diff options
m--------- | client-data | 0 | ||||
-rw-r--r-- | world/map/npc/013-2/wizard.txt | 2 | ||||
-rw-r--r-- | world/map/npc/020-1/well.txt | 117 | ||||
-rw-r--r-- | world/map/npc/029-2/nyle.txt | 2 | ||||
-rw-r--r-- | world/map/npc/029-2/sorfina.txt | 6 | ||||
-rw-r--r-- | world/map/npc/031-1/house.txt | 2 | ||||
-rw-r--r-- | world/map/npc/annuals/xmas/mobmanager.txt | 2 | ||||
-rw-r--r-- | world/map/npc/functions/default_npc_checks.txt | 4 | ||||
-rw-r--r-- | world/map/npc/functions/motdconfig.txt | 2 | ||||
-rw-r--r-- | world/map/npc/items/warpTowels.txt | 6 |
10 files changed, 74 insertions, 69 deletions
diff --git a/client-data b/client-data -Subproject 2619b2dc1e86ac6ea762887bc56e5226b0d1d9f +Subproject a7f2d4b61d31bcf41a2bfea3d1ca905e437a9c8 diff --git a/world/map/npc/013-2/wizard.txt b/world/map/npc/013-2/wizard.txt index 37eaeae5..93905600 100644 --- a/world/map/npc/013-2/wizard.txt +++ b/world/map/npc/013-2/wizard.txt @@ -63,7 +63,7 @@ L_NewStudent: next; // check if the player has the knowledge of any skill - if (getskilllv(SKILL_POOL)) + if (getskilllv(SKILL_POOL) && (getskilllv(SKILL_MAGIC_ASTRAL) < 1)) menu "That would be very kind of you!", L_TeachSpell, "Actually I am looking for someone teaching me some more magic skills.", L_AstralSoul, diff --git a/world/map/npc/020-1/well.txt b/world/map/npc/020-1/well.txt index 5c9c9d75..9c6c633b 100644 --- a/world/map/npc/020-1/well.txt +++ b/world/map/npc/020-1/well.txt @@ -17,71 +17,77 @@ 020-1,99,83,0|script|#Well|400 { if(QL_WELL == 2) goto L_Finished; - set @item_ID, 0; - setarray @quote_item$, "Yuck! Who has thrown that on me?","Ouch! Who hurts me?","White powder!? What's going on up there?","Ahw! It's raining ","","",""; - + mes "..."; menu - "Throw something in the well.", L_trew, + "Throw something in the well.", L_Throw, "Leave it alone.", L_Close; -L_trew: +L_Throw: mes "What do you want to throw?"; + + setarray @response_list$, "Yuck! Who threw that on me?", "Ouch! Who's hurting me?", "White powder!? What's going on up there?", "It's raining in Nivalis?!"; + setarray @item_list$, "MaggotSlime", "RawLog", "PileOfAsh", "BottleOfWater"; menu - "Maggot slime", L_MenuItems, - "A raw log", L_MenuItems, - "Pile of ash", L_MenuItems, - "Bottle of water", L_MenuItems, + "Maggot slime", L_CheckItem, + "A raw log", L_CheckItem, + "Pile of ash", L_CheckItem, + "Bottle of water", L_CheckItem, "Leave it alone", L_Close; -L_MenuItems: - set @menu, @menu - 1; - - // little IF to do @quote$ & @Item_ID - set @quote$, @quote_item$[@menu]; - if(@menu == 0) - set @item_ID, 505; - if(@menu == 1) - set @item_ID, 569; - if(@menu == 2) - set @item_ID, 701; - if(@menu == 3) - set @item_ID, 541; - - if(countitem(@item_ID) < 1) - goto L_NO_ITEM; - if(@menu == 3) +L_CheckItem: + set @index, @menu - 1; + set @response$, @response_list$[@index]; + set @item$, @item_list$[@index]; + + mes @item$; + + if(countitem(@item$) == 0) + goto L_MissingItem; + delitem @item$, 1; + + if(@item$ == "BottleOfWater") getitem "EmptyBottle", 1; - delitem @item_ID, 1; - + mes "[Mysterious voice inside the well]"; - mes "\" "+ @quote$ +"\""; + mes "\"" + @response$ + "\""; next; menu - "Who are you?", L_MenuItems1, - "How