diff options
author | Vincent Petithory <vincent.petithory@gmail.com> | 2012-08-28 18:28:11 +0200 |
---|---|---|
committer | Jessica Tölke <jtoelke@mail.upb.de> | 2012-08-28 20:03:56 +0200 |
commit | 5677fda1c246d9ab198589e248c754108436a454 (patch) | |
tree | c8296dedd47a6142fb45024ef5bfdb72ccf080c3 /world | |
parent | c5d9bc56c90bd1a4bb74b50c68abe60b005aa317 (diff) | |
download | serverdata-5677fda1c246d9ab198589e248c754108436a454.tar.gz serverdata-5677fda1c246d9ab198589e248c754108436a454.tar.bz2 serverdata-5677fda1c246d9ab198589e248c754108436a454.tar.xz serverdata-5677fda1c246d9ab198589e248c754108436a454.zip |
Add an extension to the Agostine / Lora Tay quest.
Diffstat (limited to 'world')
-rw-r--r-- | world/map/npc/010-1/_import.txt | 1 | ||||
-rw-r--r-- | world/map/npc/010-1/loratayworking.txt | 7 | ||||
-rw-r--r-- | world/map/npc/010-2/loratay.txt | 185 | ||||
-rw-r--r-- | world/map/npc/020-2/furquest.txt | 256 |
4 files changed, 447 insertions, 2 deletions
diff --git a/world/map/npc/010-1/_import.txt b/world/map/npc/010-1/_import.txt index c784dbe5..ffb5d31a 100644 --- a/world/map/npc/010-1/_import.txt +++ b/world/map/npc/010-1/_import.txt @@ -3,3 +3,4 @@ map: 010-1.gat npc: npc/010-1/_mobs.txt npc: npc/010-1/_warps.txt +npc: npc/010-1/loratayworking.txt diff --git a/world/map/npc/010-1/loratayworking.txt b/world/map/npc/010-1/loratayworking.txt new file mode 100644 index 00000000..5103ef60 --- /dev/null +++ b/world/map/npc/010-1/loratayworking.txt @@ -0,0 +1,7 @@ +010-1.gat,36,96,0|script|#loratayworking|32767,0,0{ +OnTouch: + if (QUEST_WG_state != 18) + end; + set QUEST_WG_state, 19; + end; +} diff --git a/world/map/npc/010-2/loratay.txt b/world/map/npc/010-2/loratay.txt index c1d758f3..7485b70a 100644 --- a/world/map/npc/010-2/loratay.txt +++ b/world/map/npc/010-2/loratay.txt @@ -2,9 +2,19 @@ set @ROBE_COCOONS_NR, 150; // must be multiple of ten set @ROBE_ZENY, 10000; + set @FINEDRESS_COCOONS, 180; if (QUEST_WG_state == 10) goto L_agostine_menu; - if (QUEST_WG_state >= 11) goto L_regular_intro; + if (QUEST_WG_state == 11 || QUEST_WG_state == 12) goto L_regular_intro; + if (QUEST_WG_state == 13) goto L_proposal_intro; + if (QUEST_WG_state == 14) goto L_proposal_show_materials; + if (QUEST_WG_state == 15) goto L_proposal_search_items; + if (QUEST_WG_state == 16) goto L_proposal_retrieve_design; + if (QUEST_WG_state == 17) goto L_proposal_bringing_design; + if (QUEST_WG_state == 18) goto L_proposal_wait_dress_finished; + if (QUEST_WG_state == 19) goto L_proposal_dress_finished; + if (QUEST_WG_state >= 20 && QUEST_WG_state < 23) goto L_proposal_deliver_dress; + if (QUEST_WG_state >= 23) goto L_regular_intro; set @t, rand(3); if (@t == 0) goto L_intro_0; @@ -177,6 +187,8 @@ L_regular_intro: mes "[Lora Tay the Seamstress]"; mes "\"Ah, you again. Is there anything in particular you need?\""; next; + if (QUEST_WG_state == 12) + goto L_main_menu2; goto L_main_menu; L_give_water: @@ -200,6 +212,10 @@ L_give_water: mes "[Lora Tay the Seamstress]"; mes "\"If HE can sew petty every-day items for ordinary peasants, then so can I. Very well, is there anything in particular that you need made? I shall show you how a proper seamstress operates!\""; next; + + if (QUEST_WG_state == 12) + goto L_main_menu2; + goto L_main_menu; L_main_menu: menu @@ -218,6 +234,173 @@ L_main_menu: next; goto L_main_menu; +L_main_menu2: + menu + "Can you trim something for me?", L_trim, + "Can you lengthen something for me?", L_lengthen, + "Can you make me a shirt?", L_shirt, + "Can you make me a tank top?", L_tanktop, + "Can you make me a cape?", L_cape, + "Can you make fur boots for me?", -, + "Can you make winter gloves me?", -, + "Can you sew a robe for me?", L_robe, + "Can you make a desert hat for me?", L_desert_hat, + "Actually...I have a proposal for you...", L_agostine_proposal, + "Goodbye for now.", L_end; + mes "[Lora Tay the Seamstress]"; + mes "\"From what? Fluffy fur? I won't work with such lowly materials.