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-rw-r--r--conf/battle_athena.conf24
1 files changed, 12 insertions, 12 deletions
diff --git a/conf/battle_athena.conf b/conf/battle_athena.conf
index 474fcfd3..2b5a208a 100644
--- a/conf/battle_athena.conf
+++ b/conf/battle_athena.conf
@@ -75,20 +75,20 @@ attribute_recover: yes
item_auto_get: no
// How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds)
-flooritem_lifetime: 60000
+flooritem_lifetime: 120000
// How long before the first person who did the most damage to a monster can get the item? (in milliseconds)
-item_first_get_time: 3000
+item_first_get_time: 15000
// How long before the second person who did the second most damage to a monster can get the item? (in milliseconds)
// (It Adds Time From The First Persons Time)
// So, It Is Like First Person's Time + Second Person's Time = Time Before Second Person Can Get The Items
-item_second_get_time: 1000
+item_second_get_time: 10000
// How long before the third person who did the third most/least damage to a monster can get the item? (in milliseconds)
// (It Adds Time From The First Persons Time And Second Persons Time)
// So, It Is Like First Person's Time + Second Person's Time + Third Person's Time = Time Before Third Person Can Get The Items
-item_third_get_time: 1000
+item_third_get_time: 5000
// How long before the first person who did the most damage to a MVP can get the item? (in milliseconds)
mvp_item_first_get_time: 10000
@@ -106,22 +106,22 @@ mvp_item_third_get_time: 2000
// Item drop rates (Note 2)
// The rate the common items are droped (Items that are in the ETC tab, besides card)
-item_rate_common: 100
+item_rate_common: 1000
item_drop_common_min: 1
item_drop_common_max: 10000
// The rate healing items are droped (items that restore HP or SP)
-item_rate_heal: 100
+item_rate_heal: 1000
item_drop_heal_min: 1
item_drop_heal_max: 10000
// The rate at which usable items (in the item tab) other then healing items are droped.
-item_rate_use: 100
+item_rate_use: 1000
item_drop_use_min: 1
item_drop_use_max: 10000
// The rate at which equipment is droped.
-item_rate_equip: 100
+item_rate_equip: 1000
item_drop_equip_min: 1
item_drop_equip_max: 10000
@@ -137,10 +137,10 @@ item_drop_mvp_max: 10000
drop_rate0item: no
// Rate at which exp. is given. (Note 2)
-base_exp_rate: 100
+base_exp_rate: 1000
// Rate at which job exp. is given. (Note 2)
-job_exp_rate: 100
+job_exp_rate: 1000
// PVP exp. Do players get exp during pvp
pvp_exp: yes
@@ -162,11 +162,11 @@ zeny_penalty: 0
// The amount of HP a player will respawn with, 0 is default.
// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)
-restart_hp_rate: 0
+restart_hp_rate: 100
// The amount of SP a player will respawn with, 0 is default.
// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)
-restart_sp_rate: 0
+restart_sp_rate: 100
// [MVP] Summoned monsters HP rate, that is, monsters summoned by an MVP will have this much HP. (Note 2)
mvp_hp_rate: 100