did you get there?", L_MenuItems1, - "Do you need help?", L_MenuItems1; + "Who are you?", L_Who, + "How did you get down there?", L_How, + "Do you need help?", L_Help; + +L_Who: + set @response$, "I'll talk about who I am after leaving the well. "; + goto L_GetHelp; -L_MenuItems1: - set @menu, @menu - 1; - if (@menu == 0) - set @quote$, "I'll talk about who I am after leaving the well."; - if (@menu == 1) - set @quote$, "Well, someone has pushed me in the well, I don't know who did that."; - if (@menu == 2) - set @quote$, ""; +L_How: + set @response$, "Well, someone pushed me into the well, I'm not sure who. "; + goto L_GetHelp; + +L_Help: + set @response$, "I certainly can't get out on my own. "; + goto L_GetHelp; + +L_GetHelp: mes "[Mysterious voice inside the well]"; - mes "\" "+ @quote$ +". So if you can call help for me... please do so!\""; - set QL_WELL, 1; - close; + mes "\"" + @response$ + "So if you can get some help for me... please do so!\""; + set @QL_WELL, 1; + + cleararray @response_list$, "", 4; + cleararray @item_list$, "", 4; + set @index, 0; + set @response$, ""; + + goto L_Close; -L_NO_ITEM: - mes "You don't have such an item... Come back when you have it."; - close; +L_MissingItem: + mes "You can't throw something you don't have."; + goto L_Close; L_Finished: mes "This is a well."; - close; + goto L_Close; L_Close: close; @@ -91,24 +97,23 @@ L_Close: { mes "[Miler]"; mes "\"Hello!\""; - if(QL_WELL == 2) close; - if(QL_WELL == 1) - menu - "Hello.", L_Close, - "Hello, Can you help me?", L_HELP; - goto L_Close; + + if(QL_WELL != 1) goto L_Close; + menu + "Hello.", L_Close, + "Hello, Can you help me?", L_Help; -L_HELP: +L_Help: mes "[Miler]"; mes "\"What's the problem?\""; - menu "Someone has fallen in the well.", L_Next; + menu "Someone fell into the well.", L_Next; L_Next: mes "[Miler]"; mes "\"Ho! I'll help him!\""; getexp (BaseLevel * 111), 0; set QL_WELL, 2; - close; + goto L_Close; L_Close: close; diff --git a/world/map/npc/029-2/nyle.txt b/world/map/npc/029-2/nyle.txt index 3e15d6cb..f705b585 100644 --- a/world/map/npc/029-2/nyle.txt +++ b/world/map/npc/029-2/nyle.txt @@ -7,7 +7,7 @@ mes "[Nyle]"; mes "\"Visiting the bank too right? We're only a small village but Cynric is the best bank guy I know.\""; menu - "Yeah, your right.", L_Close, + "Yeah, you're right.", L_Close, "What is banking?", L_Explain; L_Explain: diff --git a/world/map/npc/029-2/sorfina.txt b/world/map/npc/029-2/sorfina.txt index 6af2912e..ff5b3a3b 100644 --- a/world/map/npc/029-2/sorfina.txt +++ b/world/map/npc/029-2/sorfina.txt @@ -331,7 +331,7 @@ L_CloseDis: end; L_Block: - message strcharinfo(0), "##3Sorfina : ##BWait a moment! ##bYou're not ready to leave."; + message strcharinfo(0), "Sorfina : ##BWait a moment! ##bYou're not ready to leave."; // FIXME: this should be changed to npctalk with strcharinfo(0) once we increase the view area end; } @@ -362,7 +362,7 @@ L_Block: goto L_Close; L_KnockBack: - message strcharinfo(0), "##1Server : ##BPlease Accept the Game rules"; + message strcharinfo(0), "Server : ##BPlease Accept the Game rules"; warp "029-2", 22, 24; goto L_Close; @@ -376,7 +376,7 @@ L_Close: goto L_Close; L_KnockBack: - message