diff options
-rwxr-xr-x | npc/027-2_Caretakers_House/alacrius.txt | 2 | ||||
-rw-r--r-- | npc/027-2_Caretakers_House/barman.txt | 4 | ||||
-rw-r--r-- | npc/027-2_Caretakers_House/evil_guard.txt | 4 | ||||
-rwxr-xr-x | npc/027-2_Caretakers_House/gy_inn_shops.txt | 2 | ||||
-rwxr-xr-x | npc/027-2_Caretakers_House/testnpcs.txt | 18 | ||||
-rw-r--r-- | npc/027-2_Caretakers_House/werewolf.txt | 20 |
6 files changed, 25 insertions, 25 deletions
diff --git a/npc/027-2_Caretakers_House/alacrius.txt b/npc/027-2_Caretakers_House/alacrius.txt index e94bd053..99714ebc 100755 --- a/npc/027-2_Caretakers_House/alacrius.txt +++ b/npc/027-2_Caretakers_House/alacrius.txt @@ -1,6 +1,6 @@ // Starts the reaper quest -027-2.gat,107,29,0 script Alacrius 313,{ +//027-2.gat,107,29,0 script Alacrius 313,{ // if started, go to started // if fail go to failed // if complete go to complete diff --git a/npc/027-2_Caretakers_House/barman.txt b/npc/027-2_Caretakers_House/barman.txt index 709750c5..616b761a 100644 --- a/npc/027-2_Caretakers_House/barman.txt +++ b/npc/027-2_Caretakers_House/barman.txt @@ -1,5 +1,5 @@ -027-2.gat,103,22,0 script Barman 310,{ - mes "[Barman]"; +027-2.gat,103,22,0 script Bennet 310,{ + mes "[Bennet]"; mes "\"Hi there stranger! My name is Bennet, the bartender here.\""; next; mes "[Bennet]"; diff --git a/npc/027-2_Caretakers_House/evil_guard.txt b/npc/027-2_Caretakers_House/evil_guard.txt index dfd7f70b..0ee91cfa 100644 --- a/npc/027-2_Caretakers_House/evil_guard.txt +++ b/npc/027-2_Caretakers_House/evil_guard.txt @@ -1,4 +1,4 @@ -027-2.gat,100,43,0 script Evil Guard 316,{ +027-2.gat,100,43,0 script Blackwin 316,{ mes "..."; next; mes "The guard glares at you, silently daring you to try something."; @@ -11,7 +11,7 @@ close; } -027-2.gat,112,37,0 script Evil Guard 316,{ +027-2.gat,112,37,0 script Forwin 316,{ mes "[Evil Guard]"; mes "\"" + strcharinfo(0) + "...\""; next; diff --git a/npc/027-2_Caretakers_House/gy_inn_shops.txt b/npc/027-2_Caretakers_House/gy_inn_shops.txt index 1936bd59..a90d4301 100755 --- a/npc/027-2_Caretakers_House/gy_inn_shops.txt +++ b/npc/027-2_Caretakers_House/gy_inn_shops.txt @@ -10,7 +10,7 @@ 027-2.gat,75,22,0 shop Chef 300,784:-1,785:-1,786:-1,787:-1 027-2.gat,90,36,0 shop Estrilda 301,788:-1,789:-1,790:-1 027-2.gat,93,22,0 shop Umfrey 302,1282:-1,1281:-1 -027-2.gat,56,99,0 shop Savaric 304,501:-1,502:-1,518:100,566:2000,567:-1,568:-1,613:500,631:1000,740:-1,772:-1,773:-1,774:-1 +027-2.gat,56,99,0 shop Leofwin 304,501:-1,502:-1,518:100,566:2000,567:-1,568:-1,613:500,631:1000,740:-1,772:-1,773:-1,774:-1 027-2.gat,106,22,0 shop Edwin 309,784:-1,785:-1,786:-1,787:-1,788:-1,789:-1,790:-1 // Inn diff --git a/npc/027-2_Caretakers_House/testnpcs.txt b/npc/027-2_Caretakers_House/testnpcs.txt index 1f957b33..57dc1f7b 100755 --- a/npc/027-2_Caretakers_House/testnpcs.txt +++ b/npc/027-2_Caretakers_House/testnpcs.txt @@ -1,4 +1,4 @@ -027-2.gat,80,34,0 script Drunk Lover 303,{ +027-2.gat,80,34,0 script Lovers 303,{ mes "You see a man and a woman holding each other very tight."; next; mes "They are kissing and whispering things to each other you can't hear."; @@ -9,7 +9,7 @@ close; } -027-2.gat,110,30,0 script Debug 305,{ +//027-2.gat,110,30,0 script Debug 305,{ set @Graveyard_Inn_Woman_MASK, NIBBLE_0_MASK; set @Graveyard_Inn_Woman_SHIFT, NIBBLE_0_SHIFT; @@ -110,7 +110,7 @@ S_Update_Mask_Woman: close; } -027-2.gat,77,40,0 script Drunker 308,{ +027-2.gat,77,40,0 script Darnel 308,{ set @drunker, rand(4); if (@drunker == 0) goto L_0; if (@drunker == 1) goto L_1; @@ -118,25 +118,25 @@ S_Update_Mask_Woman: if (@drunker == 3) goto L_3; end; L_0: - mes "[Ghost Drunker]"; + mes "[Darnel]"; mes "\"zzzZZZzzz...\""; close; L_1: - mes "[Ghost Drunker]"; + mes "[Darnel]"; mes "\"Ish that a Zzombee?...\""; close; L_2: - mes "[Ghost Drunker]"; + mes "[Darnel]"; mes "\"Auuu... Hiccup... Don't byte mee... \""; close; L_3: - mes "[Ghost Drunker]"; + mes "[Darnel]"; mes "\"Moar Bearr...Pleash!\""; close; } -027-2.gat,110,23,0 script Ghost Drunker 312,{ - mes "[Ghost Drunker]"; +027-2.gat,110,23,0 script Nigel 312,{ + mes "[Nigel]"; mes "\"Ohh... My head is killing me! I have to stop " + "drinking too much or I will lose my job... But " + "being a waiter... oh I can't resist a drink or two!\""; diff --git a/npc/027-2_Caretakers_House/werewolf.txt b/npc/027-2_Caretakers_House/werewolf.txt index fcce057b..20794433 100644 --- a/npc/027-2_Caretakers_House/werewolf.txt +++ b/npc/027-2_Caretakers_House/werewolf.txt @@ -1,4 +1,4 @@ -027-2.gat,118,23,0 script Werewolf 305,{ +027-2.gat,118,23,0 script Wolfgang 305,{ set @Graveyard_Inn_MASK, NIBBLE_5_MASK; set @Graveyard_Inn_SHIFT, NIBBLE_5_SHIFT; @@ -11,7 +11,7 @@ if (@state > 1) goto L_Happy; if (@state == 1) goto L_Bones; - mes "[Werewolf]"; + mes "[Wolfgang]"; mes "\"What a nice place here, isn't it?\""; next; mes "\"Just the stuff they call 'food' in here is awful, bah.\""; @@ -25,7 +25,7 @@ close; L_Bones: - mes "[Werewolf]"; + mes "[Wolfgang]"; mes "\"Do you have " + @ANIMALBONES_AMOUNT + " bones of an animal for me?\""; next; if ((countitem("Bone") > 0) && (countitem("AnimalBones") >= @ANIMALBONES_AMOUNT)) @@ -50,33 +50,33 @@ L_Bring: goto L_Not_Enough; delitem "AnimalBones", @ANIMALBONES_AMOUNT; getexp @ANIMALBONES_EXP, 0; - mes "[Werewolf]"; + mes "[Wolfgang]"; mes "\"Ah! Wonderful! Thank you.\""; set @state, 2; callsub S_Update_Mask; close; L_Human: - mes "[Werewolf]"; + mes "[Wolfgang]"; mes "\"What?! That's a humans bone! I don't eat humans. That brings only trouble.\""; next; mes "\"Besides, from that I heard, they taste bad.\""; close; L_Not_Enough: - mes "[Werewolf]"; + mes "[Wolfgang]"; mes "\"Are you trying to kid me? I can count.\""; close; L_Happy: mes "You see the werewolf happily crunching the bones you brought him."; - mes "[Werewolf]"; + mes "[Wolfgang]"; mes "\"Delicious. Thanks again.\""; next; mes "\"By the way... would you be interested in a little round of black jack?\""; mes "He pulls a deck of cards out of his pocket."; next; - mes "[Werewolf]"; + mes "[Wolfgang]"; mes "\"You will need " + @money + " GP.\""; menu "Sure, why not?",L_Game, @@ -86,7 +86,7 @@ L_Happy: //The game mechanics is copied from casino.txt L_Game: if(zeny < @money) goto L_No_Money; - mes "[Werewolf]"; + mes "[Wolfgang]"; mes "\"Very nice. Let's start.\""; mes "He shuffles the cards."; next; @@ -127,7 +127,7 @@ L_No_Money: close; L_Lost: - mes "[Werewolf]"; + mes "[Wolfgang]"; mes "\"Fine! I won!"; mes "You got " + @player + " with your cards."; mes "I had " + @croupier + ".\""; |