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authorWushin <pasekei@gmail.com>2014-10-06 19:25:40 -0500
committerWushin <pasekei@gmail.com>2014-10-06 19:25:40 -0500
commit2a82c6889d1c6812607b3153926aa06e02427bd8 (patch)
tree54b975fd36aac05897a85a1eacd31c05d997612f /world/map
parent3117c0da1b1df58faa3935170f2ab482fb51e919 (diff)
parent39ced9f6ca8be71cc3713f16572e14caf1cafd58 (diff)
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Merge pull request #171 from wushin/forrest-bow-inspector-fix
Fix Forrest Bow and Inspector quest to work properly together
Diffstat (limited to 'world/map')
-rw-r--r--world/map/npc/009-1/jack.txt6
1 files changed, 4 insertions, 2 deletions
diff --git a/world/map/npc/009-1/jack.txt b/world/map/npc/009-1/jack.txt
index b5244244..c25624cc 100644
--- a/world/map/npc/009-1/jack.txt
+++ b/world/map/npc/009-1/jack.txt
@@ -48,8 +48,9 @@ L_NotInspector:
next;
if (@Q_Forestbow < 1)
goto L_Close;
- menu
- "I heard you aren't delivering any more living wood. Why not?", L_Next;
+ mes "I heard you aren't delivering any more living wood. Why not?";
+ next;
+ goto L_Next;
L_Next:
mes "[Jack Lumber]";
@@ -249,6 +250,7 @@ L_Shield_state_3:
L_NohMask_Ask:
menu
"I'll keep that in mind.", L_Close,
+ "I heard you aren't delivering any more living wood. Why not?", L_Next,
"Have you seen anything that might be connected to the recent robberies in town?", L_NohMask_Answer;
L_NohMask_Answer: