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author | Sean Hulka <sean.hulka@gmail.com> | 2021-06-10 20:36:32 -0700 |
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committer | GitHub <noreply@github.com> | 2021-06-11 03:36:32 +0000 |
commit | 691a5a54e4d80ae70dc71ccf060a2539d2daf92d (patch) | |
tree | 11755002809d2f75ecaeec141606cf797fc92257 /world/save | |
parent | aff36beb16e9638d08f107fc6e6b46d6f7764243 (diff) | |
download | serverdata-691a5a54e4d80ae70dc71ccf060a2539d2daf92d.tar.gz serverdata-691a5a54e4d80ae70dc71ccf060a2539d2daf92d.tar.bz2 serverdata-691a5a54e4d80ae70dc71ccf060a2539d2daf92d.tar.xz serverdata-691a5a54e4d80ae70dc71ccf060a2539d2daf92d.zip |
Extend upmarmu duration (to make the spell less expensive for brawlers) and tweak damage (#587)
These changes make #upmarmu slightly less expensive and more likely that it will actually be used. Spellpower is re-integrated so that players have a reason to increase INT for more than just mana and mana regen and charges have been tweaked to make the spell more favourable for lower level players.
Diffstat (limited to 'world/save')
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