\""; + next; + goto L_main_menu2; + +L_agostine_proposal: + mes "[Lora Tay the Seamstress]"; + mes "\"What kind of proposal are you asking of me?\""; + next; + + menu + "I have talked to Agostine and he needs your help.", -, + "I forgot...", L_main_menu2; + + mes "[Lora Tay the Seamstress]"; + mes "\"That cheat! What could he possibly want from me?"; + mes "We dont even have the same style in seeming. Is this a joke?\""; + next; + + menu + "It's no joke. he needs your help in creating a new fashion!", -, + "yeah you are right, he was probably joking.", L_end; + + mes "[Lora Tay the Seamstress]"; + mes "\"Well it depends what he wants from me."; + mes "Go see Agostine, ask him what he's planning and I will think about it.\""; + + set QUEST_WG_state, 13; + + close; + +L_proposal_intro: + mes "Lora Tay seems lost in her thoughts... "; + menu + "Sorry to disturb you, but...", L_main_menu, + "I better go talk to Agostine.", L_end; + close; + +L_proposal_show_materials: + mes "[Lora Tay the Seamstress]"; + mes "\"Did you talk to Agostine about his idea?\""; + next; + menu + "Yes, he explained he saw a dress in a dream and gave me these materials.", -, + "No, that guy is a total wacko.", L_end; + + mes "[Lora Tay the Seamstress]"; + mes "\"Wow these are such fine materials!"; + mes "These are certainly not for just any ordinary clothes..."; + mes "He must be thinking of something magnificent.\""; + next; + + menu + "He said this dress would be his first dress creation and he wanted it to be fabulous!", -; + + mes "[Lora Tay the Seamstress]"; + mes "\"Fine I will accept his offer..."; + mes "But the materials he has given you need some sewing on the edges.\""; + next; + mes "[Lora Tay the Seamstress]"; + mes "\"I will fix them, but I cannot use normal threading to fix this material."; + mes "I will need a soft thin thread so I wont spoil the textures.\""; + next; + + goto L_proposal_search_items; + +L_proposal_search_items: + mes "[Lora Tay the Seamstress]"; + mes "\"Please bring me " + @FINEDRESS_COCOONS + " silk cocoons."; + mes "This should cover the materials needs and will leave extra for sewing the pieces together later on.\""; + next; + + menu + "I will go get them right away!", -, + "Here you are.", L_proposal_give_items, + @FINEDRESS_COCOONS+" silk cocoons for a dress? Find somebody else.", L_end; + set QUEST_WG_state, 15; + close; + +L_proposal_not_enough_items: + mes "[Lora Tay the Seamstress]"; + mes "\"This is not funny. I need " + @FINEDRESS_COCOONS + " silk cocoons. No less."; + close; + +L_proposal_give_items: + if (countitem ("SilkCocoon") < @FINEDRESS_COCOONS) + goto L_proposal_not_enough_items; + delitem "SilkCocoon", @FINEDRESS_COCOONS; + set QUEST_WG_state, 16; + + mes "[Lora Tay the Seamstress]"; + mes "\"Great, now I can spin the silk threading and fix this mess made of these fine materials."; + mes "While I do this, you will need to go get the design drawings from Agostine..."; + mes "Every taylor puts their designs on paper before they forget about it.\""; + next; + goto L_proposal_retrieve_design; + +L_proposal_retrieve_design: + mes "[Lora Tay the Seamstress]"; + mes "\"May you go retrieve the design from Agostine?\""; + next; + menu + "Certainly I'll be back soon!", -; + close; + +L_proposal_bringing_design: + mes "[Lora Tay the Seamstress]"; + mes "\"Welcome back, did you get the drawings I requested?