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author | Jesusaves <cpntb1@ymail.com> | 2022-04-08 11:45:00 -0300 |
---|---|---|
committer | Jesusaves <cpntb1@ymail.com> | 2022-04-08 11:45:00 -0300 |
commit | 4a4b2deefcbba1364e82a1d897ec3b79411e8f01 (patch) | |
tree | 3e749df218db91794a11cff1df3be9768c149617 /world/map/npc | |
parent | bb65e5d75a8072d112e88bef5da89f115271fb0b (diff) | |
download | serverdata-4a4b2deefcbba1364e82a1d897ec3b79411e8f01.tar.gz serverdata-4a4b2deefcbba1364e82a1d897ec3b79411e8f01.tar.bz2 serverdata-4a4b2deefcbba1364e82a1d897ec3b79411e8f01.tar.xz serverdata-4a4b2deefcbba1364e82a1d897ec3b79411e8f01.zip |
Remove the switches and the ritual from Doomsday (won't be reused)
Diffstat (limited to 'world/map/npc')
-rw-r--r-- | world/map/npc/099-1/main.txt | 188 | ||||
-rw-r--r-- | world/map/npc/099-2/logic.txt | 707 |
2 files changed, 0 insertions, 895 deletions
diff --git a/world/map/npc/099-1/main.txt b/world/map/npc/099-1/main.txt index 0508cdfe..cbe03c7c 100644 --- a/world/map/npc/099-1/main.txt +++ b/world/map/npc/099-1/main.txt @@ -46,171 +46,6 @@ close; } -099-3,69,38,0|script|Ritual Book#099-31|400 -{ - // Default distance is 4 tiles - all we need - callfunc "PCtoNPCRange"; - if(@npc_check) end; - - mes ".:: Ritual Book ::."; - mes ""; - mes "In this maze, sixteen numeric passwords lie."; - mes "All sixteen passwords must be chanted in their sequence."; - mes ""; - mes "Chanting can be done on the book at right."; - mes "##9Only one player may chant all passwords."; - mes "##9No reward is provided."; - mes "##9If you get a number wrong, you'll be penalized!"; - close; -} - -099-3,75,38,0|script|Ritual Book#099-32|400 -{ - // Default distance is 4 tiles - all we need - callfunc "PCtoNPCRange"; - if(@npc_check) end; - if ($@DD5_OPENSESAME) goto L_Complete; - - mes ".:: Ritual Book ::."; - mes "Perform the ritual?"; - next; - menu - "Yes", L_RB_0, - "No", L_Close; - -L_RB_0: - mes "Say the password - ##B NULL##b"; - input @pass; - - if (@pass != $@DD5_PASSWORDS[0]) goto L_Failure; - goto L_RB_1; - -L_RB_1: - mes "Say the password - ##B EIN##b"; - input @pass; - - if (@pass != $@DD5_PASSWORDS[1]) goto L_Failure; - goto L_RB_2; - -L_RB_2: - mes "Say the password - ##B ZWEI##b"; - input @pass; - - if (@pass != $@DD5_PASSWORDS[2]) goto L_Failure; - goto L_RB_3; - -L_RB_3: - mes "Say the password - ##B DREI##b"; - input @pass; - - if (@pass != $@DD5_PASSWORDS[3]) goto L_Failure; - goto L_RB_4; - -L_RB_4: - mes "Say the password - ##B VIER##b"; - input @pass; - - if (@pass != $@DD5_PASSWORDS[4]) goto L_Failure; - goto L_RB_5; - -L_RB_5: - mes "Say the password - ##B FUNF##b"; - input @pass; - - if (@pass != $@DD5_PASSWORDS[5]) goto L_Failure; - goto L_RB_6; - -L_RB_6: - mes "Say the password - ##B SECHS##b"; - input @pass; - - if (@pass != $@DD5_PASSWORDS[6]) goto L_Failure; - goto L_RB_7; - -L_RB_7: - mes "Say the password - ##B SIEBEN##b"; - input @pass; - - if (@pass != $@DD5_PASSWORDS[7]) goto L_Failure; - goto L_RB_8; - -L_RB_8: - mes "Say the password - ##B ACHT##b"; - input @pass; - - if (@pass != $@DD5_PASSWORDS[8]) goto L_Failure; - goto L_RB_9; - -L_RB_9: - mes "Say the password - ##B NEUN##b"; - input @pass; - - if (@pass != $@DD5_PASSWORDS[9]) goto L_Failure; - goto L_RB_10; - -L_RB_10: - mes "Say the password - ##B ZEHN##b"; - input @pass; - - if (@pass != $@DD5_PASSWORDS[10]) goto L_Failure; - goto L_RB_11; - -L_RB_11: - mes "Say the password - ##B ELF##b"; - input @pass; - - if (@pass != $@DD5_PASSWORDS[11]) goto L_Failure; - goto L_RB_12; - -L_RB_12: - mes "Say the password - ##B ZWOLF##b"; - input @pass; - - if (@pass != $@DD5_PASSWORDS[12]) goto L_Failure; - goto L_RB_13; - -L_RB_13: - mes "Say the password - ##B DREIZEHN##b"; - input @pass; - - if (@pass != $@DD5_PASSWORDS[13]) goto L_Failure; - goto L_RB_14; - -L_RB_14: - mes "Say the password - ##B VIERZEHN##b"; - input @pass; - - if (@pass != $@DD5_PASSWORDS[14]) goto L_Failure; - goto L_RB_15; - -L_RB_15: - mes "Say the password - ##B FUNFZEHN##b"; - input @pass; - - if (@pass != $@DD5_PASSWORDS[15]) goto L_Failure; - goto L_Success; - -L_Failure: - mes "##1THAT WAS WRONG!"; - mes "##1THE RITUAL BACKFIRES!"; - set Hp, 1; - warp "099-1", 0, 0; - close; - -L_Success: - set $@DD5_OPENSESAME, 1; - mes ".:: Ritual Book ::."; - mes "The portal magic is now active."; - close; - -L_Complete: - mes ".:: Ritual Book ::."; - mes "The ritual was already performed."; - close; - -L_Close: - close; -} 099-3,72,75,0|script|#WarpToFinalShowdown|424,0,0 { @@ -218,39 +53,16 @@ L_Close: callfunc "PCtoNPCRange"; if(@npc_check) end; - if ($@DD5_TSWITCH != 18) - goto L_NotSwitch; - - if (!$@DD5_OPENSESAME) - goto L_NotSesame; - mes "Walk here to go to the ##BFinal Showdown##b."; mes ""; mes "##1##BWARNING:##b##0 Come prepared!"; close; -L_NotSwitch: - mes "All 18 switches must be flipped in order to this warp to work!"; - close; - -L_NotSesame: - mes "The ritual need to be performed to use this warp!"; - close; - L_Busy: mes "This warp cannot be used while players are on the other side!"; close; OnTouch: - if ($DOOMSDAY_VANILLA) - goto L_Menu; - - if ($@DD5_TSWITCH != 18) - goto L_NotSwitch; - - if (!$@DD5_OPENSESAME) - goto L_NotSesame; - goto L_Menu; L_Menu: diff --git a/world/map/npc/099-2/logic.txt b/world/map/npc/099-2/logic.txt index e0147a03..902789f1 100644 --- a/world/map/npc/099-2/logic.txt +++ b/world/map/npc/099-2/logic.txt @@ -6,25 +6,6 @@ // Controls gimmicks in 099-3 as well ///////////////////////////////////////////////////////////////////////////////// --|script|#099-2_CMD|32767 -{ - end; - -OnStorage: - if ($DOOMSDAY != 3) - end; - if (getmap() != "099-5" && getmap() != "099-4" && getmap() != "099-3") - end; - if ($@DD5_STATUS != 1 && $@DD5_STATUS != 2 && $@DD5_STATUS != 4 && $@DD5_STATUS != 6 && getmap() != "099-3") - end; - openstorage; - end; - -OnInit: - // Register commands - registercmd "#storage", strnpcinfo(0)+"::OnStorage"; - end; -} 099-2,0,0,0|script|#099-2_Prestart|32767 { @@ -112,694 +93,6 @@ OnJanitor: end; } -///////////////////////////////////////////////////// -// Switches subsystem -// Switches are distributed between three maps -// There is a total of 18 switches -099-2,25,17,0|script|#099-2_25_17|422 -{ - // Default distance is 4 tiles - all we need - callfunc "PCtoNPCRange"; - if(@npc_check) end; - - if (!