summaryrefslogtreecommitdiff
path: root/world
diff options
context:
space:
mode:
authorCoffee <coffee@coffee-EP45-UD3L.(none)>2011-07-17 16:16:07 -0300
committerCoffee <coffee@coffee-EP45-UD3L.(none)>2011-07-17 16:16:07 -0300
commit2176182d954aab0e33464071a5cee349e4caeec7 (patch)
tree4018f3ff661a7f43914268b84c3437572e1bd030 /world
parent4585fddd1d0137c07369679040803e5e5f20d8b5 (diff)
downloadserverdata-2176182d954aab0e33464071a5cee349e4caeec7.tar.gz
serverdata-2176182d954aab0e33464071a5cee349e4caeec7.tar.bz2
serverdata-2176182d954aab0e33464071a5cee349e4caeec7.tar.xz
serverdata-2176182d954aab0e33464071a5cee349e4caeec7.zip
Fixes a bug that was not letting the players stay in the cave for some time after killing all the monsters.
Diffstat (limited to 'world')
-rw-r--r--world/map/npc/025-3/barriers.txt10
1 files changed, 10 insertions, 0 deletions
diff --git a/world/map/npc/025-3/barriers.txt b/world/map/npc/025-3/barriers.txt
index d6c69016..8377c5f3 100644
--- a/world/map/npc/025-3/barriers.txt
+++ b/world/map/npc/025-3/barriers.txt
@@ -61,6 +61,7 @@ S_Cleaning:
set $@wave_cave1, 0;
set $@cave1_kills, 0;
set $@cave1start, 0;
+ set $@cave1_timer, 0;
set $@cave1fighter$, "";
set $@cave1fighterdeaths$, 0;
set $@battlecave1, 0;
@@ -171,6 +172,7 @@ S_Cleaning:
set $@wave_cave2, 0;
set $@cave2_kills, 0;
set $@cave2start, 0;
+ set $@cave2_timer, 0;
set $@cave2fighter$, "";
set $@cave2fighterdeaths$, 0;
set $@battlecave2, 0;
@@ -280,6 +282,7 @@ S_Cleaning:
set $@wave_cave3, 0;
set $@cave3_kills, 0;
set $@cave3start, 0;
+ set $@cave3_timer, 0;
set $@cave3fighter$, "";
set $@cave3fighterdeaths$, 0;
set $@battlecave3, 0;
@@ -389,6 +392,7 @@ S_Cleaning:
set $@wave_cave4, 0;
set $@cave4_kills, 0;
set $@cave4start, 0;
+ set $@cave4_timer, 0;
set $@cave4fighter$, "";
set $@cave4fighterdeaths$, 0;
set $@battlecave4, 0;
@@ -498,6 +502,7 @@ S_Cleaning:
set $@wave_cave5, 0;
set $@cave5_kills, 0;
set $@cave5start, 0;
+ set $@cave5_timer, 0;
set $@cave5fighter$, "";
set $@cave5fighterdeaths$, 0;
set $@battlecave5, 0;
@@ -607,6 +612,7 @@ S_Cleaning:
set $@wave_cave6, 0;
set $@cave6_kills, 0;
set $@cave6start, 0;
+ set $@cave6_timer, 0;
set $@cave6fighter$, "";
set $@cave6fighterdeaths$, 0;
set $@battlecave6, 0;
@@ -716,6 +722,7 @@ S_Cleaning:
set $@wave_cave7, 0;
set $@cave7_kills, 0;
set $@cave7start, 0;
+ set $@cave7_timer, 0;
set $@cave7fighter$, "";
set $@cave7fighterdeaths$, 0;
set $@battlecave7, 0;
@@ -825,6 +832,7 @@ S_Cleaning:
set $@wave_cave8, 0;
set $@cave8_kills, 0;
set $@cave8start, 0;
+ set $@cave8_timer, 0;
set $@cave8fighter$, "";
set $@cave8fighterdeaths$, 0;
set $@battlecave8, 0;
@@ -934,6 +942,7 @@ S_Cleaning:
set $@wave_cave9, 0;
set $@cave9_kills, 0;
set $@cave9start, 0;
+ set $@cave9_timer, 0;
set $@cave9fighter$, "";
set $@cave9fighterdeaths$, 0;
set $@battlecave9, 0;
@@ -1053,6 +1062,7 @@ S_Cleaning:
set $@wave_cave10, 0;
set $@cave10_kills, 0;
set $@cave10start, 0;
+ set $@cave10_timer, 0;
set $@cave10fighter$, "";
set $@cave10fighterdeaths$, 0;
set $@battlecave10, 0;