LET level = 1 @@ -1022,7 +1022,7 @@ SPELL fire-ball : "#W22" = CALL elt_damage (target, (damage * 3) / divisor, (damage_bonus * 3) / divisor, ELT_WATER, ELT_FIRE, 15); ) -SPELL summon-partner : "#A23" = +SPELL summon-partner : "#A23" = LET level = 2 school = ASTRAL IN (MANA 30, CASTTIME 2000, @@ -1055,7 +1055,7 @@ SPELL summon-partner : "#A23" = # Level 4 spells #-------------------------------------------------------------------------------- -SPELL shroud : "#N40" = +SPELL shroud : "#N40" = LET level = 4 school = NATURE IN (MANA 40, CASTTIME 400, @@ -1064,7 +1064,7 @@ SPELL shroud : "#N40" = => EFFECT CALL default_effect(); shroud(caster, 0x04); -SPELL teleport (destination : STRING) : "#A40" = +SPELL teleport (destination : STRING) : "#A40" = LET level = 4 school = ASTRAL IN (MANA 80, CASTTIME 400, @@ -1156,27 +1156,27 @@ PROCEDURE debug_mod(name, delta) = ELSE IF (name = "elanore-sub") THEN CALL debug_xmod("QUEST_MAGIC2", 0xf, 12, delta); ELSE message(caster, "Unknown"); -SPELL debug-up1 (name : STRING) : "debug+1" = +SPELL debug-up1 (name : STRING) : "debug+1" = REQUIRE DEBUG => EFFECT CALL debug_mod(name, 1); -SPELL debug-down1 (name : STRING) : "debug-1" = +SPELL debug-down1 (name : STRING) : "debug-1" = REQUIRE DEBUG => EFFECT CALL debug_mod(name, 0 - 1); -SPELL debug-up16 (name : STRING) : "debug+16" = +SPELL debug-up16 (name : STRING) : "debug+16" = REQUIRE DEBUG => EFFECT CALL debug_mod(name, 16); -SPELL debug-down16 (name : STRING) : "debug-16" = +SPELL debug-down16 (name : STRING) : "debug-16" = REQUIRE DEBUG => EFFECT CALL debug_mod(name, 0 - 16); -SPELL debug-up256 (name : STRING) : "debug+256" = +SPELL debug-up256 (name : STRING) : "debug+256" = REQUIRE DEBUG => EFFECT CALL debug_mod(name, 256); -SPELL debug-down256 (name : STRING) : "debug-256" = +SPELL debug-down256 (name : STRING) : "debug-256" = REQUIRE DEBUG => EFFECT CALL debug_mod(name, 0 - 256); @@ -1221,7 +1221,7 @@ NONMAGIC SILENT SPELL marriage (target : PC) : "marry" = THEN (message(caster, "You must both be wearing your wedding rings!"); ABORT;) script_target = target; - { + { announce @caster_name$ + " is asking " + strcharinfo(0) + " for marriage.", 2; mes @caster_name$ + " wishes to marry you."; mes "Do you accept?"; @@ -1600,6 +1600,93 @@ NONMAGIC SPELL hug5 (target : STRING) : "*hugs" = REQUIRE ((rdistance(location(c => EFFECT CALL hug_tree(target); +# coding of generic spellinvocations +# #[indicates difficulty level][indicates questionnumber][indicates answerpossibility] +# X = easy; Y = medium; Z = hard +# each question have a number of possible answers (mostly using capital letters or not) + +NONMAGIC SPELL towelanswer00a : "#X00" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer00b : "#X01" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer01a : "#X10" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer01b : "#X11" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer02a : "#X20" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer02b : "#X21" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer03a : "#X30" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer03b : "#X31" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer04a : "#X40" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer04b : "#X41" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer05a : "#X50" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer05b : "#X51" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer05c : "#X52" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer05d : "#X53" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer06a : "#X60" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer06b : "#X61" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer06c : "#X62" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer06d : "#X63" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer07a : "#X70" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer07b : "#X71" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer08a : "#X80" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer08b : "#X81" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer08c : "#X82" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer08d : "#X83" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer09a : "#X90" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer09b : "#X91" = EFFECT { message strcharinfo(0), ""; }; + +NONMAGIC SPELL towelanswer10a : "#Y00" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer10b : "#Y01" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer11a : "#Y10" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer11b : "#Y11" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer12a : "#Y20" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer12b : "#Y21" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer13a : "#Y30" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer13b : "#Y31" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer14a : "#Y40" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer14b : "#Y41" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer15a : "#Y50" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer15b : "#Y51" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer15c : "#Y52" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer16a : "#Y60" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer16b : "#Y61" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer17a : "#Y70" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer17b : "#Y71" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer18a : "#Y80" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer18b : "#Y81" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer18c : "#Y82" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer18d : "#Y83" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer19a : "#Y90" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer19b : "#Y91" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer19c : "#Y92" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer19d : "#Y93" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer110a : "#YA0" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer110b : "#YA1" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer111a : "#YB0" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer111b : "#YB1" = EFFECT { message strcharinfo(0), ""; }; + +NONMAGIC SPELL towelanswer20a : "#Z00" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer20b : "#Z01" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer20c : "#Z02" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer20d : "#Z03" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer21a : "#Z10" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer21b : "#Z11" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer22a : "#Z20" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer22b : "#Z21" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer23a : "#Z30" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer23b : "#Z31" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer24a : "#Z40" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer24b : "#Z41" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer25a : "#Z50" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer25b : "#Z51" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer26a : "#Z60" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer26b : "#Z61" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer26c : "#Z62" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer26d : "#Z63" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer27a : "#Z70" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer27b : "#Z71" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer27c : "#Z72" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer27d : "#Z73" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer28a : "#Z80" = EFFECT { message strcharinfo(0), ""; }; +NONMAGIC SPELL towelanswer28b : "#Z81" = EFFECT { message strcharinfo(0), ""; }; + #-------------------------------------------------------------------------------- # Teleport anchors #-------------------------------------------------------------------------------- |