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authorVincent Petithory <vincent.petithory@gmail.com>2012-08-28 18:28:11 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2012-08-28 20:03:56 +0200
commit5677fda1c246d9ab198589e248c754108436a454 (patch)
treec8296dedd47a6142fb45024ef5bfdb72ccf080c3 /world
parentc5d9bc56c90bd1a4bb74b50c68abe60b005aa317 (diff)
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Add an extension to the Agostine / Lora Tay quest.
Diffstat (limited to 'world')
-rw-r--r--world/map/npc/010-1/_import.txt1
-rw-r--r--world/map/npc/010-1/loratayworking.txt7
-rw-r--r--world/map/npc/010-2/loratay.txt185
-rw-r--r--world/map/npc/020-2/furquest.txt256
4 files changed, 447 insertions, 2 deletions
diff --git a/world/map/npc/010-1/_import.txt b/world/map/npc/010-1/_import.txt
index c784dbe5..ffb5d31a 100644
--- a/world/map/npc/010-1/_import.txt
+++ b/world/map/npc/010-1/_import.txt
@@ -3,3 +3,4 @@
map: 010-1.gat
npc: npc/010-1/_mobs.txt
npc: npc/010-1/_warps.txt
+npc: npc/010-1/loratayworking.txt
diff --git a/world/map/npc/010-1/loratayworking.txt b/world/map/npc/010-1/loratayworking.txt
new file mode 100644
index 00000000..5103ef60
--- /dev/null
+++ b/world/map/npc/010-1/loratayworking.txt
@@ -0,0 +1,7 @@
+010-1.gat,36,96,0|script|#loratayworking|32767,0,0{
+OnTouch:
+ if (QUEST_WG_state != 18)
+ end;
+ set QUEST_WG_state, 19;
+ end;
+}
diff --git a/world/map/npc/010-2/loratay.txt b/world/map/npc/010-2/loratay.txt
index c1d758f3..7485b70a 100644
--- a/world/map/npc/010-2/loratay.txt
+++ b/world/map/npc/010-2/loratay.txt
@@ -2,9 +2,19 @@
set @ROBE_COCOONS_NR, 150; // must be multiple of ten
set @ROBE_ZENY, 10000;
+ set @FINEDRESS_COCOONS, 180;
if (QUEST_WG_state == 10) goto L_agostine_menu;
- if (QUEST_WG_state >= 11) goto L_regular_intro;
+ if (QUEST_WG_state == 11 || QUEST_WG_state == 12) goto L_regular_intro;
+ if (QUEST_WG_state == 13) goto L_proposal_intro;
+ if (QUEST_WG_state == 14) goto L_proposal_show_materials;
+ if (QUEST_WG_state == 15) goto L_proposal_search_items;
+ if (QUEST_WG_state == 16) goto L_proposal_retrieve_design;
+ if (QUEST_WG_state == 17) goto L_proposal_bringing_design;
+ if (QUEST_WG_state == 18) goto L_proposal_wait_dress_finished;
+ if (QUEST_WG_state == 19) goto L_proposal_dress_finished;
+ if (QUEST_WG_state >= 20 && QUEST_WG_state < 23) goto L_proposal_deliver_dress;
+ if (QUEST_WG_state >= 23) goto L_regular_intro;
set @t, rand(3);
if (@t == 0) goto L_intro_0;
@@ -177,6 +187,8 @@ L_regular_intro:
mes "[Lora Tay the Seamstress]";
mes "\"Ah, you again. Is there anything in particular you need?\"";
next;
+ if (QUEST_WG_state == 12)
+ goto L_main_menu2;
goto L_main_menu;
L_give_water:
@@ -200,6 +212,10 @@ L_give_water:
mes "[Lora Tay the Seamstress]";
mes "\"If HE can sew petty every-day items for ordinary peasants, then so can I. Very well, is there anything in particular that you need made? I shall show you how a proper seamstress operates!\"";
next;
+
+ if (QUEST_WG_state == 12)
+ goto L_main_menu2;
+ goto L_main_menu;
L_main_menu:
menu
@@ -218,6 +234,173 @@ L_main_menu:
next;
goto L_main_menu;
+L_main_menu2:
+ menu
+ "Can you trim something for me?", L_trim,
+ "Can you lengthen something for me?", L_lengthen,
+ "Can you make me a shirt?", L_shirt,
+ "Can you make me a tank top?", L_tanktop,
+ "Can you make me a cape?", L_cape,
+ "Can you make fur boots for me?", -,
+ "Can you make winter gloves me?", -,
+ "Can you sew a robe for me?", L_robe,
+ "Can you make a desert hat for me?", L_desert_hat,
+ "Actually...I have a proposal for you...", L_agostine_proposal,
+ "Goodbye for now.", L_end;
