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author | wushin <pasekei@gmail.com> | 2016-03-08 18:27:49 -0600 |
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committer | mekolat <mekolat@users.noreply.github.com> | 2016-03-30 11:22:50 -0400 |
commit | 502bb1adfbe060d81b8bbcd6d41153170f43031c (patch) | |
tree | 8f3f9c992a07d83e0063e67974442190ff747a7a /world/map/npc/magic | |
parent | afb8f6982d9a6458197faeb9c035b0a882b5b7fa (diff) | |
download | serverdata-502bb1adfbe060d81b8bbcd6d41153170f43031c.tar.gz serverdata-502bb1adfbe060d81b8bbcd6d41153170f43031c.tar.bz2 serverdata-502bb1adfbe060d81b8bbcd6d41153170f43031c.tar.xz serverdata-502bb1adfbe060d81b8bbcd6d41153170f43031c.zip |
Add heal_gain_xp
Diffstat (limited to 'world/map/npc/magic')
-rw-r--r-- | world/map/npc/magic/_procedures.txt | 28 | ||||
-rw-r--r-- | world/map/npc/magic/level1-lesser-heal.txt | 20 | ||||
-rw-r--r-- | world/map/npc/magic/level2-lay-on-hands.txt | 12 |
3 files changed, 49 insertions, 11 deletions
diff --git a/world/map/npc/magic/_procedures.txt b/world/map/npc/magic/_procedures.txt index b2a734c2..3fe0ed34 100644 --- a/world/map/npc/magic/_procedures.txt +++ b/world/map/npc/magic/_procedures.txt @@ -126,3 +126,31 @@ function|script|adjust_spellpower L_Return: return; } + +function|script|gain_heal_xp +{ + set @last_heal_xp, ((SCRIPT_XP & SCRIPT_HEALSPELL_MASK) >> SCRIPT_HEALSPELL_SHIFT); + if ((@target_id != BL_ID) && ((.@heal_value / .heal_xp_value_divisor) > (((10 + @last_heal_xp) + rand(@last_heal_xp + 1)) + rand(@last_heal_xp + 1)))) + goto L_Block; + goto L_Return; + +L_Block: + set @heal_xp, (@last_heal_xp + @mexp); + if (@heal_xp > SCRIPT_HEALSPELL_MASK) + set @heal_xp, SCRIPT_HEALSPELL_MASK; + set XMASTIME, (XMASTIME & ~(NIBBLE_0_MASK) | (@xmas_state << NIBBLE_0_SHIFT)); + set SCRIPT_XP, (SCRIPT_XP & ~(SCRIPT_HEALSPELL_MASK) | (@heal_xp << SCRIPT_HEALSPELL_SHIFT)); + goto L_Gain_Xp; + +L_Gain_Xp: + set @target_heal_xp, (get(MaxHp, @target_id) - get(HEALXP, @target_id)); + set @heal_exp, .@heal_value; + if (@target_heal_xp < .@heal_value) + set @heal_exp, @target_heal_xp; + getexp (.base_exp_factor * @heal_exp), 0; + set HEALXP, (get(HEALXP, @target_id) + @heal_exp), @target_id; + goto L_Return; + +L_Return: + return; +} diff --git a/world/map/npc/magic/level1-lesser-heal.txt b/world/map/npc/magic/level1-lesser-heal.txt index 6b728e81..22aec370 100644 --- a/world/map/npc/magic/level1-lesser-heal.txt +++ b/world/map/npc/magic/level1-lesser-heal.txt @@ -15,16 +15,23 @@ callfunc "adjust_spellpower"; set Sp, Sp - 6; misceffect FX_MAGIC_WHITE, strcharinfo(0); - if (@target_id != BL_ID) misceffect FX_MAGIC_WHITE, @target_id; - // TODO gain_heal_exp - // TODO magic_exp + set .@heal_value, (get(MaxHp, @target_id) - get(Hp, @target_id)); + set @mexp, .exp_gain; + if (.@heal_value < 200) + set .@heal_value, 200; if (@args$ == "Mouboo" || @args$ == "mouboo") goto L_Mouboo; + if (@target_id != BL_ID) goto L_NotMe; + goto L_Continue; - if (getskilllv(SKILL_MAGIC_DARK) >= 1) sc_start SC_HALT_REGENERATE, 2000, 0; +L_NotMe: + misceffect FX_MAGIC_WHITE, @target_id; + callfunc "gain_heal_xp"; + goto L_Continue; - set @heal_amount, 200, @target_id; +L_Continue: + if (getskilllv(SKILL_MAGIC_DARK) >= 1) sc_start SC_HALT_REGENERATE, 2000, 0; if (attachrid(@target_id) != 1) end; // XXX: to avoid the ugly attachrid method we would need some kind of `run_as` builtin - if (!(isdead())) heal @heal_amount, 0, 1; + if (!(isdead())) heal .@heal_value, 1, 1; end; L_Mouboo: @@ -37,5 +44,6 @@ OnInit: void call("magic_register"); set .level, 1; set .exp_gain, 1; + set .heal_xp_value_divisor, 2; end; } diff --git a/world/map/npc/magic/level2-lay-on-hands.txt b/world/map/npc/magic/level2-lay-on-hands.txt index 7d006ea9..8fb7f6ce 100644 --- a/world/map/npc/magic/level2-lay-on-hands.txt +++ b/world/map/npc/magic/level2-lay-on-hands.txt @@ -24,13 +24,13 @@ L_Pay: set .@fraction, max(80, 200 - (Vit + (@spellpower/10))); // pay at least 40% set .@payment, (.@needed * .@fraction) / 200; set .@available, Hp - (MaxHp / 20); - set .@power, if_then_else(.@payment < .@available, .@needed+1-1, (.@available * 200) / .@fraction); // FIXME / XXX why the f do I need to do +1-1 ? + set .@heal_value, if_then_else(.@payment < .@available, .@needed+1-1, (.@available * 200) / .@fraction); // FIXME / XXX why the f do I need to do +1-1 ? if (.@payment > .@available) set .@payment, .@available; - set @inma_power, .@power, @target_id; + set @inma_power, .@heal_value, @target_id; - set @mexp, min(.exp_gain, .@payment/100); // TODO pass this to gain_heal_exp so it can be passed to gain_exp - // TODO gain_heal_exp(.@power, 1, 1, 3) => gain_exp + set @mexp, min(.exp_gain, .@payment/100); + callfunc "gain_heal_xp"; set .@dark, getskilllv(SKILL_MAGIC_DARK) >= 2; // true if dark magic user set .@bad, (MaxHp/20)*(0-1); @@ -52,6 +52,8 @@ OnInit: set .invocation$, chr(MAGIC_SYMBOL) + "inma"; // used in npcs that refer to this spell void call("magic_register"); set .level, 2; - set .exp_gain, 4; // this is MAX possible exp + set .exp_gain, 1; // this is MAX possible exp + set .heal_xp_value_divisor, 1; + set .base_exp_factor, 3; end; } |