$@DD5_SWITCH[0]) goto L_Enable; - end; - -L_NoItem: - mes "The switch is stuck, if I only had a Needle or something..."; - close; - -L_Enable: - if ($DOOMSDAY_VANILLA) - end; - if (countitem("BentNeedle") == 0) goto L_NoItem; - delitem "BentNeedle", 1; - fakenpcname strnpcinfo(0), strnpcinfo(0)+"_", 423; - set $@DD5_SWITCH[0], 1; - set $@DD5_TSWITCH, $@DD5_TSWITCH+1; - getexp 100000, 0; - message strcharinfo(0), "The switch is now on!"; - end; -} - -099-2,90,18,0|script|#099-2_90_18|422 -{ - // Default distance is 4 tiles - all we need - callfunc "PCtoNPCRange"; - if(@npc_check) end; - - if (!$@DD5_SWITCH[1]) goto L_Enable; - end; - -L_NoItem: - mes "The switch is stuck, if I only had a Needle or something..."; - close; - -L_Enable: - if ($DOOMSDAY_VANILLA) - end; - if (countitem("BentNeedle") == 0) goto L_NoItem; - delitem "BentNeedle", 1; - fakenpcname strnpcinfo(0), strnpcinfo(0)+"_", 423; - set $@DD5_SWITCH[1], 1; - set $@DD5_TSWITCH, $@DD5_TSWITCH+1; - getexp 100000, 0; - message strcharinfo(0), "The switch is now on!"; - end; -} - -099-2,121,70,0|script|#099-2_121_70|422 -{ - // Default distance is 4 tiles - all we need - callfunc "PCtoNPCRange"; - if(@npc_check) end; - - if (!$@DD5_SWITCH[2]) goto L_Enable; - end; - -L_NoItem: - mes "The switch is stuck, if I only had a Needle or something..."; - close; - -L_Enable: - if ($DOOMSDAY_VANILLA) - end; - if (countitem("BentNeedle") == 0) goto L_NoItem; - delitem "BentNeedle", 1; - fakenpcname strnpcinfo(0), strnpcinfo(0)+"_", 423; - set $@DD5_SWITCH[2], 1; - set $@DD5_TSWITCH, $@DD5_TSWITCH+1; - getexp 100000, 0; - message strcharinfo(0), "The switch is now on!"; - end; -} - -099-2,23,95,0|script|#099-2_23_95|422 -{ - // Default distance is 4 tiles - all we need - callfunc "PCtoNPCRange"; - if(@npc_check) end; - - if (!$@DD5_SWITCH[3]) goto L_Enable; - end; - -L_NoItem: - mes "The switch is stuck, if I only had a Needle or something..."; - close; - -L_Enable: - if ($DOOMSDAY_VANILLA) - end; - if (countitem("BentNeedle") == 0) goto L_NoItem; - delitem "BentNeedle", 1; - fakenpcname strnpcinfo(0), strnpcinfo(0)+"_", 423; - set $@DD5_SWITCH[3], 1; - set $@DD5_TSWITCH, $@DD5_TSWITCH+1; - getexp 100000, 0; - message strcharinfo(0), "The switch is now on!"; - end; -} - -099-2,57,130,0|script|#099-2_57_130|422 -{ - // Default distance is 4 tiles - all we need - callfunc "PCtoNPCRange"; - if(@npc_check) end; - - if (!$@DD5_SWITCH[4]) goto L_Enable; - end; - -L_NoItem: - mes "The switch is stuck, if I only had a Needle or something..."; - close; - -L_Enable: - if ($DOOMSDAY_VANILLA) - end; - if (countitem("BentNeedle") == 0) goto L_NoItem; - delitem "BentNeedle", 1; - fakenpcname strnpcinfo(0), strnpcinfo(0)+"_", 423; - set $@DD5_SWITCH[4], 1; - set $@DD5_TSWITCH, $@DD5_TSWITCH+1; - getexp 100000, 0; - message strcharinfo(0), "The switch is now on!"; - end; -} - -099-6,25,17,0|script|#099-6_25_17|422 -{ - // Default distance is 4 tiles - all we need - callfunc "PCtoNPCRange"; - if(@npc_check) end; - - if (!$@DD5_SWITCH[5]) goto L_Enable; - end; - -L_NoItem: - mes "The switch is stuck, if I only had a Needle or something..."; - close; - -L_Enable: - if ($DOOMSDAY_VANILLA) - end; - if (countitem("BentNeedle") == 0) goto L_NoItem; - delitem "BentNeedle", 1; - fakenpcname strnpcinfo(0), strnpcinfo(0)+"_", 423; - set $@DD5_SWITCH[5], 1; - set $@DD5_TSWITCH, $@DD5_TSWITCH+1; - getexp 100000, 0; - message strcharinfo(0), "The switch is now on!"; - end; -} - -099-6,90,18,0|script|#099-6_90_18|422 -{ - // Default distance is 4 tiles - all we need - callfunc "PCtoNPCRange"; - if(@npc_check) end; - - if (!$@DD5_SWITCH[6]) goto L_Enable; - end; - -L_NoItem: - mes "The switch is stuck, if I only had a Needle or something..."; - close; - -L_Enable: - if ($DOOMSDAY_VANILLA) - end; - if (countitem("BentNeedle") == 0) goto L_NoItem; - delitem "BentNeedle", 1; - fakenpcname strnpcinfo(0), strnpcinfo(0)+"_", 423; - set $@DD5_SWITCH[6], 1; - set $@DD5_TSWITCH, $@DD5_TSWITCH+1; - getexp 100000, 0; - message strcharinfo(0), "The switch is now on!"; - end; -} - -099-6,121,71,0|script|#099-6_121_71|422 -{ - // Default distance is 4 tiles - all we need - callfunc "PCtoNPCRange"; - if(@npc_check) end; - - if (!$@DD5_SWITCH[7]) goto L_Enable; - end; - -L_NoItem: - mes "The switch is stuck, if I only had a Needle or something..."; - close; - -L_Enable: - if ($DOOMSDAY_VANILLA) - end; - if (countitem("BentNeedle") == 0) goto L_NoItem; - delitem "BentNeedle", 1; - fakenpcname strnpcinfo(0), strnpcinfo(0)+"_", 423; - set $@DD5_SWITCH[7], 1; - set $@DD5_TSWITCH, $@DD5_TSWITCH+1; - getexp 100000, 0; - message strcharinfo(0), "The switch is now on!"; - end; -} - -099-6,23,95,0|script|#099-6_23_95|422 -{ - // Default distance is 4 tiles - all we need - callfunc "PCtoNPCRange"; - if(@npc_check) end; - - if (!$@DD5_SWITCH[8]) goto L_Enable; - end; - -L_NoItem: - mes "The switch is stuck, if I only had a Needle or something..."; - close; - -L_Enable: - if ($DOOMSDAY_VANILLA) - end; - if (countitem("BentNeedle") == 0) goto L_NoItem; - delitem "BentNeedle", 1; - fakenpcname strnpcinfo(0), strnpcinfo(0)+"_", 423; - set $@DD5_SWITCH[8], 1; - set $@DD5_TSWITCH, $@DD5_TSWITCH+1; - getexp 100000, 0; - message strcharinfo(0), "The switch is now on!"; - end; -} - -099-6,57,130,0|script|#099-6_57_130|422 -{ - // Default distance is 4 tiles - all we need - callfunc "PCtoNPCRange"; - if(@npc_check) end; - - if (!$@DD5_SWITCH[9]) goto L_Enable; - end; - -L_NoItem: - mes "The switch is stuck, if I only had a Needle or something..."; - close; - -L_Enable: - if ($DOOMSDAY_VANILLA) - end; - if (countitem("BentNeedle") == 0) goto L_NoItem; - delitem "BentNeedle", 1; - fakenpcname strnpcinfo(0), strnpcinfo(0)+"_", 423; - set $@DD5_SWITCH[9], 1; - set $@DD5_TSWITCH, $@DD5_TSWITCH+1; - getexp 100000, 0; - message strcharinfo(0), "The switch is now on!"; - end; -} - -099-3,29,69,0|script|#099-3_29_69|422 -{ - // For the cells I need a smaller distance - set @npc_distance, 2; - callfunc "PCtoNPCRange"; - if(@npc_check) end; - - if (!$@DD5_SWITCH[10]) goto L_Enable; - end; - -L_NoItem: - mes "The switch is stuck, if I only had a Needle or something..."; - close; - -L_Enable: - if ($DOOMSDAY_VANILLA) - end; - if (countitem("BentNeedle") == 0) goto L_NoItem; - delitem "BentNeedle", 1; - fakenpcname strnpcinfo(0), strnpcinfo(0)+"_", 423; - set $@DD5_SWITCH[10], 1; - set $@DD5_TSWITCH, $@DD5_TSWITCH+1; - getexp 100000, 0; - message strcharinfo(0), "The switch is now on!"; - end; -} - -099-3,35,69,0|script|#099-3_35_69|422 -{ - // For the cells I need a smaller distance - set @npc_distance, 2; - if(@npc_check) end; - - if (!$@DD5_SWITCH[11]) goto L_Enable; - end; - -L_NoItem: - mes "The switch is stuck, if I only had a Needle or something..."; - close; - -L_Enable: - if ($DOOMSDAY_VANILLA) - end; - if (countitem("BentNeedle") == 0) goto L_NoItem; - delitem "BentNeedle", 1; - fakenpcname strnpcinfo(0), strnpcinfo(0)+"_", 423; - set $@DD5_SWITCH[11], 1; - set $@DD5_TSWITCH, $@DD5_TSWITCH+1; - getexp 100000, 0; - message strcharinfo(0), "The switch is now on!"; - end; -} - -099-3,41,69,0|script|#099-3_41_69|422 -{ - // For the cells I need a smaller distance - set @npc_distance, 2; - if(@npc_check) end; - - if (!$@DD5_SWITCH[12]) goto L_Enable; - end; - -L_NoItem: - mes "The switch is stuck, if I only had a Needle or something..."; - close; - -L_Enable: - if ($DOOMSDAY_VANILLA) - end; - if (countitem("BentNeedle") == 0) goto L_NoItem; - delitem "BentNeedle", 1; - fakenpcname strnpcinfo(0), strnpcinfo(0)+"_", 423; - set $@DD5_SWITCH[12], 1; - set $@DD5_TSWITCH, $@DD5_TSWITCH+1; - getexp 100000, 0; - message strcharinfo(0), "The switch is now on!"; - end; -} - -099-3,59,69,0|script|#099-3_59_69|422 -{ - // For the cells I need a smaller distance - set @npc_distance, 2; - if(@npc_check) end; - - if (!$@DD5_SWITCH[13]) goto L_Enable; - end; - -L_NoItem: - mes "The switch is stuck, if I only had a Needle or something..."; - close; - -L_Enable: - if ($DOOMSDAY_VANILLA) - end; - if (countitem("BentNeedle") == 0) goto L_NoItem; - delitem "BentNeedle", 1; - fakenpcname strnpcinfo(0), strnpcinfo(0)+"_", 423; - set $@DD5_SWITCH[13], 1; - set $@DD5_TSWITCH, $@DD5_TSWITCH+1; - getexp 100000, 0; - message strcharinfo(0), "The switch is now on!"; - end; -} - -099-3,79,69,0|script|#099-3_79_69|422 -{ - // For the cells I need a smaller distance - set @npc_distance, 2; - if(@npc_check) end; - - if (!$@DD5_SWITCH[14]) goto L_Enable; - end; - -L_NoItem: - mes "The switch is stuck, if I only had a Needle or something..."; - close; - -L_Enable: - if ($DOOMSDAY_VANILLA) - end; - if (countitem("BentNeedle") == 0) goto L_NoItem; - delitem "BentNeedle", 1; - fakenpcname strnpcinfo(0), strnpcinfo(0)+"_", 423; - set $@DD5_SWITCH[14], 1; - set $@DD5_TSWITCH, $@DD5_TSWITCH+1; - getexp 100000, 0; - message strcharinfo(0), "The switch is now on!"; - end; -} - -099-3,91,69,0|script|#099-3_91_69|422 -{ - // For the cells I need a smaller distance - set @npc_distance, 2; - if(@npc_check) end; - - if (!$@DD5_SWITCH[15]) goto L_Enable; - end; - -L_NoItem: - mes "The switch is stuck, if I only had a Needle or something..."; - close; - -L_Enable: - if ($DOOMSDAY_VANILLA) - end; - if (countitem("BentNeedle") == 0) goto L_NoItem; - delitem "BentNeedle", 1; - fakenpcname strnpcinfo(0), strnpcinfo(0)+"_", 423; - set $@DD5_SWITCH[15], 1; - set $@DD5_TSWITCH, $@DD5_TSWITCH+1; - getexp 100000, 0; - message strcharinfo(0), "The switch is now on!"; - end; -} - -099-3,97,69,0|script|#099-3_97_69|422 -{ - // For the cells I need a smaller distance - set @npc_distance, 2; - if(@npc_check) end; - - if (!