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-rw-r--r--npc/027-1_Graveyard/_mobs.txt28
-rw-r--r--npc/027-2_Caretakers_House/crying_child.txt45
2 files changed, 53 insertions, 20 deletions
diff --git a/npc/027-1_Graveyard/_mobs.txt b/npc/027-1_Graveyard/_mobs.txt
index 118ce586..24d60cb2 100644
--- a/npc/027-1_Graveyard/_mobs.txt
+++ b/npc/027-1_Graveyard/_mobs.txt
@@ -78,26 +78,46 @@ On1047:
break;
_MOBCOUNT_ZOMBIES:
- if (QUEST_GYINN != 1) return;
+
+ set @Graveyard_Inn_MASK, NIBBLE_2_MASK;
+ set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT;
+
+ set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
+
+ if (@state != 1) return;
// You have to kill 50?(or more?) zombies OR 50?(or more?) fallens. If you close the client, the @zombies count go back to zero.
set @zombies, @zombies + 1;
// This is in DEBUG mode. That is the reason for the message.
message strcharinfo(0), "I killed " +@zombies+ " zombies. Now I need to kill only " +(50-@zombies)+ ".";
if (@zombies < 50) return;
message strcharinfo(0), "You found a strange bracelet hidden in the zombie's rotten rags. Maybe this is what the Crying child was looking for...";
- set QUEST_GYINN, 2;
+ set @state, 2;
+ callsub S_Update_Mask;
return;
_MOBCOUNT_FALLENS:
- if (QUEST_GYINN != 1) return;
+
+ set @Graveyard_Inn_MASK, NIBBLE_2_MASK;
+ set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT;
+
+ set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
+
+ if (@state != 1) return;
// You have to kill 50?(or more?) fallens OR 50?(or more?) zombies. If you close the client, the @fallens count go back to zero.
set @fallens, @fallens + 1;
// This is in DEBUG mode. That is the reason for the message.
message strcharinfo(0), "I killed " +@fallens+ " fallens. Now I need to kill only " +(50-@fallens)+ ".";
if (@fallens < 50) return;
message strcharinfo(0), "You found a strange bracelet inside the fallen's broken helmet. Maybe this is what the Crying child was looking for...";
- set QUEST_GYINN, 2;
+ set @state, 2;
+ callsub S_Update_Mask;
return;
+
+S_Update_Mask:
+ set QUEST_Graveyard_Inn,
+ (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK))
+ | (@state << @Graveyard_Inn_SHIFT);
+ return;
end;
}
diff --git a/npc/027-2_Caretakers_House/crying_child.txt b/npc/027-2_Caretakers_House/crying_child.txt
index a42be868..e7207064 100644
--- a/npc/027-2_Caretakers_House/crying_child.txt
+++ b/npc/027-2_Caretakers_House/crying_child.txt
@@ -1,6 +1,4 @@
027-2.gat,50,92,0 script Crying Child 314,{
- end;
-
// Crying Child subquest (Still need to change it to Bitmask)
// Variable states:
@@ -12,14 +10,19 @@
// 6 = The mother/wife told you what he thinks of the bracelet
// 7 = The kid decided that the bracelet has no value to their parents, so you can have it.
+ set @Graveyard_Inn_MASK, NIBBLE_2_MASK;
+ set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT;
+
+ set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
+
if (Sex == 0) set @madamsir$, "Madam";
if (Sex == 1) set @madamsir$, "Sir";
- if (QUEST_GYINN == 7) goto L_return5;
- if (QUEST_GYINN == 6) goto L_return4;
- if (QUEST_GYINN == 4 || QUEST_GYINN == 5) goto L_return3;
- if (QUEST_GYINN == 3) goto L_return2;
- if (QUEST_GYINN == 2) goto L_return1;
- if (QUEST_GYINN == 1) goto L_return;
+ if (@state == 7) goto L_return5;
+ if (@state == 6) goto L_return4;
+ if (@state == 4 || @state == 5) goto L_return3;
+ if (@state == 3) goto L_return2;
+ if (@state == 2) goto L_return1;
+ if (@state == 1) goto L_return;
if (BaseLevel >= 80) goto L_intro;
@@ -63,7 +66,8 @@ L_intro:
mes "[Aldred]";
mes "\"Thank you " +strcharinfo(0)+"! I hope you find it soon! It is not like it is worth a lot of money... It looks like a simple thing, but I really don't know what would be my dad's reaction when he finds out I lost something that belongs to him!\"";
- set QUEST_GYINN, 1;
+ set @state, 1;
+ callsub S_Update_Mask;
close;
L_return:
@@ -87,7 +91,8 @@ L_return1:
next;
mes "[Aldred]";
mes "\"Now I will put this thing in its right place... Thank you!\"";
- set QUEST_GYINN, 3;
+ set @state, 3;
+ callsub S_Update_Mask;
close;
@@ -105,7 +110,8 @@ L_return2:
"Sounds interesting... But who are your parents?",-,
"Bad idea, it will only bring more problems...",L_close;
next;
- set QUEST_GYINN, 4;
+ set @state, 4;
+ callsub S_Update_Mask;
mes "[Aldred]";
mes "\"Ok, great... But please, try to be discrete about it. I don't want my parents to know I was playing with their stuff. My Father owns this place. He is always carying a lantern... I guess he is still afraid of the dark. My mother is the Innkeeper. She is very beautiful and today is using a red dress.\"";
close;
@@ -133,7 +139,8 @@ L_return4:
getinventorylist;
if (@inventorylist_count == 100) goto L_full;
getitem "ScarabArmlet", 1;
- set QUEST_GYINN, 7;
+ set @state, 7;
+ callsub S_Update_Mask;
mes "\"I will tell my parents how good and helpfull you are... Maybe they can even offer you a discount in your expenses here at Reid's Inn...\"";
close;
@@ -150,6 +157,12 @@ L_full:
L_close:
close;
+
+S_Update_Mask:
+ set QUEST_Graveyard_Inn,
+ (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK))
+ | (@state << @Graveyard_Inn_SHIFT);
+ return;
}
@@ -157,7 +170,7 @@ L_close:
// Participation of the Wife/Mother in the crying child subquest. Merge later with the apropriate NPC
-// if (QUEST_GYINN == 5) goto L_asking_child;
+// if (@state == 5) goto L_asking_child;
// end;
//L_asking_child:
@@ -175,13 +188,13 @@ L_close:
// next;
// mes "[Innkeeper's Ghost]";
// mes "\"No, no. It is not that I don't like it. I just don't like the feelings it causes on me... It is... Complicated. Please, take this bracelet away. I don't want it... You can have it, or just give to someone else.\"";
-// set QUEST_GYINN, 6;
+// set @state, 6;
// close;
// Participation of the Husband/Father in the crying child subquest. Merge later with the apropriate NPC
-// if (QUEST_GYINN == 4) goto L_asking_child;
+// if (@state == 4) goto L_asking_child;
// end;
//L_asking_child:
@@ -203,6 +216,6 @@ L_close:
// mes "\"Anyway, you can easily find one of these in a lot of small shops in this town. I am pretty sure that whoever lost it won't bother coming all the way back to get it. \"";
// menu
// "Thank you sir, that is all I wanted to ask.",-;
-// set QUEST_GYINN, 5;
+// set @state, 5;
// close;