diff options
Diffstat (limited to 'conf/battle_athena.conf')
-rw-r--r-- | conf/battle_athena.conf | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/conf/battle_athena.conf b/conf/battle_athena.conf index 3419fc80..f40d2b7d 100644 --- a/conf/battle_athena.conf +++ b/conf/battle_athena.conf @@ -75,20 +75,20 @@ attribute_recover: yes item_auto_get: no // How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds) -flooritem_lifetime: 60000 +flooritem_lifetime: 120000 // How long before the first person who did the most damage to a monster can get the item? (in milliseconds) -item_first_get_time: 3000 +item_first_get_time: 15000 // How long before the second person who did the second most damage to a monster can get the item? (in milliseconds) // (It Adds Time From The First Persons Time) // So, It Is Like First Person's Time + Second Person's Time = Time Before Second Person Can Get The Items -item_second_get_time: 1000 +item_second_get_time: 10000 // How long before the third person who did the third most/least damage to a monster can get the item? (in milliseconds) // (It Adds Time From The First Persons Time And Second Persons Time) // So, It Is Like First Person's Time + Second Person's Time + Third Person's Time = Time Before Third Person Can Get The Items -item_third_get_time: 1000 +item_third_get_time: 5000 // How long before the first person who did the most damage to a MVP can get the item? (in milliseconds) mvp_item_first_get_time: 10000 @@ -106,22 +106,22 @@ mvp_item_third_get_time: 2000 // Item drop rates (Note 2) // The rate the common items are droped (Items that are in the ETC tab, besides card) -item_rate_common: 100 +item_rate_common: 1000 item_drop_common_min: 1 item_drop_common_max: 10000 // The rate healing items are droped (items that restore HP or SP) -item_rate_heal: 100 +item_rate_heal: 1000 item_drop_heal_min: 1 item_drop_heal_max: 10000 // The rate at which usable items (in the item tab) other then healing items are droped. -item_rate_use: 100 +item_rate_use: 1000 item_drop_use_min: 1 item_drop_use_max: 10000 // The rate at which equipment is droped. -item_rate_equip: 100 +item_rate_equip: 1000 item_drop_equip_min: 1 item_drop_equip_max: 10000 @@ -137,10 +137,10 @@ item_drop_mvp_max: 10000 drop_rate0item: no // Rate at which exp. is given. (Note 2) -base_exp_rate: 100 +base_exp_rate: 1000 // Rate at which job exp. is given. (Note 2) -job_exp_rate: 100 +job_exp_rate: 1000 // PVP exp. Do players get exp during pvp pvp_exp: yes @@ -162,11 +162,11 @@ zeny_penalty: 0 // The amount of HP a player will respawn with, 0 is default. // (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.) -restart_hp_rate: 0 +restart_hp_rate: 100 // The amount of SP a player will respawn with, 0 is default. // (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.) -restart_sp_rate: 0 +restart_sp_rate: 100 // [MVP] Summoned monsters HP rate, that is, monsters summoned by an MVP will have this much HP. (Note 2) mvp_hp_rate: 100 |