diff options
-rw-r--r-- | data/032-1.wlk | bin | 10004 -> 10004 bytes | |||
-rw-r--r-- | db/item_db.txt | 12 | ||||
-rw-r--r-- | npc/001-1_Tulimshar/luca.txt | 2 | ||||
-rw-r--r-- | npc/031-3_Cave/_mobs.txt | 99 | ||||
-rw-r--r-- | npc/031-3_Cave/cindyCave.txt | 6 | ||||
-rw-r--r-- | npc/032-1_Outback/_mobs.txt | 15 | ||||
-rw-r--r-- | npc/032-1_Outback/miriam.txt | 185 | ||||
-rw-r--r-- | npc/032-3_Cave/_mobs.txt | 55 | ||||
-rw-r--r-- | npc/functions/clear_vars.txt | 5 |
9 files changed, 315 insertions, 64 deletions
diff --git a/data/032-1.wlk b/data/032-1.wlk Binary files differindex 007631fd..045fe243 100644 --- a/data/032-1.wlk +++ b/data/032-1.wlk diff --git a/db/item_db.txt b/db/item_db.txt index 5abcda33..02d4e7f9 100644 --- a/db/item_db.txt +++ b/db/item_db.txt @@ -803,12 +803,12 @@ 4005, GemRawBlue, Sapphire, 3, 5000, 2500, 20, , , , , , , , , , , {}, {} 4006, GemRawYellow, Topaz, 3, 5000, 2500, 20, , , , , , , , , , , {}, {} 4007, GemRawPurple, Amethyst, 3, 5000, 2500, 20, , , , , , , , , , , {}, {} -4008, RingGemWhite, Diamond Ring, 5, 5000, 2500, 1, , 0, , 0, 0, 2, 128, , 0, 0, {}, {} -4009, RingGemRed, Ruby Ring, 5, 5000, 2500, 1, , 0, , 0, 0, 2, 128, , 0, 0, {}, {} -4010, RingGemGreen, Emerald Ring, 5, 5000, 2500, 1, , 0, , 0, 0, 2, 128, , 0, 0, {}, {} -4011, RingGemBlue, Sapphire Ring, 5, 5000, 2500, 1, , 0, , 0, 0, 2, 128, , 0, 0, {}, {} -4012, RingGemYellow, Topaz Ring, 5, 5000, 2500, 1, , 0, , 0, 0, 2, 128, , 0, 0, {}, {} -4013, RingGemPurple, Amethyst Ring, 5, 5000, 2500, 1, , 0, , 0, 0, 2, 128, , 0, 0, {}, {} +4008, RingGemWhite, Diamond Ring, 5, 5000, 2500, 1, , 0, , 0, 0, 2, 128, , 0, 0, {}, {bonus bVit, 1;} +4009, RingGemRed, Ruby Ring, 5, 5000, 2500, 1, , 0, , 0, 0, 2, 128, , 0, 0, {}, {bonus bStr, 1;} +4010, RingGemGreen, Emerald Ring, 5, 5000, 2500, 1, , 0, , 0, 0, 2, 128, , 0, 0, {}, {bonus bLuk, 1;} +4011, RingGemBlue, Sapphire Ring, 5, 5000, 2500, 1, , 0, , 0, 0, 2, 128, , 0, 0, {}, {bonus bInt, 1;} +4012, RingGemYellow, Topaz Ring, 5, 5000, 2500, 1, , 0, , 0, 0, 2, 128, , 0, 0, {}, {bonus bAgi, 1;} +4013, RingGemPurple, Amethyst Ring, 5, 5000, 2500, 1, , 0, , 0, 0, 2, 128, , 0, 0, {}, {bonus bDex, 1;} 4014, RingSimple, Simple Ring, 5, 5000, 2500, 1, , 0, , 0, 0, 2, 128, , 0, 0, {}, {} 4015, IngotIron, Iron Ingot, 3, 500, 250, 200, , , , , , , , , , , {}, {} 4016, BanditHood, Bandit Hood, 3, 100, 50, 50, , , , , , , , , , , {}, {} diff --git a/npc/001-1_Tulimshar/luca.txt b/npc/001-1_Tulimshar/luca.txt index f019cd7c..e62ea576 100644 --- a/npc/001-1_Tulimshar/luca.txt +++ b/npc/001-1_Tulimshar/luca.txt @@ -196,6 +196,8 @@ L_explain_focus: mes "[Luca the Hunter]"; mes "\"You can come back to me to focus or unfocus whenever you want, I'm here all day.\""; next; + mes "\"For unfocussing you need to bring a potion special potion. That potion is not the easiest to get, but I am sure you are able to.