\""; + next; + menu + "Here they are!", -; + + mes "[Lora Tay the Seamstress]"; + mes "\"Wonderful, this dress design is magnificent!"; + mes "I am done with the threading but I will now need to sew these materials together into the design.\""; + next; + set QUEST_WG_state, 18; + goto L_proposal_wait_dress_finished; + +L_proposal_wait_dress_finished: + mes "[Lora Tay the Seamstress]"; + mes "\"Come back later and the dress will be finished!\""; + close; + +L_proposal_dress_finished: + mes "[Lora Tay the Seamstress]"; + mes "\"Well it was difficult seeming with such fragile materials."; + mes "But I have done it. The design is finished except for one part of it.\""; + next; + + menu + "Wow it looks great, but what's missing?", -; + + mes "[Lora Tay the Seamstress]"; + mes "\"Well there are white flare designs on the bottom of the dress."; + mes "I'm not great with fine cloth design so this might be something Agostine must do on his own."; + next; + + mes "[Lora Tay the Seamstress]"; + mes "\"Please take the unfinished dress to him so he may finish the edges with the cloth.\""; + next; + + menu + "Okay, can't wait to see the finished product! Thanks for your help!", -; + + set QUEST_WG_state, 20; + + close; + +L_proposal_deliver_dress: + mes "[Lora Tay the Seamstress]"; + mes "\"Please take the unfinished dress to him so he may finish the edges with the cloth.\""; + close; + L_desert_hat: mes "[Lora Tay the Seamstress]"; mes "The seamstress sighs."; diff --git a/world/map/npc/020-2/furquest.txt b/world/map/npc/020-2/furquest.txt index 26cccd26..56b19fcc 100644 --- a/world/map/npc/020-2/furquest.txt +++ b/world/map/npc/020-2/furquest.txt @@ -6,6 +6,8 @@ 020-2.gat,27,26,0|script|Agostine|137,{ set @CUTFUR_EXP, 10; + set @FINEDRESS_COTTON_CLOTHS, 20; + set @FINEDRESS_GP, 20000; if (QUEST_WG_state == 1) goto L_State_0_3; if (QUEST_WG_state == 2) goto L_State_1; @@ -15,7 +17,17 @@ if (QUEST_WG_state == 6) goto L_State_6; if (QUEST_WG_state == 7) goto L_State_11; if (QUEST_WG_state == 8) goto L_State_12; - if (QUEST_WG_state >= 9) goto L_State_13; + if (QUEST_WG_state >= 9 && QUEST_WG_state < 11) goto L_State_13; + if (QUEST_WG_state == 11) goto L_State_14; + if (QUEST_WG_state == 12) goto L_State_14_AlreadyAccepted; + if (QUEST_WG_state == 13) goto L_State_15; + if (QUEST_WG_state > 13 && QUEST_WG_state < 16) goto L_State_15_Repeat; + if (QUEST_WG_state == 16) goto L_State_16; + if (QUEST_WG_state > 16 && QUEST_WG_state < 20) goto L_State_16_Repeat; + if (QUEST_WG_state == 20) goto L_State_17; + if (QUEST_WG_state == 21) goto L_State_17_AskItems; + if (QUEST_WG_state == 22) goto L_State_17_ProposeBuyDress; + if (QUEST_WG_state >= 23) goto L_State_18; mes "\"This goes up, this goes left...\""; next; @@ -340,4 +352,246 @@ L_No_Fur: mes "[Agostine, The Legendary Tailor]"; mes "\"You don't have any white fur! Stop talking nonsense.\""; close; + +L_State_14: + if (BaseLevel < 60) + goto L_State_13; + mes "[Agostine, The Legendary Tailor]"; + mes "\"You are so glamourous, my dear friend!"; + mes "I have done a very good job on your clothes... But... \""; + next; + + menu + "But?", -; + + mes "[Agostine, The Legendary Tailor]"; + mes "\"There is a new fashion ive been dying to try out!"; + mes "But I dont have all the knowledge in the world about seeming this wonderful fashion.\""; + next; + + menu + "Ah, that's too bad...", L_Close, + "I know another taylor who might know!", -; + mes "[Agostine, The Legendary Tailor]"; + mes "\"What taylor may that be?"; + mes "I havent been out of Nivalis for quite some time since I have been busy with clothes for the people of the town."; + mes "If you can tell me the name of this great taylor, maybe we can work something out, like a collaboration!