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authorJessica Tölke <jtoelke@mail.upb.de>2012-01-12 16:49:30 +0100
committerJessica Tölke <jtoelke@mail.upb.de>2012-01-12 16:51:16 +0100
commit2c604a56c725c2cc6f6617de113006283059cc1e (patch)
tree02d09d725ca826da9c1ea305c79927c5f2820c1a /world/map/npc
parent101f56cae15f792cf4e2cdd6184b75d449119033 (diff)
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Barbarians: Fix in Wolvern ambushs.
Now the chance of getting ambushed goes from high to low instead of from low to high.
Diffstat (limited to 'world/map/npc')
-rw-r--r--world/map/npc/034-1/ambushs.txt60
1 files changed, 30 insertions, 30 deletions
diff --git a/world/map/npc/034-1/ambushs.txt b/world/map/npc/034-1/ambushs.txt
index a6fc01dc..8bcd9ecc 100644
--- a/world/map/npc/034-1/ambushs.txt
+++ b/world/map/npc/034-1/ambushs.txt
@@ -1,14 +1,14 @@
// This file belongs to the wolvern hunting quest given by 033-1/birrod.txt
// Author: Jenalya
-034-1.gat,118,59,0|script|#Ambush0Trigger|32767,1,1,{
+034-1.gat,118,59,0|script|#Ambush0Trigger|32767,2,2,{
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
if (@state != 4)
end;
- if (rand(50) > wolvern_count)
+ if (rand(50) < wolvern_count)
end;
if ($@Ambush0_Active != 0)
@@ -55,14 +55,14 @@ OnWolvernDeath:
end;
}
-034-1.gat,94,91,0|script|#Ambush1Trigger|32767,1,1,{
+034-1.gat,94,91,0|script|#Ambush1Trigger|32767,2,2,{
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
if (@state != 4)
end;
- if (rand(50) > wolvern_count)
+ if (rand(50) < wolvern_count)
end;
if ($@Ambush1_Active != 0)
@@ -109,14 +109,14 @@ OnWolvernDeath:
end;
}
-034-1.gat,122,35,0|script|#Ambush2Trigger|32767,1,1,{
+034-1.gat,122,35,0|script|#Ambush2Trigger|32767,2,2,{
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
if (@state != 4)
end;
- if (rand(50) > wolvern_count)
+ if (rand(50) < wolvern_count)
end;
if ($@Ambush2_Active != 0)
@@ -163,14 +163,14 @@ OnWolvernDeath:
end;
}
-034-1.gat,83,44,0|script|#Ambush3Trigger|32767,1,1,{
+034-1.gat,83,44,0|script|#Ambush3Trigger|32767,2,2,{
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
if (@state != 4)
end;
- if (rand(50) > wolvern_count)
+ if (rand(50) < wolvern_count)
end;
if ($@Ambush3_Active != 0)
@@ -217,14 +217,14 @@ OnWolvernDeath:
end;
}
-034-1.gat,74,28,0|script|#Ambush4Trigger|32767,1,1,{
+034-1.gat,74,28,0|script|#Ambush4Trigger|32767,2,2,{
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
if (@state != 4)
end;
- if (rand(50) > wolvern_count)
+ if (rand(50) < wolvern_count)
end;
if ($@Ambush4_Active != 0)
@@ -271,14 +271,14 @@ OnWolvernDeath:
end;
}
-034-1.gat,26,44,0|script|#Ambush5Trigger|32767,1,1,{
+034-1.gat,26,44,0|script|#Ambush5Trigger|32767,2,2,{
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
if (@state != 4)
end;
- if (rand(50) > wolvern_count)
+ if (rand(50) < wolvern_count)
end;
if ($@Ambush5_Active != 0)
@@ -325,14 +325,14 @@ OnWolvernDeath:
end;
}
-034-1.gat,50,47,0|script|#Ambush6Trigger|32767,1,1,{
+034-1.gat,50,47,0|script|#Ambush6Trigger|32767,2,2,{
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
if (@state != 4)
end;
- if (rand(50) > wolvern_count)
+ if (rand(50) < wolvern_count)
end;
if ($@Ambush6_Active != 0)
@@ -379,14 +379,14 @@ OnWolvernDeath:
end;
}
-034-1.gat,36,62,0|script|#Ambush7Trigger|32767,1,1,{
+034-1.gat,36,62,0|script|#Ambush7Trigger|32767,2,2,{
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
if (@state != 4)
end;
- if (rand(50) > wolvern_count)
+ if (rand(50) < wolvern_count)
end;
if ($@Ambush7_Active != 0)
@@ -433,14 +433,14 @@ OnWolvernDeath:
end;
}
-034-1.gat,26,95,0|script|#Ambush8Trigger|32767,1,1,{
+034-1.gat,26,95,0|script|#Ambush8Trigger|32767,2,2,{
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
if (@state != 4)
end;
- if (rand(50) > wolvern_count)
+ if (rand(50) < wolvern_count)
end;
if ($@Ambush8_Active != 0)
@@ -487,14 +487,14 @@ OnWolvernDeath:
end;
}
-034-1.gat,56,91,0|script|#Ambush9Trigger|32767,1,1,{
+034-1.gat,56,91,0|script|#Ambush9Trigger|32767,2,2,{
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
if (@state != 4)
end;
- if (rand(50) > wolvern_count)
+ if (rand(50) < wolvern_count)
end;
if ($@Ambush9_Active != 0)
@@ -541,14 +541,14 @@ OnWolvernDeath:
end;
}
-034-1.gat,65,66,0|script|#Ambush10Trigger|32767,1,1,{
+034-1.gat,65,66,0|script|#Ambush10Trigger|32767,2,2,{
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
if (@state != 4)
end;
- if (rand(50) > wolvern_count)
+ if (rand(50) < wolvern_count)
end;
if ($@Ambush10_Active != 0)
@@ -595,14 +595,14 @@ OnWolvernDeath:
end;
}
-034-1.gat,86,68,0|script|#Ambush11Trigger|32767,1,1,{
+034-1.gat,86,68,0|script|#Ambush11Trigger|32767,2,2,{
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
if (@state != 4)
end;
- if (rand(50) > wolvern_count)
+ if (rand(50) < wolvern_count)
end;
if ($@Ambush11_Active != 0)
@@ -649,14 +649,14 @@ OnWolvernDeath:
end;
}
-034-1.gat,101,79,0|script|#Ambush12Trigger|32767,1,1,{
+034-1.gat,101,79,0|script|#Ambush12Trigger|32767,2,2,{
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
if (@state != 4)
end;
- if (rand(50) > wolvern_count)
+ if (rand(50) < wolvern_count)
end;
if ($@Ambush12_Active != 0)
@@ -703,14 +703,14 @@ OnWolvernDeath:
end;
}
-034-1.gat,124,88,0|script|#Ambush13Trigger|32767,1,1,{
+034-1.gat,124,88,0|script|#Ambush13Trigger|32767,2,2,{
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
if (@state != 4)
end;
- if (rand(50) > wolvern_count)
+ if (rand(50) < wolvern_count)
end;
if ($@Ambush13_Active != 0)
@@ -757,14 +757,14 @@ OnWolvernDeath:
end;
}
-034-1.gat,117,103,0|script|#Ambush14Trigger|32767,1,1,{
+034-1.gat,117,103,0|script|#Ambush14Trigger|32767,2,2,{
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
if (@state != 4)
end;
- if (rand(50) > wolvern_count)
+ if (rand(50) < wolvern_count)
end;
if ($@Ambush14_Active != 0)