summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--npc/027-2_Caretakers_House/crying_child.txt31
1 files changed, 17 insertions, 14 deletions
diff --git a/npc/027-2_Caretakers_House/crying_child.txt b/npc/027-2_Caretakers_House/crying_child.txt
index 354305a6..72c70c76 100644
--- a/npc/027-2_Caretakers_House/crying_child.txt
+++ b/npc/027-2_Caretakers_House/crying_child.txt
@@ -1,6 +1,6 @@
027-2.gat,50,92,0 script Aldred 314,{
-// Crying Child subquest (Still need to change it to Bitmask)
+// Crying Child subquest
// Variable states:
// 1 = You agree to help the child to find the bracelet outside
// 2 = You found the bracelet (see _mobs.txt)
@@ -59,21 +59,21 @@ L_intro:
mes "[Aldred]";
mes "\"Err.. I was looking at my parents stuff and I found this funny thing! It looks like a big blue beetle... I thought it would be funny to play with it for a while, so I took it with me. But I... sniffle... I lost it...\"";
next;
- mes "\"I don't know what happened. It was outside and... maybe it fell on the ground! I am so scared! What if someone picked it up? It could be anyone!\"";
+ mes "\"I don't know what happened. I was outside and... maybe it fell on the ground! I am so scared! What if someone picked it up? It could be anyone!\"";
next;
menu
"Don't worry, I will look around. Maybe I can find it for you...",-,
"Hey, you messed up, now you deal with this.",L_close;
mes "[Aldred]";
- mes "\"Thank you " +strcharinfo(0)+"! I hope you find it soon! It is not like it is worth a lot of money... It looks like a simple thing, but I really don't know what would be my dad's reaction when he finds out I lost something that belongs to him!\"";
+ mes "\"Thank you " +strcharinfo(0)+"! Find it for me, pleeeease!\"";
set @state, 1;
callsub S_Update_Mask;
close;
L_return:
mes "[Aldred]";
- mes "\"Please, help me, find the bracelet. If my father asks me why I'm crying I don't think I can come up with an excuse... Oh no...\"";
+ mes "\"Please, help me " +@madamsir$+ ". What will I say If my father asks me why I'm crying?\"";
close;
@@ -99,13 +99,13 @@ L_return1:
L_return2:
mes "[Aldred]";
- mes "\"Hi "+strcharinfo(0)+ "! I was thinking about something... you are such a nice person and you helped me a lot, but I didn't give you anything in exchange. It was really rude, I know, but I am only a child, I have nothing to give you!\"";
+ mes "\"Hi "+strcharinfo(0)+ "! I was thinking... you were sooo nice helping me find the ... I think I should give you a gift, but I am only a child, I have nothing to give you!\"";
next;
menu
"Don't worry, you don't need to give me anything...",-;
next;
mes "[Aldred]";
- mes "\"I know! That is why you are so great! But hey, I have an idea. What if you talk to my father and my mother about this item? If it is not important or valuable to them, I think there is no problem to let you keep it.\"";
+ mes "\"Are you serious? That is why you are so great! But hey, I have an idea. What if you talk to my parents about this item? If it is not important or valuable, I think there is no problem to let you keep it.\"";
next;
menu
"Sounds interesting... But who are your parents?",-,
@@ -114,19 +114,22 @@ L_return2:
set @state, 4;
callsub S_Update_Mask;
mes "[Aldred]";
- mes "\"Ok, great... But please, don't tell them about it. I don't want my parents to know I was playing with their stuff. My father is always carying a lantern... I guess he is still afraid of the dark. My mother is the innkeeper. She is very beautiful and today she is wearing a red dress.\"";
+ mes "\"Ok, great... But please, don't tell them about it. I don't want my parents to know I was playing with their stuff. My father is always carrying a lantern... I guess he is still afraid of the dark. My mother is the innkeeper. She is very beautiful and today she is wearing a red dress.\"";
+ next;
+ mes "\"Don't forget to come back with the beetle after you talk to my parents.\"";
+ message strcharinfo(0), "Aldred hands you the strange item and you keep it in a small compartment of your backpack";
close;
-//TODO: make a message, that the player has the bracelet with him and should come back after talking to the parents
+
L_return3:
mes "[Aldred]";
- mes "\"I hope this bracelet doesn't mean a lot to my parents, this way you can keep it as a gift.\"";
+ mes "\"I hope this thing doesn't mean a lot to my parents, this way you can keep it as a gift.\"";
close;
L_return4:
menu
"Hi, I talked to your parents.",-;
mes "[Aldred]";
- mes "\"Really? What did my father say about the bracelet?\"";
+ mes "\"Really? What did my father say about that thing?\"";
menu
"He said it is just a cheap bracelet. And it does not belong to him.",-;
mes "[Aldred]";
@@ -134,11 +137,11 @@ L_return4:
menu
"She said it was a gift to her, but she doesn't want it anymore.",-;
mes "[Aldred]";
- mes "\"Really? A gift? And why she is refusing to keep this gift\"";
+ mes "\"Really? A gift? And why she doesn't want it?\"";
next;
menu
- "She is not able to hold it anymore, so it makes her sad",-;
- mes "\"Ohh... I don't like when my mother gets sad... If this thing is making her feel bad, I guess I should keep it away from her. \"";
+ "She said it makes her sad",-;
+ mes "\"Ohh... really? I don't like when my mother gets sad... If this thing is making her feel bad, I should keep it away from her. \"";
next;
mes "\"Well, I guess you can keep it, but don't show it to my mother again, she is already very sad. But now I am really curious, who would give a gift to my mother? There are so many strange things happening lately...\"";
getinventorylist;
@@ -146,7 +149,7 @@ L_return4:
getitem "ScarabArmlet", 1;
set @state, 7;
callsub S_Update_Mask;
- mes "\"Now I will tell my parents how good and helpfull you are... Maybe they can even offer you a discount in your expenses here at Reid's Inn...\"";
+ mes "\"Now I will tell my parents how great and helpfull you are... Maybe they can even let you stay here at the inn for free!\"";
close;
L_return5: