diff options
-rw-r--r-- | npc/011-1_Woodland/auldsbel.txt | 2 | ||||
-rw-r--r-- | npc/013-2_Magic_house/wizard.txt | 2 | ||||
-rw-r--r-- | npc/016-1_Woodland/gwendolyn.txt | 14 |
3 files changed, 9 insertions, 9 deletions
diff --git a/npc/011-1_Woodland/auldsbel.txt b/npc/011-1_Woodland/auldsbel.txt index 0b2174f1..1c6487c0 100644 --- a/npc/011-1_Woodland/auldsbel.txt +++ b/npc/011-1_Woodland/auldsbel.txt @@ -516,7 +516,7 @@ L_question: goto L_main_menu; L_Q_astralsoul: - if (!getskilllv(SKILL_ASTRAL_SOUL)) + if (!(getskilllv(SKILL_ASTRAL_SOUL))) goto L_Q_astralsoul_L; next; mes "[Auldsbel the Wizard]"; diff --git a/npc/013-2_Magic_house/wizard.txt b/npc/013-2_Magic_house/wizard.txt index 616c5da1..f3964cc0 100644 --- a/npc/013-2_Magic_house/wizard.txt +++ b/npc/013-2_Magic_house/wizard.txt @@ -45,7 +45,7 @@ L_new_student: next; // check if the player has the knowledge of any skill - if (!getskilllv(SKILL_POOL)) + if (!(getskilllv(SKILL_POOL))) menu "That would be very kind of you!", L_teachspell, "No, but thank you!", nothx; diff --git a/npc/016-1_Woodland/gwendolyn.txt b/npc/016-1_Woodland/gwendolyn.txt index 6fada83a..c81fefd1 100644 --- a/npc/016-1_Woodland/gwendolyn.txt +++ b/npc/016-1_Woodland/gwendolyn.txt @@ -9,14 +9,14 @@ //# Reward: 10000 Exp //# Quest2: Hitting the Target //# Needed: win the minigame and hit the target depending on the wind, dex and agi -//# Reward: Skill Hawk's Eye +//# Reward: Skill Hawk's Eye //# //# Variables used: @QUEST_Forestbow_state, nibble 6 //# //# This nibble will have these values: //# 0, state0: never talked to Gwendolyn //# 1, state1: talked with her, but not a student yet -//# 2, state2: student, but no bow (from alan of course) +//# 2, state2: student, but no bow (from alan of course) //# 3, state3: heard first lesson, she is waiting for the snake eggs //# 4, state4: quest done, but too young, or having the ability for skills not learned //# 5, state5: you are ready to do the targeting minigame @@ -143,7 +143,7 @@ state3: state4: if (baselevel < @BASELEVEL_GAME) goto not_ready; - if (!getskilllv(SKILL_POOL)) goto not_ready; + if (!(getskilllv(SKILL_POOL))) goto not_ready; mes "Gwendolyn takes an analyzing look at you. Then she noods."; next; @@ -220,7 +220,7 @@ game: if (@wp_sq < 19) goto wp3; goto wp4; - + wp0: mes "[Gwendolyn Bowmaker]"; mes "\"You're lucky. It is windless now.\""; @@ -411,7 +411,7 @@ target_hit: set @Q_hawkseye, 6; callsub S_Update_Var; - setskill AC_OWL, 1; + setskill SKILL_MALLARDS_EYE, 1; getexp @QUEST_HAWK_EXP, 0; mes "\"You proved that you are worthy to call yourself a graduate of the School of Archery.\""; @@ -491,7 +491,7 @@ S_getDirection: // returns an index where these parameters are in relation to origin // 123 // 456 whereas 5 is the origin. (3,6,9 there is paramX>0); (1,2,3 there is paramY>0) - // 789 + // 789 //first check the quadrants and after check more precisely if(@paramX>0 && @paramY>0) set @returnIndex, 3; if(@paramX>0 && @paramY<0) set @returnIndex, 9; @@ -511,7 +511,7 @@ S_getDirection: if ( (@paramY < 0) && (@paramX >= @paramY/2) && (-@paramX >= @paramY/2) ) set @returnIndex, 8; //check the origin, because the origin is found by the "straight" lines as well. (should not, but is.. maybe a bug?) - if( @paramX==0 && @paramY==0 ) set @returnIndex, 5; + if( @paramX==0 && @paramY==0 ) set @returnIndex, 5; return; } |