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author | Wushin <pasekei@gmail.com> | 2015-03-03 20:34:05 -0600 |
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committer | Wushin <pasekei@gmail.com> | 2015-03-03 20:34:05 -0600 |
commit | 6b62b3ebae506044a4e5b4b93060431a4732f5d3 (patch) | |
tree | c075162c6c82aa366fb1eb80c95276925667491d /world | |
parent | dbb0c6b3b98444da1d26983b6fddc907c3676350 (diff) | |
parent | 9a447ad46fa1f0786934f7d0127a02f10c179e61 (diff) | |
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Merge pull request #297 from alexanderlime/master
Fixed typo in auldsbel.txt
Diffstat (limited to 'world')
-rw-r--r-- | world/map/npc/011-1/auldsbel.txt | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/world/map/npc/011-1/auldsbel.txt b/world/map/npc/011-1/auldsbel.txt index f8315c18..23e3f84a 100644 --- a/world/map/npc/011-1/auldsbel.txt +++ b/world/map/npc/011-1/auldsbel.txt @@ -993,7 +993,7 @@ L_learn_spell: mes "\"You can turn the log into a wooden figurine by imagining the creature whose shape you want in your head and saying `" + getspellinvocation("transmute-wood-to-figurine") + ",' followed by the last syllable of the name of the creature you want to shape it into.\""; next; mes "[Auldsbel the Wizard]"; - mes "\"So `" + getspellinvocation("transmute-wood-to-figurine") + " lurk' for a Skrytlurk figurine, for example. If you know what a Skrytlurk is, I mean, otherwise you will have a hard time imagining it. You may want to try some others instead, though.\""; + mes "\"So `" + getspellinvocation("transmute-wood-to-figurine") + " lurk' for a Skytlurk figurine, for example. If you know what a Skytlurk is, I mean, otherwise you will have a hard time imagining it. You may want to try some others instead, though.\""; next; mes "[Auldsbel the Wizard]"; mes "\"Oh... and it has to be the old Tritan name. Most creatures nowadays have very different names, but some old Tritan names have survived. Just try some, until you find one that fits.\""; @@ -1007,10 +1007,10 @@ L_learn_spell: L_repeat_spell: mes "[Auldsbel the Wizard]"; - mes "\"The invocation is `" + getspellinvocation("transmute-wood-to-figurine") + ",' followed by the last syllable of the name of the creature you want to shape the log into. So `" + getspellinvocation("transmute-wood-to-figurine") + " lurk' for a Skrytlurk figurine.\""; + mes "\"The invocation is `" + getspellinvocation("transmute-wood-to-figurine") + ",' followed by the last syllable of the name of the creature you want to shape the log into. So `" + getspellinvocation("transmute-wood-to-figurine") + " lurk' for a Skytlurk figurine.\""; next; mes "[Auldsbel the Wizard]"; - mes "\"But keep two things in mind: First, you must KNOW what the creature looks like – so a Skrytlurk probably won't work – and second, you must use the old Tritan name of it. `Fluffy' and `Scorpion' are modern names, so those won't work, you should try some others.\""; + mes "\"But keep two things in mind: First, you must KNOW what the creature looks like – so a Skytlurk probably won't work – and second, you must use the old Tritan name of it. `Fluffy' and `Scorpion' are modern names, so those won't work, you should try some others.\""; next; mes "[Auldsbel the Wizard]"; mes "\"And make sure to keep notes of your spells! In the future, I will only tell you once.\""; |