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-rw-r--r--npc/027-1_Graveyard/_import.txt2
-rw-r--r--npc/027-1_Graveyard/golbenez.txt (renamed from npc/027-1_Graveyard/golbanez.txt)6
-rw-r--r--npc/027-2_Caretakers_House/_import.txt2
-rw-r--r--npc/027-2_Caretakers_House/headless_man.txt27
4 files changed, 20 insertions, 17 deletions
diff --git a/npc/027-1_Graveyard/_import.txt b/npc/027-1_Graveyard/_import.txt
index f88b7b45..130fd751 100644
--- a/npc/027-1_Graveyard/_import.txt
+++ b/npc/027-1_Graveyard/_import.txt
@@ -1,5 +1,5 @@
map: 027-1.gat
npc: npc/027-1_Graveyard/_mobs.txt
npc: npc/027-1_Graveyard/_warps.txt
-//npc: npc/027-1_Graveyard/golbanez.txt
+//npc: npc/027-1_Graveyard/golbenez.txt
npc: npc/027-1_Graveyard/graves.txt
diff --git a/npc/027-1_Graveyard/golbanez.txt b/npc/027-1_Graveyard/golbenez.txt
index 4e503d69..f9a4e99f 100644
--- a/npc/027-1_Graveyard/golbanez.txt
+++ b/npc/027-1_Graveyard/golbenez.txt
@@ -2,7 +2,7 @@
set @fee, 666;
- mes "[Golbanez]";
+ mes "[Golbenez]";
mes "\"Welcome mortal. I finished the creation of the place of leisure.\"";
next;
mes "\"I will bring you there for a small fee of " + @fee + "GP.\"";
@@ -10,7 +10,7 @@
"What? You already got so much money!",-,
"Ok, bring me there.",L_Warp;
- mes "[Golbanez]";
+ mes "[Golbenez]";
mes "\"Come back when you changed your mind. It's a wonderful place.\"";
close;
@@ -21,7 +21,7 @@ L_Warp:
close;
L_No_Money:
- mes "[Golbanez]";
+ mes "[Golbenez]";
mes "\"Don't try to betray me, pitiful human.\"";
next;
mes "\"Come back when you can pay my service.\"";
diff --git a/npc/027-2_Caretakers_House/_import.txt b/npc/027-2_Caretakers_House/_import.txt
index 2c6a658b..4dbb7fcb 100644
--- a/npc/027-2_Caretakers_House/_import.txt
+++ b/npc/027-2_Caretakers_House/_import.txt
@@ -10,7 +10,7 @@ npc: npc/027-2_Caretakers_House/diary.txt
npc: npc/027-2_Caretakers_House/door.txt
npc: npc/027-2_Caretakers_House/golbenez.txt
npc: npc/027-2_Caretakers_House/gy_inn_shops.txt
-//npc: npc/027-2_Caretakers_House/headless_man.txt
+npc: npc/027-2_Caretakers_House/headless_man.txt
npc: npc/027-2_Caretakers_House/husband.txt
npc: npc/027-2_Caretakers_House/innkeeper.txt
npc: npc/027-2_Caretakers_House/crying_child.txt
diff --git a/npc/027-2_Caretakers_House/headless_man.txt b/npc/027-2_Caretakers_House/headless_man.txt
index 21e49f72..bc0581bd 100644
--- a/npc/027-2_Caretakers_House/headless_man.txt
+++ b/npc/027-2_Caretakers_House/headless_man.txt
@@ -15,18 +15,20 @@
set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
- set @Wisp_Powder, 10; // TODO: set proper values for powders and dyes
- set @Polt_Powder, 10;
- set @Spec_Powder, 10;
- set @Iron_Pot, 10;
- set @Conc_Pot, 10;
- set @Red_Dye, 2;
- set @Yellow_Dye, 2;
- set @LB_Dye, 2;
-
- if (@state == 1) goto L_Quest_progress;
+ set @Wisp_Powder, 100;
+ set @Polt_Powder, 100;
+ set @Spec_Powder, 100;
+ set @Iron_Pot, 50;
+ set @Conc_Pot, 30;
+ set @Red_Dye, 50;
+ set @Yellow_Dye, 50;
+ set @LB_Dye, 50;
+
+ set @Glue_Exp, 50000;
+
+ if (@state >= 3) goto L_Final;
if (@state == 2) goto L_Quest_finished;
- if (@state == 3) goto L_Final;
+ if (@state == 1) goto L_Quest_progress;
mes "You see a man, propped up against the foot of the bed.";
mes "In his hand, he is holding what you assume to be his own head.";
@@ -121,6 +123,7 @@ L_Quest_check:
delitem "YellowDye", @Yellow_Dye;
delitem "LightBlueDye", @LB_Dye;
delitem "InfantryHelmet", 1;
+ getexp @Glue_Exp, 0;
mes "[Thurstan]";
mes "\"Excellent, excellent!\"";
mes "";
@@ -180,7 +183,7 @@ L_Quest_finished:
mes "\"Please take this for your efforts.\"";
//TODO: Set appropriate reward
close;
-
+
L_Final:
mes "[Thurstan]";