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authorJesusaves <cpntb1@ymail.com>2021-02-09 01:24:52 -0300
committerJesusaves <cpntb1@ymail.com>2021-02-09 01:24:52 -0300
commit97dd8282b9ee9c2cade4318c23aab3524dd94b56 (patch)
tree843840219347e8944d1d88d89cda36544ddb3fe2 /world
parent42677f1fbf17ef8ad79f32facfe07a182c05e0fa (diff)
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It is actually easier to lower the terranite helmet level from 80 to 70v2021.02.09
Than to update quest log and whatelse. Remainder of quest unchanged. EDITS: HEATHIN (Also, is that equip worthwhile a lv 80 char time? Can it be done earlier?)
Diffstat (limited to 'world')
-rw-r--r--world/map/npc/001-2/heathin.txt6
1 files changed, 3 insertions, 3 deletions
diff --git a/world/map/npc/001-2/heathin.txt b/world/map/npc/001-2/heathin.txt
index 3ebfbbc7..321b6e0f 100644
--- a/world/map/npc/001-2/heathin.txt
+++ b/world/map/npc/001-2/heathin.txt
@@ -15,9 +15,9 @@
if (QL_TERRANITE_ARMOR == 7) && (BaseLevel >= 80) goto L_Legs_Ready;
if (QL_TERRANITE_ARMOR == 6) && (BaseLevel >= 80) goto L_Legs_Forge;
if (QL_TERRANITE_ARMOR == 5) && (BaseLevel >= 80) goto L_Legs;
- if (QL_TERRANITE_ARMOR == 4) && (BaseLevel >= 80) goto L_Hood_Ready;
- if (QL_TERRANITE_ARMOR == 3) && (BaseLevel >= 80) goto L_Hood_Forge;
- if (QL_TERRANITE_ARMOR == 2) && (BaseLevel >= 80) goto L_Hood;
+ if (QL_TERRANITE_ARMOR == 4) && (BaseLevel >= 70) goto L_Hood_Ready;
+ if (QL_TERRANITE_ARMOR == 3) && (BaseLevel >= 70) goto L_Hood_Forge;
+ if (QL_TERRANITE_ARMOR == 2) && (BaseLevel >= 70) goto L_Hood;
if (QL_TERRANITE_ARMOR == 2) && (BaseLevel >= 60) goto L_Forge_Thanks;
if (QL_TERRANITE_ARMOR == 1) && (BaseLevel >= 60) goto L_Forge_Award;
if (BaseLevel >= 60) goto L_Start;