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-rw-r--r--npc/009-2_Hurnscald/alan.txt20
-rw-r--r--npc/021-2_Tulimshar/furquest.txt23
2 files changed, 26 insertions, 17 deletions
diff --git a/npc/009-2_Hurnscald/alan.txt b/npc/009-2_Hurnscald/alan.txt
index 28ca7d47..ea00fe31 100644
--- a/npc/009-2_Hurnscald/alan.txt
+++ b/npc/009-2_Hurnscald/alan.txt
@@ -19,7 +19,7 @@
if (@Q_status == 3) goto L_State_3;
if (@Q_status == 4) goto L_State_4;
if (@Q_status == 5) goto L_State_5;
-
+
mes "[Alan]";
mes "\"When you want to buy something then please speak to my apprentice. I am only doing special requests.\"";
next;
@@ -33,7 +33,7 @@
"OK, thanks", -,
"Can you make me a really good bow?", L_State_0_1;
close;
-
+
L_State_0_1:
mes "[Alan]";
mes "\"You mean like one of my legendary forest bows?\"";
@@ -91,7 +91,7 @@ L_State_1_1:
mes "[Alan]";
mes "\"When you leave my shop just go southwest over the village plaza. You can't miss it.\"";
close;
-
+
L_State_2:
mes "[Alan]";
mes "\"Did you already ask Jack why he won't deliver me any more living wood?\"";
@@ -112,7 +112,7 @@ L_State_2:
callsub S_Update_Var;
close;
-
+
L_State_3:
mes "[Alan]";
mes "\"How is the hunt going? Did you bring me any wood?\"";
@@ -130,11 +130,12 @@ L_State_3:
close;
L_State_3_try:
+ if (countitem(569) < 1) goto L_No_Log;
+ delitem "RawLog", 1;
mes "[Alan]";
mes "\"Hmmm... looks ok, but is it strong enough?\"";
mes "Alan bends the log over his knee.";
next;
- delitem "RawLog", 1;
set @Temp1, rand(20);
if (@Temp1 == 0) goto L_State_3_success;
mes "The log breaks with a loud crack";
@@ -147,7 +148,7 @@ L_State_3_try:
"Sure, here you go.", L_State_3_try,
"Hey! Stop breaking my stuff!", -;
close;
-
+
L_State_3_success:
mes "Alan tries as hard as he can but the log won't bend.";
next;
@@ -156,7 +157,7 @@ L_State_3_success:
next;
set @Q_status, 4;
callsub S_Update_Var;
-
+
L_State_4:
mes "[Alan]";
mes "\"I can make you a really nice forest bow out of this. I just need 10,000 GP for material and work time.\"";
@@ -210,6 +211,11 @@ L_NohMask_Answer:
mes "\"No.\"";
close;
+L_No_Log:
+ mes "[Alan]";
+ mes "\"Where should I look at? You don't have a raw log.\"";
+ close;
+
S_Update_Var:
set QUEST_Forestbow_state,
(QUEST_Forestbow_state & ~(@Q_MASK)
diff --git a/npc/021-2_Tulimshar/furquest.txt b/npc/021-2_Tulimshar/furquest.txt
index 6727ea7d..c4e0c805 100644
--- a/npc/021-2_Tulimshar/furquest.txt
+++ b/npc/021-2_Tulimshar/furquest.txt
@@ -1,7 +1,7 @@
//#################################################################################
// Script by Shaili and QOAL
//#################################################################################
-
+
// Tulimshar Crafting Workshop - Agostine, The Legendary Tailor
021-2.gat,32,63,0 script Agostine 137,{
if (QUEST_WG_state == 1) goto L_State_0_3;
@@ -13,7 +13,7 @@
if (QUEST_WG_state == 7) goto L_State_11;
if (QUEST_WG_state == 8) goto L_State_12;
if (QUEST_WG_state >= 9) goto L_State_13;
-
+
mes "\"This goes up, this goes left...\"";
next;
mes "\"Mmmm...?\"";
@@ -66,7 +66,7 @@ L_State_0_3:
"A Cactus Potion.", L_State_0_5,
"Some milk.", L_State_0_6,
"A pint of beer.", L_State_0_7,
- "A Iron potion.", L_State_0_9,
+ "An Iron potion.", L_State_0_9,
"A Concentration Potion.", L_State_0_8,
"Nothing, at the moment.", -;
close;
@@ -75,7 +75,6 @@ L_State_0_4:
mes "[Agostine, The Legendary Tailor]";
mes "\"So, a Cactus Drink?\"";
if (countitem("CactusDrink") < 1) goto L_State_neg;
- next;
delitem "CactusDrink", 1;
goto L_State_bad;
close;
@@ -84,7 +83,6 @@ L_State_0_5:
mes "[Agostine, The Legendary Tailor]";
mes "\"So, a Cactus Potion?\"";
if (countitem("CactusPotion") < 1) goto L_State_neg;
- next;
delitem "CactusPotion", 1;
goto L_State_bad;
close;
@@ -101,7 +99,6 @@ L_State_0_7:
mes "[Agostine, The Legendary Tailor]";
mes "\"So, a beer?\"";
if (countitem("Beer") < 1) goto L_State_neg;
- next;
delitem "Beer", 1;
goto L_State_bad;
close;
@@ -110,7 +107,6 @@ L_State_0_8:
mes "[Agostine, The Legendary Tailor]";
mes "\"So, a Concentration Potion?\"";
if (countitem("ConcentrationPotion") < 1) goto L_State_neg;
- next;
delitem "ConcentrationPotion", 1;
goto L_State_bad;
close;
@@ -119,8 +115,8 @@ L_State_0_9:
mes "[Agostine, The Legendary Tailor]";
mes "\"So, an Iron Potion?\"";
if (countitem("IronPotion") < 1) goto L_State_neg;
- next;
delitem "IronPotion", 1;
+ next;
mes "Agostine looks pleased as he drinks the potion.";
next;
mes "[Agostine, The Legendary Tailor]";
@@ -133,12 +129,12 @@ L_State_0_9:
close;
L_State_neg:
- mes "[Agostine, The Legendary Tailor]";
+ next;
mes "\"Seems that you lied. You don't have the drink you told me.\"";
close;
L_State_bad:
- mes "[Agostine, The Legendary Tailor]";
+ next;
mes "\"Well, I don't like it so much. Bring me something else.\"";
close;
@@ -187,6 +183,7 @@ L_State_4_try:
mes "\"Let me see, my friend! It needs to be perfect for my gloves!\"";
mes "Agostine examines the patch of fur.";
next;
+ if (countitem("WhiteFur") < 1) goto L_No_Fur;
delitem "WhiteFur", 1;
set @Temp1,rand(30);
if (@Temp1 == 0) goto L_State_4_success;
@@ -272,6 +269,7 @@ L_State_11_try:
next;
mes "Agostine examines the patch of fur.";
next;
+ if (countitem("WhiteFur") < 1) goto L_No_Fur;
delitem "WhiteFur", 1;
set @Temp2,rand(30);
if (@Temp2 == 0) goto L_State_11_success;
@@ -332,4 +330,9 @@ L_TooMany:
mes "[Agostine, The Legendary Tailor]";
mes "\"You don't have anywhere to put them. Come back when you do.";
close;
+
+L_No_Fur:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"You don't have any white fur! Stop talking nonsense.";
+ close;
}