+ mes "[Lora Tay the Seamstress]";
+ mes "\"From what? Fluffy fur? I won't work with such lowly materials.\"";
+ next;
+ goto L_main_menu2;
+
+L_agostine_proposal:
+ mes "[Lora Tay the Seamstress]";
+ mes "\"What kind of proposal are you asking of me?\"";
+ next;
+
+ menu
+ "I have talked to Agostine and he needs your help.", -,
+ "I forgot...", L_main_menu2;
+
+ mes "[Lora Tay the Seamstress]";
+ mes "\"That cheat! What could he possibly want from me?";
+ mes "We dont even have the same style in seeming. Is this a joke?\"";
+ next;
+
+ menu
+ "It's no joke. he needs your help in creating a new fashion!", -,
+ "yeah you are right, he was probably joking.", L_end;
+
+ mes "[Lora Tay the Seamstress]";
+ mes "\"Well it depends what he wants from me.";
+ mes "Go see Agostine, ask him what he's planning and I will think about it.\"";
+
+ set QUEST_WG_state, 13;
+
+ close;
+
+L_proposal_intro:
+ mes "Lora Tay seems lost in her thoughts... ";
+ menu
+ "Sorry to disturb you, but...", L_main_menu,
+ "I better go talk to Agostine.", L_end;
+ close;
+
+L_proposal_show_materials:
+ mes "[Lora Tay the Seamstress]";
+ mes "\"Did you talk to Agostine about his idea?\"";
+ next;
+ menu
+ "Yes, he explained he saw a dress in a dream and gave me these materials.", -,
+ "No, that guy is a total wacko.", L_end;
+
+ mes "[Lora Tay the Seamstress]";
+ mes "\"Wow these are such fine materials!";
+ mes "These are certainly not for just any ordinary clothes...";
+ mes "He must be thinking of something magnificent.\"";
+ next;
+
+ menu
+ "He said this dress would be his first dress creation and he wanted it to be fabulous!", -;
+
+ mes "[Lora Tay the Seamstress]";
+ mes "\"Fine I will accept his offer...";
+ mes "But the materials he has given you need some sewing on the edges.\"";
+ next;
+ mes "[Lora Tay the Seamstress]";
+ mes "\"I will fix them, but I cannot use normal threading to fix this material.";
+ mes "I will need a soft thin thread so I wont spoil the textures.\"";
+ next;
+
+ goto L_proposal_search_items;
+
+L_proposal_search_items:
+ mes "[Lora Tay the Seamstress]";
+ mes "\"Please bring me " + @FINEDRESS_COCOONS + " silk cocoons.";
+ mes "This should cover the materials needs and will leave extra for sewing the pieces together later on.\"";
+ next;
+
+ menu
+ "I will go get them right away!", -,
+ "Here you are.", L_proposal_give_items,
+ @FINEDRESS_COCOONS+" silk cocoons for a dress? Find somebody else.", L_end;
+ set QUEST_WG_state, 15;
+ close;
+
+L_proposal_not_enough_items:
+ mes "[Lora Tay the Seamstress]";
+ mes "\"This is not funny. I need " + @FINEDRESS_COCOONS + " silk cocoons. No less.";
+ close;
+
+L_proposal_give_items:
+ if (countitem ("SilkCocoon") < @FINEDRESS_COCOONS)
+ goto L_proposal_not_enough_items;
+ delitem "SilkCocoon", @FINEDRESS_COCOONS;
+ set QUEST_WG_state, 16;
+
+ mes "[Lora Tay the Seamstress]";
+ mes "\"Great, now I can spin the silk threading and fix this mess made of these fine materials.";
+ mes "While I do this, you will need to go get the design drawings from Agostine...";
+ mes "Every taylor puts their designs on paper before they forget about it.\"";
+ next;
+ goto L_proposal_retrieve_design;
+
+L_proposal_retrieve_design:
+ mes "[Lora Tay the Seamstress]";
+ mes "\"May you go retrieve the design from Agostine?\"";
+ next;
+ menu
+ "Certainly I'll be back soon!", -;
+ close;
+
+L_proposal_bringing_design:
+ mes "[Lora Tay the Seamstress]";
+ mes "\"Welcome back, did you get the drawings I requested?\"";
+ next;
+ menu
+ "Here they are!", -;
+
+ mes "[Lora Tay the Seamstress]";
+ mes "\"Wonderful, this dress design is magnificent!";
