diff options
-rw-r--r-- | world/map/npc/001-1/constable.txt | 2 | ||||
-rw-r--r-- | world/map/npc/001-1/gossip.txt | 49 | ||||
-rw-r--r-- | world/map/npc/001-1/weellos.txt | 12 |
3 files changed, 32 insertions, 31 deletions
diff --git a/world/map/npc/001-1/constable.txt b/world/map/npc/001-1/constable.txt index 73a74a2f..ecc8a0d4 100644 --- a/world/map/npc/001-1/constable.txt +++ b/world/map/npc/001-1/constable.txt @@ -3,7 +3,7 @@ 001-1,50,74,0|script|Constable Perry Graf|150 { mes "[Constable Perry Graf]"; - mes "\"Hello, make sure the rules are followed.\""; + mes "\"Hello. Make sure to follow the rules!\""; callfunc "GameRules"; close; } diff --git a/world/map/npc/001-1/gossip.txt b/world/map/npc/001-1/gossip.txt index 283de9d7..a2266498 100644 --- a/world/map/npc/001-1/gossip.txt +++ b/world/map/npc/001-1/gossip.txt @@ -2,53 +2,56 @@ 001-1,66,104,0|script|Gladys|154 { - mes "[Gladys, Town Gossip]"; - mes "\"Hello deary! I hear some of the most fascinating rumors and bits of news. I just heard a bit more today!\""; + mes "[Gladys]"; + mes "\"Hello deary! I hear some of the most fascinating rumors!\""; + next; mes "\"Would you like me to let you in on the good stuff?\""; menu - "Lt. Dausen", L_Intro, - "Fieri", L_Cook, - "Sarah", L_Sarah, - "Sandra", L_Sandra, - "Desert Mine", L_Desert, - "Ferry", L_Ferry, + "Tell me about Lt. Dausen.", L_Intro, + "Tell me about Fieri.", L_Cook, + "Tell me about Sarah.", L_Sarah, + "Tell me about Sandra.", L_Sandra, + "Tell me about the Desert Mine.", L_Desert, + "Tell me about the Ferry.", L_Ferry, "No thanks.", L_No; L_No: - mes "[Gladys, Town Gossip]"; - mes "\"Very well. Come back whenever you like. I am always getting juicy bits of news!\""; + mes "[Gladys]"; + mes "\"Very well. Come back later if you want to hear some juicy news!\""; goto L_Close; L_Intro: - mes "[Gladys, Town Gossip]"; - mes "\"Have you met our lovely guard captain yet? He usually keeps a post just outside the gates where he can keep an eye on things. He likes to talk to new adventurers too.\""; + mes "[Gladys]"; + mes "\"Have you met our lovely guard captain yet? He usually keeps post just outside the gates to keep an eye on things. He likes to talk to new adventurers too.\""; goto L_Close; L_Cook: - mes "[Gladys, Town Gossip]"; - mes "\"I hear the kitchen at the Magic Insitute of Tulimshar needs help.\""; + mes "[Gladys]"; + mes "\"I hear the kitchen at the Magic Institute of Tulimshar is in need of some help.\""; next; - mes "\"The only thing bigger then a wizard's ego is their waistline. Hehe.\""; + mes "\"The only thing bigger then a wizard's ego is their waistline. Hehe.\" %%8"; goto L_Close; L_Sarah: - mes "[Gladys, Town Gossip]"; - mes "\"Do you believe what parents will let their kids do these days?! I heard about this girl in the south east side of town who does nothing but eat sweets all day! Honestly, what is the world coming to?\""; + mes "[Gladys]"; + mes "\"Do you believe what parents will let their kids do these days?! I heard about this girl in the southeast side of town who does nothing but eat sweets all day! Honestly, what is this world coming to?\""; goto L_Close; L_Sandra: - mes "[Gladys, Town Gossip]"; - mes "\"The students and wizards at the Magic Institute of Tulimshar are always looking for people to gather reagents for spells as they are far too busy studing.\""; + mes "[Gladys]"; + mes "\"The students and wizards at the Magic Institute of Tulimshar are always looking for people to gather the reagents they need for spells as they are far too busy studying to gather the materials themselves.\""; goto L_Close; L_Desert: - mes "[Gladys, Town Gossip]"; - mes "\"If you're still looking for adventure, I would suggest talking to some of the guards. I hear there is a monster threat outside the city walls!\""; + mes "[Gladys]"; + mes "\"If you're still looking for adventure, I would suggest talking to some of the guards. I hear there's a sizable monster threat outside the city walls!\""; goto L_Close; L_Ferry: - mes "[Gladys, Town Gossip]"; - mes "I heard that there is a ferry in the north of town that will take people to exotic new places!\""; + mes "[Gladys]"; + mes "\"There's a ferry in the northern part of town that takes travelers to exotic new places!\""; + next; + mes "\"I haven't been on it myself, but I hear it travels all over the world!\""; goto L_Close; L_Close: diff --git a/world/map/npc/001-1/weellos.txt b/world/map/npc/001-1/weellos.txt index ae5604f5..e49c6814 100644 --- a/world/map/npc/001-1/weellos.txt +++ b/world/map/npc/001-1/weellos.txt @@ -12,26 +12,24 @@ if (isin("001-1", 48, 20, 61, 28)) goto L_In; mes "[Weellos]"; - mes "\"This is a very historic building. One of the oldest in the area.\""; + mes "\"This is a very historic building – in fact, it's one of the oldest in the area.\""; next; - mes "\"It's the current seat of the council of wizards.\""; + mes "\"It's also the current seat of both the Council of Wizards and the Magic Institute of Tulimshar.\""; next; - mes "\"It's also holds the Magic Institute of Tulimshar.\""; - next; - mes "\"Part of It's been turned into a museum as well\""; + mes "\"Due to its historical significance, part of it has been turned into a museum.\""; goto L_BeforeClose; // If the player is inside the fence with Weellos L_In: mes "[Weellos]"; - mes "\"What did you think of the historic building?\""; + mes "\"What did you think? Isn't the building intriguing?\""; goto L_BeforeClose; L_BeforeClose: if (@kylian != 4) goto L_Close; next; - mes "You wonder if Kylian would be interested to see this building."; + mes "You wonder if Kylian would be interested in seeing this historic landmark..."; goto L_Close; L_Close: |