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author | Jesusaves <cpntb1@ymail.com> | 2020-02-10 22:09:40 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-02-10 22:09:40 -0300 |
commit | 1f308ae89e6739bbb8253c560fa40f9adca20db2 (patch) | |
tree | ae6195aa2b19d17234cd78bf01574c916cf4f854 /world | |
parent | d40e802e295ccf81d8c81254b679b36d429b5f1f (diff) | |
download | serverdata-1f308ae89e6739bbb8253c560fa40f9adca20db2.tar.gz serverdata-1f308ae89e6739bbb8253c560fa40f9adca20db2.tar.bz2 serverdata-1f308ae89e6739bbb8253c560fa40f9adca20db2.tar.xz serverdata-1f308ae89e6739bbb8253c560fa40f9adca20db2.zip |
Revert "This adds a secondary, temporary scoreboard on Kimarr for CRC's event."
This reverts commit 645fbab7cf5b282dccdcf1f0b536ce906d6de6d2.
That was done for the event, and the event is now over.
Diffstat (limited to 'world')
-rw-r--r-- | world/map/npc/033-1/kimarr.txt | 76 |
1 files changed, 3 insertions, 73 deletions
diff --git a/world/map/npc/033-1/kimarr.txt b/world/map/npc/033-1/kimarr.txt index b8abad8b..a0da1a9f 100644 --- a/world/map/npc/033-1/kimarr.txt +++ b/world/map/npc/033-1/kimarr.txt @@ -98,7 +98,6 @@ L_Ask: "Yeah, let's start!",L_Game, "Could you explain again?",L_ExplainGame, "Can you tell me who were the most successful Fluffy hunters?",L_ShowRecord, - "On the event, who were the most successful Fluffy hunters?",L_CRC_ShowRecord, "Maybe later.",L_Close; L_AlreadyGotReward: @@ -154,7 +153,6 @@ L_Again: menu "Yeah!",L_Game, "Can you tell me who were the most successful Fluffy hunters?",L_ShowRecord, - "On the event, who were the most successful Fluffy hunters?",L_CRC_ShowRecord, "Not now.",L_Close; L_Game: @@ -359,9 +357,10 @@ S_Clean: L_MaybeRecordScore: warp "033-1", 77, 34; - set @loop, 0; + if ($@Fluffy_Kills < $@Fluffy_Min) + goto L_NotGoodEnough; set @rank, 0; - goto L_CRC_MaybeInsertNext; + goto L_MaybeInsertNext; L_MaybeInsertNext: if ($@Fluffy_Kills > $Record_Fluffy_Kills[@rank]) @@ -431,75 +430,6 @@ L_NextShowNextRecord: next; goto L_ShowNextRecord; -L_CRC_MaybeRecordScore: - if ($@Fluffy_Kills < $@Fluffy_Min) - goto L_NotGoodEnough; - set @rank, 0; - set @loop, 0; - goto L_MaybeInsertNext; - -L_CRC_MaybeInsertNext: - if ($@Fluffy_Kills > $Record_CRC_Fluffy_Kills[@rank]) - goto L_CRC_InsertScore; - // you already had a better score - if (strcharinfo(0) == $Record_CRC_Fluffy_Name$[@rank]) - goto L_CRC_MaybeRecordScore; - set @rank, @rank + 1; - if (@rank == MAX_HIGH_SCORES) - goto L_CRC_MaybeRecordScore; - goto L_CRC_MaybeInsertNext; - -L_CRC_InsertScore: - set @loop, @rank; - goto L_CRC_FindLastScore; - -L_CRC_FindLastScore: - // comment this out to allow the player to be in the list more than once - // though actually, it might be better just to assume the list is full - if (strcharinfo(0) == $Record_CRC_Fluffy_Name$[@loop]) - goto L_CRC_MoveStuff; - - set @loop, @loop + 1; - if (@loop == MAX_HIGH_SCORES) - goto L_CRC_MoveStuff; - goto L_CRC_FindLastScore; - -L_CRC_MoveStuff: - if (@loop == @rank) - goto L_CRC_FinallyInsertMe; - set $Record_CRC_Fluffy_Kills[@loop], $Record_CRC_Fluffy_Kills[@loop - 1]; - set $Record_CRC_Fluffy_Name$[@loop], $Record_CRC_Fluffy_Name$[@loop - 1]; - set $Record_CRC_Fluffy_Date$[@loop], $Record_CRC_Fluffy_Date$[@loop - 1]; - set @loop, @loop - 1; - goto L_CRC_MoveStuff; - -L_CRC_FinallyInsertMe: - set $Record_CRC_Fluffy_Kills[@rank], $@Fluffy_Kills; - set $Record_CRC_Fluffy_Name$[@rank], strcharinfo(0); - callfunc "time_stamp"; - set $Record_CRC_Fluffy_Date$[@rank], @ts_date$ + " " + @ts_time$; - set @ts_date$, ""; - set @ts_time$, ""; - goto L_CRC_MaybeRecordScore; - -L_CRC_ShowRecord: - set @rank, 0; - set @loop, 0; - goto L_CRC_ShowNextRecord; - -L_CRC_ShowNextRecord: - if ($Record_CRC_Fluffy_Kills[@loop] == 0) - goto L_Close; - mes (@loop + 1) + " - " + $Record_CRC_Fluffy_Name$[@loop] + " - " + $Record_CRC_Fluffy_Kills[@loop] + " Fluffies killed at " + $Record_CRC_Fluffy_Date$[@loop]; - set @loop, @loop + 1; - if (MAX_HIGH_SCORES > 4 && (@loop % 5) == 0 && $Record_CRC_Fluffy_Kills[@loop] > 0) - goto L_CRC_NextShowNextRecord; - goto L_CRC_ShowNextRecord; - -L_CRC_NextShowNextRecord: - next; - goto L_CRC_ShowNextRecord; - L_Close: // clear all temporary player variables that are not otherwise cleared |