+ mes "I am done with the threading but I will now need to sew these materials together into the design.\"";
+ next;
+ set QUEST_WG_state, 18;
+ goto L_proposal_wait_dress_finished;
+
+L_proposal_wait_dress_finished:
+ mes "[Lora Tay the Seamstress]";
+ mes "\"Come back later and the dress will be finished!\"";
+ close;
+
+L_proposal_dress_finished:
+ mes "[Lora Tay the Seamstress]";
+ mes "\"Well it was difficult seeming with such fragile materials.";
+ mes "But I have done it. The design is finished except for one part of it.\"";
+ next;
+
+ menu
+ "Wow it looks great, but what's missing?", -;
+
+ mes "[Lora Tay the Seamstress]";
+ mes "\"Well there are white flare designs on the bottom of the dress.";
+ mes "I'm not great with fine cloth design so this might be something Agostine must do on his own.";
+ next;
+
+ mes "[Lora Tay the Seamstress]";
+ mes "\"Please take the unfinished dress to him so he may finish the edges with the cloth.\"";
+ next;
+
+ menu
+ "Okay, can't wait to see the finished product! Thanks for your help!", -;
+
+ set QUEST_WG_state, 20;
+
+ close;
+
+L_proposal_deliver_dress:
+ mes "[Lora Tay the Seamstress]";
+ mes "\"Please take the unfinished dress to him so he may finish the edges with the cloth.\"";
+ close;
+
L_desert_hat:
mes "[Lora Tay the Seamstress]";
mes "The seamstress sighs.";
diff --git a/world/map/npc/020-2/furquest.txt b/world/map/npc/020-2/furquest.txt
index 26cccd26..56b19fcc 100644
--- a/world/map/npc/020-2/furquest.txt
+++ b/world/map/npc/020-2/furquest.txt
@@ -6,6 +6,8 @@
020-2.gat,27,26,0|script|Agostine|137,{
set @CUTFUR_EXP, 10;
+ set @FINEDRESS_COTTON_CLOTHS, 20;
+ set @FINEDRESS_GP, 20000;
if (QUEST_WG_state == 1) goto L_State_0_3;
if (QUEST_WG_state == 2) goto L_State_1;
@@ -15,7 +17,17 @@
if (QUEST_WG_state == 6) goto L_State_6;
if (QUEST_WG_state == 7) goto L_State_11;
if (QUEST_WG_state == 8) goto L_State_12;
- if (QUEST_WG_state >= 9) goto L_State_13;
+ if (QUEST_WG_state >= 9 && QUEST_WG_state < 11) goto L_State_13;
+ if (QUEST_WG_state == 11) goto L_State_14;
+ if (QUEST_WG_state == 12) goto L_State_14_AlreadyAccepted;
+ if (QUEST_WG_state == 13) goto L_State_15;
+ if (QUEST_WG_state > 13 && QUEST_WG_state < 16) goto L_State_15_Repeat;
+ if (QUEST_WG_state == 16) goto L_State_16;
+ if (QUEST_WG_state > 16 && QUEST_WG_state < 20) goto L_State_16_Repeat;
+ if (QUEST_WG_state == 20) goto L_State_17;
+ if (QUEST_WG_state == 21) goto L_State_17_AskItems;
+ if (QUEST_WG_state == 22) goto L_State_17_ProposeBuyDress;
+ if (QUEST_WG_state >= 23) goto L_State_18;
mes "\"This goes up, this goes left...\"";
next;
@@ -340,4 +352,246 @@ L_No_Fur:
mes "[Agostine, The Legendary Tailor]";
mes "\"You don't have any white fur! Stop talking nonsense.\"";
close;
+
+L_State_14:
+ if (BaseLevel < 60)
+ goto L_State_13;
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"You are so glamourous, my dear friend!";
+ mes "I have done a very good job on your clothes... But... \"";
+ next;
+
+ menu
+ "But?", -;
+
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"There is a new fashion ive been dying to try out!";
+ mes "But I dont have all the knowledge in the world about seeming this wonderful fashion.\"";
+ next;
+
+ menu
+ "Ah, that's too bad...", L_Close,
+ "I know another taylor who might know!", -;
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"What taylor may that be?";
+ mes "I havent been out of Nivalis for quite some time since I have been busy with clothes for the people of the town.";
+ mes "If you can tell me the name of this great taylor, maybe we can work something out, like a collaboration!\"";