$@DD5_SWITCH[16]) goto L_Enable; - end; - -L_NoItem: - mes "The switch is stuck, if I only had a Needle or something..."; - close; - -L_Enable: - if ($DOOMSDAY_VANILLA) - end; - if (countitem("BentNeedle") == 0) goto L_NoItem; - delitem "BentNeedle", 1; - fakenpcname strnpcinfo(0), strnpcinfo(0)+"_", 423; - set $@DD5_SWITCH[16], 1; - set $@DD5_TSWITCH, $@DD5_TSWITCH+1; - getexp 100000, 0; - message strcharinfo(0), "The switch is now on!"; - end; -} - -099-3,115,69,0|script|#099-3_115_69|422 -{ - // For the cells I need a smaller distance - set @npc_distance, 2; - if(@npc_check) end; - - if (!$@DD5_SWITCH[17]) goto L_Enable; - end; - -L_NoItem: - mes "The switch is stuck, if I only had a Needle or something..."; - close; - -L_Enable: - if ($DOOMSDAY_VANILLA) - end; - if (countitem("BentNeedle") == 0) goto L_NoItem; - delitem "BentNeedle", 1; - fakenpcname strnpcinfo(0), strnpcinfo(0)+"_", 423; - set $@DD5_SWITCH[17], 1; - set $@DD5_TSWITCH, $@DD5_TSWITCH+1; - getexp 100000, 0; - message strcharinfo(0), "The switch is now on!"; - end; -} - - - - - -///////////////////////////////////////////////////// -// Password subsystem -// Passwords are distributed between two maps -// There is a total of 16 passwords -099-2,119,18,0|script|Writing#2_119_18|400 -{ - // Default distance is 4 tiles - all we need - callfunc "PCtoNPCRange"; - if(@npc_check) end; - - mes "##9 There is a strange writing here. ##0"; - mes ""; - mes "##1Password... NULL... It is... "+$@DD5_PASSWORDS[0]+"..."; - mes "The remainder was too blurred to read."; - close; -} - -099-2,25,45,0|script|Writing#2_25_45|400 -{ - // Default distance is 4 tiles - all we need - callfunc "PCtoNPCRange"; - if(@npc_check) end; - - mes "##9 There is a strange writing here. ##0"; - mes ""; - mes "##1Password... EIN... It is... "+$@DD5_PASSWORDS[1]+"..."; - mes "The remainder was too blurred to read."; - close; -} - -099-2,93,42,0|script|Writing#2_93_42|400 -{ - // Default distance is 4 tiles - all we need - callfunc "PCtoNPCRange"; - if(@npc_check) end; - - mes "##9 There is a strange writing here. ##0"; - mes ""; - mes "##1Password... ZWEI... It is... "+$@DD5_PASSWORDS[2]+"..."; - mes "The remainder was too blurred to read."; - close; -} - -099-2,59,72,0|script|Writing#2_59_72|400 -{ - // Default distance is 4 tiles - all we need - callfunc "PCtoNPCRange"; - if(@npc_check) end; - - mes "##9 There is a strange writing here. ##0"; - mes ""; - mes "##1Password... DREI... It is... "+$@DD5_PASSWORDS[3]+"..."; - mes "The remainder was too blurred to read."; - close; -} - -099-2,89,66,0|script|Writing#2_89_66|400 -{ - // Default distance is 4 tiles - all we need - callfunc "PCtoNPCRange"; - if(@npc_check) end; - - mes "##9 There is a strange writing here. ##0"; - mes ""; - mes "##1Password... VIER... It is... "+$@DD5_PASSWORDS[4]+"..."; - mes "The remainder was too blurred to read."; - close; -} - -099-2,123,94,0|script|Writing#2_123_94|400 -{ - // Default distance is 4 tiles - all we need - callfunc "PCtoNPCRange"; - if(@npc_check) end; - - mes "##9 There is a strange writing here. ##0"; - mes ""; - mes "##1Password... FUNF... It is... "+$@DD5_PASSWORDS[5]+"..."; - mes "The remainder was too blurred to read."; - close; -} - -099-2,62,94,0|script|Writing#2_62_94|400 -{ - // Default distance is 4 tiles - all we need - callfunc "PCtoNPCRange"; - if(@npc_check) end; - - mes "##9 There is a strange writing here. ##0"; - mes ""; - mes "##1Password... SECHS... It is... "+$@DD5_PASSWORDS[6]+"..."; - mes "The remainder was too blurred to read."; - close; -} - -099-2,27,94,0|script|Writing#2_27_94|400 -{ - // Default distance is 4 tiles - all we need - callfunc "PCtoNPCRange"; - if(@npc_check) end; - - mes "##9 There is a strange writing here. ##0"; - mes ""; - mes "##1Password... SIEBEN... It is... "+$@DD5_PASSWORDS[7]+"..."; - mes "The remainder was too blurred to read."; - close; -} - -099-6,119,18,0|script|Writing#6_119_18|400 -{ - // Default distance is 4 tiles - all we need - callfunc "PCtoNPCRange"; - if(@npc_check) end; - - mes "##9 There is a strange writing here. ##0"; - mes ""; - mes "##1Password... ACHT... It is... "+$@DD5_PASSWORDS[8]+"..."; - mes "The remainder was too blurred to read."; - close; -} - -099-6,25,45,0|script|Writing#6_25_45|400 -{ - // Default distance is 4 tiles - all we need - callfunc "PCtoNPCRange"; - if(@npc_check) end; - - mes "##9 There is a strange writing here. ##0"; - mes ""; - mes "##1Password... NEUN... It is... "+$@DD5_PASSWORDS[9]+"..."; - mes "The remainder was too blurred to read."; - close; -} - -099-6,93,42,0|script|Writing#6_93_42|400 -{ - // Default distance is 4 tiles - all we need - callfunc "PCtoNPCRange"; - if(@npc_check) end; - - mes "##9 There is a strange writing here. ##0"; - mes ""; - mes "##1Password... ZEHN... It is... "+$@DD5_PASSWORDS[10]+"..."; - mes "The remainder was too blurred to read."; - close; -} - -099-6,59,72,0|script|Writing#6_59_72|400 -{ - // Default distance is 4 tiles - all we need - callfunc "PCtoNPCRange"; - if(@npc_check) end; - - mes "##9 There is a strange writing here. ##0"; - mes ""; - mes "##1Password... ELF... It is... "+$@DD5_PASSWORDS[11]+"..."; - mes "The remainder was too blurred to read."; - close; -} - -099-6,89,66,0|script|Writing#6_89_66|400 -{ - // Default distance is 4 tiles - all we need - callfunc "PCtoNPCRange"; - if(@npc_check) end; - - mes "##9 There is a strange writing here. ##0"; - mes ""; - mes "##1Password... ZWOLF... It is... "+$@DD5_PASSWORDS[12]+"..."; - mes "The remainder was too blurred to read."; - close; -} - -099-6,123,94,0|script|Writing#6_123_94|400 -{ - // Default distance is 4 tiles - all we need - callfunc "PCtoNPCRange"; - if(@npc_check) end; - - mes "##9 There is a strange writing here. ##0"; - mes ""; - mes "##1Password... DREIZEHN... It is... "+$@DD5_PASSWORDS[13]+"..."; - mes "The remainder was too blurred to read."; - close; -} - -099-6,62,94,0|script|Writing#6_62_94|400 -{ - // Default distance is 4 tiles - all we need - callfunc "PCtoNPCRange"; - if(@npc_check) end; - - mes "##9 There is a strange writing here. ##0"; - mes ""; - mes "##1Password... VIERZEHN... It is... "+$@DD5_PASSWORDS[14]+"..."; - mes "The remainder was too blurred to read."; - close; -} - -099-6,27,94,0|script|Writing#6_27_94|400 -{ - // Default distance is 4 tiles - all we need - callfunc "PCtoNPCRange"; - if(@npc_check) end; - - mes "##9 There is a strange writing here. ##0"; - mes ""; - mes "##1Password... FUNFZEHN... It is... "+$@DD5_PASSWORDS[15]+"..."; - mes "The remainder was too blurred to read."; - close; -} |