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author | mekolat <mekolat@users.noreply.github.com> | 2016-04-20 11:41:59 -0400 |
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committer | mekolat <mekolat@users.noreply.github.com> | 2016-04-20 11:41:59 -0400 |
commit | 59439f8884fb516b242497adf7099a0aae2d5450 (patch) | |
tree | 42397de470ec48d34d8a40174050d347cc47c72f /world | |
parent | b54eb40e1c9ae47350d62cfa14c61092beb1a7ab (diff) | |
download | serverdata-59439f8884fb516b242497adf7099a0aae2d5450.tar.gz serverdata-59439f8884fb516b242497adf7099a0aae2d5450.tar.bz2 serverdata-59439f8884fb516b242497adf7099a0aae2d5450.tar.xz serverdata-59439f8884fb516b242497adf7099a0aae2d5450.zip |
use the new `camera` builtin for sorfina
Diffstat (limited to 'world')
-rw-r--r-- | world/map/npc/029-2/sorfina.txt | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/world/map/npc/029-2/sorfina.txt b/world/map/npc/029-2/sorfina.txt index 5d3f0b00..7c6a589f 100644 --- a/world/map/npc/029-2/sorfina.txt +++ b/world/map/npc/029-2/sorfina.txt @@ -86,10 +86,10 @@ L_Carpet: mes "[Sorfina]"; mes "\"Try to take a few steps and walk to that carpet over there."; next; - npcaction 2, "#Carpet"; + camera "#Carpet"; mapmask getmask() | 4; next; - npcaction 3; + camera; mes "Press [###keyMoveUp;] to move up, press [###keyMoveDown;] to move down, "; mes "press [###keyMoveLeft;] to move left, press [###keyMoveRight;] to move right "; mes " or click on the place you want to go to.\""; @@ -100,12 +100,12 @@ L_Dresser: mes "[Sorfina]"; mes "\"You should get dressed now.\""; next; - npcaction 2, "Dresser#tutorial"; + camera "Dresser#tutorial"; mapmask getmask() | 32; mes "\"In that dresser there are some clothes you can wear.\""; mes "\"To interact with things in your environment or talk to NPCs you can either click on it or press [###keyTargetNPC;] to focus and [###keyTalk;] to talk/activate.\""; next; - npcaction 3; + camera; mes "\"Now get the clothes out of the dresser.\""; goto L_Close; @@ -313,12 +313,12 @@ OnTouch: mes "[Sorfina]"; mes "\"You should get dressed now.\""; next; - npcaction 2, "Dresser#tutorial"; + camera "Dresser#tutorial"; mapmask getmask() | 16; mes "\"In that dresser there are some clothes you can wear.\""; mes "\"To interact with things in your environment or talk to NPCs you can either click on it or press N to focus and T to talk/activate.\""; next; - npcaction 3; + camera; mes "\"Now get the clothes out of the dresser.\""; set QL_BEGIN, 2; close; |