\""; + next; goto S_explain_loop; L_explain_skills: diff --git a/npc/031-3_Cave/_mobs.txt b/npc/031-3_Cave/_mobs.txt index d82ae5ed..3dba5b55 100644 --- a/npc/031-3_Cave/_mobs.txt +++ b/npc/031-3_Cave/_mobs.txt @@ -1,38 +1,66 @@ // 031-3 Cave mobs -031-3.gat,38,50,52,75 monster Moggun 1061,5,100000,30000,Mob031-3::On1061 -031-3.gat,213,57,66,59 monster Santa Slime 1015,5,100000,30000,Mob031-3::On1015 -031-3.gat,39,144,52,75 monster Moggun 1061,5,100000,30000,Mob031-3::On1061 -031-3.gat,39,212,52,75 monster Moggun 1061,5,100000,30000,Mob031-3::On1061 -031-3.gat,282,142,52,75 monster Moggun 1061,5,100000,30000,Mob031-3::On1061 -031-3.gat,284,222,52,75 monster Moggun 1061,5,100000,30000,Mob031-3::On1061 -031-3.gat,99,271,52,75 monster Moggun 1061,5,100000,30000,Mob031-3::On1061 -031-3.gat,281,58,52,75 monster Moggun 1061,5,100000,30000,Mob031-3::On1061 -031-3.gat,37,47,61,62 monster Ice Goblin 1058,5,100000,30000,Mob031-3::On1058 -031-3.gat,117,140,83,61 monster Ice Goblin 1058,5,100000,30000,Mob031-3::On1058 -031-3.gat,212,142,83,61 monster Ice Goblin 1058,5,100000,30000,Mob031-3::On1058 -031-3.gat,211,276,83,61 monster Ice Goblin 1058,5,100000,30000,Mob031-3::On1058 -031-3.gat,117,207,83,61 monster Ice Goblin 1058,5,100000,30000,Mob031-3::On1058 -031-3.gat,231,213,83,61 monster Ice Goblin 1058,5,100000,30000,Mob031-3::On1058 -031-3.gat,261,265,83,61 monster Ice Goblin 1058,5,100000,30000,Mob031-3::On1058 -031-3.gat,280,56,66,59 monster Santa Slime 1015,5,100000,30000,Mob031-3::On1015 -031-3.gat,120,143,66,59 monster Santa Slime 1015,5,100000,30000,Mob031-3::On1015 -031-3.gat,218,215,66,59 monster Santa Slime 1015,5,100000,30000,Mob031-3::On1015 -031-3.gat,285,216,66,59 monster Santa Slime 1015,5,100000,30000,Mob031-3::On1015 -031-3.gat,128,272,66,59 monster Santa Slime 1015,5,100000,30000,Mob031-3::On1015 -031-3.gat,212,279,66,59 monster Santa Slime 1015,5,100000,30000,Mob031-3::On1015 -031-3.gat,141,229,40,9 monster yeti 1072,3,100000,30000,Mob031-3::On1072 -031-3.gat,34,288,10,13 monster yeti 1072,3,100000,30000,Mob031-3::On1072 -031-3.gat,25,166,10,13 monster yeti 1072,3,100000,30000,Mob031-3::On1072 -031-3.gat,132,160,10,13 monster yeti 1072,3,100000,30000,Mob031-3::On1072 -031-3.gat,228,37,10,13 monster yeti 1072,3,100000,30000,Mob031-3::On1072 -031-3.gat,44,73,33,11 monster yeti 1072,1,100000,30000,Mob031-3::On1072 -031-3.gat,37,277,66,59 monster Bat 1017,10,100000,30000,Mob031-3::On1017 -031-3.gat,85,176,154,95 monster Bat 1017,10,100000,30000,Mob031-3::On1017 -031-3.gat,121,279,66,59 monster Bat 1017,10,100000,30000,Mob031-3::On1017 -031-3.gat,242,245,144,131 monster Bat 1017,10,100000,30000,Mob031-3::On1017 -031-3.gat,242,87,144,131 monster Bat 1017,10,100000,30000,Mob031-3::On1017 -031-3.gat,40,50,66,59 monster Bat 1017,10,100000,30000,Mob031-3::On1017 +031-3.gat,39,276,42,16 monster Santa Slime 1015,5,100000,30000,Mob031-3::On1015 +031-3.gat,230,279,25,26 monster IceGoblin 1058,5,100000,30000,Mob031-3::On1058 +031-3.gat,195,277,25,26 monster IceGoblin 1058,3,100000,30000,Mob031-3::On1058 +031-3.gat,213,282,66,43 monster Bat 1017,5,100000,30000,Mob031-3::On1017 +031-3.gat,37,213,27,23 monster yeti 1072,2,100000,30000,Mob031-3::On1072 +031-3.gat,35,212,27,23 monster bat 1017,11,100000,30000,Mob031-3::On1017 +031-3.gat,38,147,44,68 monster Moggun 1061,19,100000,30000,Mob031-3::On1061 +031-3.gat,97,261,42,22 monster Moggun 1061,5,100000,30000,Mob031-3::On1061 +031-3.gat,97,291,42,22 monster Moggun 1061,5,100000,30000,Mob031-3::On1061 +031-3.gat,36,148,64,43 monster bat 1017,11,100000,30000,Mob031-3::On1017 +031-3.gat,97,277,22,42 monster bat 1017,11,100000,30000,Mob031-3::On1017 +031-3.gat,148,282,22,42 monster bat 1017,11,100000,30000,Mob031-3::On1017 +031-3.gat,142,266,29,16 monster Santa Slime 1015,3,100000,30000,Mob031-3::On1015 +031-3.gat,145,293,25,26 monster IceGoblin 1058,6,100000,30000,Mob031-3::On1058 +031-3.gat,144,216,29,44 monster iceelement 1071,2,100000,30000,Mob031-3::On1071 +031-3.gat,98,214,39,44 monster iceelement 1071,2,100000,30000,Mob031-3::On1071 +031-3.gat,99,214,25,26 monster IceGoblin 1058,3,100000,30000,Mob031-3::On1058 +031-3.gat,198,144,29,53 monster IceGoblin 1058,4,100000,30000,Mob031-3::On1058 +031-3.gat,97,291,42,22 monster Moggun 1061,5,100000,30000,Mob031-3::On1061 +031-3.gat,142,266,29,16 monster Santa Slime 1015,3,100000,30000,Mob031-3::On1015 +031-3.gat,283,286,33,30 monster Santa Slime 1015,3,100000,30000,Mob031-3::On1015 +031-3.gat,278,282,33,14 monster IceGoblin 1058,5,100000,30000,Mob031-3::On1058 +031-3.gat,278,282,33,14 monster IceGoblin 1058,5,100000,30000,Mob031-3::On1058 +031-3.gat,98,214,39,44 monster iceelement 1071,2,100000,30000,Mob031-3::On1071 +031-3.gat,285,218,8,75 monster iceelement 1071,2,100000,30000,Mob031-3::On1071 +031-3.gat,283,217,41,64 monster Bat 1017,15,100000,30000,Mob031-3::On1017 +031-3.gat,282,237,63,20 monster Moggun 1061,3,100000,30000,Mob031-3::On1061 +031-3.gat,282,196,62,16 monster Moggun 1061,3,100000,30000,Mob031-3::On1061 +031-3.gat,229,226,27,34 monster yeti 1072,3,100000,30000,Mob031-3::On1072 +031-3.gat,230,227,12,42 monster IceGoblin 1058,5,100000,30000,Mob031-3::On1058 +031-3.gat,209,199,12,17 monster yeti 1072,2,100000,30000,Mob031-3::On1072 +031-3.gat,193,216,12,17 monster yeti 1072,1,100000,30000,Mob031-3::On1072 +031-3.gat,213,282,66,43 monster Bat 1017,5,100000,30000,Mob031-3::On1017 +031-3.gat,213,282,66,43 monster Bat 1017,5,100000,30000,Mob031-3::On1017 +031-3.gat,199,200,45,14 monster Bat 1017,13,100000,30000,Mob031-3::On1017 +031-3.gat,209,199,12,17 monster yeti 1072,2,100000,30000,Mob031-3::On1072 +031-3.gat,144,216,29,44 monster iceelement 1071,2,100000,30000,Mob031-3::On1071 +031-3.gat,234,141,18,19 monster yeti 1072,2,100000,30000,Mob031-3::On1072 +031-3.gat,282,196,62,16 monster Moggun 1061,3,100000,30000,Mob031-3::On1061 +031-3.gat,212,159,62,16 monster Moggun 1061,7,100000,30000,Mob031-3::On1061 +031-3.gat,212,159,62,16 monster Moggun 1061,7,100000,30000,Mob031-3::On1061 +031-3.gat,212,130,62,16 monster Moggun 1061,7,100000,30000,Mob031-3::On1061 +031-3.gat,284,143,40,48 monster Moggun 1061,7,100000,30000,Mob031-3::On1061 +031-3.gat,283,84,36,31 monster Bat 1017,15,100000,30000,Mob031-3::On1017 +031-3.gat,283,84,36,31 monster Bat 1017,15,100000,30000,Mob031-3::On1017 +031-3.gat,274,81,15,32 monster yeti 1072,2,100000,30000,Mob031-3::On1072 +031-3.gat,40,53,44,68 monster Moggun 1061,10,100000,30000,Mob031-3::On1061 +031-3.gat,120,160,85,30 monster yeti 1072,4,100000,30000,Mob031-3::On1072 +031-3.gat,120,131,82,24 monster yeti 1072,8,100000,30000,Mob031-3::On1072 +031-3.gat,107,130,25,26 monster IceGoblin 1058,6,100000,30000,Mob031-3::On1058 +031-3.gat,145,160,25,24 monster IceGoblin 1058,6,100000,30000,Mob031-3::On1058 +031-3.gat,94,167,25,24 monster IceGoblin 1058,6,100000,30000,Mob031-3::On1058 +031-3.gat,282,37,31,28 monster iceelement 1071,5,100000,30000,Mob031-3::On1071 +031-3.gat,213,36,64,32 monster iceelement 1071,5,100000,30000,Mob031-3::On1071 +031-3.gat,228,83,31,28 monster iceelement 1071,3,100000,30000,Mob031-3::On1071 +031-3.gat,283,138,15,13 monster iceelement 1071,1,100000,30000,Mob031-3::On1071 +031-3.gat,198,83,31,28 monster iceelement 1071,3,100000,30000,Mob031-3::On1071 +031-3.gat,214,75,25,26 monster IceGoblin 1058,3,100000,30000,Mob031-3::On1058 +031-3.gat,217,37,66,43 monster Bat 1017,10,100000,30000,Mob031-3::On1017 +031-3.gat,39,52,64,56 monster Bat 1017,5,100000,30000,Mob031-3::On1017 +031-3.gat,38,277,64,56 monster Bat 1017,10,100000,30000,Mob031-3::On1017 031-3.gat,0,0,0 script Mob031-3 -1,{ @@ -56,6 +84,11 @@ On1061: callfunc "MobPoints"; break; +On1071: + set @mobID, 1071; + callfunc "MobPoints"; + break; + On1072: set @mobID, 1072; callfunc "MobPoints"; diff --git a/npc/031-3_Cave/cindyCave.txt b/npc/031-3_Cave/cindyCave.txt index 131db3c8..cff40267 100644 --- a/npc/031-3_Cave/cindyCave.txt +++ b/npc/031-3_Cave/cindyCave.txt @@ -177,9 +177,9 @@ L_CleanUp: onReward: if (isdead(0)) end; -//TODO: determine, if and how many boss points should be added - set BOSS_POINTS, BOSS_POINTS + 10; - message strcharinfo(0), "You gain 10 Boss Points giving you a total of " + BOSS_POINTS; + set @bonus, (baselevel/2); + set DailyQuestBonus, DailyQuestBonus + @bonus; + message strcharinfo(0), "You feel a temporary rush of power and zest for action. " + @bonus + " daily bonus gained." ; if (@rescue_Cindy < 1) goto L_No_Progress; set @rescue_Cindy, 2; callsub S_Update_Mask; diff --git a/npc/032-1_Outback/_mobs.txt b/npc/032-1_Outback/_mobs.txt index e24c0fde..8278255f 100644 --- a/npc/032-1_Outback/_mobs.txt +++ b/npc/032-1_Outback/_mobs.txt @@ -1,7 +1,22 @@ // 032-1 Outback mobs +032-1.gat,31,24,27,15 monster BlackScorpion 1009,5,30000,100000,Mob032-1::On1009 +032-1.gat,24,72,27,24 monster BlackScorpion 1009,5,30000,100000,Mob032-1::On1009 +032-1.gat,24,44,25,21 monster BlackScorpion 1009,5,30000,100000,Mob032-1::On1009 +032-1.gat,57,41,23,18 monster Snake 1010,13,30000,100000,Mob032-1::On1010 +032-1.gat,77,76,34,27 monster Snake 1010,13,30000,100000,Mob032-1::On1010 032-1.gat,0,0,0 script Mob032-1 -1,{ +On1009: + set @mobID, 1009; + callfunc "MobPoints"; + break; + +On1010: + set @mobID, 1010; + callfunc "MobPoints"; + break; + end; } diff --git a/npc/032-1_Outback/miriam.txt b/npc/032-1_Outback/miriam.txt index 5f67bea4..5bea725c 100644 --- a/npc/032-1_Outback/miriam.txt +++ b/npc/032-1_Outback/miriam.txt @@ -1,63 +1,200 @@ -// NPC place is provisory +//############################################# +// author: alastrim, PjotrOrial +//############################################# +// This npc teaches you the speed skill. +// used variables: +// QUEST_MIRIAM: +// 0 either fully completed the quests in here, or not started. +// 1 you said the wrong words, she is insulted. (so you excuse and goto 2) +// 2 waiting for the ingredients +// 3 you brought the needed stuff. if you meet other criteria (baselevel, agi) you will be taught the skill +// 4 you have met the criteria of 3, but declined to take the speed test. +// 5 while being tested, take this state. there are not any conditional jumps for this state, it should be met by QUEST_MIRIAM_run or QUEST_MIRIAM_start +// QUEST_MIRIAM_start +// a time in ticks. This is only !=0 if you started running to pachua. +// QUEST_MIRIAM_run +// when you reach pachua, he stores the difference of start and arrival in here. +//############################################# +// after you gained the speed skill, all variables are reset to zero. +//############################################# + 032-1.gat,55,20,0 script Miriam 175,{ if (getskilllv(SKILL_SPEED)) goto L_fast; if (getequipid(equip_torso) < 0) goto L_naked; + if (QUEST_MIRIAM == 0) goto L_intro; + if (QUEST_MIRIAM == 1) goto L_ask1; + if (QUEST_MIRIAM == 2) goto L_ask2; + if (QUEST_MIRIAM == 3) goto L_teach; + if (QUEST_MIRIAM == 4) goto L_testoffer; if (QUEST_MIRIAM_run != 0) goto L_checktime; if (QUEST_MIRIAM_start != 0) goto L_wasting; +L_intro: + mes "You see a woman sitting in the hot sand with eyes wide open... But she does not seem to be looking at something in particular..."; + next; + menu + "Ehr... Hi, my name is " +strcharinfo(0)+ ". Are you OK?",-; + next; + mes "[Miriam]"; + mes "\"..."; + next; + menu + "Hello?",-; + next; + mes "[Miriam]"; + mes "\"Yes, I am. Why? Do you think I am not OK? I am OK. You interrupted my meditation. Now I will need hours to calm down and stay quiet! Yes, yes, I know, I'm a fast talker!\""; + next; + mes "\"In fact, I am fast in everything I do! I can kill a Mountain Snake before it even starts to think about atacking me! Yes my friend, in a battle, speed is power!"; + next; + menu + "Wow! Very impressi...",-; + mes "[Miriam]"; + mes "\"Yes, yes, I know. But if there is one thing I am NOT good at, it is meditation! My master said I need to meditate, but... Ohh! So difficult to stay quiet! And when you FINALLY do, someone INTERRUPTS you, asking if you are 'OK'...\""; + next; + menu + "Oh, I am sorry! I didn't know you were meditating...",-; + next; + mes "[Miriam]"; + mes "\"You are really sorry? Ok, but that is not enough... I need you to do something for me. As you can imagine, I will need a lot of time to concentrate and get back to the state I was when you interrupted me.\""; + next; + mes "\"But the problem is that I wasn't expecting to be here for so long, so I will need some food and something to drink.\""; + next; + mes "\"So, if you really want to prove that you are sorry, bring me 5 [Concentration Potions] and 10 [Snake Tongues].\""; + next; + menu + "Ok, but those potions will not help with your mental concent...",-, + "Sorry, but I can't help you right now.",L_canthelp; + mes "[Miriam]"; + mes "\"ah, ah, ah... I know what I am doing! Now run and get what I asked.\""; + set QUEST_MIRIAM, 2; + close; + + +L_canthelp: + mes "[Miriam]"; + mes "\"Oh, really? So you better pray to not need my help in the future!\""; + set QUEST_MIRIAM, 1; + close; + +L_canthelp2: + mes "[Miriam]"; + mes "\"...\""; + next; + mes "\"...\""; + next; + mes "\"Well, if you don't have time to help, at least don't make things difficult to me!\""; + close; + +L_ask1: + mes "[Miriam]"; + mes "\"So, you are back... have you changed your mind about my request?\""; + next; + menu + "Yes, I will get what you want!",-, + "No, I have not time right now.",L_canthelp2; + set QUEST_MIRIAM, 2; + mes "\"Good. So, run and get it!\""; + close; + +L_ask2: + mes "[Miriam]"; + mes "\"Did you get what I asked for?\""; + next; + menu + "Yes, here it is!",L_getitems, + "What was that again?", L_ask3, + "No, not yet.",-; + next; + mes "\"So please hurry up!\""; + close; + +L_ask3: + mes "[Miriam]"; + mes "\"You have a small mind, haven't you? I am meditating here and I asked you to bring me stuff, so I can concentrate better.\""; + next; + mes "\"And stop asking so silly questions in the future.\""; + next; + mes "\"So, if you really want to help me now, bring me 5 [Concentration Potions] and 10 [Snake Tongues].\""; + close; + +L_getitems: + if (countitem("SnakeTongue") < 10 || countitem("ConcentrationPotion") < 5) goto L_notenough; + delitem "SnakeTongue", 10; + delitem "ConcentrationPotion", 5; + set QUEST_MIRIAM, 3; + mes "[Miriam]"; + mes "\"Good job! Now I have enough food to stay in this desert for days!\""; + next; + mes "\"Now, since you helped me, maybe I can teach you a basic skill, but only if you prove yourself to be a fast runner! Come back and talk to me when you think you are prepared to learn.\""; + close; + + +L_notenough: + mes "[Miriam]"; + mes "\"Hey, you don't have all that I asked. Come back when you have everything.\""; + close; + L_teach: mes "[Miriam]"; - mes "\"Hey, what is your problem? Why were you running like that? Are you hurt? Why so slow? I have seen slimes way faster than this!\""; + mes "\"Hmm... do you think you can learn the special speed skill?\""; next; menu - "What? Slow down! One question per time...", -, - "It seems like you need a rest.", L_rest; + "Yes, I am prepared...", -, + "I am already fast.", L_notfast; set @agi, readparam(bAgi); set @torso$, getitemname(getequipid(equip_torso)); set @weight, MaxWeight/Weight; if (@weight < 3) goto L_heavyweight; - if (@agi < 90) goto L_slow; + if (@agi < 60) goto L_slow; + if (baselevel < 60) goto L_lowlevel; if (countitem("SteelShield") > 0 || countitem("WarlordHelmet") > 0 || countitem("CrusadeHelmet") > 0 || countitem("WarlordPlate") > 0 || countitem("KnightsHelmet") > 0 || countitem("InfantryHelmet") > 0 || countitem("ChainmailShirt") > 0) goto L_heavymetal; goto L_offer; L_heavyweight: mes "[Miriam]"; - mes "\"Wow... Why do you carry so many things with you? You must be carrying more than one third of your own weight! I can't understand it... \""; + mes "\"Wow... Why do you bring so many things with you? You must be carrying more than one third of your own weight! I wont teach you unless you get rid of some stuff... \""; close; L_heavymetal: mes "[Miriam]"; - mes "\"Hmm... I see... Another lazy slow warrior wasting his strenght carrying kilos of metal clothes... You people are very popular these days... \""; + mes "\"Hmm... I see... You want to be one of those lazy slow warriors... wasting all their strenght carrying kilos of metal clothes... Why no one sees the great advantages of a beautiful, flexible, lightweight armor nowadays?\""; next; - mes "\"Why no one sees the great advantages of a beautiful, flexible, lightweight armor nowadays? \""; + mes "\"Come back here when you get rid of this junk...\""; close; L_slow: mes "[Miriam]"; - mes "Oh, wait, wait... " +@agi+ " Agility? Are you serious? What do you do with all your Character points? Put them all to 'Strenght'? Really... I dont even want to know... \""; + mes "Oh, wait, wait... " +@agi+ " Agility? Are you serious? What do you do with all your Character points? Put them all to 'Strenght'? Really... I dont even want to know... Come back here when you have a decent character points distribution!\""; + close; + +L_lowlevel: + mes "[Miriam]"; + mes "\"Come back here when you are old enough. I even wonder how you could get here so unexperienced as you are.\""; close; L_offer: mes "[Miriam]"; - mes "\"Hmm! Even though you move like a snail, you look great on these clothes! They look very comfortable too... And it seems like you are not carrying too much weight.\""; + mes "\"Hmm! You look great on these clothes! They look very comfortable too... And it seems like you are not carrying too much weight.\""; next; if (!(getskilllv(SKILL_POOL))) goto L_noskill; menu - "Yes, I really like this " +@torso$+ ".",-; + "Yes, I look really good on this " +@torso$+ ".",-; next; mes "[Miriam]"; - mes "\"I see. I like the way you distributed your Character Points... " +@agi+ " points to Agility! You really know how to prepare yourself to a good fight!\""; + mes "\"I see. I like the way you distributed your Character Points too... " +@agi+ " points to Agility! You really know how to prepare yourself to a good fight!\""; next; - mes "\"Well... I do not do this very often, but you really have a potential to be a good fighter and moving the way you do will not help! \""; + mes "\"Well... Even if you have a potential to be a good fighter, moving the way you do will not help. You need to be fast to avoid the monsters. \""; next; - mes "\"So, if you pass a small test I can teach you a skill! It will be very useful for you, since it can increase your running speed.\""; + mes "\"So, if you pass a small test I can teach you a skill that will increase your walking speed! You will not be as fast as I am, but I am sure it will be useful.\""; next; menu "I'm in! What kind of test is it?",-, "I dont think I need more speed right now",L_giveup; next; + +L_test: mes "[Miriam]"; mes "\"Great! The test is simple. You need to run as fast as you can from the place where I am sitting to the mountains and talk to Pachua, the chief. When you get there and talk to Pachua, he will send a special smoke signal to me, so I can know how much time it took for you to go there.\""; next; @@ -72,6 +209,7 @@ L_offer: // Warp the player to the place where the NPC is defined, so he can't cheat. warp "032-1.gat",55,21; npctalk "Run " +strcharinfo(0)+ ", run!"; + set QUEST_MIRIAM, 5; set QUEST_MIRIAM_start, gettimetick(1); end; @@ -80,9 +218,9 @@ L_naked: mes "\"Hmmm?! Please put on some clothes before talking to me.\""; close; -L_rest: +L_notfast: mes "[Miriam]"; - mes "\"I don't need to rest. In fact, it seems like you need some serious workout sessions to improve your physical skills!\""; + mes "\"Hah! If you think so...\""; close; L_noskill: @@ -93,11 +231,22 @@ L_noskill: L_giveup: mes "[Miriam]"; mes "\"Oh, that is bad... But if you change your mind, come back!\""; + set QUEST_MIRIAM, 4; + close; + +L_testoffer: + mes "[Miriam]"; + mes "\"Are you ready for the test now?\""; + next; + menu + "Yes!",L_test, + "Not yet.",-; close; L_stretch: mes "[Miriam]"; mes "\"Ok. Good idea... Stretching exercises can increase your flexibility and even prevent injuries!\""; + set QUEST_MIRIAM, 4; close; L_wasting: @@ -125,9 +274,11 @@ L_goodjob: next; mes "You feel dizzy and as soon as you move your head and look to the ground, Miriam pushes you hard, sending you meters away from her."; close2; -// warp player a few tiles back - Write it when the NPC place is defined warp "032-1.gat",55,22; + // free all used player variables. This can be done, since there is a conditional on the speedskill at the beginning. + set QUEST_MIRIAM_start, 0; set QUEST_MIRIAM_run, 0; + set QUEST_MIRIAM, 0; message strcharinfo(0), "[You gain 2500 experience points]"; message strcharinfo(0), "[You learned Speed Skill]"; setskill SKILL_SPEED, 1; diff --git a/npc/032-3_Cave/_mobs.txt b/npc/032-3_Cave/_mobs.txt index ea5bb75a..abdd07be 100644 --- a/npc/032-3_Cave/_mobs.txt +++ b/npc/032-3_Cave/_mobs.txt @@ -1,7 +1,62 @@ // 032-3 Cave mobs +032-3.gat,90,44,9,10 monster Sceleton 1043,3,30000,100000,Mob032-3::On1043 +032-3.gat,44,23,29,22 monster MountainSnake 1026,7,30000,100000,Mob032-3::On1026 +032-3.gat,125,46,35,75 monster MountainSnake 1010,13,30000,100000,Mob032-3::On1010 +032-3.gat,80,44,9,10 monster BlackScorpion 1009,5,30000,100000,Mob032-3::On1009 +032-3.gat,85,33,9,10 monster Spider 1012,5,30000,100000,Mob032-3::On1012 +032-3.gat,83,18,37,9 monster Archant 1060,8,30000,100000,Mob032-3::On1060 +032-3.gat,78,76,24,21 monster Archant 1060,8,30000,100000,Mob032-3::On1060 +032-3.gat,25,76,24,21 monster YellowSlime 1007,11,300000,1000000,Mob032-3::On1007 +032-3.gat,46,51,34,18 monster CaveMaggot 1056,11,30000,100000,Mob032-3::On1056 +032-3.gat,0,0,0,0 monster Bat 1017,25,30000,100000,Mob032-3::On1017 032-3.gat,0,0,0 script Mob032-3 -1,{ +On1007: + set @mobID, 1007; + callfunc "MobPoints"; + break; + +On1009: + set @mobID, 1009; + callfunc "MobPoints"; + break; + +On1010: + set @mobID, 1010; + callfunc "MobPoints"; + break; + +On1012: + set @mobID, 1012; + callfunc "MobPoints"; + break; + +On1017: + set @mobID, 1017; + callfunc "MobPoints"; + break; + +On1026: + set @mobID, 1026; + callfunc "MobPoints"; + break; + +On1043: + set @mobID, 1043; + callfunc "MobPoints"; + break; + +On1056: + set @mobID, 1056; + callfunc "MobPoints"; + break; + +On1060: + set @mobID, 1060; + callfunc "MobPoints"; + break; + end; } diff --git a/npc/functions/clear_vars.txt b/npc/functions/clear_vars.txt index a4c24ae5..ae83968f 100644 --- a/npc/functions/clear_vars.txt +++ b/npc/functions/clear_vars.txt @@ -94,11 +94,6 @@ function script ClearVariables { set Xmas2010, 0; set Golbenez_Inn_Cost, 0; - // these two vars are only used for time measurement. - // so it won't be needed after your run through the deserts. - set QUEST_MIRIAM_run, 0; - set QUEST_MIRIAM_start, 0; - if (#BankAccount < 0) goto FixBank; return; |