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authormekolat <mekolat@users.noreply.github.com>2016-03-30 19:52:24 -0400
committermekolat <mekolat@users.noreply.github.com>2016-04-07 06:58:14 -0400
commit40add9a2181ef5cb2d8804eeb01c0a190d6c8ee5 (patch)
treeb2fb2774a570950cb6db582da8a25361e8d70249 /world/map/npc/magic/level2-magic-knuckles.txt
parentc22162b0a8cd9cceab579548bbc1b68ff67ba4dd (diff)
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slowly getting things done
explain the debug spell is deprecated upmarmu typo cooldown fix make maps with updated converter, make nodes update permissions
Diffstat (limited to 'world/map/npc/magic/level2-magic-knuckles.txt')
-rw-r--r--world/map/npc/magic/level2-magic-knuckles.txt10
1 files changed, 6 insertions, 4 deletions
diff --git a/world/map/npc/magic/level2-magic-knuckles.txt b/world/map/npc/magic/level2-magic-knuckles.txt
index a91feeb2..3f4d4667 100644
--- a/world/map/npc/magic/level2-magic-knuckles.txt
+++ b/world/map/npc/magic/level2-magic-knuckles.txt
@@ -1,17 +1,19 @@
-|script|magic-knuckles|32767
{
- if(call("magic_checks")) end; // << I wish we had functions that could return >>
+ if(call("magic_checks")) end;
if (Sp < 20) end;
if (getskilllv(SKILL_MAGIC) < .level) end;
set .@level, getskilllv(.school);
if (.@level < .level) end;
if (.@level <= 3 && countitem("Beer") >= 1) delitem "Beer", 1;
elif (.@level <= 3) end;
- set MAGIC_CAST_TICK, gettimetick(2) + 1; // set the new debuff
+ set @_M_BLOCK, 1; // block casting, until the timer clears it
+ addtimer 500, "Magic Timer::OnClear"; // set the new debuff
callfunc "adjust_spellpower";
set Sp, Sp - 20;
misceffect FX_MAGIC_BLACK, strcharinfo(0);
- overrideattack (@spellpower/10)+10, 1300, 1, ATTACK_ICON_GENERIC, 34, strnpcinfo(0)+"::OnAttack";
+ set .@delay, (((200 - Agi) * 1300) / 200);
+ overrideattack (@spellpower/10)+10, .@delay, 1, ATTACK_ICON_GENERIC, 34, strnpcinfo(0)+"::OnAttack";
callfunc "magic_exp";
set @upmaru_str, Str; // do not allow to equip light armor, cast, and then switch to heavy armor to get bonus str
end;
@@ -22,7 +24,7 @@ OnAttack:
OnInit:
set .school, SKILL_MAGIC_WAR;
- set .invocation$, chr(MAGIC_SYMBOL) + "upmaru"; // used in npcs that refer to this spell
+ set .invocation$, chr(MAGIC_SYMBOL) + "upmarmu"; // used in npcs that refer to this spell
void call("magic_register");
set .level, 2;
set .exp_gain, 1;