strcharinfo(0), "##1Server : ##BPlease Accept the Game rules"; + message strcharinfo(0), "Server : ##BPlease Accept the Game rules"; warp "029-2", 22, 24; goto L_Close; diff --git a/world/map/npc/031-1/house.txt b/world/map/npc/031-1/house.txt index f7ffb549..7e086986 100644 --- a/world/map/npc/031-1/house.txt +++ b/world/map/npc/031-1/house.txt @@ -6,7 +6,7 @@ { if (QL_CINDY == 3 || QL_CINDY == 4) goto L_Warp; - message strcharinfo(0), "##3Door : ##BThe door is locked."; + message strcharinfo(0), "Door : ##BThe door is locked."; end; L_Warp: diff --git a/world/map/npc/annuals/xmas/mobmanager.txt b/world/map/npc/annuals/xmas/mobmanager.txt index d4be46dc..5d97e340 100644 --- a/world/map/npc/annuals/xmas/mobmanager.txt +++ b/world/map/npc/annuals/xmas/mobmanager.txt @@ -72,7 +72,7 @@ OnTally: end; } -030-3.gat,0,0,0|script|XmasSpawnCounter#3|400 +030-3.gat,0,0,0|script|XmasSpawnCounter#2|400 { end; diff --git a/world/map/npc/functions/default_npc_checks.txt b/world/map/npc/functions/default_npc_checks.txt index c714c931..da080e82 100644 --- a/world/map/npc/functions/default_npc_checks.txt +++ b/world/map/npc/functions/default_npc_checks.txt @@ -21,11 +21,11 @@ function|script|PCtoNPCRange if(@distance_handler) goto L_Return; set @dnpc_name$, strnpcinfo(1); if(@dnpc_name$ != "") goto L_Named; - message strcharinfo(0), "##3Server : ##BYou need to move closer to interact with this npc."; + message strcharinfo(0), "Server : ##BYou need to move closer to interact with this npc."; goto L_Return; L_Named: - message strcharinfo(0), "##3"+@dnpc_name$+" : ##BPlease move closer."; + message strcharinfo(0), ""+@dnpc_name$+" : ##BPlease move closer."; goto L_Return; L_Return: diff --git a/world/map/npc/functions/motdconfig.txt b/world/map/npc/functions/motdconfig.txt index 9ad2b43f..2d0ae049 100644 --- a/world/map/npc/functions/motdconfig.txt +++ b/world/map/npc/functions/motdconfig.txt @@ -30,7 +30,7 @@ function|script|DisplayMOTD goto L_MOTD; L_MOTD: - message strcharinfo(0), "##7Server : " + $@MOTD$[@motd_index]; + message strcharinfo(0), "Server : " + $@MOTD$[@motd_index]; set @motd_index, @motd_index + 1; if($@MOTD$[@motd_index] == "") goto L_Return; goto L_MOTD; diff --git a/world/map/npc/items/warpTowels.txt b/world/map/npc/items/warpTowels.txt index dd8bc71e..122ac7c0 100644 --- a/world/map/npc/items/warpTowels.txt +++ b/world/map/npc/items/warpTowels.txt @@ -131,16 +131,16 @@ L_BreakChance: goto L_End; L_Forbid: - message strcharinfo(0), "##1Towel : This area is protected by a force that doesn't tolerate the power of the Towel."; + message strcharinfo(0), "Towel : This area is protected by a force that doesn't tolerate the power of the Towel."; goto L_Keep; L_Prison: - message strcharinfo(0), "##1Towel : You must be warped by a GM to leave the botcheck area."; + message strcharinfo(0), "Towel : You must be warped by a GM to leave the botcheck area."; goto L_Keep; L_DontPanic: callfunc "HumanTime"; - message strcharinfo(0), "##3Towel : Your towel is still too low on power to jump again. Try again in ##B"+ @time$ + "##b."; + message strcharinfo(0), "Towel : Your towel is still too low on power to jump again. Try again in ##B"+ @time$ + "##b."; goto L_Keep; L_Keep: |