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authorJessica Tölke <jtoelke@mail.upb.de>2012-05-23 13:18:52 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2012-05-23 13:18:52 +0200
commit41e84b961446b5f3c64bcac387139a817d5c959b (patch)
treeb10889d3617095968dbd4005757f1cea824cf4f7 /world
parent92ed81e0abeb739f58865e8bd48a968ed22de8b3 (diff)
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Use newly defined constants for SKILL_EMOTE, SKILL_TRADE and SKILL_PARTY instead of local variables.
Diffstat (limited to 'world')
-rw-r--r--world/map/npc/001-1/entertainer.txt6
-rw-r--r--world/map/npc/001-1/trader.txt8
-rw-r--r--world/map/npc/021-2/government_building.txt12
3 files changed, 10 insertions, 16 deletions
diff --git a/world/map/npc/001-1/entertainer.txt b/world/map/npc/001-1/entertainer.txt
index 96e0527c..b7bbc9a7 100644
--- a/world/map/npc/001-1/entertainer.txt
+++ b/world/map/npc/001-1/entertainer.txt
@@ -1,8 +1,7 @@
// Emote NPC allows for players to learn the emote skill
001-1.gat,30,45,0|script|Entertainer|165,{
- set @EMOTE_SKILL, 1;
- if (getskilllv(@EMOTE_SKILL) > 0) goto L_Has;
+ if (getskilllv(SKILL_EMOTE) > 0) goto L_Has;
mes "[Entertainer]";
mes "\"Yes how can I help you?\"";
@@ -21,7 +20,7 @@ L_Learn:
goto L_Close;
L_Learn2:
- setskill @EMOTE_SKILL, 1;
+ setskill SKILL_EMOTE, 1;
mes "[Entertainer]";
mes "\"All you have to do is press alt and a number.";
mes "The number determines what emotion will be shown.";
@@ -34,7 +33,6 @@ L_Has:
goto L_Close;
L_Close:
- set @EMOTE_SKILL, 0;
close;
OnTimer3000:
diff --git a/world/map/npc/001-1/trader.txt b/world/map/npc/001-1/trader.txt
index 5976ffb9..b4157ab2 100644
--- a/world/map/npc/001-1/trader.txt
+++ b/world/map/npc/001-1/trader.txt
@@ -4,12 +4,11 @@
// Reviewed by: Wombat
001-1.gat,57,33,0|script|Trader|115,{
- set @TRADE_SKILL, 2;
set @Ironprice, 1000;
set @Sulphurprice, 1200;
set @Potionprice, 500;
- if ((getskilllv(@TRADE_SKILL) > 0) && BaseLevel >= 25) goto L_Trade;
- if (getskilllv(@TRADE_SKILL) > 0) goto L_Later;
+ if ((getskilllv(SKILL_TRADE) > 0) && BaseLevel >= 25) goto L_Trade;
+ if (getskilllv(SKILL_TRADE) > 0) goto L_Later;
mes "[Trader]";
mes "\"Hello. I came here to trade wares with the people of Tulimshar. Unfortunately for you, I've traded everything I had.\"";
@@ -40,7 +39,7 @@ L_Except:
L_Teach:
if (Zeny < 5) goto L_NotEnoughMoney;
set Zeny, Zeny - 5;
- setskill @TRADE_SKILL, 1;
+ setskill SKILL_TRADE, 1;
mes "[Trader]";
mes "\"You can initiate trade with someone by right-clicking on them and choosing trade.";
mes "You'll both add the items and set the GP you're putting up then press propose trade.";
@@ -160,7 +159,6 @@ L_No:
goto L_Close;
L_Close:
- set @TRADE_SKILL, 0;
set @Ironprice, 0;
set @Sulphurprice, 0;
set @Potionprice, 0;
diff --git a/world/map/npc/021-2/government_building.txt b/world/map/npc/021-2/government_building.txt
index dc2749b2..944efd09 100644
--- a/world/map/npc/021-2/government_building.txt
+++ b/world/map/npc/021-2/government_building.txt
@@ -144,18 +144,16 @@ S_give_rings:
goto L_TrickOrTreat;
L_Begin:
- set @PARTY_SKILL, 3;
-
mes "[Tathin]";
mes "\"Hello what Can I do for you?\"";
next;
- if (getskilllv(@PARTY_SKILL) == 2 )
+ if (getskilllv(SKILL_PARTY) == 2 )
goto L_Base_Menu;
if (BaseLevel >= 15
- && getskilllv(@PARTY_SKILL) == 1)
+ && getskilllv(SKILL_PARTY) == 1)
goto L_Can_Make_Party;
- if (getskilllv(@PARTY_SKILL) == 1)
+ if (getskilllv(SKILL_PARTY) == 1)
goto L_Base_Menu;
if (BaseLevel >= 10)
goto L_Can_Party;
@@ -190,7 +188,7 @@ L_Give_Party:
if (Zeny < 10)
goto L_NotEnoughMoney;
set Zeny, Zeny - 10;
- setskill @PARTY_SKILL, 1;
+ setskill SKILL_PARTY, 1;
mes "[Tathin]";
mes "\"Here's your permit. You'll need to be invited by an existing member of a party to join it.\"";
next;
@@ -211,7 +209,7 @@ L_Give_Make_Party:
if (Zeny < 50)
goto L_NotEnoughMoney;
set Zeny, Zeny - 50;
- setskill @PARTY_SKILL, 2;
+ setskill SKILL_PARTY, 2;
mes "[Tathin]";
mes "\"Here's your permit. You can create parties with the 'new' or 'create' commands on the Party tab in the client. Parties need to have unique names.\"";
close;