summaryrefslogtreecommitdiff
path: root/world/map
diff options
context:
space:
mode:
authorAli-G <gauvain.dauchy@free.fr>2011-06-30 00:20:50 +0200
committerAli-G <gauvain.dauchy@free.fr>2011-06-30 00:20:50 +0200
commitdc2b41c29d0b6648af8daffbb5c61c2350252f93 (patch)
treeae7880b4e17dbd6e65960c16562a1c064fe693fb /world/map
parent2c07f14a13d1e1f88275bd12beded43706c53bae (diff)
downloadserverdata-dc2b41c29d0b6648af8daffbb5c61c2350252f93.tar.gz
serverdata-dc2b41c29d0b6648af8daffbb5c61c2350252f93.tar.bz2
serverdata-dc2b41c29d0b6648af8daffbb5c61c2350252f93.tar.xz
serverdata-dc2b41c29d0b6648af8daffbb5c61c2350252f93.zip
Changed the name of the rossy mobs including a review of their stats to match the chars being level 50.
Diffstat (limited to 'world/map')
-rw-r--r--world/map/db/mob_db.txt11
-rw-r--r--world/map/npc/025-4/battlecaves.txt20
2 files changed, 16 insertions, 15 deletions
diff --git a/world/map/db/mob_db.txt b/world/map/db/mob_db.txt
index c6042594..aa428cf6 100644
--- a/world/map/db/mob_db.txt
+++ b/world/map/db/mob_db.txt
@@ -52,8 +52,7 @@
//1048, Duck
1049, Bee, Bee, 30, 600, 0, 0, 40, 1, 5, 90, 12, 4, 15, 25, 20, 3, 40, 30, 1, 1, 1, 0, 25, 137, 380, 1500, 300, 350, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 30
-1050, Larvespa, Larvespa, 50, 500, 0, 0, 300, 1, 30, 60, 30, 25, 10, 10, 40, 0, 25, 25, 1, 1, 1, 0, 25, 139, 1500, 1500, 672, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
-1051, Vespa, Vespa, 100, 1500, 0, 0, 450, 1, 10, 100, 0, 10, 10, 20, 5, 0, 40, 30, 1, 1, 1, 0, 85, 133, 275, 800, 672, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
+
//1052, Hivespa
@@ -93,7 +92,9 @@
1080, BlueSpark, BlueSpark, 40, 10000, 0, 0, 0, 2, 40, 40, 20, 40, 30, 30, 30, 30, 30, 30, 1, 1, 1, 0, 20, 129, 190, 1500, 800, 800, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 30
1081, RedSpark, RedSpark, 40, 10000, 0, 0, 0, 2, 40, 40, 20, 40, 30, 30, 30, 30, 30, 30, 1, 1, 1, 0, 20, 129, 190, 1500, 800, 800, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 30
1082, Serqet, Serqet, 10, 100, 0, 0, 4, 1, 10, 15, 0, 5, 1, 1, 1, 0, 15, 5, 1, 1, 1, 3, 20, 129, 2000, 1872, 672, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
-1083, EarthSpider, EarthSpider, 90, 1000, 0, 0, 280, 1, 100, 125, 10, 45, 20, 15, 10, 10, 40, 10, 1, 1, 1, 0, 45, 175, 575, 1250, 672, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
-1084, EarthScorpion, EarthScorpion, 100, 800, 0, 0, 250, 1, 50, 150, 15, 45, 15, 30, 10, 10, 15, 25, 1, 1, 1, 0, 45, 133, 750, 1350, 672, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
+1083, HuntsmanSpider, HuntsmanSpider, 30, 1500, 0, 0, 280, 1, 125, 150, 10, 45, 20, 15, 10, 10, 45, 10, 1, 1, 1, 0, 45, 175, 575, 1250, 672, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 30
+1084, Crotcher, Crotcher, 25, 1200, 0, 0, 250, 1, 75, 175, 15, 45, 15, 30, 10, 10, 25, 25, 1, 1, 1, 0, 45, 133, 750, 1350, 672, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 30
1085, IceSkull, IceSkull, 180, 5000, 0, 0, 100, 2, 75, 175, 35, 15, 30, 30, 20, 20, 25, 60, 1, 1, 1, 3, 21, 141, 600, 1600, 672, 480, 631, 1000, 4026, 5000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 30
-1086, FeyElement, FeyElement, 300, 10000, 0, 0, 1500, 4, 50, 100, 25, 50, 20, 10, 20, 20, 45, 25, 1, 1, 1, 0, 84, 165, 330, 740, 672, 400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
+1086, FeyElement, FeyElement, 50, 5000, 0, 12500, 1500, 5, 50, 125, 25, 50, 20, 70, 10, 20, 80, 1, 1, 1, 1, 0, 84, 165, 330, 740, 672, 400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
+1087, Larvern, Larvern, 20, 550, 0, 0, 300, 1, 50, 200, 30, 65, 35, 20, 50, 0, 70, 20, 1, 1, 1, 0, 25, 139, 1500, 1500, 672, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 30
+1088, Flyvern, Flyvern, 40, 2250, 0, 0, 450, 1, 50, 125, 0, 10, 10, 45, 5, 0, 35, 35, 1, 1, 1, 0, 85, 133, 250, 800, 672, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 30
diff --git a/world/map/npc/025-4/battlecaves.txt b/world/map/npc/025-4/battlecaves.txt
index 441d966e..69788bda 100644
--- a/world/map/npc/025-4/battlecaves.txt
+++ b/world/map/npc/025-4/battlecaves.txt
@@ -71,7 +71,7 @@ L_no_root:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE1_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
+ setarray $@CAVE1_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
// Number of monsters of each ID.
setarray $@CAVE1_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
@@ -172,7 +172,7 @@ L_no_root:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE2_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
+ setarray $@CAVE2_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
// Number of monsters of each ID.
setarray $@CAVE2_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
@@ -271,7 +271,7 @@ L_no_root:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE3_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
+ setarray $@CAVE3_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
// Number of monsters of each ID.
setarray $@CAVE3_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
@@ -369,7 +369,7 @@ L_no_root:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE4_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
+ setarray $@CAVE4_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
// Number of monsters of each ID.
setarray $@CAVE4_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
@@ -468,7 +468,7 @@ L_no_root:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE5_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
+ setarray $@CAVE5_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
// Number of monsters of each ID.
setarray $@CAVE5_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
@@ -567,7 +567,7 @@ L_no_root:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE6_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
+ setarray $@CAVE6_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
// Number of monsters of each ID.
setarray $@CAVE6_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
@@ -667,7 +667,7 @@ L_no_root:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE7_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
+ setarray $@CAVE7_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
// Number of monsters of each ID.
setarray $@CAVE7_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
@@ -767,7 +767,7 @@ L_no_root:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE8_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
+ setarray $@CAVE8_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
// Number of monsters of each ID.
setarray $@CAVE8_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
@@ -866,7 +866,7 @@ L_no_root:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE9_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
+ setarray $@CAVE9_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
// Number of monsters of each ID.
setarray $@CAVE9_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
@@ -1005,7 +1005,7 @@ L_no_root:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned. before the boss.
- setarray $@CAVE10_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
+ setarray $@CAVE10_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
// Number of monsters of each ID.
setarray $@CAVE10_MONSTERS_QTY[1], 3, 2, 2, 2;
// ID of the boss monster.