\""; + next; + + menu + "Well... There is a taylor in Dimond's Cove who makes pretty good clothing. Her name is Lora Tay.", -; + + mes "[Agostine, The Legendary Tailor]"; + mes "\"I had almost forgotten about Lora Tay."; + mes "She has tried to put me out of business a few times long ago."; + mes "But I am willing to collaborate with her to make this fine fashion come alive."; + mes "Will you go ask her if she is willing to help sew and seem this fashion I will create?\""; + + menu + "Sure thing! Be back soon.", L_State_14_Accept, + "It will never happen. I wont waste my time.", -; + close; + +L_State_14_Accept: + set QUEST_WG_state, 12; + close; + +L_State_14_AlreadyAccepted: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Please my friend, go talk to Lora Tay about our possible collaboration!\""; + close; + +L_State_15: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Hi there fashionable friend, have you talked to Lora Tay about my request?\""; + next; + menu + "Yes, but she would like to know more information about it and I'm kind of curious myself.", -, + "I havent yet, sorry.", L_Close; + + mes "[Agostine, The Legendary Tailor]"; + mes "\"Well I had a dream of a woman in a beautiful dress I would like to recreate from my dream..."; + mes "But the thing is I have never sewn a dress this fabulous in my life!"; + mes "This is why I wanted an experienced taylor to help me with it.\""; + next; + + menu + "You must be thinking of fashion a lot if it's in your dreams! I shall bring this information to Lora Tay.", -, + "You're obsessed, I cant help you.", L_Close; + + mes "[Agostine, The Legendary Tailor]"; + mes "\"Please take these materials with you to show Lora Tay the kind of vision I have!"; + mes "These are the finest materials in my whole house and have been saving them for something special such as this.\""; + next; + + message strcharinfo(0), "Agostine gives you a set of fine materials that you carefully put in your backpack."; + mes "Agostine gives you a set of fine materials that you carefully put in your backpack."; + next; + + mes "[Agostine, The Legendary Tailor]"; + mes "\"Hurry back my friend!\""; + + set QUEST_WG_state, 14; + + close; + +L_State_15_Repeat: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Please take these materials with you to show Lora Tay the kind of vision I have!"; + mes "Hurry back my friend!\""; + close; + +L_State_16: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Hello there! Did you tell Lora Tay about the type of fashion I was hoping to create?\""; + next; + + menu + "Yes she is also working on threading to sew the materials together", -, + "Why would I do that for?", L_Close; + + mes "[Agostine, The Legendary Tailor]"; + mes "\"Wow she did not only accept but she is willing to sew these materials for me?"; + mes "This is amazing... I was quite worried I would ruin these fine cloths sewing them myself.\""; + next; + + mes "[Agostine, The Legendary Tailor]"; + mes "\"Is there anything I can do in the meanwhile?\""; + next; + menu + "Actually she wanted the design drawings to know what it should look like.", -; + + mes "[Agostine, The Legendary Tailor]"; + mes "\"Of course! How could I forget, I drew the designs right after the dream I had."; + mes "Please take these to Lora Tay and ask her to try and make it as close as she can.