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author | Jessica Tölke <jtoelke@mail.upb.de> | 2013-01-15 22:21:45 +0100 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2013-01-18 16:13:07 +0100 |
commit | ceee742a03176f412167cc5098b3167aae514fd2 (patch) | |
tree | 43766e666538eb09efccc359b17a7a3566975dfd /world | |
parent | c4120507f6524ac15b01bf72da10007c14d2d3f5 (diff) | |
download | serverdata-ceee742a03176f412167cc5098b3167aae514fd2.tar.gz serverdata-ceee742a03176f412167cc5098b3167aae514fd2.tar.bz2 serverdata-ceee742a03176f412167cc5098b3167aae514fd2.tar.xz serverdata-ceee742a03176f412167cc5098b3167aae514fd2.zip |
Turn Cave Snake Lamp quest into a Daily Quest.
Add previously used player variable to clear_vars.
Diffstat (limited to 'world')
-rw-r--r-- | world/map/npc/010-2/doug.txt | 112 | ||||
-rw-r--r-- | world/map/npc/functions/clear_vars.txt | 2 |
2 files changed, 12 insertions, 102 deletions
diff --git a/world/map/npc/010-2/doug.txt b/world/map/npc/010-2/doug.txt index 233490fa..1d2cf4e4 100644 --- a/world/map/npc/010-2/doug.txt +++ b/world/map/npc/010-2/doug.txt @@ -1,115 +1,23 @@ // 010-2.gat,68,87,0|script|Doug|113,{ - if(CaveSnakeLamp == 1) goto L_State2; - if(CaveSnakeLamp == 2) goto L_Done; - set @TEMP, rand(4); - if(@TEMP == 0) goto L_0; - if(@TEMP == 1) goto L_1; - if(@TEMP == 2) goto L_2; - if(@TEMP == 3) goto L_3; -L_0: mes "[Doug]"; - mes "\"I need 20 more Cave Snake Lamps to make my light!\""; + mes "\"This room is too dark. I want to brighten it up.\""; next; - goto L_Question; -L_1: - mes "[Doug]"; - mes "\"This lamp should light up this whole place! I just need 20 Cave Snake Lamps.\""; - next; - goto L_Question; - -L_2: - mes "[Doug]"; - mes "\"This is gonna be bright! A must have for anyone! All I need is a few parts...\""; - next; - goto L_Question; - -L_3: - mes "[Doug]"; - mes "\"Can you get me 20 Cave Snake Lamps? I need them to get this light finished.\""; - next; - goto L_Question; - -L_Question: - mes "[Doug]"; - mes "\"Will you help me find 20 Cave Snake Lamps?\""; - next; - menu - "Yes", L_Sure, - "No", -; - close; + set @dq_level, 15; + set @dq_cost, 10; + set @dq_count, 5; + set @dq_name$, "CaveSnakeLamp"; + set @dq_friendly_name$, "Cave Snake Lamps"; + set @dq_money, 1000; + set @dq_exp, 1500; -L_Sure: - set CaveSnakeLamp, 1; - set @TEMP, rand(4); - if (@TEMP == 0) - goto J_0; - if (@TEMP == 1) - goto J_1; - if (@TEMP == 2) - goto J_2; - if (@TEMP == 3) - goto J_3; + callfunc "DailyQuest"; -J_0: - mes "[Doug]"; - mes "\"Thank you!\""; next; - goto L_Go; - -J_1: - mes "[Doug]"; - mes "\"I don't know how to thank you enough!\""; - next; - goto L_Go; - -J_2: - mes "[Doug]"; - mes "\"I will pay you when you get them!\""; - next; - goto L_Go; - -J_3: - mes "[Doug]"; - mes "\"I'm sure I will give a small reward. :D\""; - next; - goto L_Go; - -L_Go: - mes "[Doug]"; - mes "\"Now please go get me 20 Cave Snake Lamps.\""; - close; - -L_State2: - if(countitem("CaveSnakeLamp") >= 20) - goto L_Have; - mes "[Doug]"; - mes "\"Please help me collect 20 Cave Snake Lamps!\""; - close; - -L_Have: - mes "[Doug]"; - mes "\"Cool! Now I can make this light!\""; - next; - if(countitem("CaveSnakeLamp") < 20) - goto L_State2; - delitem "CaveSnakeLamp", 20; - set Zeny, Zeny + 5000; - getexp 5000, 0; - set CaveSnakeLamp, 2; - - mes "[Doug]"; - mes "\"Here's what I got to give you!\""; - mes ""; - mes "[5000 experience points]"; - mes "[5000 gold]"; - close; - -L_Done: mes "[Doug]"; - mes "\"Thanks for your help! Those snakes sure have bright lamps!\""; + mes "\"Too bad these lamps wear off after a while...\""; close; } diff --git a/world/map/npc/functions/clear_vars.txt b/world/map/npc/functions/clear_vars.txt index 7188c2d8..292356cc 100644 --- a/world/map/npc/functions/clear_vars.txt +++ b/world/map/npc/functions/clear_vars.txt @@ -103,6 +103,8 @@ function|script|ClearVariables|{ set KatzeBeenOutside, 0; // variable was moved to Nibble 1 of the variable Katze set LastHiss, 0; + // quest was turned into a Daily Quest, so the variable isn't needed anymore + set CaveSnakeLamp, 0; //These lines are needed to migrate stuff from variables to flags if (Open_Underground_Palace_Barrier) |