diff options
-rw-r--r-- | npc/025-1/reset.txt | 10 | ||||
-rw-r--r-- | npc/025-3/barriers.txt | 100 | ||||
-rw-r--r-- | npc/025-4/Battlecaves.txt | 187 | ||||
-rw-r--r-- | npc/025-4/_mobs.txt | 6 | ||||
-rw-r--r-- | npc/025-4/_warps.txt | 1 |
5 files changed, 248 insertions, 56 deletions
diff --git a/npc/025-1/reset.txt b/npc/025-1/reset.txt index f1224610..cbc98a14 100644 --- a/npc/025-1/reset.txt +++ b/npc/025-1/reset.txt @@ -14,6 +14,16 @@ set Alrd_Been, 0; set Boss_10, 0; set Killed_Boss, 0; + set @juliadone1, 0; + set @juliadone2, 0; + set @juliadone3, 0; + set @juliadone4, 0; + set @juliadone5, 0; + set @juliadone6, 0; + set @juliadone7, 0; + set @juliadone8, 0; + set @juliadone9, 0; + set @juliadone10, 0; set FLAGS, FLAGS & ~FLAG_ROSSI_COMPLETED; L_No: diff --git a/npc/025-3/barriers.txt b/npc/025-3/barriers.txt index e7a6eb71..28e8e680 100644 --- a/npc/025-3/barriers.txt +++ b/npc/025-3/barriers.txt @@ -16,7 +16,7 @@ L_StartFight: set $@cave1fighterdeaths, PC_DIE_COUNTER; startnpctimer; set $@cave1start, gettimetick(2); - message strcharinfo(0), "This is the message that you receive when you enter the cave"; + message strcharinfo(0), "As you enter, you feel evil forces filling up this cave."; end; L_SomeoneInside: @@ -28,9 +28,9 @@ L_AlreadyDone: end; L_AlreadyHelped: - if (@juliadone == 1) end; - message strcharinfo(0), "I already helped that little girl. There is nothing for me inside this cave."; - set @juliadone, 1; + if (@juliadone1 == 1) end; + message strcharinfo(0), "There is nothing anymore for me inside this cave."; + set @juliadone1, 1; end; L_Block: @@ -49,7 +49,7 @@ OnTimer5000: L_Cleaning: attachrid(getcharid(3,$@cave1fighter$)); warp "025-3.gat", 78, 129; - message strcharinfo(0), "This is the message the player will see when he takes too long or get killed inside the cave."; + message strcharinfo(0), "You took too much time to free this cave from evil forces."; set $@wave_cave1, 0; set $@cave1_kills, 0; set $@cave1start, 0; @@ -96,7 +96,7 @@ L_StartFight: set $@cave2fighterdeaths, PC_DIE_COUNTER; startnpctimer; set $@cave2start, gettimetick(2); - message strcharinfo(0), "This is the message that you receive when you enter the cave"; + message strcharinfo(0), "As you enter, you feel evil forces filling up this cave."; end; L_SomeoneInside: @@ -108,9 +108,9 @@ L_AlreadyDone: end; L_AlreadyHelped: - if (@juliadone == 1) end; - message strcharinfo(0), "I already helped that little girl. There is nothing for me inside this cave."; - set @juliadone, 1; + if (@juliadone2 == 1) end; + message strcharinfo(0), "There is nothing anymore for me inside this cave."; + set @juliadone2, 1; end; L_Block: @@ -129,7 +129,7 @@ OnTimer5000: L_Cleaning: attachrid(getcharid(3,$@cave2fighter$)); warp "025-3.gat", 53, 109; - message strcharinfo(0), "This is the message the player will see when he takes too long or get killed inside the cave."; + message strcharinfo(0), "You took too much time to free this cave from evil forces."; set $@wave_cave2, 0; set $@cave2_kills, 0; set $@cave2start, 0; @@ -175,7 +175,7 @@ L_StartFight: set $@cave3fighterdeaths, PC_DIE_COUNTER; startnpctimer; set $@cave3start, gettimetick(2); - message strcharinfo(0), "This is the message that you receive when you enter the cave"; + message strcharinfo(0), "As you enter, you feel evil forces filling up this cave."; end; L_SomeoneInside: @@ -187,9 +187,9 @@ L_AlreadyDone: end; L_AlreadyHelped: - if (@juliadone == 1) end; - message strcharinfo(0), "I already helped that little girl. There is nothing for me inside this cave."; - set @juliadone, 1; + if (@juliadone3 == 1) end; + message strcharinfo(0), "There is nothing anymore for me inside this cave."; + set @juliadone3, 1; end; L_Block: @@ -208,7 +208,7 @@ OnTimer5000: L_Cleaning: attachrid(getcharid(3,$@cave3fighter$)); warp "025-3.gat", 71, 85; - message strcharinfo(0), "This is the message the player will see when he takes too long or get killed inside the cave."; + message strcharinfo(0), "You took too much time to free this cave from evil forces."; set $@wave_cave3, 0; set $@cave3_kills, 0; set $@cave3start, 0; @@ -254,7 +254,7 @@ L_StartFight: set $@cave4fighterdeaths, PC_DIE_COUNTER; startnpctimer; set $@cave4start, gettimetick(2); - message strcharinfo(0), "This is the message that you receive when you enter the cave"; + message strcharinfo(0), "As you enter, you feel evil forces filling up this cave."; end; L_SomeoneInside: @@ -266,9 +266,9 @@ L_AlreadyDone: end; L_AlreadyHelped: - if (@juliadone == 1) end; - message strcharinfo(0), "I already helped that little girl. There is nothing for me inside this cave."; - set @juliadone, 1; + if (@juliadone4 == 1) end; + message strcharinfo(0), "There is nothing anymore for me inside this cave."; + set @juliadone4, 1; end; L_Block: @@ -287,7 +287,7 @@ OnTimer5000: L_Cleaning: attachrid(getcharid(3,$@cave4fighter$)); warp "025-3.gat", 80, 85; - message strcharinfo(0), "This is the message the player will see when he takes too long or get killed inside the cave."; + message strcharinfo(0), "You took too much time to free this cave from evil forces."; set $@wave_cave4, 0; set $@cave4_kills, 0; set $@cave4start, 0; @@ -333,7 +333,7 @@ L_StartFight: set $@cave5fighterdeaths, PC_DIE_COUNTER; startnpctimer; set $@cave5start, gettimetick(2); - message strcharinfo(0), "This is the message that you receive when you enter the cave"; + message strcharinfo(0), "As you enter, you feel evil forces filling up this cave."; end; L_SomeoneInside: @@ -345,9 +345,9 @@ L_AlreadyDone: end; L_AlreadyHelped: - if (@juliadone == 1) end; - message strcharinfo(0), "I already helped that little girl. There is nothing for me inside this cave."; - set @juliadone, 1; + if (@juliadone5 == 1) end; + message strcharinfo(0), "There is nothing anymore for me inside this cave."; + set @juliadone5, 1; end; L_Block: @@ -366,7 +366,7 @@ OnTimer5000: L_Cleaning: attachrid(getcharid(3,$@cave5fighter$)); warp "025-3.gat", 71, 32; - message strcharinfo(0), "This is the message the player will see when he takes too long or get killed inside the cave."; + message strcharinfo(0), "You took too much time to free this cave from evil forces."; set $@wave_cave5, 0; set $@cave5_kills, 0; set $@cave5start, 0; @@ -412,7 +412,7 @@ L_StartFight: set $@cave6fighterdeaths, PC_DIE_COUNTER; startnpctimer; set $@cave6start, gettimetick(2); - message strcharinfo(0), "This is the message that you receive when you enter the cave"; + message strcharinfo(0), "As you enter, you feel evil forces filling up this cave."; end; L_SomeoneInside: @@ -424,9 +424,9 @@ L_AlreadyDone: end; L_AlreadyHelped: - if (@juliadone == 1) end; - message strcharinfo(0), "I already helped that little girl. There is nothing for me inside this cave."; - set @juliadone, 1; + if (@juliadone6 == 1) end; + message strcharinfo(0), "There is nothing anymore for me inside this cave."; + set @juliadone6, 1; end; L_Block: @@ -445,7 +445,7 @@ OnTimer5000: L_Cleaning: attachrid(getcharid(3,$@cave6fighter$)); warp "025-3.gat", 128, 37; - message strcharinfo(0), "This is the message the player will see when he takes too long or get killed inside the cave."; + message strcharinfo(0), "You took too much time to free this cave from evil forces."; set $@wave_cave6, 0; set $@cave6_kills, 0; set $@cave6start, 0; @@ -491,7 +491,7 @@ L_StartFight: set $@cave7fighterdeaths, PC_DIE_COUNTER; startnpctimer; set $@cave7start, gettimetick(2); - message strcharinfo(0), "This is the message that you receive when you enter the cave"; + message strcharinfo(0), "As you enter, you feel evil forces filling up this cave."; end; L_SomeoneInside: @@ -503,9 +503,9 @@ L_AlreadyDone: end; L_AlreadyHelped: - if (@juliadone == 1) end; - message strcharinfo(0), "I already helped that little girl. There is nothing for me inside this cave."; - set @juliadone, 1; + if (@juliadone7 == 1) end; + message strcharinfo(0), "There is nothing anymore for me inside this cave."; + set @juliadone7, 1; end; L_Block: @@ -524,7 +524,7 @@ OnTimer5000: L_Cleaning: attachrid(getcharid(3,$@cave7fighter$)); warp "025-3.gat", 70, 59; - message strcharinfo(0), "This is the message the player will see when he takes too long or get killed inside the cave."; + message strcharinfo(0), "You took too much time to free this cave from evil forces."; set $@wave_cave7, 0; set $@cave7_kills, 0; set $@cave7start, 0; @@ -570,7 +570,7 @@ L_StartFight: set $@cave8fighterdeaths, PC_DIE_COUNTER; startnpctimer; set $@cave8start, gettimetick(2); - message strcharinfo(0), "This is the message that you receive when you enter the cave"; + message strcharinfo(0), "As you enter, you feel evil forces filling up this cave."; end; L_SomeoneInside: @@ -582,9 +582,9 @@ L_AlreadyDone: end; L_AlreadyHelped: - if (@juliadone == 1) end; - message strcharinfo(0), "I already helped that little girl. There is nothing for me inside this cave."; - set @juliadone, 1; + if (@juliadone8 == 1) end; + message strcharinfo(0), "There is nothing anymore for me inside this cave."; + set @juliadone8, 1; end; L_Block: @@ -603,7 +603,7 @@ OnTimer5000: L_Cleaning: attachrid(getcharid(3,$@cave8fighter$)); warp "025-3.gat", 138, 94; - message strcharinfo(0), "This is the message the player will see when he takes too long or get killed inside the cave."; + message strcharinfo(0), "You took too much time to free this cave from evil forces."; set $@wave_cave8, 0; set $@cave8_kills, 0; set $@cave8start, 0; @@ -649,7 +649,7 @@ L_StartFight: set $@cave9fighterdeaths, PC_DIE_COUNTER; startnpctimer; set $@cave9start, gettimetick(2); - message strcharinfo(0), "This is the message that you receive when you enter the cave"; + message strcharinfo(0), "As you enter, you feel evil forces filling up this cave."; end; L_SomeoneInside: @@ -661,9 +661,9 @@ L_AlreadyDone: end; L_AlreadyHelped: - if (@juliadone == 1) end; - message strcharinfo(0), "I already helped that little girl. There is nothing for me inside this cave."; - set @juliadone, 1; + if (@juliadone9 == 1) end; + message strcharinfo(0), "There is nothing anymore for me inside this cave."; + set @juliadone9, 1; end; L_Block: @@ -682,7 +682,7 @@ OnTimer5000: L_Cleaning: attachrid(getcharid(3,$@cave9fighter$)); warp "025-3.gat", 138, 158; - message strcharinfo(0), "This is the message the player will see when he takes too long or get killed inside the cave."; + message strcharinfo(0), "You took too much time to free this cave from evil forces."; set $@wave_cave9, 0; set $@cave9_kills, 0; set $@cave9start, 0; @@ -720,7 +720,7 @@ L_AlreadyClean: //Check if you can enter this cave if (cavefights & BATTLE_CAVE1 && cavefights & BATTLE_CAVE2 && cavefights & BATTLE_CAVE3 && cavefights & BATTLE_CAVE4 && cavefights & BATTLE_CAVE5 && cavefights & BATTLE_CAVE6 && cavefights & BATTLE_CAVE7 && cavefights & BATTLE_CAVE8 && cavefights & BATTLE_CAVE9) goto L_StartFight; - message strcharinfo(0), "It feels like something terrible is lurking inside this cave... But you can't enter before you defeat the monsters in the other caves."; + message strcharinfo(0), "It feels like something terrible is lurking inside this cave... But don't have enough of a particular force to enter, you are too frightened."; end; L_StartFight: @@ -739,9 +739,9 @@ L_SomeoneInside: end; L_AlreadyHelped: - if (@juliadone == 1) end; - message strcharinfo(0), "I already helped that little girl. There is nothing for me inside this cave."; - set @juliadone, 1; + if (@juliadone10 == 1) end; + message strcharinfo(0), "There is nothing anymore for me inside this cave."; + set @juliadone10, 1; end; OnTimer5000: @@ -757,7 +757,7 @@ OnTimer5000: L_Cleaning: attachrid(getcharid(3,$@cave10fighter$)); warp "025-3.gat", 77, 168; - message strcharinfo(0), "This is the message the player will see when he takes too long or get killed inside the cave."; + message strcharinfo(0), "You took too much time to free this cave from evil forces."; set $@wave_cave10, 0; set $@cave10_kills, 0; set $@cave10start, 0; diff --git a/npc/025-4/Battlecaves.txt b/npc/025-4/Battlecaves.txt index 2b435756..119da5cc 100644 --- a/npc/025-4/Battlecaves.txt +++ b/npc/025-4/Battlecaves.txt @@ -7,6 +7,7 @@ L_Cheat: message strcharinfo(0), "You shouldn't be here, you cheater."; + percentheal -100, 0; end; L_Summon: @@ -60,7 +61,18 @@ onInit: set $@CAVE1_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. set $@CAVE1_TIME, 30; +} + +// --------------------- Cave 1 Checker ---------------------------- + +025-4.gat,41,97,0 script #CheckCaveFight1 127,1,1,{ + if (cavefight & BATTLE_CAVE1) goto L_Done; + message strcharinfo(0), "Evil forces make you stop, you need to defeat them first before getting out."; + end; +L_Done: + warp "025-3.gat", 78, 130; + end; } // --------------------------------- Cave 2 --------------------------------------- @@ -73,6 +85,7 @@ onInit: L_Cheat: message strcharinfo(0), "You shouldn't be here, you cheater."; + percentheal -100, 0; end; L_Summon: @@ -128,6 +141,18 @@ onInit: set $@CAVE2_TIME, 30; } +// --------------------- Cave 2 Checker ---------------------------- + +025-4.gat,110,96,0 script #CheckCaveFight2 127,1,1,{ + if (cavefight & BATTLE_CAVE2) goto L_Done; + message strcharinfo(0), "Evil forces make you stop, you need to defeat them first before getting out."; + end; + +L_Done: + warp "025-3.gat", 53, 110; + end; +} + // ------------------------------------ Cave 3 -------------------------------------- 025-4.gat,168,111,0 script #StartCaveFight3 111,{ if (Rossy_Quest < 15) goto L_Cheat; @@ -136,6 +161,7 @@ onInit: L_Cheat: message strcharinfo(0), "You shouldn't be here, you cheater."; + percentheal -100, 0; end; L_Summon: @@ -191,6 +217,18 @@ onInit: set $@CAVE3_TIME, 30; } +// --------------------- Cave 3 Checker ---------------------------- + +025-4.gat,168,117,0 script #CheckCaveFight3 127,1,1,{ + if (cavefight & BATTLE_CAVE3) goto L_Done; + message strcharinfo(0), "Evil forces make you stop, you need to defeat them first before getting out."; + end; + +L_Done: + warp "025-3.gat", 71, 85; + end; +} + // --------------------------- Cave 4 -------------------------------- 025-4.gat,32,150,0 script #StartCaveFight4 111,{ if (Rossy_Quest < 15) goto L_Cheat; @@ -199,6 +237,7 @@ onInit: L_Cheat: message strcharinfo(0), "You shouldn't be here, you cheater."; + percentheal -100, 0; end; L_Summon: @@ -252,7 +291,18 @@ onInit: set $@CAVE4_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. set $@CAVE4_TIME, 30; +} + +// --------------------- Cave 4 Checker ---------------------------- + +025-4.gat,32,156,0 script #CheckCaveFight4 127,1,1,{ + if (cavefight & BATTLE_CAVE4) goto L_Done; + message strcharinfo(0), "Evil forces make you stop, you need to defeat them first before getting out."; + end; +L_Done: + warp "025-3.gat", 80, 85; + end; } // ---------------------------- Cave 5 ------------------------------ @@ -264,6 +314,7 @@ onInit: L_Cheat: message strcharinfo(0), "You shouldn't be here, you cheater."; + percentheal -100, 0; end; L_Summon: @@ -319,6 +370,18 @@ onInit: set $@CAVE5_TIME, 30; } +// --------------------- Cave 5 Checker ---------------------------- + +025-4.gat,100,160,0 script #CheckCaveFight5 127,1,1,{ + if (cavefight & BATTLE_CAVE5) goto L_Done; + message strcharinfo(0), "Evil forces make you stop, you need to defeat them first before getting out."; + end; + +L_Done: + warp "025-3.gat", 71, 33; + end; +} + // -------------------------------- Cave 6 ----------------------------------------- 025-4.gat,159,168,0 script #StartCaveFight6 111,{ @@ -328,6 +391,7 @@ onInit: L_Cheat: message strcharinfo(0), "You shouldn't be here, you cheater."; + percentheal -100, 0; end; L_Summon: @@ -383,6 +447,18 @@ onInit: set $@CAVE6_TIME, 30; } +// --------------------- Cave 6 Checker ---------------------------- + +025-4.gat,159,174,0 script #CheckCaveFight6 127,1,1,{ + if (cavefight & BATTLE_CAVE6) goto L_Done; + message strcharinfo(0), "Evil forces make you stop, you need to defeat them first before getting out."; + end; + +L_Done: + warp "025-3.gat", 128, 38; + end; +} + // -------------------------------- Cave 7 ----------------------------------- 025-4.gat,39,215,0 script #StartCaveFight7 111,{ @@ -392,6 +468,7 @@ onInit: L_Cheat: message strcharinfo(0), "You shouldn't be here, you cheater."; + percentheal -100, 0; end; L_Summon: @@ -447,6 +524,18 @@ onInit: set $@CAVE7_TIME, 30; } +// --------------------- Cave 7 Checker ---------------------------- + +025-4.gat,42,219,0 script #CheckCaveFight7 127,1,1,{ + if (cavefight & BATTLE_CAVE7) goto L_Done; + message strcharinfo(0), "Evil forces make you stop, you need to defeat them first before getting out."; + end; + +L_Done: + warp "025-3.gat", 70, 60; + end; +} + // --------------------------- Cave 8 ------------------------------- 025-4.gat,105,210,0 script #StartCaveFight8 111,{ @@ -456,6 +545,7 @@ onInit: L_Cheat: message strcharinfo(0), "You shouldn't be here, you cheater."; + percentheal -100, 0; end; L_Summon: @@ -509,7 +599,18 @@ onInit: set $@CAVE8_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. set $@CAVE8_TIME, 30; +} + +// --------------------- Cave 8 Checker ---------------------------- + +025-4.gat,105,216,0 script #CheckCaveFight8 127,1,1,{ + if (cavefight & BATTLE_CAVE8) goto L_Done; + message strcharinfo(0), "Evil forces make you stop, you need to defeat them first before getting out."; + end; +L_Done: + warp "025-3.gat", 138, 95; + end; } // --------------------------- Cave 9 ------------------------------- @@ -521,6 +622,7 @@ onInit: L_Cheat: message strcharinfo(0), "You shouldn't be here, you cheater."; + percentheal -100, 0; end; L_Summon: @@ -574,13 +676,32 @@ onInit: set $@CAVE9_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. set $@CAVE9_TIME, 30; +} + +// --------------------- Cave 9 Checker ---------------------------- + +025-4.gat,157,226,0 script #CheckCaveFight9 127,1,1,{ + if (cavefight & BATTLE_CAVE9) goto L_Done; + message strcharinfo(0), "Evil forces make you stop, you need to defeat them first before getting out."; + end; +L_Done: + warp "025-3.gat", 138, 158; + end; } // --------------------- Boss Cave ---------------------------- 025-4.gat,157,42,0 script #StartBossCaveFight 111,{ + if (Rossy_Quest == 16) goto L_Found; if ($@battlebosscave == 1 && cavefights & BATTLE_CAVE1 && cavefights & BATTLE_CAVE2 && cavefights & BATTLE_CAVE3 && cavefights & BATTLE_CAVE4 && cavefights & BATTLE_CAVE5 && cavefights & BATTLE_CAVE6 && cavefights & BATTLE_CAVE7 && cavefights & BATTLE_CAVE8 && cavefights & BATTLE_CAVE9 && Rossy_Quest == 15) goto L_Summon; + message strcharinfo(0), "You shouldn't be here, you cheater."; + percentheal -100, 0; + end; + +L_Found: + message strcharinfo(0), "You found a golden key."; + set Killed_Boss, 1; end; L_Summon: @@ -631,7 +752,7 @@ L_Cleaning: OnTimer4000: attachrid(getcharid(3,$@cave10fighter$)); set @boss, @boss + 1; - if (@boss == 1) message strcharinfo(0), "Here you put a message indicating that maybe the battle will go a little longer"; + if (@boss == 1) message strcharinfo(0), "Due to the number of monsters in this cave, you feel you have more time to kill them all."; if (@boss == 2) goto L_SummonBoss; setnpctimer 0; end; @@ -648,7 +769,7 @@ OnBossDeath: set $@cave10start, 0; set $@cave10fighter$, ""; set $@cave10fighterdeaths$, 0; - message strcharinfo(0), "I am now sure I defeated all the monsters of these spooky caves! Julia must be in a room accessible from this place..."; + message strcharinfo(0), "What a harsh battle! Oh, a golden key, it might open the chest!"; set Rossy_Quest, 16; set Boss_10, 0; end; @@ -665,6 +786,68 @@ onInit: set $@CAVE10_WAVES, 4; // Maximum time (in seconds) for the player to finish the fight. set $@CAVE10_TIME, 120; +} + +// --------------------- Boss Cave Checker ---------------------------- + +025-4.gat,157,48,0 script #CheckCaveFight1 127,1,1,{ + if (Rossy_Quest >= 17) goto L_Done; + if (Killed_Boss == 1) goto L_Done; + message strcharinfo(0), "Evil forces make you stop, you need to defeat them first before getting out."; + end; + +L_Killed: + message strcharinfo(0), "The little girl seems so close, you can't let her stay here."; + end; + +L_Done: + warp "025-3.gat", 77, 168; + end; +} + +// --------------------- Julia Cave Checker Outside ---------------------------- + +025-4.gat,157,24,0 script #CheckJuliaCaveOutside 127,1,1,{ + if (Killed_Boss == 1) goto L_Done; + message strcharinfo(0), "As you try to walk through, you bump into an invisible door. You might need a key to open it."; + end; + +L_Done: + warp "025-4.gat", 93, 33; + end; +} + +// --------------------- Julia Cave Checker Inside ---------------------------- + +025-4.gat,93,35,0 script #CheckJuliaCaveInside 127,1,1,{ + if (Rossy_Quest >= 17 && Killed_Boss == 1) goto L_Done; + if (Rossy_Quest >= 17 && Killed_Boss == 0) goto L_Cheat2; + if (Rossy_Quest == 16 && Killed_Boss == 1) goto L_Save; + if (Rossy_Quest == 16 && Killed_Boss == 0) goto L_Cheat3; + if (Rossy_Quest <= 15) goto L_Cheat; + end; +L_Cheat: + message strcharinfo(0), "You shouldn't be here, you cheater."; + percentheal -100, 0; + end; + +L_Cheat2: + message strcharinfo(0), "You saved Julia without having killed the boss? Is that even possible?"; + percentheal -100, 0; + end; + +L_Cheat3: + message strcharinfo(0), "You can save Julia without killing the boss? Cheating isn't fair."; + percentheal -100, 0; + end; + +L_Done: + warp "025-4.gat", 157, 26; + end; + +L_Save: + message strcharinfo(0), "You can't leave Julia here, all alone!"; + end; } diff --git a/npc/025-4/_mobs.txt b/npc/025-4/_mobs.txt index ca9a8f35..81cd1cf4 100644 --- a/npc/025-4/_mobs.txt +++ b/npc/025-4/_mobs.txt @@ -1,9 +1,9 @@ // This file is generated automatically. All manually changes will be removed when running the Converter. // mobs -025-4.gat,29,29,20,15 monster CaveMaggot 1056,3,0,0,Mob025-4::On1056 -025-4.gat,94,23,20,18 monster CaveMaggot 1056,5,0,0,Mob025-4::On1056 -025-4.gat,157,35,30,22 monster CaveMaggot 1056,30,0,0,Mob025-4::On1056 +025-4.gat,29,31,20,14 monster CaveMaggot 1056,3,0,0,Mob025-4::On1056 +025-4.gat,94,24,20,21 monster CaveMaggot 1056,5,0,0,Mob025-4::On1056 +025-4.gat,157,36,30,24 monster CaveMaggot 1056,15,0,0,Mob025-4::On1056 025-4.gat,0,0,0 script Mob025-4 -1,{ diff --git a/npc/025-4/_warps.txt b/npc/025-4/_warps.txt index 6787b071..e0b9ae4d 100644 --- a/npc/025-4/_warps.txt +++ b/npc/025-4/_warps.txt @@ -2,4 +2,3 @@ // warps 025-4.gat,28,37 warp ToMainHall -1,-1,025-3.gat,105,87 -025-4.gat,93,34 warp ToMainHall -1,-1,025-4.gat,157,26 |