+ next;
+
+ menu
+ "Well... There is a taylor in Dimond's Cove who makes pretty good clothing. Her name is Lora Tay.", -;
+
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"I had almost forgotten about Lora Tay.";
+ mes "She has tried to put me out of business a few times long ago.";
+ mes "But I am willing to collaborate with her to make this fine fashion come alive.";
+ mes "Will you go ask her if she is willing to help sew and seem this fashion I will create?\"";
+
+ menu
+ "Sure thing! Be back soon.", L_State_14_Accept,
+ "It will never happen. I wont waste my time.", -;
+ close;
+
+L_State_14_Accept:
+ set QUEST_WG_state, 12;
+ close;
+
+L_State_14_AlreadyAccepted:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Please my friend, go talk to Lora Tay about our possible collaboration!\"";
+ close;
+
+L_State_15:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Hi there fashionable friend, have you talked to Lora Tay about my request?\"";
+ next;
+ menu
+ "Yes, but she would like to know more information about it and I'm kind of curious myself.", -,
+ "I havent yet, sorry.", L_Close;
+
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Well I had a dream of a woman in a beautiful dress I would like to recreate from my dream...";
+ mes "But the thing is I have never sewn a dress this fabulous in my life!";
+ mes "This is why I wanted an experienced taylor to help me with it.\"";
+ next;
+
+ menu
+ "You must be thinking of fashion a lot if it's in your dreams! I shall bring this information to Lora Tay.", -,
+ "You're obsessed, I cant help you.", L_Close;
+
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Please take these materials with you to show Lora Tay the kind of vision I have!";
+ mes "These are the finest materials in my whole house and have been saving them for something special such as this.\"";
+ next;
+
+ message strcharinfo(0), "Agostine gives you a set of fine materials that you carefully put in your backpack.";
+ mes "Agostine gives you a set of fine materials that you carefully put in your backpack.";
+ next;
+
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Hurry back my friend!\"";
+
+ set QUEST_WG_state, 14;
+
+ close;
+
+L_State_15_Repeat:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Please take these materials with you to show Lora Tay the kind of vision I have!";
+ mes "Hurry back my friend!\"";
+ close;
+
+L_State_16:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Hello there! Did you tell Lora Tay about the type of fashion I was hoping to create?\"";
+ next;
+
+ menu
+ "Yes she is also working on threading to sew the materials together", -,
+ "Why would I do that for?", L_Close;
+
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Wow she did not only accept but she is willing to sew these materials for me?";
+ mes "This is amazing... I was quite worried I would ruin these fine cloths sewing them myself.\"";
+ next;
+
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Is there anything I can do in the meanwhile?\"";
+ next;
+ menu
+ "Actually she wanted the design drawings to know what it should look like.", -;
+
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Of course! How could I forget, I drew the designs right after the dream I had.";
+ mes "Please take these to Lora Tay and ask her to try and make it as close as she can.\"";
+ next;
+
+ menu
+ "Sure thing be back soon!", -,
+ "... I'll take a nap first.", L_Close;
+
+ set QUEST_WG_state, 17;
+
+ message strcharinfo(0), "Agostine folds carefully his designs and gives you the paper that you put in your pocket.";