\""; + next; + + menu + "Sure thing be back soon!", -, + "... I'll take a nap first.", L_Close; + + set QUEST_WG_state, 17; + + message strcharinfo(0), "Agostine folds carefully his designs and gives you the paper that you put in your pocket."; + mes "Agostine folds carefully his designs and gives you the paper that you put in your pocket."; + + close; + +L_State_16_Repeat: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Please my friend, bring my designs to Lora Tay.\""; + close; + +L_State_17: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Wow is that the dress?"; + mes "It looks fabulous...\""; + next; + mes "[Agostine, The Legendary Tailor]"; + mes "\"But I do notice it is missing something from my design.\""; + next; + + menu + "Lora Tay mentioned the bottom has to be edged with cotton cloths but she cannot do the design you wanted", -; + + mes "[Agostine, The Legendary Tailor]"; + mes "\"That's fine. I will finish it with the cloth but it seems I dont have anymore around...\""; + next; + + goto L_State_17_AskItems; + +L_State_17_AskItems: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Do you think you can get some for me? I will need about " + @FINEDRESS_COTTON_CLOTHS + " cotton cloths to finish this master piece.\""; + next; + + menu + "Sure thing, I will go get them!", -, + "Here you are!", L_State_17_GiveItems; + set QUEST_WG_state, 21; + + close; + +L_State_17_NotEnoughItems: + mes "[Agostine, The Legendary Tailor]"; + mes "\"My friend, sorry to disappoint you, but you are lacking some cloth."; + mes "I need exactly " + @FINEDRESS_COTTON_CLOTHS + " cotton cloths to finish this master piece.\""; + close; + +L_State_17_GiveItems: + if (countitem ("CottonCloth") < @FINEDRESS_COTTON_CLOTHS) + goto L_State_17_NotEnoughItems; + delitem "CottonCloth", @FINEDRESS_COTTON_CLOTHS; + set QUEST_WG_state, 22; + + mes "[Agostine, The Legendary Tailor]"; + mes "\"Great now just a little cloth here........\""; + next; + mes "............................"; + next; + mes "..................."; + next; + mes ".............."; + next; + mes "[Agostine, The Legendary Tailor]"; + mes "\"It's finished!"; + mes "The finest dress in my design is finally finished!\""; + next; + mes "[Agostine, The Legendary Tailor]"; + mes "\"I dont know how I can repay you for all your hard work...\""; + next; + + mes "[Agostine, The Legendary Tailor]"; + mes "\"Hmmm I know something that will be good for you and for myself!\""; + next; + + menu + "What is it?", -; + + mes "[Agostine, The Legendary Tailor]"; + mes "\"How about I let you buy the dress off me?"; + mes "This will allow you to have a fine dress and allow me to show the world what I'm capable of."; + mes "I would charge " + @FINEDRESS_GP +" gp, which I think is a magnificent price for something this fine.\""; + next; + + goto L_State_17_BuyDress; + +L_State_17_ProposeBuyDress: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Did you consider buying the dress off me?"; + mes "I would charge " + @FINEDRESS_GP +" gp, which I think is a magnificent price for something this fine.\""; + next; + + goto L_State_17_BuyDress; + +L_State_17_BuyDress: + menu + "Wow that sounds great ill take it!", -, + "I'll think about it...", L_Close; + + getinventorylist; + if (@inventory_count == 100) + goto L_Inventory; + + set Zeny, Zeny - @FINEDRESS_GP; + getitem "FineDress", 1; + set QUEST_WG_state, 23; + + close; + +L_State_17_InventoryFull: + mes "[Agostine, The Legendary Tailor]"; + mes "\"My friend, you don't have room to carry my master piece. Come back when you do.\""; + close; + +L_State_18: + // Same dialog than on state 13, but we could add something about the dress + mes "[Agostine, The Legendary Tailor]"; + mes "\"You are so glamourous, my dear friend!"; + mes "I have done a very good job on your clothes!\""; + close; + +L_Close: + close; + } |