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authormekolat <mekolat@gmail.com>2014-10-29 13:48:03 -0400
committermekolat <mekolat@gmail.com>2014-10-29 13:48:03 -0400
commit63bfab3fb80e1b7d319aa724c87d7a1bd36a62e5 (patch)
treef7c150dedfc104653f87ce96862d669ecef14e6e /world
parente29216fba24a39eaf1b0391d4770bb342335da1d (diff)
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double the indentation
Diffstat (limited to 'world')
-rw-r--r--world/map/npc/004-5/chest.txt34
1 files changed, 17 insertions, 17 deletions
diff --git a/world/map/npc/004-5/chest.txt b/world/map/npc/004-5/chest.txt
index 823ad1ca..1d0e9d32 100644
--- a/world/map/npc/004-5/chest.txt
+++ b/world/map/npc/004-5/chest.txt
@@ -1,31 +1,31 @@
004-5.gat,89,67,0|script|Old Chest#crastur|111,
{
- setarray @npc_loc, 89, 67, 1;
- callfunc "PCtoNPCRange";
- if(@npc_check == 1) goto L_Closer;
- set @spants_state, ((QUEST_WG_state & NIBBLE_2_MASK) >> NIBBLE_2_SHIFT);
- if(@spants_state > 5) goto L_Looted;
- if(@spants_state != 5) goto L_Unknown;
- set @spants_state, 6;
- getitem "Bandana", 1;
- set Zeny, (Zeny + rand(8000,20000)); // give some random loot
- mes "This must be the treasure that Crastur was talking about.";
- mes "You see a pile of gold and a Bandana on top.";
- set QUEST_WG_state, (QUEST_WG_state & ~(NIBBLE_2_MASK) | (@spants_state << NIBBLE_2_SHIFT));
- goto L_Close;
+ setarray @npc_loc, 89, 67, 1;
+ callfunc "PCtoNPCRange";
+ if(@npc_check == 1) goto L_Closer;
+ set @spants_state, ((QUEST_WG_state & NIBBLE_2_MASK) >> NIBBLE_2_SHIFT);
+ if(@spants_state > 5) goto L_Looted;
+ if(@spants_state != 5) goto L_Unknown;
+ set @spants_state, 6;
+ getitem "Bandana", 1;
+ set Zeny, (Zeny + rand(8000,20000)); // give some random loot
+ mes "This must be the treasure that Crastur was talking about.";
+ mes "You see a pile of gold and a Bandana on top.";
+ set QUEST_WG_state, (QUEST_WG_state & ~(NIBBLE_2_MASK) | (@spants_state << NIBBLE_2_SHIFT));
+ goto L_Close;
- L_Looted:
+L_Looted:
mes "You have already looted this chest.";
goto L_Close;
- L_Unknown:
+L_Unknown:
mes "You have no idea how to open this chest.";
goto L_Close;
- L_Closer:
+L_Closer:
mes "You need to move closer to open the chest.";
goto L_Close;
- L_Close:
+L_Close:
close;
}