+ mes "Agostine folds carefully his designs and gives you the paper that you put in your pocket.";
+
+ close;
+
+L_State_16_Repeat:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Please my friend, bring my designs to Lora Tay.\"";
+ close;
+
+L_State_17:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Wow is that the dress?";
+ mes "It looks fabulous...\"";
+ next;
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"But I do notice it is missing something from my design.\"";
+ next;
+
+ menu
+ "Lora Tay mentioned the bottom has to be edged with cotton cloths but she cannot do the design you wanted", -;
+
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"That's fine. I will finish it with the cloth but it seems I dont have anymore around...\"";
+ next;
+
+ goto L_State_17_AskItems;
+
+L_State_17_AskItems:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Do you think you can get some for me? I will need about " + @FINEDRESS_COTTON_CLOTHS + " cotton cloths to finish this master piece.\"";
+ next;
+
+ menu
+ "Sure thing, I will go get them!", -,
+ "Here you are!", L_State_17_GiveItems;
+ set QUEST_WG_state, 21;
+
+ close;
+
+L_State_17_NotEnoughItems:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"My friend, sorry to disappoint you, but you are lacking some cloth.";
+ mes "I need exactly " + @FINEDRESS_COTTON_CLOTHS + " cotton cloths to finish this master piece.\"";
+ close;
+
+L_State_17_GiveItems:
+ if (countitem ("CottonCloth") < @FINEDRESS_COTTON_CLOTHS)
+ goto L_State_17_NotEnoughItems;
+ delitem "CottonCloth", @FINEDRESS_COTTON_CLOTHS;
+ set QUEST_WG_state, 22;
+
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Great now just a little cloth here........\"";
+ next;
+ mes "............................";
+ next;
+ mes "...................";
+ next;
+ mes "..............";
+ next;
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"It's finished!";
+ mes "The finest dress in my design is finally finished!\"";
+ next;
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"I dont know how I can repay you for all your hard work...\"";
+ next;
+
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Hmmm I know something that will be good for you and for myself!\"";
+ next;
+
+ menu
+ "What is it?", -;
+
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"How about I let you buy the dress off me?";
+ mes "This will allow you to have a fine dress and allow me to show the world what I'm capable of.";
+ mes "I would charge " + @FINEDRESS_GP +" gp, which I think is a magnificent price for something this fine.\"";
+ next;
+
+ goto L_State_17_BuyDress;
+
+L_State_17_ProposeBuyDress:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Did you consider buying the dress off me?";
+ mes "I would charge " + @FINEDRESS_GP +" gp, which I think is a magnificent price for something this fine.\"";
+ next;
+
+ goto L_State_17_BuyDress;
+
+L_State_17_BuyDress:
+ menu
+ "Wow that sounds great ill take it!", -,
+ "I'll think about it...", L_Close;
+
+ getinventorylist;
+ if (@inventory_count == 100)
+ goto L_Inventory;
+
+ set Zeny, Zeny - @FINEDRESS_GP;
+ getitem "FineDress", 1;
+ set QUEST_WG_state, 23;
+
+ close;
+
+L_State_17_InventoryFull:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"My friend, you don't have room to carry my master piece. Come back when you do.\"";
+ close;
+
+L_State_18:
+ // Same dialog than on state 13, but we could add something about the dress
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"You are so glamourous, my dear friend!";
+ mes "I have done a very good job on your clothes!\"";
+ close;
+
+L_Close:
+ close;
+
}